Neverwinter Nights2


Shackled City Adventure Path

Liberty's Edge

Hey guys long time no chat. I'm back out of the woodwork. I havent been on this board in a couple of months. Anyways, my own campaing just had its 9th session - we're having a blast. The PCs just made their way into the dungeon beneath the bathhouse in Drathkar's Way.

I'll share some of the things that have happened specific to my version of the campaing on other threads.

The reason for this thread is to let you guys know that I've been playing NWN2 a lot and am really enjoying it.

Moreso I have gotten into making my own modules for the game. Right now I'm really enjoying making prefab areas (no module or encounters or anything - just terrain to later become a module).

I am working on terrain now to create a NWN version of Cauldron. I've broken it into 4 pie-wedge sections (North, south, east and west areas). I'm just about done with NORTH.

I wondered if there were anyone on here who play NWN and would like to take a look at what I've done with the north as kind of a alpha tester?

Robert


Sure I always like good modules of NWN1/2, but I never played Shackled City and I never read it, so for content of your modules, I could not comment.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have just bought a used copy of NWN 2 and I'd like to help, but my free time is spread very thin with our little translation project for the Pathfinder Blog going on.

Liberty's Edge

Belfur wrote:
Sure I always like good modules of NWN1/2, but I never played Shackled City and I never read it, so for content of your modules, I could not comment.

Well once again - just be clear; its not a module I'm working on. Its just the terrain area of Cauldron. All you can do is walk around and look.

Later, if I feel it came out good, then I may try to start using the prefab city for the base of module scenarios that I can create - but this is my first time creating anything with the NWN model, so I'm trying to learn the very steep learning curve of the scripting necessary for writing a module/quest with encounters and NPCs etc.

Robert


Hi Robert,

I've done a little NWN modding in the past and I'd be really excited to take a look at what you've done. I know what you mean about the learning curve for scripting. You can reach me through the contact form at theRPGenius.com.

Hope to hear from you.
Koramado

Liberty's Edge

koramado wrote:

Hi Robert,

I've done a little NWN modding in the past and I'd be really excited to take a look at what you've done. I know what you mean about the learning curve for scripting. You can reach me through the contact form at theRPGenius.com.

Hope to hear from you.
Koramado

Koramado,

Of course I would be happy to share. I will posting the "NORTH" section first - on the Neverwinter Vault board. I am still a week from completing the north section. It'll actually be two weeks as I leave in the morning for vacation in Washington for a week; I'll continue it when I get home.

I'll post the link to the download once I upload it.

The city is so big - I divided it into four pizza sliced sections; and I am almost done with the North - which has the barracks, town hall and the church of St.Cuthbert.

Robert


That sounds great, Robert. Enjoy your vacation!

Koramado

Lone Shark Games

I look forward to seeing it - as a DM of Shackled City who just acquired NWN2 myself, being able to perhaps run it later using nwn2 is an exciting proposition :)

Liberty's Edge

Most of you are already aware of the fact that I am creating a NWN2 module model of the city of Cauldron.

I have broken it up into 4 quadrants - North, South, East, and West.

I am just about finished with the North. I have all the terrain and texturing, and placeables done already, and I just did the lighting over the past two days.

All I have left to do is the sounds, and then marker points on the map and I am finished. In the meantime, here are a few snapshots to wet your whistle.

Here is a linke to my messageboard to my Shackled City game that I run. I posted some pics on there for my players to peruse. The first picture is an area map of the north. Compare it to the map of Caulron - you'll probably be able to pick out some of the buildings.

http://z6.invisionfree.com/World_Of_Mydian/index.php?showtopic=293&st=0 &

Robert


Wow! Excellent work, Robert. I can imagine the number of hours you've been working on that.

Are you creating it as a shareable location for the vault or will you be adding adventure content to the whole thing as well? I'd love to lend a hand once I get a few more things off of my plate.

Again, great job!

Regards,
Koramado

The Exchange RPG Superstar 2011 Top 32

This is off topic, but, Robert? You say you're enjoying NWN2? My advice to you? When you reach the end of the second act, pretend that the credits are rolling.

