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Geddoe reaches the hovel, he is now standing immediatly next to the foul smelling door. For a moment he is certain he hears something from inside...
In the field, several of the effigies twist towards the hovel, hollow lifeless eyes peering into you...
Please spell out where you are located (Geddoe is at the hovel)
And make Listen Checks:

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Laurent gets to act during the surprise round, his action is drawing his sword, free action alerting everyone else.
Suddenly, the foliage parts, and the slavering maw of the kobold zombie comes trundling towards you.
It attacks Vishantos (randomly selected) hitting AC 19 damage 2. This was a charge, so its AC is reduced by 2.
Someone roll initiative.
This is relentless Zombie-movie zombie, not completly brainless get scared never come back Zombie.

Calar |

Initiative:
Me - 1d20+ = 21 (I am so quick, lol)
Nerek - 1d20+1 = 21 (I swear to god)
Vishantos = 1d20+2 = 21 (I have no reason to lie, it is just a zombie)
Laurent = 1d20+3 = 6
Geddoe = 1d20+7 = 11
So I guess it goes Vishantos, Calar, Nerek (either way between these two), Geddoe, Laurent

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Wagh! HP adjusted
EDIT: Beaten to the initiatives.
Vishantos steps back from the creature and utters a spell.
5' step, Acid Splash
Attack Roll 13+3 (point blank) =16 (touch attack)
Damage Roll 3+1 (point blank) =4!
Your magical attack strikes the creature square in the abdomen, burning a sikly smelling hole it the palid flesh, through which several rotting feet of intestine begin to slip.
Calar

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Calar will step forward and swing. 1d20+4 = 19, Damage 1d8+2 = 6; using blunt hammer
Your blow strikes true to the side of the things head, but the spongy consistency, and useless bones diminish the value of the blow. You feel comforted that you shifted the creatures head a full inch to the side, but it seems non-plussed.
Nerek

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I believe I had my crossbow out and ready, so...
Nerek shoots with the loaded crossbow.
d20 +1 = 13. Probably not enough to hit, but d8 = 3
He then holsters the crossbow.
The quarrel passes straight through the creatures arm, a geyser of green blod folling it as it exits. The creature seems unslowed by your attack.
Left in combat with Calar, the creature turns, and attempts to bite him in the leg, to hit AC 15 for 1 point.
Geddoe is up next, but will probably choose not to act as he is 60' from the zombie, and had just managed to sneak up to the hut.
Laurent (unless Geddoe has something clever)

Geddoe |

Geddoe's jaw drops slightly. 'Well I'll be buggered...' he thought, staring at the zombie. 'Guess it wasn't such a smart idea to let it go...'
Geddoe then glanced at the door. 'If anyone's in here, they'll probably notice the racket goin' on out here...' Then, an idea popped into his head. 'Maybe while they're distracted with my pals out front, I can sneak in through a back way...' With that, Geddoe begins creeping around the left side of the hut, keeping an eye out for an alternate entrance.
Hide d20 + 4 = 21 M.S. d20 + 4 = 18. Sorry guys! ^_^

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Attack with longsword. atk=d20+1=19, dmg=d8+1=7
Laurent gets within striking distance and attempts to "disconnect" the zombie's torso and legs, mumbling "Where are the damn undead comin' from? Something's afoot..."
The creature seems grievously wounded by your attack. Your blow opens its belly wide, and a veritible shower of organs splays out at the creatures feet, making the ground slick with ichor.
Vish

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Vishantos' bolt of acid misses ite mark only slightly as the restless dead twists in its fight with Calar.
Calar's attack hits well, smashing the poor creatures head. Unfortunately, you are rewarded only with the death of the odd rat creature, the zombie is unslowed.

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To get things moving again
Nerek-by-proxy
Nerek draws his heavy mace as he steps up to the creature, and is rewarded with a resounding *splork* as his blow shatters ribs and spills the creatures remaining innards to the ground. for a moment it looks like it will stand, but then it topples over, clawed limbs dragging aimlessly at the dirt for a moment while the animating magic spills out along with the maggots.
To hit 15+1 = 16, damage 8+1=9 - 5 (DR) 4
Technically it is at 0, but i think no one will be coming up to heal it in the context of this adventure

Geddoe |

Ew. Nasty.
Anyways, no windows or doors? Okay.
"... Huh." Geddoe muttered quietly, marveling at the fact that there were no windows or doors anywhere besides the front door. Then, he took a look around the swamp. "Yeah... I wouldn't either." He then creeps back around to the front, circling the entire hut.

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There are a few places you suspect there may be a crack or an opening, but unless you want to be carrying a light around, you won't know for certain.
Aside from the first sound you heard, nothing has escaped the hut since you arrived.
And a strong breeze carrying the fetid sent of the decaying scrub crosses the clearing turning the various effigies to face away from you.

