Rise of the Runelords by Cry Havoc!


Play-by-Post Discussion

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Players, here is the place to discuss character ideas, game rules, and any other OOC topics your little hearts desire! :)


I'd like to sort of restate my last post:
I would like to go for the Arcane caster. I would prefer to play a Transmuter (basically buffer), but if this would leave the party a bit short on blasting I would be fine with going with another concept.
It seems we have a player or two who hasn't finalized their preference, so I'll see what they're thinking...


Male Human Grognard/Epic, Husband/10

I'm going with a Human Male Cleric named Coppertop.


Male Human Grognard/Epic, Husband/10

Cry Havoc! I have a rough character concept in mind. Do you want me to either just post it or put it under a spoiler so you can take a look and then judge?


Male Human Cleric 1

By the way, this will be Coppertop.


ManPig wrote:
Cry Havoc! I have a rough character concept in mind. Do you want me to either just post it or put it under a spoiler so you can take a look and then judge?

It's fine with me if you just post it, unless there is any secret info therein that you want to conceal from the other players.


Male Human Grognard/Epic, Husband/10

If it is OK with you Coppertop will be dedicated to a cause, "True Good", rather than a specific deity. His holy symbol will be a small tusk. I've narrowed the domains down to War, Sun, Strength but I'm not sure which two I will choose.


ManPig wrote:
If it is OK with you Coppertop will be dedicated to a cause, "True Good", rather than a specific deity. His holy symbol will be a small tusk. I've narrowed the domains down to War, Sun, Strength but I'm not sure which two I will choose.

Dedication to a cause is okay with me, but I would like to see the lack of a specific deity addressed in Coppertop's background, explaining why he follows that path.

Any two of those domains will be fine with me.

Sovereign Court

male second place epic conservative

I'm in! I'll be the best 5th wheel any party ever almost didn't account for...

Cry Havoc! what does the party need?!? Left to my own devices I would pick a variant druid from the SRD (trade wildshape for some Monk and Ranger abilities). What say you? Let me know either way so I can get him posted tonight.

Alternative ideas: as party support I could also play the Archivist from Heros of Horror or a Bard or some sort. Or if you need more arcane I would love to play a Force Mage (Wizard specializing in Magic Missle and force spells - maybe the Magic Missle prestige class from Dragon Compendium and/or Argent Savant from Complete Arcane).


I believe other folks are looking at a Paladin, a Cleric, and a Rogue. I'm hoping for an Arcane caster - I'm not sure how much of any of this is finalized, but it looks like ManPig already has a Cleric on the way.


CH, assuming that I'll be playing the Transmuter, I've got a bit of a list of feats/alternate features that I've got saved up (I've been toying with the idea of a very-specialized Buffer for a while...), so I thought I'd just run them by you and see what you think. I'd just like to know what's cool and what's not.

Spoiler:

Focused Specialist - Complete Mage, pg 34.
Alternate Class feature - I get one less slot of each level of wizard spells I can cast (forevera), and choose another prohibeted school. This grants me two additional spells of my specialist school for each spell level every day.

Toughening Transmution - Complete Mage, pg 48.
Feat - Requires Spell Focus (trans) or be a Transmuter. Whenever I cast a trans. spell, I can give myself or any one other creature targeted by the spell DR 5/magic. If the creature already has DR from another source, that DR increases by 5. Either way, the bonus only lasts 1 round. Can be a wiz. bonus feat.

Focus Caster - Dragon - I don't have the magazine now, as it was from the library, but it had Vecna on the cover (pretty sure), and I didn't fully write it down... *smiles hopefully* It was in the Class Acts section for Arcane...
Alternate Class Feature - Loses ability to summon a familiar. Character must hold/wear a focus item as an additonal material component for all their spells. When I cast a Transmutation spell that has a range that's not "Personal," the spell has one additional target within Short range. The additonal target gets the effects of the spell for half the normal duration. My current idea for the Focus item would be a pair of goggles, that one might find in an Alchemist's Lab.
This ability increases at higher levels, but I don't recall how... In any case, it doesn't increase for quite a while - level 6 at the soonest.

Again, I'm just listing these to see which (if any) of them you'd be okay with. As it is, it would be possilbe for me to take all of them at First Level, as two are alternate class features and only one is a feat. >If I could only choose one, I'd probably take Focus Caster; however, this is the one I'm least sure of and the one that's probably the most powerful.< I'll leave it to you. :D

EDIT: I'm having second thoughts about my first choice... I've been rethinking, and I think the ability to summon a familiar would be very, very nice for delivering touch spells, especially if I bite the bullet and give my wizard as low a Constitution score as I can risk. (My general idea is that he is a feeble wizard who uses magic in an effort to strenghten people, as he knows what it's like to be powerless.)
So, if I could choose, I think I would go with Focused Specialist for the extra spells.


