JSL's Runelords Campaign


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Sir Malcolm of Riddleport wrote:


How much for the nets and the Cold Iron dagger?

Savah offers you a simple knife with a deep black blade and a wooden hilt for 4 gp. She also has a 'fey-forged' dagger with a darkwood and bone handle and silver-inlayed etchings in the blade for 40 gp. It is masterwork.

Some fishermen offer you various net scraps for a handful of coppers. You manage to pull togther three nets, each as long as you are tall and as wide as your armspan. They can each cover a 5'x5' square or block a man-sized door. Despite their bulk, you are able to wrap the nets up into a bundle that you can tuck under your arm. Larger nets are also available (i.e., large enough to block the arch) but they are heavy and clumsy to carry. (Besides, its not that clear how you would seal a doorway that large.)


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)
Salome wrote:

Toasts said and meal ended, Salome turns to Vesh. "I am headed toward the cathedral. It seems like Father Zantus knows a thing or two about quasits. I wonder what he might know about Lamashtu? Shall we ask?"

"Let's," says Vesh.

On the way to see the priest, he is quiet, as if trying to work something out in his head. He leads Salome through a slalom of back alleys, instead of walking through the market, to get to Festival Street. "I like to get to know a place's less-used streets and alleyways," he says by way of explanation.

Finally, they emerge onto Crab Street and take main roads to get to the Cathedral.

"Salome," he says at last, stopping suddenly, "tell me something. What did you mean when you said you had considered taking your journey elsewhere?"

<Room for response/see OOC note below...>

He listens, and does not say anything for some time before asking, "What made you change your mind?"

-------------------------------------
Dreamer, note that I do not expect Salome to be forthcoming about her intent to drown herself. IF, however, you do have her admit that to Vesh, the dialog above remains exactly the same AND Salome notes the following:

For Dreamer (and JSL) ONLY if Salome admits her true actions at the river to Vesh:

Spoiler:

Vesh betrays no hint of surprise at Salome's confession. In fact, she sees something else betrayed in his eyes...recognition (as in familiarity)? Pain?

If appropriate to Salome's affect (i.e. if she seems open or receptive to it, or seeks to make such a connection with Vesh), Vesh simply puts a hand on her shoulder or even awkwardly gives her a hug (again, only if it seems appropriate to how Salome makes her admission--if she is stoic or hard, there's no way he'd be forward enough to touch her).

Either way, he says no words of comfort. Not in an awkward way, as though he doesn't know what to say, but in a way that evokes a feeling that no words can really change what happened.

I'll leave all other details of the scene to you. This is just a way to convey something to you about Vesh.


Female Human Cleric
Vesh wrote:
"What did you mean when you said you had considered taking your journey elsewhere?"

Salome looks at the Varisian's serious, yet boyish face. "Vesh, you are young and far from home. And you carry yourself as one who has had to fend for himself for a long time. I imagine you, of all people, know the need to simply...leave. Sometimes, there is no other way to make it stop."

Vesh wrote:
Vesh betrays no hint of surprise at Salome's confession. In fact, she sees something else betrayed in his eyes...recognition? Pain?

She takes a deep breath. "When I was five, my mother's clan killed my parents. My father's clan abandoned me to the streets where I had to survive by...by whatever means possible. Before I was your age, I had learned that anger is power, people are meant to be used, and the value of life is measured in silver pieces. My life was about to end when Garjjan De rescued and healed me. After that, I dedicated myself to protecting and healing others..."

"...But Vesh, there is so much pain and suffering in the world. I certainly cannot heal it all, but even those who come to me for help--there is so little I can do. After that last fight, I saw once again just how inadequate I am."

Her amber eyes grow distant. "You know, there are other worlds out there, other journeys. There are worlds of hatred and suffering and evil, where djimoni dwell and Lamashtu is queen. But there are also worlds of glory and light, where goodness reigns, where our tears are wiped away and our hearts are mended." Her voice drops to a whisper. "The river this morning was so beautiful, so clear, it called me, and there was nothing else. I could have gone. Left. Stopped...the pain..."

Vesh wrote:
He listens, and does not say anything for some time before asking, "What made you change your mind?"

"I was not even thinking when it happened. I was...elsewhere. But two things brought me back. First, Sarenrae wants me here. She awakened me and sent the cathedral's caretaker to find me."

"Second, for the first time in many, many years, I have a friend." She looks at him seriously. "Everyone I have loved has been taken from me. And you...you..." she shakes her head, "I know how I would feel if you died. I could not do the same to you," her voice breaks.

Vesh

Spoiler:
Salome gave a lot of information. I'll let you fill in Vesh's reaction as you prefer. I like the idea of ending with a hug or arm over the shoulder, but do whatever feels right. When you're done, please add Salome's close to the scene:

Through the tears of shared pain, Salome begins to laugh. "Besides, I cannot leave! You need your big zostra around to put you back together every time you get hurt!"


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)
Salome wrote:
"Second, for the first time in many, many years, I have a friend." She looks at him seriously. "Everyone I have loved has been taken from me. And you...you..." she shakes her head, "I know how I would feel if you died. I could not do the same to you," her voice breaks.

Vesh's face wears an expression that Salome has not seen before. It is not so much a frown as it is an expression of pain and sadness. Slowly, but with determination, Vesh put both hands on her shoulders and looks into Salome's eyes.

He holds her at arms-length and in a very small voice, almost a whisper, Vesh says, "I was born one-of-two, as Varisians put it. I had a twin sister, Loiosha." He pauses and swallows. "My family is a disgrace to the disgraceful, outcast among a people of outcasts. We scratched a living as horse traders with the Velashans, the only people that would have anything to do with my clan."

"It was hard for my father. He was a violent man, given to fits of anger, and he took out most of his frustrations on Loiosha and me for our so-called 'talents' with magic. After one particularly vicious fight--my father had raised a welt under Loiosha's eyes (Vesh's hand goes to his face)--she left a note for me, apologizing, and rode out to the Velashu River. I never saw her again. I rode for Riddleport two nights after...that was four years ago."

