Abadar

Zieke Halveran's page

210 posts. Alias of Neil Spicer (Contributor, RPG Superstar 2009, RPG Superstar Judgernaut).


Full Name

Zieke Halveran

Race

Half-Elf

Classes/Levels

Fighter 1 / Monk 1

Gender

Male

Size

Medium

Age

26

Special Abilities

flurry of blows

Alignment

Lawful Neutral

Deity

Desna

Location

Sandpoint

Languages

Common (Chelaxian), Shoanti, Varisian

Occupation

Pathfinder, Sellsword

Strength 17
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 13

About Zieke Halveran

Male half-elf fighter 1 / monk 1
LN Medium humanoid
Init +2; Senses low-light vision, Perception +6; XP 3,000

DEFENSE

AC 19, touch 13, flat-footed 16
(+4 armor, +2 Dex, +1 dodge, +2 shield)
hp 21 (1d10 plus 1d8+6) current 21
Fort +6, Ref +4, Will +2

OFFENSE

Spd 30 ft.
Melee mwk longsword +6 (1d8+3/19-20) or dagger +4 (1d4+3/19-20) or throwing axe +4 (1d6+3) or unarmed strike +4 (1d6+3)
Ranged composite shortbow +3 (1d6+1/x3) or dagger +3 (1d4+3/19-20) or throwing axe +3 (1d6+3)
Space 5 ft.; Reach 5 ft.

TACTICS

Before Combat Zieke likes to study his opponents and the battlefield terrain whenever possible, looking for ways to maximize his fighting style and disrupt an enemy's strategy. He has a keen eye for picking out the most serious threats and then courageously faces them first, knowing any others may flee if he brings down their strongest. Before closing with an opponent, he may ready a dagger or his throwing axe so he can hurl it on the move.
During Combat Zieke likes to keep his adversaries guessing by constantly changing his fighting style. He may switch from defensive techniques to more powerful attacks depending on his estimation of an opponent's skill. Against those in heavy armor, he sometimes grapples rather than wield his weapons. And he likes to use all of his arsenal in a fight, occasionally leaving behind one blade in a fallen enemy in order to draw another or use his fists and feet on the next opponent in line. On a cooperative level, Zieke is also well-versed in close quarters fighting and recognizes the importance of outflanking opponents and cutting off their retreat. He looks for such opportunities throughout a battle, making sure to support his friends and decisively win any fight.
Morale Zieke prefers to live to fight another day when things turn sour, but he also feels a great responsibility for his comrades. Loyal allies don't come all that easily in life, so he won't abandon a friend unless they've proven themselves untrustworthy. He also takes great pride in his skills and won't break away as long as he believes others are watching him and taking inspiration from his stand.

STATISTICS

Str 17, Dex 14, Con 14, Int 14, Wis 10, Cha 13
Base Atk +1; CMB +6; CMD 16
Feats
College-Trained
Dodge
Skill Focus (Disable Device)
Weapon Focus (longsword)
Traits
Fast-Talker (+1 Bluff, always a class skill)
Scholar of the Great Beyond (+1 Knowledge: history, always a class skill; +1 Knowledge: planes)
Skills
Acrobatics +4 (1 rank, +3 class, +2 Dex, -2 AP)
Bluff +6 (1 rank, +3 class, +1 Cha, +1 trait)
Climb +5 (1 rank, +3 class, +3 Str, -2 AP)
Diplomacy +5 (1 rank, +3 class, +1 Cha)
Disable Device +6 (1 rank, +2 Dex, +3 feat)
Knowledge (geography) +6 (1 rank, +3 class, +2 Int)
Knowledge (nature) +7 (1 rank, +3 class, +2 Int, +1 trait)
Knowledge (planes) +3 (+2 Int, +1 trait)
Perception +6 (1 rank, +3 class, +0 Wis, +2 racial)
Sense Motive +4 (1 rank, +3 class, +0 Wis)
Stealth +6 (1 rank, +3 class, +2 Dex)
Survival +4 (1 rank, +3 class, +0 Wis)
Swim +5 (1 rank, +3 class, +3 Str, -2 AP)
SA flurry of blows
Languages Common (Taldane), Varisian
Combat Gear masterwork chain shirt, masterwork heavy wooden shield, masterwork longsword, composite shorbow (+1 Str) w/ 20 arrows, daggers (2), throwing axe, acid flask; Other Gear backpack, bedroll, flint and steel, hooded lantern, lamp oil (2 flasks), rations (6), rope 50', scroll case, traveler's outfit, waterskin, whetstone, 98gp, 8sp, 8cp.

BACKGROUND

Spoiler:
Zieke Halveran was born in Korvosa, but his family heritage includes a mix of Chelaxian, Varisian, and Shoanti bloodlines. He grew up aspiring to become a member of the Korvosan Guard and attended one of the city's many fighting schools to learn the way of the sword. To make ends meet, he routinely hired himself out as a mercenary guide for noble hunting parties venturing into the wilderness. And occasionally, he acted as a bodyguard for visiting merchants to escort up to the Heights or into the seedier districts of the city.