DitheringFool: I think your druid will make a fine fifth wheel! I elaborated a bit further on that thought over in the recruiting thread, so feel free to peruse that at your leisure. The short answer: thumbs up, so get crackin' man!

Mr. Jason: Well sir, I was planning on keeping this game core only (or close to it), just to make things a bit simpler, but then, you did ask so nicely. Hmmmm....okay, I'm persuaded. You can take the alternate class ability Focused Specialist, but that's it. What a nice DM I am, yes? :)

All: Here's the latest rundown on our cast, for those keeping score at home.

1. Mr. Jason - Specialist Wizard (Transmuter)
2. Zoomackulas Eichendar - Rogue
3. Radavel - Paladin
4. ManPig - Coppertop, Human Cleric
5. DitheringFool - Variant Druid

Please keep the questions, comments and ideas coming, gents! I'm eager to get the ball rolling.


Male Human Druid 1
Cry Havoc! wrote:
5. DitheringFool - Variant Druid

Here I am - I'm working on the stats and character history...

OK, I know you're aiming for CORE but can I have a Plant for an animal companion (from Dragon #357)...according to this thread it is not overpowered. If you are not familiar with the article...maybe I could lend you mine.


Male Human Cleric 1

Coppertop's back story is ready. I hope it is not to long. He is coming along. I should have him finished tomorrow.

Let me know how his story works for you. Coppertop is still in the creation stage. I will gladly change anything that does not mesh.

Dark Archive

Will you allow divine feats later in the game? I'm asking as they're not part of the core rules.

Also, can I take the alterative class feature "Charging Smite" from PhB II, upon reaching 5th level?


Cry Havoc! wrote:


What a nice DM I am, yes? :)

Ah, sorry - I probably should have asked about book options before I unloaded with my character options. Thanks for the verdict though! I'll get cracking soon...


DitheringFool: I don't have the Dragon issue in question, so I'm not familiar with the article about plant companions. I'll need to learn more about the relevant game mechanics before I can decide one way or the other.

ManPig: That's a really good background for Coppertop. Well done! You can take Lone Wolf as a bonus feat. I will let you make trip attacks with a longspear, but only against enemies that are not adjacent. You will have to be 10' away, just like in making normal attacks with the longspear.

Radavel: As for divine feats, I might allow them, depending on the specific choice. I'm not totally opposed to the idea. As for 'Charging Smite' I'll probably allow that, although 5th level is a REALLY long time away in PbP terms. Still, I guess it's good to plan ahead.

Keep 'em coming, fellas! :)

Sovereign Court

male second place epic conservative
Cry Havoc! wrote:
DitheringFool: I don't have the Dragon issue in question, so I'm not familiar with the article about plant companions. I'll need to learn more about the relevant game mechanics before I can decide one way or the other.

Send me an email using DitheringFool at gmail dot com if you get a chance. In the meanwhile I'll start with a Donkey Rat from RotRL Player's Guide page 6 as my "companion".

Do you care what forest I hail from? I would prefer to be local to one of the hinterland woods...


DitheringFool wrote:

Send me an email using DitheringFool at gmail dot com if you get a chance. In the meanwhile I'll start with a Donkey Rat from RotRL Player's Guide page 6 as my "companion".

Do you care what forest I hail from? I would prefer to be local to one of the hinterland woods...

E-mail sent!

I don't have a strong preference about which forest your druid calls home. The Tickwood, or Shank's Wood, being closest to Sandpoint, would be good choices.

Sovereign Court

male second place epic conservative
Cry Havoc! wrote:
I don't have a strong preference about which forest your druid calls home. The Tickwood, or Shank's Wood, being closest to Sandpoint, would be good choices.

What about my Favored Enemy choice...I'm not a fan of metagamming, but if goblins really do run rampant throught the land, they make a reasonable choice. Mainly I want to pick someone who has been messing with my trees. Any suggestions?


DitheringFool wrote:
What about my Favored Enemy choice...I'm not a fan of metagamming, but if goblins really do run rampant throught the land, they make a reasonable choice. Mainly I want to pick someone who has been messing with my trees. Any suggestions?

I won't cry foul if you pick goblins as favored enemy. As you said, they are a reasonable choice. If you want to go that route, may I recommend making your druid a foe of the goblins of the Seven Tooth Tribe who infest Shank's Wood. This particular tribe has made a reputation for itself by trading bits of scrap metal, broken tools, discarded food, and so forth, with other goblin tribes in the area. The ultimate source of these 'prizes' is not known, but maybe Sandpoint could be a place to investigate? It makes a nice hook.


