Addressing balance issues from the start


Wrath of the Righteous

Horizon Hunters

We decided to start this adventure path before realizing that it has a lot of issues with balance. However, myself and players are very excited about the storyline and would still like to run it. There are just two players, each running two characters. I am hoping that there are some things I can address on the front end that will make the balance problems less of an issue.

We are using standard fantasy point buy to control stats from the beginning. I don't know anything about mythic, but would it be feasible to just tone down how many mythic tiers the players take? I am thinking of doing the first one as written and adding the next one in as needed based on how difficult the encounters are. Or maybe slowing the leveling? Are either of these tactics realistic? I really don't want to have to make a lot of adjustments to every encounter as I have had to do that before and it makes things a lot less fun for me.


We use hero points and an occasional extra feat to keep 'em in line, nothing Mythic about it.


I'm actually running the middle of book 5. I've only gave 2 mythics tiers to my players since the beginning (one at the end of book 1, and one at the end of book 2), and I'm constantly beefing up the opposition.

They still steamroll the ennemies most of the time.

So ... play without mythic if you can. Or use hero points instead of mythic points. Much more manageable.

One other thing you might want to look at is the loot. The PC are gaining so much money/items in this AP, it's absolutely crazy. Since the beginning of book 4, I've cut the loot in alf, and they're still geared like christmas trees.


Use the unchained item advancement, for the players not to break the numbers with the craft and the 3 million items of the adventure. If your players are not that experience, and play with no builds, and not to destroy everything... it will be hard, some enemies are a good challeng e


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I thought about this issue before I started. I decided to let the PCs be mythic legends in a high fantasy world. I recalled Hercules and his impossible tasks that he made seem easy, Thor being tricked into drinking half the ocean, Perseus defeating the Kraken single-handedly and slaying a mythic gorgon, the Celtic heroes, Launcelot, and other amazing heroes of legend. Once I thought about all of that, I decided to focus my efforts solely on the mythic encounters to make them challenging. They should defeat all non-mythic foes with relative ease. I want them to even win the mythic fights without much coming close to death unless it is the final battle of the module against Deskari. I want the PCs to be living legends that make the enemy quake with fear and inspire the righteous to believe that good is greater than evil when they arrive. Thus I'm going to let them enjoy being mythic heroes to the maximum even if that means they walk over the majority of enemies they face.

As a DM I'm going to play the villains as more afraid of the PCs than the PCs are afraid of them. I'm going to do my best to make them super paranoid and doing everything they can to survive the onslaught of the mythic heroes within their powers and the rules.


We are in the middle of book 4 and are having zero problems with balance.

We are using the following rules: 25 point buy, max 5 hero points (limited usage), automatic bonus progression at +2 levels, wound threshold, poison and disease unchained rules, no mythic.

So far everyone is having a blast. I removed some mythic creatures, but that was optional. Also no mythic spells except for special encounters. It works and they are enjoying the story immensely.

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