Rival Seeker? (spoilers)


Savage Tide Adventure Path

Liberty's Edge

In my campaign, I added an action sequence to the initial meeting with Laviniaby having one of the guests be a freelance thief, hired to use the meeting as the pretext for a robbery of all the weird "easter egg" items in the Vanderboren mansion. The players have figured out that the senior Vanderborens were Seekers, that the items to be robbed were souveniers from their travels, and that the person most likely to hire someone to steal these specific items would be a rival Seeker.

I haven't yet decided on the identity of this rival Seeker, and would love ideas. The party is likely to pursue this thread a few sessions from now, after they wipe out the Lotus Dragons, so I can use it to introduce a side trek before Kraken's Cove. And to keep things topical, I'd like to have the rival be associated with something that'll be important elsewhere on the campaign.

One idea I had was to make the Meravanchis behind the robbery. I figure that of all the NPCs in Sasserine, they're among the most likely to be Seekers since we know they're co-investors in the Farshore project, which sure seems like a Seeker affair through and through.

Another idea is to tie this rival seeker to a demonic cult - the Monkey, represented in the campaign so far by a profane icon of a two-phallused girallon, or the Lizard, foreshadowed so far by Mr. Bones, a bone devil fallen to Chaos and implicated in the death of the Harbormaster.

Who in your Sasserine is a Seeker? What side-treks from other Dungeons or published sources might this lead into?


Not exactly what you asked for, but I inserted Funeral Procession (Dungeon #135) into my campaign in Sasserine; this scenario features a Vecna-worshipping mage named Eldara Lilybrok. You could either have her be a Seeker instead, or you could have the Vecna cult interested in the Vanderboren loot.

If you insert new scenarios like this, you might need a house rule I'm using; half xp for all.

Liberty's Edge

After I described the 'xp-less' campaigns I'd read about on the boards, my players chose to leave the pace of level advancement up to me/the STAP benchmarks. So in introducing sidetreks I don't have to worry about getting out of synch, just about maintaining pace, focus, and interest.

Our group plays weekly but not everyone can keep up that pace, so we've set up a schedule where we play the regular ST game one week when everyone is expected to show, then an 'alternate' game that doesn't depend on continuous attendance as much. So far we've run Hidden Shrine of Tamoachan, played out the death of Keltar Islaran, and are about to do Poryphery House Horror in those alternate weeks.

We've also started talking about splitting the existing party into two campigns: some of the characters will sail to the Isle of Dread following the AP, but others seem better suited to staying in Sasserine. At that point we might run city-based games on the alternate week while continuing STAP the other week, both with a mix of old & new PCs.

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