Probably stupid questions....


3.5/d20/OGL


I think I know the answer to these but I'm not sure, and I'm nowhere near my books to look them up.
Question #1: A sorcerer hits a fighter with Ray of Enfeeblement. Fighter takes STR damage. Following round, the fighter gets hit with Ray of Enfeeblement again from the same sorcerer....does he take additional STR damage, as in added ON TOP of the strength damage he took before?
Question #2: Sorcerer takes the Storm Bolt reserve feat. In addition to it's regular benefit, Storm Bolt increases the caster level of all electricity spells by +1. Does mean that his Lightning Bolt will do an extra D6 of damage (Up to it's max, of course)?


Deathedge wrote:

I think I know the answer to these but I'm not sure, and I'm nowhere near my books to look them up.

Question #1: A sorcerer hits a fighter with Ray of Enfeeblement. Fighter takes STR damage. Following round, the fighter gets hit with Ray of Enfeeblement again from the same sorcerer....does he take additional STR damage, as in added ON TOP of the strength damage he took before?
Question #2: Sorcerer takes the Storm Bolt reserve feat. In addition to it's regular benefit, Storm Bolt increases the caster level of all electricity spells by +1. Does mean that his Lightning Bolt will do an extra D6 of damage (Up to it's max, of course)?

Rays of Enfeeblement (or any similar effect) do (or should) not stack - only the highest penalty achieved to said Fighter's STR is used.

You are correct on the +1 competence bonus to the caster level of electricity spells from the Storm Bolt Reserve feat - it wouldn't exceed the spell's stipulated maximums, but for all other purposes it tacks on an extra +1 CL.

Liberty's Edge

Further clarification for #1.

If the sorcerer rolled a total of 3 strength for the first ray, but a total of 6 strength for the second ray, the total strength damage would be 6.

If the damage rolls were reversed, the damage would still be 6. The second ray would have no effect at all (except that one round after the 6 strength damage disappeared, the fighter would have 3 strength damage before returning to normal).

The only reason to hit the fighter with the spell multiple times is to hope for max damage, or to increase the duration of the effect.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Deathedge wrote:

I think I know the answer to these but I'm not sure, and I'm nowhere near my books to look them up.

Question #1: A sorcerer hits a fighter with Ray of Enfeeblement. Fighter takes STR damage. Following round, the fighter gets hit with Ray of Enfeeblement again from the same sorcerer....does he take additional STR damage, as in added ON TOP of the strength damage he took before?

To clarify. Ray of Enfeeblement is a Str penalty not damage.

So Fighter gets hit with RoE, he takes a penalty to strength. Sorcerer hits him again, no effect, unless it's a higher roll than the first, since penalties don't stack. Critical has no effect, again, since it's a penalty.

Same Fighter is facing a psion. He gets hit with Ego Whip. He takes Charisma damage. He gets hit again, takes more damage since it is damage, not a penalty.

Same fighter (who's having a bad day) is fighting a shadow. It does 1d6 points of strength damage on a hit. It gets a critical. As a result it drains 2d6 points of strength (since it's damage, it's doubled on a crit)


Man, this poor fighter! hahahahaha
Thanks guys, I appreciate the clarifications. I was correct on both counts, I just wasn't sure. I did learn something today about the difference between strength penalty as opposed to strength damage, though! Thanks again!


Deathedge wrote:

Man, this poor fighter! hahahahaha

Thanks guys, I appreciate the clarifications. I was correct on both counts, I just wasn't sure. I did learn something today about the difference between strength penalty as opposed to strength damage, though! Thanks again!

Glad the boards could be of assistance Deatehedge!


answer to question 2: A spells max damage dice should never be increased passed max. Unless moded by a metamagic feat such as Empower Spell.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Clavos wrote:
answer to question 2: A spells max damage dice should never be increased passed max. Unless moded by a metamagic feat such as Empower Spell.

More Accurate reply ;-)

Yes, a 6th level caster with the storm bolt feat will do 7d6 points of damamge with his lightning bolt.


my point being:
not to 11d6 when the max damage is 10d6 for the spell at caster level 10 or above(without metamagic).

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Clavos wrote:

my point being:

not to 11d6 when the max damage is 10d6 for the spell at caster level 10 or above(without metamagic).

Which is why he inlcuded (up to its max, of course).

A spell has a cap
of course of course
Unless of course
The spell has been Metamagicked. :-)

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