TheLoneCleric |
1 person marked this as a favorite. |
We're going to run into it. It may be metalic, organic, or something in between. But fancy hightech space suit style power armor is going to be a possible find in the AP. (Hell I think the AP might have glorious 4 page spreads of wacky gagets.)
Now odds are the tech based items will be described in conventional magic item terms. So Power Armor might be +X Armor with Y effect. Like +2 Strength and maybe Elemental Resistance Z.
Or, they might actually make them UNreproducable and chargeable and maintainable only by salvaging bits of cast off space ship.
Lightgun that can be recharged via Shocking Grasp, etc.
But the armor is going to be important. The creatures that made the Silver Mountain may not have been human, but maybe they are humanoid (if the droids and bits of tech they left behind is any clue).
I think you might find stripped power armor, or just plating froma ship or robot body converted into conventional armor. Like retro plate with leather tied around something that looks like a black bug shell made of hard angles.
Then you'll find the easy to maintain stuff. Low bonus skin suits, strange belts that as long as charged they give you X bonus.
Finally you'll find the space ready full body stuff. The...is that Full Plate? Why can the Wizard wear it stuff.
Hell, you might find armor that is like AppleSeed's more bulky suits.
If we find anything like a minor mech say a Tachicoma...well that would be stretching things. But we're not the devs.
What's your take on the Power Armor we'll find. Will it be barbarian redesigned stuff?
Reign of Kings style Shardplate?
What?
TheLoneCleric |
1 person marked this as a favorite. |
Quote:Reign of Kings style Shardplate?I vote for this just for the awesome value. I loved that book. (Though it's Way of Kings, not Reign ;) )
Right, derp.
Way of King's Shard Armor migth be the perfect way to handle magical power armor. Only works if attuned, needs charges to pull off the bigger effects. Which means the party casters might be able to recharge the armor's more powerful effects. Keeps it from outclasing standard magical armor because of the cost.
There is a LOT of stuff in Way of Kings I'd love see sneak in to PF actually. A class that can do the Lashings alone...
Orthos |
Way of King's Shard Armor migth be the perfect way to handle magical power armor. Only works if attuned, needs charges to pull off the bigger effects. Which means the party casters might be able to recharge the armor's more powerful effects. Keeps it from outclasing standard magical armor because of the cost.
There is a LOT of stuff in Way of Kings I'd love see sneak in to PF actually. A class that can do the Lashings alone...
I'd be interested in that, definitely.
I need to reread that book sometime. Maybe when I get through my current waiting list of books.
TheLoneCleric |
I actually think it'd be cool if there was a suit of de-powered or stripped down power armor in the first adventure, and over the course of the campaign you could find parts for it to upgrade and repair it.
That's not a bad idea. The only catch being over time you need to offer other rewards for the rest of the party to match the power armor you are building for your tank.
Ambrosia Slaad |
2 people marked this as a favorite. |
We're going to run into it. It may be metalic, organic, or something in between. But fancy hightech space suit style power armor is going to be a possible find in the AP...
You might want to look at the Aegis class in Psionics Expanded for a full-BAB martial class that gains customizable armor suits. (More aegis archetypes will be in the upcoming Ultimate Psionics.) You could replicate Stark's/Shirow's armor or Guyver-esque suits or more conventional "period" armor or anything in-between (within reason and game balance). Even if you aren't a psionics fan, there is very little psionics in the class, and it can easily be re-fluffed into "conventional" magic.
If we find anything like a minor mech say a Tachicoma...well that would be stretching things.
Why not? We already have the Apparatus of the Crab in the game. A Tachikoma/Fuchikoma/Uchikoma could be easily replicated with an eidelon, either with a synthesist pilot or summoner commander, or as an unbound entity. Heck, much of Shirow's mechanized world -- landmates, Briareos-style cyborgs, Bonaparte-style mini-tanks, Jigabachi-style 'copter gunships -- could all be different eidelon configurations.
But if you derail your home games improvising Tachikomatic Days skits, you're on your own. :)
I actually think it'd be cool if there was a suit of de-powered or stripped down power armor in the first adventure, and over the course of the campaign you could find parts for it to upgrade and repair it.
Anyone remember the 3 pantaloons Easter Eggs hidden in the Baldur's Gate series...
baronbloodbath |
Perhaps a suit like the ones out of the original Stargate will be introduced, where it kind of functions like Called Armor that wraps itself around you on demand and you carry it in a necklace, on your wrist, etc.
Personally, I would like to see a force field like the myrmidon robot on the power armor.