M Human Rogue/1st

This is the rogue so far! I am working on the background info and should have it done before I go to work this afternoon....


Rel Pais wrote:
This is the rogue so far! I am working on the background info and should have it done before I go to work this afternoon....

ZE: It's a good start, his ability scores and skill point distribution look correct. Although, I should mention that 'Pick Pocket' would actually be 'Sleight of Hand' in the current edition's vernacular. Anyway, I look forward to the finished product. Rel is of native Varisian descent, I'm assuming?


CH: Here is my character for your consideration.


Male Human Druid 1

so...are we going to post everything here? I'm ready but I don't want to if we're not suppose to.


Male Human Cleric 1

Coppertop is finished and ready to go.

CH!, would you consider letting Coppertop having proficiency with the handaxe? It fits his back story and I would like for him to have one at his disposal if necessary. He is currently outfitted with a sickle. They are almost identical barring the Critical Modifier


Caerival wrote:
so...are we going to post everything here? I'm ready but I don't want to if we're not suppose to.

DF, the best thing to do is to create a character sheet under Caerival's profile, as the other players have done. It makes it really easy for me to refer to the sheet, and it keeps this thread from getting too cluttered.

BTW, I've been thinking it over, and I think it would be best if we keep things a little simpler, and just stick to an animal companion for Caerival. I think the donkey rat is a great choice.


Coppertop wrote:

Coppertop is finished and ready to go.

CH!, would you consider letting Coppertop having proficiency with the handaxe? It fits his back story and I would like for him to have one at his disposal if necessary. He is currently outfitted with a sickle. They are almost identical barring the Critical Modifier

I'm going to say no to that request, ManPig, since Coppertop already uses one 'non-traditional' weapon for a cleric. He is certainly welcome to carry a small axe for wood-chopping, but that doesn't mean he knows how to fight with it. Non-proficiency penalties will apply.


Everybody, I'll be looking over the character sheets that are done so far, and make some comments later this morning.

Mr. Jason and Zoomackulas, do you have an eta for completed sheets?
I'm not rushing you, I'm just curious. :)


Male Human Cleric 1

Coppertop checks his gear: Long Spear? check. Sickle? check. Small axe for chopping firewood? check.

He pauses and thinks to himself in a day dreamy way: "I wonder what it would be like to go on a real adventure?".

CH!, how do you want to handle non game specific gear? Do we need to make a list such as: backpack, tinder box, belt pouch, etc.?


Male Human Druid 1
Cry Havoc! wrote:

DF, the best thing to do is to create a character sheet under Caerival's profile, as the other players have done. It makes it really easy for me to refer to the sheet, and it keeps this thread from getting too cluttered.

BTW, I've been thinking it over, and I think it would be best if we keep things a little simpler, and just stick to an animal companion for Caerival. I think the donkey rat is a great choice.

I thought of that on my way in to work thins morning - doh!

DONE!!!


"Hail. This be the way to Sandpoint? My Order has advised me to attend the consecration of the new church."

CH: This is the reason my character is going to Sandpoint


Male Human Cleric 1

CH!, is it OK to start role playing a little? Also, I was checking out the pdf of the players guide and could not find a key to the map. Can you give me any help in finding said key? One more question, I have Burnt Offerings but have not opened it. Is it like a traditional module, i.e. for DM eyes only, or is there a player section in it?


Coppertop wrote:
CH!, how do you want to handle non game specific gear? Do we need to make a list such as: backpack, tinder box, belt pouch, etc.?

Yep, sorry, I'm pretty anal about accurate equipment lists and money totals. You'll need to break the list down item by item on the character sheet and pay for it accordingly.


Coppertop wrote:
CH!, is it OK to start role playing a little? Also, I was checking out the pdf of the players guide and could not find a key to the map. Can you give me any help in finding said key? One more question, I have Burnt Offerings but have not opened it. Is it like a traditional module, i.e. for DM eyes only, or is there a player section in it?

ManPig, let's hold up just a bit for IC interaction to start, I want to give the others a little more time to get their character sheets posted. I'll let you know when the IC thread is posted, and that will be your cue to start role-playing.

There is not a key to the map in the Player's Guide, but there is in the Sandpoint section of Pathfinder #1. This section is helpfully separated from the Burnt Offerings module, so you can refer to it without spoiling anything (at least I don't remember there being any major spoilers therein). As for Burnt Offerings itself, if you read that, yes, it will spoil a lot of things. So please stay out of there. But, read up on the town of Sandpoint itself. There will be a lot of good information to help you convincingly role-play Coppertop as a native of the town.


Okay, my review of Coppertop is complete, ManPig. Here are my comments and requests...

