Caerival CR1
Druid 1 (Swift Hunter variant with Spontaneous Rejuvenation variant)
Neutral Good M Human Male
Init +2; Senses Listen +4; Spot +4
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 Wis)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
Spd 30 ft.
Melee quaterstaff (1d6 x2), or shillelagh* +1 (2d6+1 x2), or sickle (1d6 x2)
Ranged sling +2 (1d4 x2)
*as per spell cast on quaterstaff
Str 10, Dex 15, Con 12, Int 10, Wis 15, Chr 12
Base Atk +0; Grp +0
SQ
Nature Sense (Ex) +2 bonus on Knowledge (nature) and Survival checks
Wild Empathy (Ex) improve the attitude of an animal
Spontaneous Rejuvenation (Ex) (see explainations below)
Favored Enemy (Ex) Humanoid (goblinoid) +2 Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against goblinoids and +2 bonus on weapon damage rolls against them.
Animal companion (Ex) Gloam the Donkey Rat (RotRL PG p6) - use Dire Rat statistics without the Disease special attack
TricksStay
Explainations:
Spoiler:
Swift Hunter:The druid might choose to give up their wild shape ability in exchange for becoming a swift and deadly hunter. Gain Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger). Lose Armor and shield proficiency, wild shape (all versions).
Spontaneous Rejuvenation (PHB2 p39) replaces Spontaneous Casting of summon nature’s ally spells and must be chosen at first level. As a standard action Caerival can sacrifice a prepared spell to grant Fast Healing to all allies within 30 ft for 3 rounds. The fast healing amount is equal to the spell's level. This fast healing does not stack with any other source of fast healing.
Country Born from RotR Player's Guide
You come from one of Varisia's rural regions, where you were raised in an environment of rustic tradition, honest work, and common sense.
Prerequisite: 1st-level character, cannot have City Born or Lone Wolf.
Benefit: A childhood of farm work, apprenticeship, or similar toil has granted you reserves of endurance. Once per day, when an effect would normally leave you fatigued or exhausted, you may ignore the fatigue or exhaustion effect. This ability activates the first time you are affected by fatigue or exhaustion in a day—you cannot "save" it to apply it to a specific effect. Your traditional upbringing has sharpened your willpower as well, granting a +1 bonus on Will saves.
Backstory
One day a woodsman was confronted by an imposing druid and accused of taking from the forest more than he needed. The woodsman wisely admitted as much. "I take more than I need and provide to others, thus keeping the forest free from the intrusion of many men." In exchange for his life, the woodsman was required to prove his sincerity by planting a tree for every one he cut down and offering his middle child to be raised by the druids. Reluctantly, the man agreed and the small child was delivered to the druids for training. Being as passionate as his mother (a Varisian) and as dedicated as his father (a Chelaxian) Caerival set himself to finding his way among the protectors of the forests.
As the years rolled by, Caerival learned to love the forest as an agglomeration of Law and Chaos, of stability and flux. Day follows night as sure as Spring follows Winter. Likewise, who can foretell when Gozreh will bring wind or rain or sun? Life begets life and death comes for all, but none can say when. The permanency of stone is found to fail by the roots of trees. These are the lessons of the wild. Rest, sustenance, and good company are the rewards for a hard day's work is lesson taught by the ever diligent druids.
Being somewhat uncharacteristically prone to physical prowess, Caerival was tasked to the small Shank's Wood. This young forest is besieged by a foul tribe of goblins which refer to themselves as the Seven Tooth Tribe. What makes these nasty little buggers so distinct is their supply of metal, food, and general refuse. To rid Shank's Wood, Caerival has set himself to discovering and eradicating the goblins and their supply source.
After spending the summer getting aquainted with Shank's Wood and assessing the goblin infestation problem, Caerival decided to visit Sandpoint. A druid from Tickwood suggested Caerival should meet Madame Mvashti, a local mystic steeped in the traditions of the Old Ways. With his staff in hand and trusty donkey rat by his side, Caerival walked the 2 miles into town along the Lost Coast Road...
Personality
Caerival is very tall and lanky with a chestnut beard but otherwise not particularly attractive. The druid is more at home surrounded by trees and wildlife and the companionship of his best friend, a Donkey Rat named Gloam. Left to his own devices, he would not use fire and consume only natural, uncooked, roots, berries, flowers, bark, tubbers, and the such.
Quote
"If you were a tree I'd hug you. If you were a goblin I'd beat you with my stick. Everyone else is suspect."