Bloodless swings the door inward without trouble and waiting just beyond are four skeletal dogs, strips of blackened dry flesh still hanging from their bones. Silently and eerily they lunge through the door and drive bloodless away form the handle making it difficult at best for bloodless to shut the door again.
The wolves lunge for bloodless as he swings and shatters one into a dozen pieces with the sheer force of his blow. The head snaps about comically at his heels before the glowing lights in its eye sockets dim adn disappear. The rest fail to cause any damage.
Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13
Sorry for the absence; computer died on me there for a few days; Just got it back and am no working off the no-Internet shakes.
"Ah don't like the idea of leaving threats at our back. Ah say we get rid of these dogs, that we know are here, and then push on. Can we find some way to block that other door before we deal with the dead dogs so no one can open it until we're ready to?"
"If they do try to come in that way, though, Ah got another spell that might give us a little breathin' room."
Asmodia will pull her rapier as part of a move action, and take a full defense action should the party be attacked from behind while dealing with the undead doggies.
One of the skeletons manages to lock its jaws around Bloodless's leg but he kicks it away only maintaining a minor laceration. The rest wait for the inevitable ambush while LeVash lends his inspirational skills to the aasimar.
LeVash steps north, "If you step back, we can outnumber them...or you can hack them apart right there, I suppose." His voice implies that either is a viable option.
Asmodia will step as directed by the group, but otherwise will remain in full defensive position and desperately pray to Cayden that they should not all be immolated or otherwise blasted to bits as they are oh so conveniently gathered in this tiny corridor...
Did I forget to mention the scroll of Divine Favor that turns the normally mild mannered Asmodia into the Hulkamaniac? As ya'll are doing just fine tearing up zombie dogs and there is literally no room for me...
Fearing that this is a rouse to drop a measure of foul spell, Asmodia will move to the limit of the LeVash's light and resume her full defensive stance.
Bloodless's blow rocks the skeletal wolf in front of him savagely but the piercing thrust of Calla and wide swing of Bejis falls short of finishing it. The creature continues to lunge for Bloodless but again fails to cause any harm.
Group is up again!
Map is unchanged except for asmodia moving further from the group.
Asmodia begins to feel very foolish for breaking away from the group, expecting a magical ambush, and peers into the darkness, wishing she could see. She misses Bloodless, who has the innate ability to see in the dark, and maintains her full defensive stance.
Good my Lord, would that I had your immortality, or half the passion of your herald, Thalis...
Indeed we're only waiting on Bloodless to finish out the round and kill the last doggy either by readying an action for when it steps or just stepping to it and killing it.
And then the GM grew tired of this spectacle of reptitiveness and Calla's blow murdered the skeletal dog in short order leaving all of you once more alone in darkness.
Asmodia curses in Celestial, invoking Cayden's name as she sneaks fumbles for her material component pouch and awkwardly comes up with her physiology, before she can cast the Light spell on her own rapier, for once finding a use for the weapon.
Asmodia smiles softly, and gestures for everyone to gather around and channels for a third time to heal 1d6 ⇒ 1 damage.
Always... the cleric dice...they hate me.
Asmodia flushes and curses in Celestial, feeling dejected and useless. Her caution seems to have gone for nothing, and now bereft of spells and many other forms of aide, she is simply a liability to the group. She looks at her rapier and frowns, but follows the group nonetheless.
Plowing through the door bejis pulls some sticky goo off his shoulders that was holding the door in place. It appears a tanglefoot bag was tossed on the door makin things very difficult to get through quickly.
The mortared stone walls of this room give way to roughly chiseled rock walls to the west, where a narrow corridor turns to the north.
Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13
Calla will quickly look around, making sure no nasty surprises wait for them, then prepare to enter the corridor, following Bejis, as she has been doing, ready to support him with the spear.
Asmodia will follow with her lit sword, providing a source of light for 10 feet beyond Bejis, at the very least. Assuming we don't get darkness hurled at us again. She will be ready to support Calla in protecting Bejis should she need to with her Divine touch.
Progressing down the north corridor the tunnel appears to be more roughly chipped as if dug out by some stone rending mole or animal rather then carfully carved with tools. The tunnel continues onward and veers sharply right while to your left a set of rough hewn stairs lead back to the surface where a boarded up door marks the top.