Liberty's Edge

Sect wrote:
This is off topic, but, Robert? You say you're enjoying NWN2? My advice to you? When you reach the end of the second act, pretend that the credits are rolling.

I'm mostly enjoying the building. I have played the campaign up to the point that we just rescued the noble dude from the demons that attacked him in his house and then saved the whores in the Moonstone Mask - I havent done anymore than that - only because I'm finding other things to occupy my time - its not that important to me. I have enjoyed a lot of downloaded modules that I've gotten from the vault - ome of it for the purpose of seeing how other people design things and what they are able to come up with - for inspiration mostly.

That being said, I have no idea what you're talking in regards to pretending the credits rolled.

Robert

The Exchange RPG Superstar 2011 Top 32

Robert Brambley wrote:
That being said, I have no idea what you're talking in regards to pretending the credits rolled.

Good. You don't want to know.

Liberty's Edge

koramado wrote:

Wow! Excellent work, Robert. I can imagine the number of hours you've been working on that.

Are you creating it as a shareable location for the vault or will you be adding adventure content to the whole thing as well? I'd love to lend a hand once I get a few more things off of my plate.

Again, great job!

Regards,
Koramado

Thanks dude! I appreciate the encouragement. I have spent the better part of 200 hours just making what I've done - and that is just physical locale of just 1/4 of the city. I still have sounds and sign/posts on the map to do along with putting markers on the nav-map.

That means that I havent done a sigle interior of any building, no NPCs, encounters, scripts, conversations, nothing!

Of course this is my 2nd attempt at a module - the first was just a very small open prairie to test out the toolset. So it's my first real attempt - so I'm learning as I go.

To answer your question: I intend to post the north part on the Vault as a prefab once I finish the area markers and sounds to get feedback etc.

Since I've never done building prior to this, I know hardly anything about scripting - I understand the concept, but have no computer language knowledge or skill, so when I read posts of tutorial stuff, its like reading Mordor. I've tried, but it'll be a long time until I get the hang of that. I do have great ideas for NPCs and conversation interactions and such, I just know that I'll never get around to be able to do any justice making a module of quests etc.

So ultimately I have two thoughts: 1) Posting the area as a prefab and hope that I get enough positive feedback that my abilities at area design attracts the attention of others, and perhaps I can get a team of people to work with me. 2) I dont want to make it a persistant world, but I would like to use the city as a repeat backdrop for all sorts of quests that I can build on and just use the city as the locale. Something that big can host all sorts of ideas - just look at the Shackled City module for instance! That way I dont have to build everything at once, and with the help of others, I can continue to build intererior areas and NPCs, and hopefully I can get some scripting and quest building practice with their help.

Ultimately, I wouldn't want all this hard effort of building the city to just be used as one simple quest and be done with it as many amateur made modules are done - I would like to use it over and over again each time with different quests etc, but with the same city that we all know, and the same fun NPCs that we all came to know from reading/playing the adventue path.

Thanks again for the compliments. I'm getting excited about finally finishing the area and posting it. The other quadrants I anticipate going faster now armed with a better grasp of the toolset and having the template of one area completed.

Robert

Liberty's Edge

Sect wrote:
Robert Brambley wrote:
That being said, I have no idea what you're talking in regards to pretending the credits rolled.
Good. You don't want to know.

well, without going into detail, are you just saying that it simply sucks?

The next part I'm faced with is travelling to Luskan. have I already passed the point that you are referencing?

Robert

The Exchange RPG Superstar 2011 Top 32

Robert Brambley wrote:
Sect wrote:
Robert Brambley wrote:
That being said, I have no idea what you're talking in regards to pretending the credits rolled.
Good. You don't want to know.

well, without going into detail, are you just saying that it simply sucks?

The next part I'm faced with is travelling to Luskan. have I already passed the point that you are referencing?

Robert

Not even close. That's still Act 1, I think.

WHen the thing with the things and the thing happens, and it totally sucks, THEN stop playing, or else you'll be very angry.

Or, I could just say, "When it gets ridiculously hard out of left field."

Anyways, the last portion of the game sucks ass. Everything before it rocks.


Sect wrote:


Anyways, the last portion of the game sucks ass. Everything before it rocks.

I thought we were talking about NWN2, not KOTOR2.