1. Please make sure you purchase and track ammunition for his ranged weapons.

2. Please add a line for sickle under his attacks.

3. He needs a completed equipment list (such as backpack, holy symbol, etc.)

4. Please let me know how the skill points were assigned. I can only see assignment of 14 points, and he should have 16 to assign.

5. Please include armor check penalties on relevant skills. It is assumed that he will be wearing his armor, unless otherwise stated.

edit: one more thing

6. Please include a 'default' list of common spells he will memorize on a daily basis. These will be the ones he starts the game with.

Thanks! Let me know if you have any questions.


DitheringFool, here are my comments and requests for Caerival:

1. Please list his Track feat under feats

2. Please include his favored enemy on the sheet.

3. I think he should be able to spend 4 more skill points. I see only 16 having been spent, he should have 20 available.

4. Please include languages on the sheet.

5. The traveller's outfit does not need to be accounted for regarding weight or cost, so his gold total can increase by one. In fact, you don't even have to include it on the character sheet if you don't want to. It will be assumed that all characters are wearing appropriate clothing.

edit: one more

6. Touch AC should be 14, I think...Caerival keeps the WIS bonus.

That's it, thanks! Let me know if you have any questions.


House Rule:

Everyone, you don't have to worry about purchasing clothing (Explorers Outfit, Travellers Outfit, etc.) for your characters. Appropriate clothing will be assumed for all characters, and its weight and/or cost does not need to be accounted for.


Male Human Cleric 1

Coppertop will be ready by the end of the night. I'm at work right now, with boss lurking.


Coppertop wrote:
Coppertop will be ready by the end of the night. I'm at work right now, with boss lurking.

That's fine, don't get fired over this game! :)

Sovereign Court

male second place epic conservative

Question...there is an interesting Druid variant in the PLayer's Handbook II which allows you to substitute the ability to spontaneously cast Summon Nature's Ally spells with a mild healing aura.

The ability allows the druid to burn a spell to give Fast Healing to all my allies with 30' for 3 rounds. For example, if I burn a 1st level spell everyone gets Fast Healing 1 for 3 rounds (for a total of 3 points). The most this could ever do is heal 27 points of damage (over 3 rounds) when I'm 19th level.

Do you think this is a good idea or do we have enough healing (cleric & paladin)?


DitheringFool wrote:

Question...there is an interesting Druid variant in the PLayer's Handbook II which allows you to substitute the ability to spontaneously cast Summon Nature's Ally spells with a mild healing aura.

The ability allows the druid to burn a spell to give Fast Healing to all my allies with 30' for 3 rounds. For example, if I burn a 1st level spell everyone gets Fast Healing 1 for 3 rounds (for a total of 3 points). The most this could ever do is heal 27 points of damage (over 3 rounds) when I'm 19th level.

Do you think this is a good idea or do we have enough healing (cleric & paladin)?

Well, I'm not sure a party can ever have TOO much healing!

Having said that, it's up to you. I will allow you to take this variant if you want to. What do the other players say?

Speaking of the other players, it seems that we are creeping further and further away from my initial statement of 'core only.' But I'm okay with that. I really do want you guys to play the characters you want to (within the limits of fairness of course), because it will increase your dedication and interest in the game. That said, I will be more open to requests from the players for other non-core options, if you ask. For example, Mr. Jason, I will let your transmuter use the Toughening Transmutation option if you'd like (but still no to the Focus Caster from Dragon mag). Just let me know.


Radavel, Etienne looks great as is. He is approved to start play!


M Human Rogue/1st

Rel is pretty much done, all that I have to do is figure out how much money he has left....


Male Human Druid 1

FYI, here is a picture of Gloam, although my guy is white as snow.

CH: I don't want to tread on your Core-only rule...so just call it as you see it.


Gah! I'm holding up the game, it seems... Don't worry though - I WILL get my character up here today... who cares about studying? :)

Oh, and DF - I saw the link for "your guy" and assumed that it was a portrait of your character... LOL! Needless to say, I'm straight now.

CH! - I'm going to go with DF here and let you have last say for my feat selections. Even if you're good with it, I think I'm going to let it wait for later... Good to have something to look forward to.


Male Human Cleric 1
Mr. Jason wrote:


Oh, and DF - I saw the link for "your guy" and assumed that it was a portrait of your character... LOL! Needless to say, I'm straight now.

Heh, don't feel bad. I made the same mistake!


Male Human Druid 1

...I know I'm not as handsome as you guys...but come on, I don't look like a donkey rat.


Male Human Cleric 1

Lol; I was picturing a very "white" wizard. Kind of a Gandalf the White sort of thing.

Dark Archive

Relative to the variant druid, no problem on extra healing. Extra healing very good for party survival.

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