Geddoe |

When I get back to the front door, I search the door carefully for traps. Search check take twenty + 5 = 25.
If I find a trap, my Disable Device is take twenty + 10 (Thief's Tools) = 30.
Then, I try the door to see if it's locked. If it is, Open Lock check take twenty + 11 (+2 for Thief's Tools) = 31.
Then, I open the door a bit and peek inside.

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When I get back to the front door, I search the door carefully for traps. Search check take twenty + 5 = 25.
If I find a trap, my Disable Device is take twenty + 10 (Thief's Tools) = 30.
Then, I try the door to see if it's locked. If it is, Open Lock check take twenty + 11 (+2 for Thief's Tools) = 31.
Then, I open the door a bit and peek inside.
The door is neither locked nor hinged as it has swolen with moisture and rot. It is obvious that it has not openend in a very long time.

Geddoe |

Geddoe wrote:The door is neither locked nor hinged as it has swolen with moisture and rot. It is obvious that it has not openend in a very long time.When I get back to the front door, I search the door carefully for traps. Search check take twenty + 5 = 25.
If I find a trap, my Disable Device is take twenty + 10 (Thief's Tools) = 30.
Then, I try the door to see if it's locked. If it is, Open Lock check take twenty + 11 (+2 for Thief's Tools) = 31.
Then, I open the door a bit and peek inside.
So... uh... can I open it?

Laurent Reno |

Laurent wipes his blade on the grass, leaving the gore behind and steps away. "Messy lot, aren't they? Now, eyes on. Master thief up there is about to have a look-see." With that, Laurent moves away from the stink of the corpse and focuses on Geddoe's actions, sword still drawn.

Geddoe |

Geddoe studied the door, then stood, startling everyone behind him. He then walked back towards the group, but stopped halfway between the group and the hut. The bald thief put his hands on his hips, and sighed.
"This is stupid," he said aloud, before charging back to the hut and shoulder ramming the door.
Strength check...? d20 + 1 = 13. Ouch.

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Geddoe studied the door, then stood, startling everyone behind him. He then walked back towards the group, but stopped halfway between the group and the hut. The bald thief put his hands on his hips, and sighed.
"This is stupid," he said aloud, before charging back to the hut and shoulder ramming the door.
Strength check...? d20 + 1 = 13. Ouch.
You burst through the door almost effortlessly, though the variety of bugs and crawlies living inside it that are now on you is disturbing. Your eyes adjust quickly to the darkness, quickly enough to see the black shape of a creature, roughly the size of a cat, startled by your appearence. So startled it raises its white striped tail at you, before...
Geddoe, as well as the inside of the hovel have been sprayed by a skunk. This has no immediate game effect other than being rather unpleasant to be around. Tracking you by sent won't prove difficult though.

Geddoe |

Geddoe doesn't listen to Calar, instead opting to push him aside and gag outside. "Aaaaah... Gren de thalasha?!?!"* Spitting, Geddoe flung his hands in the air in a futile effort to breeze the stink away. "Don't think... uh!... no one's been in there for years, unless some critter like that damn cat dug under!"
* In Varisian...

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Inside, the cottage is dank, reeking, and filled with shadows. Haphazardly hung shelves line the walls, covered in all manner of clay jugs, clouded bottles, strangely cut rocks, rotted bunches of herbs, and a museum of other crude curios and remnants of a bone grinder’s artifice. A rusted iron cauldron, with a mouth nearly 5 feet wide and a depth of at least 3 feet, dominates the hut’s single room, its ash-covered surface shaped with a relief of capering fiends and leering devils. Across from the door, against the far walls, stands a highbacked chair made of wicker, the gigantic curved tusks of some monstrous beast, and thousands of human teeth. In the chair sits what looks like a corpse wrapped in filthy burial linens, its form padded with pungent herbs and sprouting patches of thick white mold.

Calar |

"Well, stealth is no longer an option. I will enter first, then everyone behind me. Someone stay out here and keep an eye out."
Calar enters the hut.
"Look for rat tail guys, whatever that is." Calar will start to rifle through the place, purposely avoiding the wrapped corpse looking object.
Search check if needed is 1d20+1 = 18.

Vishantos |

"Let me see if I can help." Vishantos casts prestidigitation and tries to remove the odour from Geddoe. Failing that, he will add flowery scents if possible. Worst case, he will create a gentle breeze to direct the worst of the smell away from himself.
"Now then, let's see how organized this witch was." Vishantos will look and see if he can make sense of the herbs were sorted and stored. He will avoid the moldy corpse.