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If I recall correctly, in second edition there was a table for determining an NPC's reaction to a character based on their Charisma score. I also believe that, at a certain point, characters with high Charisma received a discount on items purchased from merchants. Could anyone reproduce that chart for me here or at least let me know that I'm crazy and no such thing exists? It's a mechanic I'm thinking about re-introducing in an upcoming campaign. Thanks!

Stebehil |

NPCs reactions were influenced by the Charisma score, indeed.
From 8-12, it made no difference. Generally, it is linear from then on with 13 being +1 and 7 being -1, but the +4 adjustment is left out (odd, but that´s the way it is).
We never used this in actual gameplay. I guess many others did not as well, thats probably why it was left out in 3.x
Stefan

Kelvar Silvermace |

And if you're really old school like me, you remember that an elusive seventh attribute, comeliness, was introduced in First Edition's Unearthed Arcana. If you had a high enough comeliness you could really turn some heads...
Anyway, they had a chart that specified how people would react to you based on your comeliness score. I thought it was cool back in the day. *shrug*

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And if you're really old school like me, you remember that an elusive seventh attribute, comeliness, was introduced in First Edition's Unearthed Arcana. If you had a high enough comeliness you could really turn some heads...
Anyway, they had a chart that specified how people would react to you based on your comeliness score. I thought it was cool back in the day. *shrug*
They actually reincarnated 'Comeliness' in the form of 'Appearance' in the Book of Erotic Fantasy (an OGL book). They even have a couple of classes in there that operate off of it as a primary stat. :D

Talion09 |

Sebastian wrote:I don't recall Charisma giving a discount for purchasing items, but like Stebehil said, that rule was disregarded by everyone except the designers of kits.Maybe it was just a Baldur's Gate thing, then. Hmmm.
I do remember that rule too... but then again, I also played a lot of BG & BG II, so its quite possible that I'm not remembering properly.
Plus back then, my characters tended to be bad-asses with 18/00 strength. Or wizards with 18 Intelligence, etc.
Who cares how much people like you? I didn't play D&D to have a popular character, I played it to slay dragons and loot dungeons. ;-)

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And if you're really old school like me, you remember that an elusive seventh attribute, comeliness, was introduced in First Edition's Unearthed Arcana. If you had a high enough comeliness you could really turn some heads...
Anyway, they had a chart that specified how people would react to you based on your comeliness score. I thought it was cool back in the day. *shrug*
I've been thinking of a 'split ability' system that goes as follows:
Strength = Strength / Speed
Dexterity = Dexterity / Agility
Constitution = Endurance / Vitality
Intelligence = Computation / Memory
Wisdom = Common Sense / Craftiness
Charisma = Charisma / Comeliness
In other words, you'd have to roll for 12 abilities in 6 categories, rahter than 6 abilities.

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I've been thinking of a 'split ability' system that goes as follows:Strength = Strength / Speed
Dexterity = Dexterity / Agility
Constitution = Endurance / Vitality
Intelligence = Computation / Memory
Wisdom = Common Sense / Craftiness
Charisma = Charisma / ComelinessIn other words, you'd have to roll for 12 abilities in 6 categories, rahter than 6 abilities.
They did something like that in the Players Options / Skills and Powers stuff towards the end of 2E. Can’t recall the exact details though … I think your primary ability score (eg Dexterity) was used as the basis for your sub-ability scores (eg Speed and Coordination, or whatever it was they called them), but then you could vary each sub-ability by one or two points… something like that.
I don’t recall high charisma giving a discount on items, but like most here I never used the NPC reaction tables either … maybe it was all part of that.
Ah, yes, comeliness. And IIRC you could get obscenely high comeliness scores too (as it was adjusted by charisma, race, possibly a couple of other factors).

Xellan |

Since I happen to have the Skills and Powers book close by...
Strength
* Muscle - Attack, Damage, Open Doors, Bend Bar/Lift Gates (Basically your Str Modifier).
* Stamina - Weight allowance (encumberance).
Dexterity
* Aim - Attack mod, Pick Pockets, Open Locks
* Balance - Reaction Adj (initiative), AC mod, Move Silent, Climb Walls
Constitution
* Health - System Shock (early massive damage rules), Poison Save bonus
* Fitness - HP mod, Resurrection chance
Intelligence
* Reason - Max Spell Level, Max # Spells, Spell Immunity
* Knowledge - Bonus Proficiencies (skills), Chance to learn a spell.
Wisdom
* Intuition - Bonus Spells, Chance of spell failure
* Willpower - Magic defense adj, Spell immunity
Charisma
* Leadership - Loyalty base, # Henchmen
* Appearance - NPC Reaction Adj.
How it worked is you rolled your base stat (or use point buy, whatever) and then you could add up to 2 points to one aspect of the stat by subtracting from the other. IE, Str 15 could be Muscle 17/Stamina 13.

Lawgiver |

The postings above are generally correct; especially Xellan’s chart. After having done my own additional research as well, I cannot find a thing that specifically mandates an NPC’s action(s) – like give a discount – or the amount of such a discount – specifically; 10%. A high score in general Charisma or in “Appearance” (if using the optional breakdown) only specifies a positive reaction on the first meeting with an NPC or an intelligent creature. There are no specificities regarding that reaction. That’s purely up to the DM, decided situationally.

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In Neverwinter Nights 2(I don't remember if they did it in 1 also) I know they use your appraise check rather then diplomacy or the like to determine prices at merchants.
They don't explain the actual mechanic, and I assume they just have you each take 10 on it since prices are stable at the same shops until you up your skill, but I suspect its something along the lines of just 1% increase for each point you beat the opponent by. That would be a fairly simple system to work into a game, just have the players name whoever is doing the shopping in that particular shop and just roll opposed appraise checks, giving a sway in prices in favor of whoever wins.(Naturally this could be altered to cover diplomacy or bluff or anything else you might wish too.)