Tears stream down Vesh's face and he draws Salome towards him for a hug. He holds her for a long time, and they weep into one-another's shoulders. From somewhere muffled in a scarf, Vesh says, "I told you I was not going to let you confine yourself to any dungeons, and you almost take a trip across the dreamlands!"

Salome wrote:


Through the tears of shared pain, Salome begins to laugh. "I cannot leave! You need your big zostra around to put you back together every time you get hurt!"

"Hmm." Says Vesh, "That will keep you very busy, I'm afraid! Zostra." He laughs and they turn and make their way to the Cathedral in the early evening light.


Male Human Wizard 2/Sor 1
JSL wrote:
Is Slidell going to visit the town sage? That would be logical place for questions about Thassilon. ::Beats Rags with the Hint Hammer::

JUST a hammer?!? For Sli (Not to mention RAGS!) your going to need something much, MUCH bigger! ;D

Slidell waves absentmindedly as the others say their goodbyes and begin to depart the Rusty Dragon. It takes Veran nibbling on his ear to make him look up and realize that he is the last one at the table, and Ameiko is standing over him. "You gonna finish that, or are you done?" She says with a raised eyebrow, indicating his almost untouched ale.

Slidell matches her raised eyebrow, (you can tell by the movement of the bandages,) salutes her, takes a pull, and places the mug on the table.
"I'm good, thank you Ameiko. I'll get out of your way." He says absently as he rises. He pulls the cowl back over his head and turns towards the door. He then scrambles to grab Veran as the bird spreads his wings. They exchange a long look, and at last Slidell releases his hold on Veran and retreats into his cowl as the Familiar wings to the doorway. With a small smile and a smaller half-wave to Ameiko, Slidell exits the Dragon and makes his way towards the Sage of Sandpoint.

Time to ask the Sage about any locally known (or suspected) Thassilonian outposts, personal retreats, etc. Also to ask about Alzanist's personal 'rival' (assuming that ALL the Runelords considered each other rivals in general.)And anything else that my Antibiotic-addled brain may have forgotten! Thanks!


JSL wrote:
Sir Malcolm of Riddleport wrote:


How much for the nets and the Cold Iron dagger?
Savah offers you a simple knife with a deep black blade and a wooden hilt for 4 gp. She also has a 'fey-forged' dagger with a darkwood and bone handle and silver-inlayed etchings in the blade for 40 gp. It is masterwork.

Grumbling only slightly about the price, Malcolm takes the beautiful dagger and hands Savah the bag of coins he brought.

JSL wrote:
Some fishermen offer you various net scraps for a handful of coppers. You manage to pull togther three nets, each as long as you are tall and as wide as your armspan. They can each cover a 5'x5' square or block a man-sized door. Despite their bulk, you are able to wrap the nets up into a bundle that you can tuck under your arm. Larger nets are also available (i.e., large enough to block the arch) but they are heavy and clumsy to carry. (Besides, its not that clear how you would seal a doorway that large.)

"Thanks mates." Mal says, giving a casual salute to his fellow sailors as he walks away. 'Let's see; got my dagger and the nets. Guess I'm ready to go fiend hunting.'. He stops and stares out onto the waters of the bay. He smiles at the scene before him; the docks meeting the water, which glints with the last fading rays of the afternoon sun. His gaze comes to the cliffs where the demoness awaits 'Alright little demon; this time we're ready.'.

After a moment he shakes his head and starts back to the Rusty Dragon to wait for his friends 'And to think a fortnight ago I was being marooned.'.


Slidell:

Spoiler:

Brodert Quink greets you with a smile and a cup of warm tea. He makes no mention of your bandages. In fact, you're not even sure he noticed them. You think to subtly call it to his attention or say something along the lines of "it's really nothing" or "it looks worse than it feels", but the moment quickly passes as he scurries about the book strewn room. He motions you to be seated, but all the chairs save his are stacked high with ragged tomes and ancient scrolls. You eventually manage to eke out enough room on a narrow bench to seat yourself comfortably between Volume 29 of Gendblat's "Herbs for all Occasions" and an early edition of the Pennyworth Scrolls - now worth far more than a penny, you suppose.

But that is not why you are here. Thassilon - and the mysteries of the Runelords - await.

Brodert listens carefully to your questions about Runelord Alzanist, nodding in agreement. "Well, you've come to the right place, that is sure. Right here - the Varisian Gulf - is all that is left of Alzanist's corner of Thassilon. And right here - Sandpoint - is the border between her kingdom and that of her neighbor, Karzoug the Claimer. Here," he pulls out a map of the Varisian coast on which he has sketched some lines in red and blue ink, "We are here. All this was Alzanist's domain: Bakrakhan. And this, this is Shalast - the domain of Karzoug, Runelord of Greed."

"There were seven Runelords, each associated with a different "virtue" of Thassilonian rule. Although, they were all corrupt, so they were really associated with the sins of Thassilonian misrule. But never mind that. The Runes are where they got their power. Xin of the Azlanti was the first master of the Runes. With them, he built a great and powerful society, which he bequeathed to his seven protegee."

Brodert produces another map, this one showing the lands beyond Varisia, on which he has delimited seven regions spanning from a point in the Varisian gulf to the heights of the Storval Plateau.

"Of course, these borders no doubt changed frequently due to constant warfare, but you get the idea. Now here's something most folks just can't comprehend. That old lighthouse at the north end of town. It wasn't really a lighthouse. It was some kind of weapon constructed by Alzanist herself. I'm sure of it. I just haven't been able to piece together all of the puzzle yet, but I will. Sooner or later, I will."

He stares briefly into space for several moments before remembering your presence.

