Tark's Council of Thieves: Rebels with a Cause (Inactive)

Game Master Tark the Ork

CURRENT COMBAT/DUNGEON MAP!


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Male Orc Expert 5

Bloodless swings the door inward without trouble and waiting just beyond are four skeletal dogs, strips of blackened dry flesh still hanging from their bones. Silently and eerily they lunge through the door and drive bloodless away form the handle making it difficult at best for bloodless to shut the door again.

1d20 + 1 ⇒ (17) + 1 = 18 Levash
1d20 + 3 ⇒ (2) + 3 = 5 Calla
1d20 + 4 ⇒ (4) + 4 = 8 Bloodless
1d20 + 3 ⇒ (13) + 3 = 16 Bejis
1d20 + 1 ⇒ (4) + 1 = 5 Asmodia

Doggies!
1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (1) + 7 = 8
Doggies win.

The wolves lunge for bloodless as he swings and shatters one into a dozen pieces with the sheer force of his blow. The head snaps about comically at his heels before the glowing lights in its eye sockets dim adn disappear. The rest fail to cause any damage.

Group is up!

Map.


Male Human Barbarian 5

Bejis will move up into any opening he can find, and start attacking.

Greatsword 1d20 + 6 ⇒ (13) + 6 = 19 for 2d6 + 4 ⇒ (2, 4) + 4 = 10

status:
HP: 15/26; Used 2 of 9 rages;

Edited in response to Tark putting up combat opening


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Sorry for the absence; computer died on me there for a few days; Just got it back and am no working off the no-Internet shakes.

"Ah don't like the idea of leaving threats at our back. Ah say we get rid of these dogs, that we know are here, and then push on. Can we find some way to block that other door before we deal with the dead dogs so no one can open it until we're ready to?"

"If they do try to come in that way, though, Ah got another spell that might give us a little breathin' room."


Male Human (Chelaxian) Druid (Urban) - 4

"Watch yourself...there is little we can do until the door is cleared, but we'll keep your back safe"

Inspiring Command targetted on Bloodless: +2 Insight Bonus to Attacks/AC/CMD/Skill Checks for 1 round.


Female Human Cleric/4

Asmodia will pull her rapier as part of a move action, and take a full defense action should the party be attacked from behind while dealing with the undead doggies.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Waiting on R2 call :)


Male Orc Expert 5

KEeping same map as before since no one moved :P

1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (17) + 2 = 19 1d100 ⇒ 55

1d6 + 1 ⇒ (1) + 1 = 2
CMB Checl 1d20 + 2 ⇒ (9) + 2 = 11

Herped on the damage of course.

One of the skeletons manages to lock its jaws around Bloodless's leg but he kicks it away only maintaining a minor laceration. The rest wait for the inevitable ambush while LeVash lends his inspirational skills to the aasimar.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

R2

Bloodless keeps on slugging...

Attack 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage 2d6 + 7 ⇒ (1, 1) + 7 = 9

Derp on damage...


Male Human (Chelaxian) Druid (Urban) - 4

No reason not to keep it up...

LeVash steps north, "If you step back, we can outnumber them...or you can hack them apart right there, I suppose." His voice implies that either is a viable option.

Continuing Inspiring Command on Bloodless


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Well thats what I had in mind from the outset, but then everyone rushed on forward, clearly keen to get their bit of the fray"

If they make room, Bloodless would love to 5'step back to reduce his frontage


Male Human Barbarian 5

LeVash should step back, then Calla can 5 foot step back and attack, then Bloodless can step back.

Assuming all that happens...
Bejis stands ready to attack a "wolf" on D25 around the corner if the wolves close in.

Greatsword, Power Attack: 1d20 + 5 ⇒ (4) + 5 = 9 for 2d6 + 7 ⇒ (2, 4) + 7 = 13.


