
lojakz |

my two female characters(both played by females) are looking to sell their bodies so they can buy magic weapons...
also one of them tried to convince me** spoiler omitted **
Well... I personally would probably give them points for both; maybe two for greed and one for lust. That might seem harsh though. I'd lean for the punishment of greed at the very minimum, as they are committing the act of lust primarily for the financial gain it will give them. But more than likely they'd get points for both. I'd do the same thing if they were violently mugging individuals to rob them (one for wrath, two for greed). Two sins are being committed here, and two sins should get the points IMHO.

Warforged Goblin |

Here's the only problem I have; you're applying in-game ramifications to out-of-game references. Unless your game has broken the fourth wall and your characters know what saving throws are, it's a moot point. However if, in character, they tell you "Yeah, I'm going to 'practice drinking hagfish water' with half a dozen guys..." (Much like Shayliss has 'rats in her basement'), then I'd throw a point or three in the lust column. If they decide to lighten the coin purses of said paramours, chalk up a greed point. Of course, that's how I'd run with it.

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my two female characters(both played by females) are looking to sell their bodies so they can buy magic weapons...
also one of them tried to convince me** spoiler omitted **
Would you give points for greed if your fighter's background had "blacksmith", and he had ranks in Profession: Blacksmith ???
You should probably make sure they spend some skill points, on a Cha based skill...Profession: ...
Could also make for some interesting sub-plots with the Pixies Kitten, how do they go about getting a job there? What happens if they try to go into competition.....
Now, as for the hagfish comment, show them the video of the actual, real life hagfish someone posted a few months ago.....there really isn't any similarity...

The 8th Pagan |

Still in the middle of campaign at the moment and so not bought Rise of Runelords.
This talk of lust and greed points intrigues me though as I have player characters that have certainly expressed these sins (amongst others).
I assume there are also sloth, gluttony, vanity, wrath and envy points too.
Is this a new game mechanic in Pathfinder?
How does it work?

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We don't fully know yet how is works. I don't believe it will be an ongoing thing however just something used in RotRL. We have been told in the AP so far that one part is titled Sin of the Saviors. In that adventure the number of various sins that the PC's have commited will have an impact in the game. That is all I know.
In addition unless the female characters actually state that they are enjoying themselves in selling thier bodies I wouldn't give any lust points. It is completely possible to do the dead and get no real pleasure from it.
However I could also see giving them maybe one point of lust just for making others lust after them and letting them get thier way with money.
Even if they had ranks in Profession (callgirl) I would still give them ranks of greed. Simply because they aren't doing this to pay the bills. They are doing it for magic items. It's like doing just for a designer purse or something. That has some greed attached. I would say the same thing for a blacksmith is he was smithing for luxury items.
So I'd give them some greed and maybe some lust.

Warforged Goblin |

In addition unless the female characters actually state that they are enjoying themselves in selling thier bodies I wouldn't give any lust points. It is completely possible to do the dead and get no real pleasure from it.
Uh... I hope you meant "deed", otherwise this may as well be a Hook Mountain Massacre out takes thread.

The 8th Pagan |

Hmm... Doing the dead is called necrophilia.
I do know a joke about it, but it is in rather sick and uses language that would get me banned from the messageboards in all likelihood.
And with regard to Sin of Saviours, that sounds like a nice idea. Although I think some of my players may already be 'Epic Level' sinners.
Their characters too :)

Steve Greer Contributor |

Hmm... Doing the dead is called necrophilia.
I do know a joke about it, but it is in rather sick and uses language that would get me banned from the messageboards in all likelihood.
And with regard to Sin of Saviours, that sounds like a nice idea. Although I think some of my players may already be 'Epic Level' sinners.
Their characters too :)
LOL.
Ah, that was a good laugh. Pleasant... very pleasant. Well met, Pagan!
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Here's the only problem I have; you're applying in-game ramifications to out-of-game references.
no I was only really mentioning the spoiler part because it went with the first question, which the PC were about to actively start doing when 1/2 the group had to leave yesterday, so wanted to be ready in case they continued next week when we start up. (We're still in burnt offerings right now, but knowing some of my players.. they like to play 'moody' characters whose moods change every few days.

The 8th Pagan |

Well, I'd figure they'd be getting 3 sp/ day. I figure that's 8 hours of solid work and no adventuring (after 1,000 days they can buy a potion). I would think adventuring would be more advantageous.
Depends if you consider prostitution a Perform or Profession.
Can't see them putting many ranks in the skill either way.
Perform can earn 3d10 sp per day with a Great Performance (DC 20) and they may be invited to join a 'troupe' and or develop a 'reputation'.
Profession can earn them half their skill check in gold per week of 'dedicated work'. It also mean they know how to 'use the tools of the trade', 'perform the professions daily tasks', 'how to supervise helpers' and 'how to handle common problems'.

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DarkArt wrote:Well, I'd figure they'd be getting 3 sp/ day. I figure that's 8 hours of solid work and no adventuring (after 1,000 days they can buy a potion). I would think adventuring would be more advantageous.
Depends if you consider prostitution a Perform or Profession.
Can't see them putting many ranks in the skill either way.
Perform can earn 3d10 sp per day with a Great Performance (DC 20) and they may be invited to join a 'troupe' and or develop a 'reputation'.
Profession can earn them half their skill check in gold per week of 'dedicated work'. It also mean they know how to 'use the tools of the trade', 'perform the professions daily tasks', 'how to supervise helpers' and 'how to handle common problems'.
Don't forget to deduct the cost of weekly remove disease spells from their wages. ;)

The 8th Pagan |

Don't forget to deduct the cost of weekly remove disease spells from their wages. ;)
And don't forget to generate some diseases unique to a magical world....
In a campaign I was once in there was a character who spent some time with a woman of negotiable virtue. He picked up an interesting disease.
Anytime someone cast a spell nearby his 'private parts' burst into flames.