"Ah, yes. As I was saying, the Runelords built fantastic monuments to themselves. Some of the sages say that they enslaved races of great giants, taller than castles and strong as the mountains, to build their monuments. The Irespan in Magnimar, the Old Light, and so on. There are even some who say that old goblin infested rock up north - you know, the one they call Thistletop - looks like a giant skull or something. Who knows, maybe it dates back to ancient Thassilon, too. Of course, you'd have to get hip deep in goblin stink to find out!"

"Now, where were we? Aha!"

Brodert flings aside the map and digs through another stack of scrolls before he emerges with a torn scrap of paper.

"As I was saying, the Old Light..."

Return to the dungeon:

An hour before nightfall, you meet again at the Rusty Dragon for an evening meal. The wounds of yesterday have healed and final preparations have been made. Although the common room is crowded and bustling, you eat in near silence, quietly observing those around you. Perhaps you are thinking of the danger they would be in if the quasit's plans - or Nualia's - came to fruition. Do they comprehend the danger they are in? Are they even aware of it? After all that has been said and done today, nothing remains other than to focus on the task ahead.

Pushing away the last empty plates, you take extra rations of smoked meat, bread, and cheese wrapped in parchment paper, fill your water skins and bid adieu to Ameiko and Bethana. You head west, into the dying sun, reaching the glassworks just as the final strands of orange and red light give way to dusk. Torchlight from the guard station behind the glassworks and in the caverns below guides your descent. As you near the cave, you hear the muffled voices of the guards as they ready themselves to receive you.

You are met outside the caverns by Corporal Marsk. He salutes Zieke smartly and bows curtly towards Ehlissa and Salome, but his expression turns mildly distrustful as he takes in the rest of you. He pulls Zieke aside for a few hushed words before motioning you deeper into the caverns. The guards have hung lanterns on the walls and there is a small fire pit near the mouth of the cave. You can see where they have set up some crude chairs and a simple table. An open cask labeled "ALE" but clearly filled with water and several half-empty sacks constitute the extent of their supplies.

Zieke:

Spoiler:

Marsk asks how long you intend to be in the caves and at what point they should send someone after you. He nods curtly at your response and then mentions that some workers will be arriving to brick up the passageway the day after tomorrow unless he receives other instructions.

You find the net hung at the collapsed brick wall undisturbed. The guards help pull it out of the way so you can enter and then carefully replace it behind you. Despite Ehlissa not sensing evil auras, you proceed cautiously through the rough worn passages, reaching the cleft that leads into the Thassilonian runes without difficulty. Vesh and Malcolm rig up some of the new hemp rope and lower it into the wide passageway below. Again, there is no trace of evil and you lower yourselves gingerly into the ancient corridor. After making sure you are alone, you retrace your steps to the Alzanist portal and come to a halt under her pernicious gaze.

Your move.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

"Now, Slidell, it would be jolly helpful at this point if you stayed with me and didn't do anything too foolish. Or, at least, more foolish than usual." Ehlissa says.


Male Half-Elf Fighter 1 / Monk 1
JSL wrote:
You are met outside the caverns by Corporal Marsk. He salutes Zieke smartly and bows curtly towards Ehlissa and Salome, but his expression turns mildly distrustful as he takes in the rest of you. He pulls Zieke aside for a few hushed words before motioning you deeper into the caverns.

Zieke goes along quietly with the corporal, half-afraid he and his men may have sighted the quasit.

"What is it, Marsk?" he asks with a confidence that belies his uneasiness.

JSL wrote:

Zieke:

Spoiler:

Marsk asks how long you intend to be in the caves and at what point they should send someone after you. He nods curtly at your response and then mentions that some workers will be arriving to brick up the passageway the day after tomorrow unless he receives other instructions.

Spoiler:
"I understand," Zieke nods, "And a wise move. This shouldn't take us more than a day or two. Hopefully we're back long before those workers of yours show up. If not, I wouldn't send someone looking for us unless it's the Sheriff himself. These recruits are a little too green to face anything that we can't handle."

He hesitates and then reaches for his belt and removes a piece of parchment tied with a ribbon from his scroll case. "This...is for Hemlock," he explains, "A report. For his eyes only. It explains what I've learned down here so far...and from conversations with these folks." He nods with his chin towards Slidell and the others. "If we're not back before you brick up this place, make sure Hemlock gets this when he returns from Magnimar."

JSL wrote:
After making sure you are alone, you retrace your steps to the Alzanist portal and come to a halt under her pernicious gaze.

Zieke draws his sword with a ring of steel.

"Well...this is it," he states, "Everybody on their toes. We know there's at least one more wrathspawn in there. And whatever else that devil can summon up to defend her. There's no telling where we might meet them. So keep a sharp eye."

He glances over at Ehlissa. "Tell us if you sense even the slightest hint of that thing," he requests, "Even a split-second might help us prepare to defend ourselves and get our plan in motion."

"I should also let you know," he shares, "That Corporal Marsk has indicated they'll seal us in here if we don't return in a day or two. I've also left word for the Sheriff so he'll know what's going on once he gets back. Let's do this right so we're all here to greet him when he does..."


Male Human Wizard 2/Sor 1
I Hate Quasits wrote:


Which begs the obvious questions:
1. What are the spawn of Lamashtu?
2. Where, specifically, are they imprisoned?
3. Who was Alzanist's rival?

Well, 1 out of 3 ain't bad!? :) About Sli's average, actually. ;P

After returning from his visit to the scribe, who, if he has any info on on the 'Spawn of Lamashtu' at this time, great, if not, That's ok! Slidell heads quickly upstairs, his spring back in his step and obviously feeling much better.

IF there is enough time, I would like to spend 1 craft point and scribe 2 scrolls, both of Benign Transposition. I would have picked up the ink when I was shopping for clothes. Other than that, if I can find a blond wig, and someone could loan me an emergency bottle of CLW, I'm good!