Female Human Cleric/4

Asmodia will step as directed by the group, but otherwise will remain in full defensive position and desperately pray to Cayden that they should not all be immolated or otherwise blasted to bits as they are oh so conveniently gathered in this tiny corridor...

And the sloths, and the orangutangs...


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla will step back, giving room for the creature to move forward, striking as it does.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human (Chelaxian) Druid (Urban) - 4

As noted earlier, LeVash has already stepped north to clear the way...


Male Orc Expert 5

As the group shifts and repositions another dog goes down. Another steps into its place readily and rips into bloodless soundlessly.7 damage

Map
Group is up!


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

R3

HP - 11/20 (geez!)

Bloodless swings his reply...

Attack 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage 2d6 + 7 ⇒ (3, 3) + 7 = 13


Male Human Barbarian 5

Bejis attacks the next available "dog", (when it moves in, or the current one if it still stands).

Greatsword, PA: 1d20 + 5 ⇒ (1) + 5 = 6 for 2d6 + 7 ⇒ (3, 2) + 7 = 12

Status:
HP: 15/26; Used 2 of 9 rages;


Male Human (Chelaxian) Druid (Urban) - 4

LeVash continues to target Bloodless with Inspiring Command


Male Human Barbarian 5

I assume we are waiting on Calla and Asmodia, though I expect Asmodia will not take an action.


Female Human Cleric/4

Did I forget to mention the scroll of Divine Favor that turns the normally mild mannered Asmodia into the Hulkamaniac? As ya'll are doing just fine tearing up zombie dogs and there is literally no room for me...

Fearing that this is a rouse to drop a measure of foul spell, Asmodia will move to the limit of the LeVash's light and resume her full defensive stance.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla jabs again at the latest creature, a grimace crossing her face as the spear's point skitters off bone without doing any damage.

Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Orc Expert 5

Bloodless's blow rocks the skeletal wolf in front of him savagely but the piercing thrust of Calla and wide swing of Bejis falls short of finishing it. The creature continues to lunge for Bloodless but again fails to cause any harm.

Group is up again!

Map is unchanged except for asmodia moving further from the group.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla strikes again, her lips stretching into a grin as the spear strikes home.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Orc Expert 5

The spear manages to rip the head off the dog who falls to bits leaving one more baleful skeletal hound left.


Female Human Cleric/4

Here kitty kitty, kitty kitty...

Asmodia begins to feel very foolish for breaking away from the group, expecting a magical ambush, and peers into the darkness, wishing she could see. She misses Bloodless, who has the innate ability to see in the dark, and maintains her full defensive stance.

Good my Lord, would that I had your immortality, or half the passion of your herald, Thalis...


Male Human Barbarian 5

Bejis swings his Greatsword around the corner, trying to finally score a hit.

Greatsword, PA: 1d20 + 5 ⇒ (3) + 5 = 8 for 2d6 + 7 ⇒ (1, 3) + 7 = 11


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Checking in for the day, awaiting next round :)


Male Human (Chelaxian) Druid (Urban) - 4

Actually, it *is* next round :)

"Last one, and we can confront the rest of these bastards"

Dare I say it? Inspiring Command on Bloodless :)


Male Orc Expert 5

Indeed we're only waiting on Bloodless to finish out the round and kill the last doggy either by readying an action for when it steps or just stepping to it and killing it.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless steps in swinging at the creature...

Attack 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage 2d6 + 7 ⇒ (6, 2) + 7 = 15

doh


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

In case Bloodless misses...:

"Come on, Whitey, end this thing!" Calla calls as she stabs at the final creature.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Male Orc Expert 5

And then the GM grew tired of this spectacle of reptitiveness and Calla's blow murdered the skeletal dog in short order leaving all of you once more alone in darkness.


Female Human Cleric/4

And there was much rejoicing

Asmodia curses in Celestial, invoking Cayden's name as she sneaks fumbles for her material component pouch and awkwardly comes up with her physiology, before she can cast the Light spell on her own rapier, for once finding a use for the weapon.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless 11/20

"Hmm, dont suppose you have a blessing to tidy up the odd wound Asmodia? One of them got a great bite latched onto my leg."