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There's not really a "mechanic" involved here. Tracking a player character's sin is just something that'll help you handle several situations in "Sins of the Saviors," where there are events and locations and guardians and traps and stuff that have different effects on PCs who have established a history of being a particular kind of sinner. In "Sins of the Saviors" you just need to assign a sin (or lack of sin) to each PC, and keeping tack of "points" is just a way to help you there. You can just as easilly just arbitrarilly assign PCs to sin (or leave them sinless if they're not particularly sinful) based on your own memories of how the PCs have acted during the campaign.
PCs won't be making "Sin Checks" at any point along the campaign, so the number of "points" you hand out is totally arbitrary and doesn't impact any rules at all.

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Tracking a player character's sin is just something that'll help you handle several situations in "Sins of the Saviors," where there are events and locations and guardians and traps and stuff that have different effects on PCs who have established a history of being a particular kind of sinner.... You can just as easilly just arbitrarilly assign PCs to sin (or leave them sinless if they're not particularly sinful) based on your own memories of how the PCs have acted during the campaign.
Thanks for the response James - that makes things easier.... I know that I want to have some written version, since it isn't uncommon for us to go more then a month between sessions... and yesterday we went through the boar hunt, a night at the hagfish (interrupted by the goblin in the closet), This was the point at which we stopped.. at this rate its going to take forever to get through these - so written documentation is a good thing. (I'm also coming away from a college from a group that would run 1 to 1 and 1/2 AOW adventures a night... so I'm a little spoiled

Demon Not Devil |

PCs won't be making "Sin Checks" at any point along the campaign, so the number of "points" you hand out is totally arbitrary and doesn't impact any rules at all.
No Sin Checks?
I was hoping you'd invented a mechanic for it.
I was looking forwards to saying,
'Make a save vs Lust DC 25)!', 'You failed!', 'Sorry. You find the half orc irresistable...'
'Okay that's the 25th pie you've eaten. Save vs Gluttony or explode!'

Yasha0006 |

James Jacobs wrote:PCs won't be making "Sin Checks" at any point along the campaign, so the number of "points" you hand out is totally arbitrary and doesn't impact any rules at all.No Sin Checks?
I was hoping you'd invented a mechanic for it.
I was looking forwards to saying,
'Make a save vs Lust DC 25)!', 'You failed!', 'Sorry. You find the half orc irresistable...'
'Okay that's the 25th pie you've eaten. Save vs Gluttony or explode!'
I was half looking forward to something like this too... ^_^
I would assign more for greed than for lust as well on this one. Acquisition of goods is their goal, the 'services' just the means.
On an off-note, may I suggest using the Comliness/Appearance rules from the old 1st edition UA or from the BoEF. It can make an impact on a working girl if they look like a troll. Before anyone asks I use Appearance myself, I don't use Charisma for looks. Just my house rule.

Majuba |

::Pictures DMs throwing their carefully kept notes in the air and stomping off muttering "Now you tell me!"::
I was actually starting to track this before it was mentioned :) I have an excel spreadsheet and everything!
I was going to hand out sin points (carefully disguised as the seven virtues of rule) with little powers, like Wrath = 1 round of Rage. I haven't worked out how to explain those yet though, so we'll see.

firedancer |
I was going to hand out sin points (carefully disguised as the seven virtues of rule) with little powers, like Wrath = 1 round of Rage. I haven't worked out how to explain those yet though, so we'll see.
Cool idea! Perhaps have the loremaster introduce some element of deciphering the sihedron rune and its component parts.
Maybe the most wrathful in the catacombs of wrath gets the rune of wrath, giving him that ability to suggest to the group there's power in them thar runes.
oh, and to OP; greed, greed, lust and perhaps pride. Greed for wanting to money, and doiing this to get it. Lust if the try to entice custom, pride if they choose the client only from those they deem worthy.

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There will certainly be game effects for sinful and not-sinful characters. I wanted to avoid "sin checks" because we didn't HAVE time to invent a new subset of rules, and because sin checks kind of make things a little weird anyway. Would you need to track sin in non-Runelords adventures? What about virtues? How would having 12 ranks in Wrath impact a character? It opens a whole can of worms, really.
Several years ago... I was tinkering with writing a campaign setting for Bastion Press set in the afterlife, where the PCs played their own ghosts/spirits trapped in a purgatory-like world. There was a HUGE subsystem for sins, virtues, emotions, and the like; each were treated as skills, and at ranks 5, 10, 15, and 20 you got special powers. It ended up taking like 20,000 words or something ridiculous to cover. That was certainly the genesis of using sin to trigger traps and effects in "Sins of the Saviors," but it was also the main reason I avoided setting up a more regimented set of sin points.
That... and because the idea came to me after Pathfinder 1 had shipped, and if we WERE going to do something like that, it should have been in the campaign from the start.

The 8th Pagan |

There will certainly be game effects for sinful and not-sinful characters. I wanted to avoid "sin checks" because we didn't HAVE time to invent a new subset of rules, and because sin checks kind of make things a little weird anyway. Would you need to track sin in non-Runelords adventures? What about virtues? How would having 12 ranks in Wrath impact a character? It opens a whole can of worms, really.
Fetches tin opener.... opens can of worms....
Mind begins to wander....
Adding Sin to an existing game....
New Perform skills...
Perform(Greed), Perform(Wrath), Perform(Lust)... etc.
Prestige Classes...
Sinner of Greed, Sinner of Wrath, Sinner of Lust....
Sin Powers.....
Nah! Far too much work!