When the mage comes back downstairs to rejoin the others, He is both familiar and unrecognizable. The tweed of his new traveling cloak clashes with the garish red plaid of his new vest. A frilly white shirt peeks out from his vest, and his heavy brown pants are tucked into thigh-high heavy leather boots, folded down swashbuckler-style. Topping off the extreme ensemble, a new hat, with an even wider brim than the last. (Last seen perched atop the head of the wrathspawn who first confronted Slidell in the Runewell). One side of the enormously wide brim is folded back and pinned with what is immediately recognized as a pinion feather from the familiar perched on his shoulder.

As the mage reaches the bottom of the steps and raises his head, the wide brim clears his face, and you realize Slidell is unwrapped. His face bright pink as if scrubbed hard, but unscarred and healthy as before, though there doesn't seem to be as much hair springing out from under his hat. Veran rides in his 'familiar' place on Slidell's shoulder, Yeah , PUNS! wearing a avian expression that clearly states how he feels about being associated with the new ensemble.

After finishing the dinner in near silence, The smiling Mage briefly fills them in on what he managed to glean from his visit with the quirky Sage. "According to Quirt, Right here - the Varisian Gulf - is all that is left of Alzanist's corner of Thassilon. And right here - Sandpoint - is the border between her kingdom and that of her neighbor, Karzoug the Claimer. All this was Alzanist's domain: Bakrakhan. And next door was Shalast - the domain of Karzoug, Runelord of Greed." He tells the others quickly, smiling as he fell comfortably into his role of lecturer.

"As I suspected from my earlier readings, There were seven Runelords, each associated with a different "virtue" of Thassilonian rule. Although, as Quint pointed out, they were all corrupt, so they were really associated with the sins of Thassilonian misrule. But never mind that. The Runes are where they got their power. Xin of the Azlanti was the first master of the Runes. With them, he built a great and powerful society, which he bequeathed to his seven protegee."

Slidell steeples his long slender fingers under his chin.
"The Sage also believes that the old lighthouse at the north end of town isn't really a lighthouse. It was some kind of weapon constructed by Alzanist herself. He's convinced, but as of yet he doesn't really have any proof." He says with a wry grin.

"The Runelords built fantastic monuments to themselves. Some of the sages say that they enslaved races of great giants, taller than castles and strong as the mountains, to build their monuments. The Irespan in Magnimar, the Old Light, and so on. He also says that there is an 'old goblin infested rock up north' - they call it Thistletop - supposed to look like a giant skull. It may date back to ancient Thassilon, too. Something that may bear investigation after this little excursion!" He finishes eagerly.

He quickly gathers his pack, staff and crossbow (newly restrung and otherwise relatively unharmed by it's Runewell soaking,) and follows the others to the cliffs and the now-guarded entrance to the Runelord Tunnel.

JSL wrote:
After making sure you are alone, you retrace your steps to the Alzanist portal and come to a halt under her pernicious gaze.
Ehlissa wrote:
"Now, Slidell, it would be jolly helpful at this point if you stayed with me and didn't do anything too foolish. Or, at least, more foolish than usual."

Slidell turns wide-eyed and shocked to face the warrior. "Foolish? ME? Perish the thought dear lady!" He smiles one of his original beaming smiles. "Outrageously foolhardy perhaps, or even exceptionally clumsy, but foolish? Nah!" He mutters as he returns his gaze to the frowning woman on the door.

Zieke wrote:
"I should also let you know," he shares, "That Corporal Marsk has indicated they'll seal us in here if we don't return in a day or two. I've also left word for the Sheriff so he'll know what's going on once he gets back. Let's do this right so we're all here to greet him when he does..."

Slidell snaps his head around. "No! They can't!" He exclaims, then calms down as he realizes what was said. "Oh, if we don't return, right. That might work. It seemed to before." He returns his gaze to the door. "There is too much potential knowledge here, too much lost history, to seal it away. I can see the reason if we fail, but I think we've got her number now." He says softer, then turns around to the others with a smile.

"SO, shall we go see what Queenie has scrambled up to meet us? And do you want I should announce our presence as soon as we enter, or wait until we're in a certain room?"

Room here for responses, as this determines when I begin his 'Soliloquy of Slidell-Ness'! (Yeah, I have few thoughts,) ;)

Slidell nods, looks at everyone to ensure they are ready, then faces the figure on the doorway with a grin.
"Knock, Knock!" He says to the frowning engraving as he raises his finger. "Housecleaners! Thyrori!"

The thin blue beam of light strikes the figure on the forehead, you have just enough time to realize he is tracing a smiley face when the doorway vanishes from view,...


Before entering the caverns, Malcolm hands Slidell his dagger back. "Thanks, I appreciate the loan. I've got my own now and you might be needing this.

JSL wrote:
...but his expression turns mildly distrustful as he takes in the rest of you.

Malcolm grins at the guard and says "'Scuse me sir; did we take a wrong turn somewhere or is this the way to the Golden City of Greed?"

Slidell Stormraven wrote:
The thin blue beam of light strikes the figure on the forehead, you have just enough time to realize he is tracing a smiley face when the doorway vanishes from view,...

"It's little things like that that make me feel so heroic and noble." Malcolm comments dryly, drawing his rapier and new dagger. "Zieke, after you."

Once a short distance away from Zieke, he adds "Ladies first after all." under his breath.


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)
Slidell Stormraven wrote:
"SO, shall we go see what Queenie has scrambled up to meet us? And do you want I should announce our presence as soon as we enter, or wait until we're in a certain room?"

"I can't speak for everyone," says Vesh, "but I don't think we should announce anything until we get close to the hall of the well room. In fact, I think we should stop talking and move as quietly as possible from here on out. Use the hand signals that Zieke showed us, and if we need to speak to one another, we should do so in whispers--right into the person's ear. The noise from our armor and weapons will ring off the walls as it is, but let's not use our voices unless absolutely necessary."

He looks at the others. "Agreed?"