"Push on through the room they occupied, Bejis if you could be so kind as to lead the press?"


Female Human Cleric/4

Asmodia smiles softly, and gestures for everyone to gather around and channels for a third time to heal 1d6 ⇒ 1 damage.

Always... the cleric dice...they hate me.

Asmodia flushes and curses in Celestial, feeling dejected and useless. Her caution seems to have gone for nothing, and now bereft of spells and many other forms of aide, she is simply a liability to the group. She looks at her rapier and frowns, but follows the group nonetheless.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

"Thank you, it feels markedly better"

Bloodless gives her a reassuring smile, and then hustles Bejis up front, as he consumes a potion.

Potion - CLW 1d8 + 1 ⇒ (6) + 1 = 7
19/20


Female Human Cleric/4

Sliick. Love my set of cleric die. It's migrated to my bard, too.


Male Human Barbarian 5

Bejis digs out his last Cure Light Wounds potion from his pack, and drinks it. 1d8 + 1 ⇒ (7) + 1 = 8

"Can I get a new light on this?" Bejis holds out his greatsword.

"Let's move on." Bejis moves up to the north door, looking back to make sure the rest of the group is following.

Status:
HP: 24/26; Used 2 of 9 rages;


Male Human (Chelaxian) Druid (Urban) - 4

"Very well."

LeVash casts Light on Bejis' spear, then regretfully looks at his dart with the now ruined poison before putting it away.


Male Human Barbarian 5

After not seeing the others fall in behind him, Bejis asks, "Are you all ready?"


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless is right there, keen to start swinging!


Male Orc Expert 5

Testing the door to the north the handle turns but the door does not readily budge as if something is holding it shut.


Male Human Barbarian 5

Bejis looks back to the group. "Ready your crossbows, or what have you..."

Bejis puts his ear to the door, trying to hear if anything is on the other side. Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Male Orc Expert 5

Bejis hears nothing beyond the door.


Male Human Barbarian 5

Putting up actions for when Tark is ready to go forward.

After finding the door stuck when pulling on it, he decides a different tactic: Pushing. Strength Check: 1d20 + 3 ⇒ (7) + 3 = 10
If trapped: Reflex 1d20 + 2 ⇒ (13) + 2 = 15 Fortitude 1d20 + 6 ⇒ (17) + 6 = 23 (additional +1 vs. drugs/poison.)

If this fails, Bejis will take 20 on the strength check


Male Orc Expert 5

Plowing through the door bejis pulls some sticky goo off his shoulders that was holding the door in place. It appears a tanglefoot bag was tossed on the door makin things very difficult to get through quickly.

The mortared stone walls of this room give way to roughly chiseled rock walls to the west, where a narrow corridor turns to the north.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla will quickly look around, making sure no nasty surprises wait for them, then prepare to enter the corridor, following Bejis, as she has been doing, ready to support him with the spear.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Female Human Cleric/4

Asmodia will follow with her lit sword, providing a source of light for 10 feet beyond Bejis, at the very least. Assuming we don't get darkness hurled at us again. She will be ready to support Calla in protecting Bejis should she need to with her Divine touch.


Male Orc Expert 5

Progressing down the north corridor the tunnel appears to be more roughly chipped as if dug out by some stone rending mole or animal rather then carfully carved with tools. The tunnel continues onward and veers sharply right while to your left a set of rough hewn stairs lead back to the surface where a boarded up door marks the top.


M Elf HP:33/33, AC:19/T:15/FF:14 - Percep: +10(LL Vis) F:+4/R:+9/W:+3 CMD: 20, Spd: 30ft, Init: +6 Rogue 4 (Pregen)

Bloodless pushes to the right, keen to maintain the offensive actions of the party.

"Doesn't look lke they went up and out"

push push push ;p

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