Oh, we were.

That sounds just like KOTOR2.

Hey, weren't they done by the same company?

Things that make you go humm. Can't blame Lucasfilm for this one. Well, maybe you can just on basic principles.

The Exchange RPG Superstar 2011 Top 32

Black Dougal wrote:
Sect wrote:


Anyways, the last portion of the game sucks ass. Everything before it rocks.

I thought we were talking about NWN2, not KOTOR2.

Oh, we were.

That sounds just like KOTOR2.

Hey, weren't they done by the same company?

Things that make you go humm. Can't blame Lucasfilm for this one. Well, maybe you can just on basic principles.

Obsidian.

Anyways, that conspiracy is done and over; already proven true.


Pathfinder Rulebook Subscriber

That is excellent work, Robert! I am absolutely amazed at what you're doing! I've been running the Shackled City campaign for my players for well over a year now, and it's sometimes difficult to give them a feel for the city with a map and verbal descriptions, but your efforts look like they'll be a great help. I intend to print off a few of your screenshots so that they can "see" the city.

Well done! Whenever you have time, I'd be interested in seeing screenshots of any of the key city locations.

Many thanks for that peek!
Hurm.

Liberty's Edge

Hurmferd wrote:

That is excellent work, Robert! I am absolutely amazed at what you're doing! I've been running the Shackled City campaign for my players for well over a year now, and it's sometimes difficult to give them a feel for the city with a map and verbal descriptions, but your efforts look like they'll be a great help. I intend to print off a few of your screenshots so that they can "see" the city.

Well done! Whenever you have time, I'd be interested in seeing screenshots of any of the key city locations.

Many thanks for that peek!
Hurm.

Thank you. The best way to truly get a good feel would be to run the game and walk through the module. I can't believe how eye-opening it is - I've shown it to some of my players who really get a new perspective of the city: the shape of the bowl - each outer ring street higher than the next, looking out over each inner ring/street. The twisting and winding alleys that connect each of the thoroughfares as they twist in between the buildings. And it REALLY looks cool at night with all the streetlights - or lack there of towards the docks where it gets REALLY dark.

Of course if you dont have the game, it's hard to do that. And you don't need the game to view the pics.

SO, with that in mind, by your request, I posted a few more, including one of TownHall & the North Gate, and one of Church of St.Cuthbert (My favorite building I worked on) and a few area pics of various area. Again, I only have the North section done, which has taken 2 months of hard work. Hopefully now with a "template" done, the others will be easier. I only have some sound effects to add and the North will be done - and then I will be posting it on the Neverwinter Vault (probably within a week as I am really busy this week). The "North" quadrant that I created consists of a pie/wedge shape (find the tower on the outer wall halfway between the north & east gate and the one between the north and west gate - then draw a line from each down to the edge of water: that is the walkable area of the north. )

http://z6.invisionfree.com/World_Of_Mydian/index.php?showtopic=293

This link is on my messageboard for my campaign and homebrew world that I run, where my players and I can keep in touch and where we can communicate important info about the world and setting.

Robert

Liberty's Edge

I wanted to plug the new area I just finished creating.
This is only my
second attempt at creating anything, I decided to
challenge myself and make a re-creation of the city of
Cauldron - the main setting of the Shackled City
Campaign published by Paizo. I'm running the game for
my P&P group of D&D players, and I really wanted to
see the city come to life via the NWN toolset. So
that's what I did.

I divided the city into four quadrants, and i just
finished and posted the North as a Prefab area.
Nothing to do but walk around and look at the area,
but since I have no scripting knowledge thats the best
I can do for now.

Take a look if you wish; I'd appreciate the feedback
on the Vault messageboard and some votes. This would
help with direction for completing the other three
quadrants.

Use the link to take you to the Neverwinter Vault
where you can download the module area. Modules go in the "Modules" folder in your Neverwinter Nights 2 folder. The default where that was installed is My Documents.

Enjoy,
Robert

http://nwvault.ign.com/View.php?view=NWN2PrefabAreas.Detail&id=227

Liberty's Edge

Sect wrote:
This is off topic, but, Robert? You say you're enjoying NWN2? My advice to you? When you reach the end of the second act, pretend that the credits are rolling.