<Room for input from others.>

Slidell Stormraven wrote:


Slidell nods, looks at everyone to ensure they are ready, then faces the figure on the doorway with a grin.
"Knock, Knock!" He says to the frowning engraving as he raises his finger. "Housecleaners! Thyrori!"


Light sources and marching order, please. Also, if everyone could make three Stealth checks, which I will use going forward to see how quiet you are.

A few answers to other things: Mage Armor is an armor bonus, so it will not stack with armor you are wearing. Sli's scrolls are OK. Don't forget, Thistletop is the name of the goblin encampment mentioned by the prisoner Ehlissa interrogated.


Female Human Cleric

Salome nods in agreement and carefully steps into the tilted room, following Zieke.

As they make their way toward Lamashtu's shrine, she keeps her guard up and looks for anything that may have changed since they left. Perception check (1d20+5=9) Nicht so gut.

Not casting any spells yet; Light of Lunia would call attention to their presence too early, I believe. Maybe cast protective spells at the bottom of the ladder?


Male Half-Elf Fighter 1 / Monk 1
Vesh wrote:
"...I think we should stop talking and move as quietly as possible from here on out. Use the hand signals that Zieke showed us, and if we need to speak to one another, we should do so in whispers--right into the person's ear. The noise from our armor and weapons will ring off the walls as it is, but let's not use our voices unless absolutely necessary." He looks at the others. "Agreed?"

"Definitely," Zieke nods, "As tall as I am, the rest of you should be able to see me from the front. I'll raise my hand to give any signals that need passing back to those in the rear."

JSL wrote:
Light sources and marching order, please. Also, if everyone could make three Stealth checks, which I will use going forward to see how quiet you are.

Zieke to the front with Ehlissa for her detect evil sighting ability? Then Mal and Salome to follow? Then Slidell and Vesh behind them for the moment?

Salome wrote:
Salome nods in agreement and carefully steps into the tilted room, following Zieke....As they make their way toward Lamashtu's shrine, she keeps her guard up and looks for anything that may have changed since they left.

When they enter the room, Zieke gestures with his hand out to the side, palm out, to indicate everyone can spread out as they approach the familiar iron doors again. Other than that, he doesn't utter a sound...

Salome wrote:
Not casting any spells yet; Light of Lunia would call attention to their presence too early, I believe. Maybe cast protective spells at the bottom of the ladder?

Casting any long-term protective spells would be fine. I agree light of lunia is going to give us away too easily. The same might happen too if you cast all your spells once we're inside. If you've got anything long-lasting, I'd advise you to cast it before we go in...and the same goes for Slidell. Hold the shorter duration stuff until we get a little further inside...or you perceive a need for it right before (or during) an encounter.


Stealth 23; 25; 27


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)
JSL wrote:

Light sources and marching order, please. Also, if everyone could make three Stealth checks, which I will use going forward to see how quiet you are.

Vesh follows Zieke and the others, bow in hand.

Zieke's suggested marching order is fine with me.

Vesh has a total of five sunrods and he hands one to Zieke for him to use as necessary. He can also light one for himself, that way the back and the front of the party have light. Also, either Zieke or Vesh can toss one into a dark corner if needed. However, I'm open to alternate sources of light. Maybe one Sunrod up front and Slidell's lantern in back? That actually sounds better.

Lastly, Vesh's three Stealth checks:
Stealth check 1 (1d20+5=22)
Stealth check 2 (1d20+5=12)
Stealth check 3 (1d20+5=23)


Good marching order.

Stealth checks (1d20+2=6, 1d20+2=18, 1d20+2=16)


Male Human Wizard 2/Sor 1

Sli would have cast Mage Armor on himself either right before or right after he opened the door, (That was the part about making sure all were ready!) He can cast it on another member BUT it will take away a Magic Missile, I thought we all agreed that was bad! Once we find/locate the Imp I DO have a scroll of Prot/Evil I will use on the nearest party member who needs it.

Sli's 3 STEALTH rolls,...(Wish me luck!): (1d20 2=15, 1d20 2=16, 1d20 2=18)

Hm, not bad for a mage! :) Slidell will use his lantern or his glowrod, I like me at the back with Vesh behind. Carry onward brave souls! <cough>fools!<cough> :)


Male Half-Elf Fighter 1 / Monk 1
JSL wrote:
Also, if everyone could make three Stealth checks, which I will use going forward to see how quiet you are.

Apologies...I meant to roll these earlier...

Stealth checks... (1d20+5=13, 1d20+5=7, 1d20+5=19)


With Ehlissa's glowing sword at the fore and Slidell bringing up the rear with his (presumably) hooded lantern, you carefully pass over Alzanist's threshold and enter the slanted room. From what you can see and hear, it is devoid of other life. The fetid body of the goblin monstrosity is sprawled at the foot of the stair. His intestines have been torn from a ragged sword wound and spill about his gut in green-tinged gore. Nearby lies the culprit: a dead rat. The puddle of bloody vomit around it bears testimony to the power of Lamashtu to corrupt and kill.

Focusing your lights on the floor ahead, you make your way down the stairs, conscious of the rattle of every mail chain, the clink of shield and sword, and the hard step of steel-toed boots. The bones and skulls laid out in the three-eyed jackal visage are still present in the middle of the floor. Zombie bodies, half-blasted apart by divine energy, are scattered at the base of the rubble pile. In all, the contents of this room appear undisturbed since your last visit.

The green-glow of the Lamashtu shrine beckons you onward. As you cross the room, Ehlissa feels her skin grow cold and the chilling embrace of death and damnation ply at her soul. Clearly, a great evil radiates from the shrine room. The dread feeling is surpassed only by the realization that the quasit would be virtually undetectable so long as its aura overlapped with that of the shrine.