One such experience landed him in a confrontation with a henchman in the retinue of Aldern Foxglove, a noble visiting Korvosa on business. Zieke wound up insulting Foxglove and the next time he visited the Heights, he found himself surrounded by his henchman and a few of his friends, who attacked him in one of the city parks. Always a scrappy fighter, Zieke defended himself as well as possible, but took quite a beating. Somewhere in the fray, the noble's henchman tripped and landed hard while grappling with him...impaling himself on an upturned root. The fight ended abruptly with the shock of his death...giving Zieke the chance to flee.

Fully aware he wouldn't stand a chance of defending himself against charges of murder when the Guard came to arrest him, Zieke gave up his dream of one day joining their ranks. Instead, he returned to his fighting school, packed his possessions, and stole a copy of Master Soone's Tian Xia teachings on the art of martial combat...which he fully intended to study on his own somewhere in the wilderness. Following the same trails he once used to guide nobles on hunting trips, he soon disappeared into the countryside.

For the next four years, Zieke lived off the land, putting his survival skills to the test. Occasionally, he traded with passersby and sometimes shared a campfire with bandits in a similar situation. One bandit lord, named Ardis Bezelby, offered to let him join their operation, but Zieke steadfastly refused, not wishing to risk further crimes or encounters with Korvosa's lawbringers. He half-suspected to find a Hellknight on his trail, but no one ever found him.

In time, Zieke yearned for something more than a life on the run, living among the forest and mountains. Hoping to turn a new page, he journeyed west to Magnimar. Along the way, he met a Varisian girl named Chavali Marray, after joining her father's caravan enroute to the city. They had a brief affair while her family wintered there, but eventually the Varisian nomads moved away. He and Chavali parted on friendly terms, however, and he'd like to see her again someday.

Once again on his own, Zieke cleaned himself up and hired out as a mercenary and sellsword, earning a few coins where he could. But it never seemed enough in a city as expensive as Magnimar. He had hoped to find another fighting school to join, but nothing seemed to offer the quality of the schools in Korvosa...or the teachings of the scrolls he'd stolen. Occasionally, he found sparring partners in tavern brawls or back-alley prize-fights, testing his martial prowess through trail-and-error. But, although such efforts helped him pass the time, he still wanted something better for himself.

So, Zieke journeyed northward up the Lost Coast. This brought him to Sandpoint, which immediately appealed to him. With the proper blend of countryside, sea air, and frontier spirit, he felt at home and far enough away from Korvosa that he believed he'd left his past behind him. While living in Sandpoint for the past couple of years, Zieke came to understand much of the fear and depression leftover from the Late Unpleasantness. He also became interested in the House of Blue Stones and the faith of Irori, which led him once again to consult the scrolls of Tian Xia. On his off-hours, he often practices the exercises described in those teachings and spars with some of the local guardsmen.

His skill at arms represent his only "trade" skill, so eventually he joined Sandpoint's garrison, reporting to Sheriff Belor Hemlock. But his assignments included scouting the countryside and protecting the trade routes moreso than keeping guard inside the town itself. He regrets having missed the Swallowtail Festival and an opportunity to defend the town from the night-time goblin raid. He feels even worse that he never saw any sign of such an uprising coming. But he's commited himself to redoubling his efforts and proving his worth to Sheriff Hemlock and Mayor Deverin. More recently, Zieke accompanied the Sheriff back to Magnimar to request additional soldiers to help bolster the town against future goblin incursions. But Magnimar's officials gave them only a token force of green recruits. Zieke has recently led those men back to Sandpoint while the Sheriff stays behind to plead his case for more resources.

PHYSICAL DESCRIPTION

Spoiler:
Zieke stands 6-feet, 2-inches tall and weighs 195 lbs. He has brown eyes and sandy-blonde hair with a few day's growth of darker-colored beard. Usually, he wears a loose brown or dark green tunic over his chain shirt. Like-colored breeches and a heavy cloak help him blend into the forest or the city. The rigors of surviving on the run and in the wild have also hardened him over the years. Even at the age of 26, he's already gathered lots of scars...both physical and emotional. He's a man's man...physically fit and imposing, often calling attention to himself by his presence alone.

PERSONALITY

Spoiler:
Zieke carries himself with an air of quiet confidence, believing any hint of weakness or uncertainty can spell doom in the wilds and back alleyways of the world. In private, he is less guarded to his long-time friends, occasionally questioning his purpose in life and yearning for something better than the hand fate saw fit to deal him. He has a kind heart for the deserving, but keeps an equally stern temper for those who cross him. Zieke also doesn't mind seeking out violence, or countering those who traffic in it. It's often his preferred means of dealing with a problem when push comes to shove. And, aside from seeing such situations as one more opportunity to test himself and practice his skills, he just can't seem to ignore a good challenge.

ADVENTURING COMPANIONS

GAME INFORMATION

Spoiler:
JSL's Rise of the Runelords:
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