Sect, if you're talking about the aspect of the game where we are expected to build up our keep and its forces, then I wanted to comment that I am thoroughly enjoying this aspect of the game. That is where I am at now.

On another topic, has anyone tried downloading and using the NWN2 Cauldron mod I posted on the vault yet? I had yet to hear from anyone's opinions on it yet, so just asking....

Robert


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Robert Brambley wrote:
Sect wrote:
This is off topic, but, Robert? You say you're enjoying NWN2? My advice to you? When you reach the end of the second act, pretend that the credits are rolling.

Sect, if you're talking about the aspect of the game where we are expected to build up our keep and its forces, then I wanted to comment that I am thoroughly enjoying this aspect of the game. That is where I am at now.

On another topic, has anyone tried downloading and using the NWN2 Cauldron mod I posted on the vault yet? I had yet to hear from anyone's opinions on it yet, so just asking....

Robert

I had a look at it, and I was very impressed. Compared to the NWN1 toolset, the NWN2 toolset is almost totally non-intuitive in its design, so it's very impressive that you were able to build something as attractive as you were. A few thoughts:

1) The city needs more lights at night. I can understand the lowest levels being dark because they're essentially a slum, but even the outer ring isn't well lit.
2) The Lantern Street Orphanage is probably important enough to the SCAP that it deserves a pin on the minimap, if not a sign.
3) It felt to me like the color of the stone streets could have contrasted a bit more with the dirt used elsewhere, but maybe that's just me.
4) One of the boats on the lake seems surprisingly large given the level of economic activity supported by the lake (ie. light fishing).
5) Playing around with the doorways, some of them had 2 or even 3 doors in them!

All of these are very minor quibbles, and I emphasize again what an excellent job you've done on this map. I'm definately going to reccomend it to my group to give them a good look at what Cauldron must look like up close. I'd love to see this map developed further, and to see how the rest of the city comes out.

Eric "Critic of the Dawn"

Liberty's Edge

Critic of the Dawn wrote:
Robert Brambley wrote:
Sect wrote:
This is off topic, but, Robert? You say you're enjoying NWN2? My advice to you? When you reach the end of the second act, pretend that the credits are rolling.

Sect, if you're talking about the aspect of the game where we are expected to build up our keep and its forces, then I wanted to comment that I am thoroughly enjoying this aspect of the game. That is where I am at now.

On another topic, has anyone tried downloading and using the NWN2 Cauldron mod I posted on the vault yet? I had yet to hear from anyone's opinions on it yet, so just asking....

Robert

I had a look at it, and I was very impressed. Compared to the NWN1 toolset, the NWN2 toolset is almost totally non-intuitive in its design, so it's very impressive that you were able to build something as attractive as you were. A few thoughts:

1) The city needs more lights at night. I can understand the lowest levels being dark because they're essentially a slum, but even the outer ring isn't well lit.
2) The Lantern Street Orphanage is probably important enough to the SCAP that it deserves a pin on the minimap, if not a sign.
3) It felt to me like the color of the stone streets could have contrasted a bit more with the dirt used elsewhere, but maybe that's just me.
4) One of the boats on the lake seems surprisingly large given the level of economic activity supported by the lake (ie. light fishing).
5) Playing around with the doorways, some of them had 2 or even 3 doors in them!

All of these are very minor quibbles, and I emphasize again what an excellent job you've done on this map. I'm definately going to reccomend it to my group to give them a good look at what Cauldron must look like up close. I'd love to see this map developed further, and to see how the rest of the city comes out.

Eric "Critic of the Dawn"

Thanks for the feedback. The doors as I said were never an emphasis of mine - since they don't lead anywhere I never edited them. The Orphanage is important enough indeed - but it's located on the EAST quadrant and thus that is the area I'm working on now.

I agree with the boat. You're not the first to mention it - I just really like it, so I put it there. :-)

I'm working currently on getting a better overall lighting; but its something I'm learning to do - and add it into the area scripting/appearance - somethign I'm not overly comfortable in messing with; but it is something I'm working on.

Finally, if you and others who took a look wouldn't mind taking the time to put feedback and a vote on the vault, I would greatly appreciate it.

Robert

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