With practiced grace, Vesh unfurls a second length of rope and anchors it near the base of the rubble. Scrambling silently to the top, he sees nothing unusual in the room below and allows the rope to uncoil down to the floor. You descend gingerly and array yourselves about the statue, glancing nervously about the room. Trickles of black Milk overflow the basin at the statue's base and spread out in spidery webs through cracks and scrapes in the otherwise smooth flagstones. Lamashtu's baleful gaze washes over you, startling you with forgotten memories of pain and sorrow.

Make a DC 13 Will save followed by a DC 15 Fort save. Be sure to read the spoilers in order.

Will Success:

Spoiler:

The sickly pall of the shrine becomes suddenly brighter and warmer. You see clear water running from the pool at the base of the statue, which now resembles a beautiful goddess clad in a radiant robe. Gold and silver coins are scattered at the bottom of the pool and the water looks refreshingly cool and crisp. Come child, the water of life awaits you. Come and drink of my font. Let my strength be thy strength. Let thy will be my will. The thought flashes through your brain and you blink it away. Just as suddenly, the room returns to darkness. You find yourself staring into the eyes of the jackal-headed goddess and recoil involuntarily.

Ignore the Fort save result. It does not apply to you.

Will Failure:

Spoiler:

The sickly pall of the shrine becomes suddenly brighter and warmer. You see clear water running from the pool at the base of the statue, which now resembles a beautiful goddess clad in a radiant robe. Gold and silver coins are scattered at the bottom of the pool and the water looks refreshingly cool and crisp. Come child, the water of life awaits you. Come and drink of my font. Let my strength be thy strength. Let thy will be my will. Before you, you see your companions partake and beckon you forward to join them. As they do, they are transfigured, growing in stature and beauty. You kneel at the altar and cup your hands in the water, sipping deeply of the abundant nectar.

See the appropriate Fort save spoiler below.

Fort Success:

Spoiler:

Your reverie is broken like a pane of glass struck by a hammer. You hurl yourself away from the shrine, contorted visions wracking your brain and a burning sensation in your gut. You writhe on the floor, retching in agony, your tongue swollen in your mouth and your collar feeling tight about your neck. You tear at your clothes and lurch about until you collapse on your knees in misery. Relief is swift and bloody as a vile torrent of acid (and your undigested dinner) erupt from your mouth. You take 8 points of damage, but are otherwise OK, such as it is.

Fort Failure:

Spoiler:

Refreshed from your drink, you look down at your hands and prepare to take another scoop of water when you pause. The skin on your arms writhes like a hundred thousand worms wriggling below the surface. Your reflection in the pool wavers, but you clearly see bloody red sores on your face. Puss and blood ooze from the wounds. Your skin takes a greenish tinge and thick claws sprout from the tips of your fingers. Your muscles twitch and flex unnaturally, causing you to double over in pain. As you do, you look away from the pool and see several pale pink figures standing around you. They point at you and shriek in terror as they reach for their weapons. You take 14 points of non-lethal damage. If you are still conscious, make an attack roll (d20+ higher of strength or dexterity modifiers) and damage roll (1d4+ strength modifier).


Male Human Wizard 2/Sor 1
JSL wrote:
Lamashtu's baleful gaze washes over you, startling you with forgotten memories of pain and sorrow.

Slidell recoils as if struck physically, his memory bringing back things he had thought long-buried, if not forgotten. He then looks quizzical, as if wondering at something he sees, and he smiles. He dreamily takes a step forward,... then blinks. And recoils with a spastic dance as if he had opened his eyes to find he was staring face-to-face with a Wrathspawn.

"What in the name of Nethys,... !?"

Slidell's WILL and FORT saves: (1d20+5=23, 1d20+1=5)

Thank the lil' deities of dice-rollers for a Wizzies Will save!

Freakin' FAN-tastic descriptions JSL! I still have goosebumps! :D


Female Human Cleric

WILL save (1d20+6=20)
FORT save (1d20+5=13)

Salome blinks, shakes her head, and looks around at her companions. Someone is going to need help.

Also going to do a Perception check -- something made the MofL overflow, and this is the sort of place where monsters jump out of the closets.
Perception check (1d20+5=12)


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Ehlissa recoils, horrified and pained at having tasted the horrid liquid.

Will, Fort (1d20+4=12, 1d20+5=19)


Male Half-Elf Fighter 1 / Monk 1
JSL wrote:
Make a DC 13 Will save followed by a DC 15 Fortitude save...

Will save... (1d20+2=15)

Fortitude save... (1d20+6=11)

Zieke leans back with a distrustful eye on the statue of Lamashtu. "There's something sinister at work here..." he mutters, but shakes off the uneasy vision. He's just in time to see Ehlissa attempting to drink from the pool.

"Ehlissa! NO!" he hisses, trying to keep quiet enough not to give away their presence, but also trying to break through whatever reverie has prompted her to taste the milk of Lamashtu. He hurries forward to pull her back.

"By the gods, woman! What are you doing!"


Salome wrote:


Also going to do a Perception check -- something made the MofL overflow, and this is the sort of place where monsters jump out of the closets.
Perception check (1d20+5=12)

The basin at the foot of the statue does not have a drain. Therefore, when too much Milk accumulates, it overflows. Since you killed the goblin, there has been no one to drink the Milk. Hence this. Make a Religion check.


Female Human Cleric

Religion Check (1d20+7=18)


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)

Will and then Fort Save (1d20=2, 1d20+2=9)

That can't be good. Now I'll go back and read the spoilers...

EDIT: ...I was right, not good at all!

For JSL:

As I'm posting from a Starbucks in Pendleton, please excuse me if I allow JSL to fill in the descriptive bits. Also, please see additional comments in the discussion thread...


Salome wrote:
Religion Check (1d20+7=18)

Salome:

Spoiler:

The fact that the Milk has been allowed to accumulate and is continuing to accumulate will (over time) cause the aura of Evil in this place to grow. Within a few years, it will be so strong as to seep beyond the boundaries of the cavern complex and into Sandpoint, where it will act as a lure, drawing unsuspecting citizens in pursuit of its source. If it continues to remain undisturbed, the lure will eventually extend across the boundaries of the planes, drawing creatures loyal to Lamashtu to this site. In order to stop it, the shine needs to be destroyed and the ground purified. I.e., you need to tear down the statue, destroy the shrine, and cast consecrate.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Ehlissa gags and spits, "I felt compelled to drink it! Agh!"