TheLoneCleric |
Perhaps a suit like the ones out of the original Stargate will be introduced, where it kind of functions like Called Armor that wraps itself around you on demand and you carry it in a necklace, on your wrist, etc.
Personally, I would like to see a force field like the myrmidon robot on the power armor.
Called is not all that different from Glamored Armor.
Orthos |
baronbloodbath wrote:Called is not all that different from Glamored Armor.Perhaps a suit like the ones out of the original Stargate will be introduced, where it kind of functions like Called Armor that wraps itself around you on demand and you carry it in a necklace, on your wrist, etc.
Personally, I would like to see a force field like the myrmidon robot on the power armor.
Well, it has the major difference of not actually being on you when it's not in use - and therefore not applying any armor check penalties as well as not providing any AC bonuses - unlike glamered armor which just looks like it's not on you at the moment, but still provides all its bonuses and penalties.
Dragonchess Player |
A folding plate version of powered armor? Hmmm...
Building and Modifying Constructs can also be used as a starting point. See here for some suggestions.
Freehold DM |
TheLoneCleric wrote:We're going to run into it. It may be metalic, organic, or something in between. But fancy hightech space suit style power armor is going to be a possible find in the AP...You might want to look at the Aegis class in Psionics Expanded for a full-BAB martial class that gains customizable armor suits. (More aegis archetypes will be in the upcoming Ultimate Psionics.) You could replicate Stark's/Shirow's armor or Guyver-esque suits or more conventional "period" armor or anything in-between (within reason and game balance). Even if you aren't a psionics fan, there is very little psionics in the class, and it can easily be re-fluffed into "conventional" magic.
TheLoneCleric wrote:If we find anything like a minor mech say a Tachicoma...well that would be stretching things.Why not? We already have the Apparatus of the Crab in the game. A Tachikoma/Fuchikoma/Uchikoma could be easily replicated with an eidelon, either with a synthesist pilot or summoner commander, or as an unbound entity. Heck, much of Shirow's mechanized world -- landmates, Briareos-style cyborgs,...
hugs, loves amby
Now, about those pantaloons... loads up modded baldurs gate
FrankManic |
I was thinking about this (watching Escaflowne again). Would a template be a good way to handle power armor? Instead of trying to figure it out as a separate item you apply the template when the armor is "worn". You have a set template for each type of armor and you can throw it on any appropriately sized (because the Frost Giants are going to get their own PA, right?) creature.
Whatever comes up - It'd be pretty cool be able to quickly build up power armor for any creature you care to. Throw 200lbs of nanites and self-organizing armor structures at an ogre and you've got yourself a mini-boss.
TheLoneCleric |
Well, there are a few options. Magic item sets that power up unique traits when you combine them is a nice way to make power armor.
Same goes for stuff like armor that upgrades as you fix or unlock new features.
And I'm sure a simple one stat/bonus effect set would be nice.
Oceanshieldwolf |
Umbral Reaver created the Armiger, an adventurer bonded with Numerian power armor some months ago in Homebrew...
ikki3520 |
And lets not forget cybernetic implants. From the razor/tool hand to synthetic heart and brain implant. Skinweave (natural armor +10, but charisma -4 ie the amazing rubberman). Biomonitor!
Nanite self organic selfrepair (fast heal 1, can use 3 cure X wounds/day).
And then the doityourself plasmapistols.
Got to grab a craft tech item feat, some skill, identify/use technology and then with the tech skill know what to loot and allow the greatest use out of those.
So treasure could be handed out in the terms of: 400 gold coins, broken blaster with 5 charges and 500gp of technological spare parts.
Then go entirely nuts and enchant the technology.. :p
Journ-O-LST-3 |
1 person marked this as a favorite. |
So, here's how I would/will do it.
You have a suit of full plate +1 of ease, ease is a thing I made up that lets anyone wear the armor without penalties for non proficiency.
It has slots for wands, two on each limb and three in the chest. When you put a wand in the armor eats it, nom nom nom.
Each wand in the armor works better than normal, the wearer can activate one want a round as a swift action, any other activation is standard.
So you toss in a scorching ray to get your laser beam.
A shield spell makes your force shield.
Blur/invisibility for holographic defense.
Fireball as sort of a grenade.
Fly as flight.
True Strike as a targeting system.
Bull's Strength/Bear's Endurance/Orca's awesomeness as your enhancements and so on.
What you get is something that is absolute murder at lower levels, pretty costly to keep feeding wands and works as power armor.
Hlynrian |
So, here's how I would/will do it.