Male Half-Elf Fighter 1 / Monk 1
Ehlissa Briez wrote:
Ehlissa gags and spits, "I felt compelled to drink it! Agh!"

"Compelled?" Zieke frowns, "So that's what's going on..."

He turns back to warn the others, his eyes catching Salome's.

"Get them back!" he waves, "It's the statue! Don't look at it..."


Male Human Wizard 2/Sor 1

"Blasted Witch must have cast some kind of compulsion spell, we didn't feel anything the last time here." Slidell mutters, still staring at the statue with a look of disgust on his face,
"But she shouldn't be that powerful, how did she manage such a complicated spell?"


In a daze Malcolm walks to the statue of the radiant godess and cups his hands in the cool, refreshing water in the basin. He takes a long drink from the waters, shaken from his blissful trance by the burning agony of his gut and his throat.
Coughing up the now foul liquid, he manage to sputter out "What Gozreh's name?! That little demoness made me drink Lamashtu's Milk!"
Will save 9; Fort save 20 My posting will be spotty for the next few days.


Male Half-Elf Fighter 1 / Monk 1
Sir Malcolm of Riddleport wrote:
Coughing up the now foul liquid, he manage to sputter out "What Gozreh's name?! That little demoness made me drink Lamashtu's Milk!"

Seeing another fall victim to the compulsion, Zieke leaves Ehlissa and pushes Mal away from the altar towards the others. He then stands with his back to the statue, ready to keep anyone else away from it. But then he notices something odd about Vesh's demeanor...

Cue the next little surprise to this encounter. ;-D


Male Human Wizard 2/Sor 1
Zieke wrote:
"Get them back!" he waves, "It's the statue! Don't look at it..."

"Oh Posh!" Slidell whispers back, still examining the statue while his familiar seems to to be trying to get his attention.

"It's an enchantment, nothing more. Stop it Veran. I conjure creatures from other dimensions and harness the energy of the cosmos to hurl bolts at my enemies. Someone of my mental Fortitude has little to fear from such a simple, if admittedly powerful, Charm. Isn't that right Vesh?,... Vesh? By the gods, what IS it Veran?!"

Aaaaand cue! :)


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)

Vesh is on his knees, making a strange choking-screaming-gurgle and gripping his face as if he is trying to rip it off. As he lowers his hands, you see he has gouged his own scalp. Vesh is flushed—almost purple—with rage and hatred. His pupils seem like pinpricks, as if the whites of his eyes are trying the swallow them. The veins bulge in his neck and forehead.

He lunges at Salome like a rabid dog, growling and gurgling and spitting. Lashing out wildly at her face, he connects with bare flesh, rending it with his nails and leaving streaks of blood that run across her cheek.

Salome takes 4 points of damage total.


Female Human Cleric

Salome's eyes grow wide as Vesh lunges toward her. "Vesh! No!" She instinctively raises her arms in defense, but too late. Rather than reach for her scimitar, she tries to push him away from her. "Stop! Get him off me!" she shouts. "Zieke!"

JSL - can I assume fully healed before entering the caves?


Male Half-Elf Fighter 1 / Monk 1
Salome wrote:
Salome's eyes grow wide as Vesh lunges toward her. "Vesh! No!" She instinctively raises her arms in defense, but too late. Rather than reach for her scimitar, she tries to push him away from her. "Stop! Get him off me!" she shouts. "Zieke!"

At Salome's shout, Zieke explodes into motion. Brushing by Slidell, he shoves the mage towards Mal. "Watch him! Ehlissa, too!" he commands.

Shaking loose his shield and dropping his sword on the move, he charges after Vesh, seeking to tackle and pin him.

Not sure about initiative order here or anything, but Zieke intends to charge and grapple on his next action.


Male Human Wizard 2/Sor 1

Slidell's Init: (1d20+2=9)

Zieke wrote:
At Salome's shout, Zieke explodes into motion. Brushing by Slidell, he shoves the mage towards Mal. "Watch him! Ehlissa, too!" he commands.

Slidell stumbles at the unexpected shove, his raven protesting in his ear. "Huh?!?"

The mage recovers his balance, and rubs at his screech-pained ear. "What am I supposed to watch them do?!?"

The young wizard stops in shock at the sight of Vesh attacking Salome.
His eyes flicker from Vesh, to Ehlissa and Malcolm, who look ill and are still wiping the remains of the Vile, Black liquid from their faces, to the overflowing statue basin, and back to Vesh, who is screaming with rage and attacking Salome with his bare hands. He looks at his familiar with a frown. "Why didn't you say something?!?!"

Veran sputters in disbelief as Slidell's hands automatically begin patting his pockets, looking for something. "Don't hurt him! Hold him! Hold his arms! Don't let him get off a spell!" He shouts as he pulls out and discards various odds and ends. 'Or more importantly, don't let him steal one of MINE!' he adds silently.

"I can stop him! I've got just the thing here! Now where did I put tha, AH! No, that's the recipe for chocolate sauce. The mage mutters, pulling out a piece of paper and throwing it over his shoulder. After another moment of searching he pulls out a rolled scroll. "Yes! Got it!" He cries triumphantly, waving the scroll in the air.

I've learned my lesson! (I'm slow, but I CAN be taught!) I'm posting NO actions until my actual TURN! But with this initiative roll, I figured it was safe to waste some time and explain his low roll,... ;)


Yes, go ahead and roll initiatives.

I am going to be extremely swamped at work again today, so I probably won't be able to post until late tonight. I'll try to set the stage and then give enough info that you can resolve this without me.

Vesh:

Spoiler:

You continue to make claw attacks until you are dropped. It is a Dexterity-based attack and the damage is 1d4 + Strength modifier. There are no other mechanical effects. Additionally, you take 1d6 additional non-lethal damage at the end of your turn each round. So in all, this will probably last another round before you fall unconcious.

You blink away the momentary madness and your eyes refocus on the room around you. Ehlissa and Malcolm are huddled on the floor amid pools of rank vomit and appear to be OK, all things considered. Zieke and Salome sway unsteadily as their senses adjust once again to the dark room. Slidell is staring blankly at the statue of Lamashtu. But where is Vesh...

A fit of hissing rage and boiling fury, Vesh, an unnatural look in his eye and streams of black Milk running down his chin, leaps towards Salome. She responds a moment too late. His hands rake her exposed face, drawing blood and a scream of surprised anguish.

Together they stagger backward as he grabs for her armor no game effect, just color and raises his hand to strike again.

Sorry about all the puking, lately. I know some folks find that even more disturbing/distasteful/gross than gore. It's just this one part, I promise. And it was either that or ogres ;)


Female Human Cleric

Initiative (1d20+1=20)


Male Human Wizard 2/Sor 1
JSL wrote:
Sorry about all the puking, lately. I know some folks find that even more disturbing/distasteful/gross than gore. It's just this one part, I promise. And it was either that or ogres ;)

As long as it's not PROJECTILE vomit, I'm ok. ;) Good luck with work man!


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)

Initiative (1d20+6=13)

Vesh eyes slip in and out of focus. He sees visions of his father beating his mother and sisters. He is blind with rage--faces rush towards him--they merge--he knows them--they change--his father--they are all his father--they are all his dead sister--his beaten mother--his father again. He lashes out...

Vesh screams a guttural "NO!" and makes to lunge again.

I've got no problem with vomit--I went to Chico State for a year!


Male Half-Elf Fighter 1 / Monk 1

Initiative check... (1d20+2=21)

Wow. I guess Zieke really does explode into motion...

Vesh wrote:
Vesh screams a guttural "NO!" and makes to lunge again.

Zieke hurtles into Vesh. His hand slides along the arm Vesh is using to hold onto Salome's armor, searching for just the right nerve to numb it and make him let go. At the same time, he rolls his hip around Vesh's body, essentially sliding himself between the two struggling combatants. He bends back one of the rogue's arms, locking both hands around it in a cross-bar maneuver and twists it until he can smash a forearm into Vesh's face.

Zieke's charging grapple attack vs. Vesh's touch AC... (1d20+8+2 = 28 to hit?)
I'm not sure if I calculated that right. If it's just a regular touch attack, I think Zieke's modifier should have been +4 for the unarmed attack and +2 for charging...which means it still would have hit with a result of 24, so...
Opposed grapple check with Vesh... (1d20+8+2=22)
Vesh will need to make an opposed grapple check (d20 + Str mod + BAB). If he fails to beat Zieke's roll of 22, he takes...
Non-lethal damage from Zieke's grapple... (1d6+3 = 6 damage)

"It's the madness of that goddess' statue!" Zieke snarls as they struggle, "Fight it off, Vesh!"


Male Human (Varisian) Spellthief 4 (XP = 6405) as of 7/28, Wrathspawn and Shrine (10,000xp = 5th level)

Let's just assume that Zieke wins initiative to get on with it (sorry, Mal). Vesh'll have to roll a 17 or higher to tie Zieke (in which case Vesh loses) or an 18 to slink out of his grip (a la Escape Artist).

As Zieke attempts to pull Vesh's arm behind him and smash his face, Vesh drops, twists, and nearly slithers out of his grip and away from his attack. However, Zieke holds fast and strikes--smashing a forearm into Vesh's face.

Zieke Halveran wrote:


"It's the madness of that goddess' statue!" Zieke snarls as they struggle, "Fight it off, Vesh!"

But Vesh is no longer fighting. His eyes roll upwards and back, his nose pours blood, and he collapses in a heap on the floor.

Luckily for everyone, Vesh rolled a 17 and had his pack on.


Male Human Wizard 2/Sor 1

Slidell looks up triumphantly from his search, waving his scroll in the air,... and sees Zieke lowering a bloody-nosed Vesh to the ground.

"Or, that works too." "If you prefer physical violence over a more civilized solution,..." He mutters. At a reprimanding nip from Veran, Slidell takes a glance to make sure that Mal and Ehlissa are not following Vesh's example, then dashes over to check on the fallen youth.


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

Wiping her mouth, Ehlissa goes over to check on Vesh. "Well done" she says to Zieke. "Will he be alright?" she asks the group.


Male Human Wizard 2/Sor 1
Ehlissa Briez wrote:
Wiping her mouth, Ehlissa goes over to check on Vesh. "Well done" she says to Zieke. "Will he be alright?" she asks the group.

"I'm not sure." Slidell answers, placing a scarf taken from one of his multitudinous pockets under Vesh's head as a pillow. "I think that we've established that isn't my area of expertise. But he went down with one hit. That can't be good." He glances at Zieke with a dirty look.

"What we need is, Salome!" He cries, turning around hastily. "Did Vesh hit her? How bad are you hurt?"

Room for response

Slidell turns to examine Ehlissa and Malcolm, frowning at the remaining evidence of the Vile Milk on their chins. "How about you two? You drank it too. Although you both seem to have gotten rid of most of it." He wrinkles his nose at the messes on the floor. "How do you feel? Any residual effects? Any sudden urges to attack anyone?" He asks almost eagerly.

And that's Slidell for you, checking on everybody. Eventually. ;P And yes, I just gave Ehlissa a straight line! ;)


Female Human (Chelaxian) Knight 1/Fighter 1/Paladin 1 (2)

"Well, now that you mention it..." Ehlissa replies dryly, "Talkative mages come to mind."


"No, I just feel ill. Vesh are you alright?! What happened?"

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