You have a suit of full plate +1 of ease, ease is a thing I made up that lets anyone wear the armor without penalties for non proficiency.
It has slots for wands, two on each limb and three in the chest. When you put a wand in the armor eats it, nom nom nom.
Each wand in the armor works better than normal, the wearer can activate one want a round as a swift action, any other activation is standard.
So you toss in a scorching ray to get your laser beam.
A shield spell makes your force shield.
Blur/invisibility for holographic defense.
Fireball as sort of a grenade.
Fly as flight.
True Strike as a targeting system.
Bull's Strength/Bear's Endurance/Orca's awesomeness as your enhancements and so on.What you get is something that is absolute murder at lower levels, pretty costly to keep feeding wands and works as power armor.
Why would an alien technological society develop armor that required magic wands?
Journ-O-LST-3 |
Why would an alien technological society develop armor that required magic wands?
Because magic is technology and other societies either developed magic or won't survive to a technological level that they'd need to fight off monsters.
Aside, in my home game this, some other things like it and the androids all come from a future society.
In the home game, the wands aren't wands but are gemstones with starmetal "circuits" running through them, they cost the same as a wand though but don't require a UMD check when being used.
Which is how my players got a "laser gun" which fires a scorching ray (CL3).
The Thing from Beyond the Edge |
modular armor: total cost 44900 gp
1.armor slot: reinforced ballistic armor (from Bullet Point: 6 Anachronistic Armors (PFRPG) PDF) with the psionic enhancement fusing for +2, landing for +4000, and linked for +6000 in addition to enhancement bonuses. Made of adamantine for 10000 gp.
Notes: medium armor +6 armor bonus (before enhancements), +8 vs firearms and such attacks are not made as touch attacks, AC penalty is -2 (-1 when fused), treated as light for movement restrictions when fusing is activated. DR 2/-.
Cost with +1 enhancement: 29900 gp
2. chest slot: shirt, quick runner's cost 1000 gp
3. body and helm slots: pressure suit cost 4000 gp
4. magic belt, ideally belt of physical perfection but you can't have everything. But, let's say a belt of physical might +2 strength, +2 constitution, cost 10000 gp
Auxmaulous |
modular armor: total cost 44900 gp
1.armor slot: reinforced ballistic armor (from Bullet Point: 6 Anachronistic Armors (PFRPG) PDF) with the psionic enhancement fusing for +2, landing for +4000, and linked for +6000 in addition to enhancement bonuses. Made of adamantine for 10000 gp.
Notes: medium armor +6 armor bonus (before enhancements), +8 vs firearms and such attacks are not made as touch attacks, AC penalty is -2 (-1 when fused), treated as light for movement restrictions when fusing is activated. DR 2/-.
Cost with +1 enhancement: 29900 gp
2. chest slot: shirt, quick runner's cost 1000 gp
3. body and helm slots: pressure suit cost 4000 gp
4. magic belt, ideally belt of physical perfection but you can't have everything. But, let's say a belt of physical might +2 strength, +2 constitution, cost 10000 gp
What, no built-in Mark VII Blasters or Mini-missile launchers?
KtA |
1 person marked this as a favorite. |
The Thing from Beyond the Edge wrote:What, no built-in Mark VII Blasters or Mini-missile launchers?modular armor: total cost 44900 gp
1.armor slot: reinforced ballistic armor (from Bullet Point: 6 Anachronistic Armors (PFRPG) PDF) with the psionic enhancement fusing for +2, landing for +4000, and linked for +6000 in addition to enhancement bonuses. Made of adamantine for 10000 gp.
Notes: medium armor +6 armor bonus (before enhancements), +8 vs firearms and such attacks are not made as touch attacks, AC penalty is -2 (-1 when fused), treated as light for movement restrictions when fusing is activated. DR 2/-.
Cost with +1 enhancement: 29900 gp
2. chest slot: shirt, quick runner's cost 1000 gp
3. body and helm slots: pressure suit cost 4000 gp
4. magic belt, ideally belt of physical perfection but you can't have everything. But, let's say a belt of physical might +2 strength, +2 constitution, cost 10000 gp
Nah, I want the Black Ray pistol! (Power Word: Kill, 50 charges?)
karlprosek |
I miss Spelljammer. They had bio-armor (Bio-Booster Armor Guyver, actually), single pilot and sentai piloted mechs, and warrior space women whose jewelry transformed into armor and weapons. Good times. Bad art, but good times.
Robert Brookes RPG Superstar 2014 Top 4 |