
Oxiplegatz |

I have looked at this 3.0 adventure and am tempted to use it in my current campaign and drop some hints about it since I'm running The Iron Satyr from Dungeon 108. But since its based on 3.0 I wonder if there are any here that have converted the npc/monsters to 3.5 and would be glad to hand it over? :-)
If not, do you think it is any point in spend much time to rebuild all the npc/monsters, or just run it as it is (well, maybe just convert the old DR system)? I think that most players in my group would not notice any difference between 3.0 and 3.5 if I remember DR and that buff spells have their duration reduced.
And if you have already run this adventure, what do you think about it and did the players enjoy it?
Oxi

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My very first D&D game was a 3.0/3.5 hybrid. The guys that taught me how to play all had the 3.0 books, and me being the noob I was, went out a bought a 3.5 PHB. I didn't even know there were different versions. I feel compelled to say that the different version was the least of that games conserns though. After switching DMs THREE times, it finally broke down into "let's see how high a CR you guys can take." We were level 10 and we killed a Terrasque (we had way too much magic gear). It turned out ok I guess. I mean, I'm still playing D&D even after that fiasco.

Dragonchess Player |

There aren't too many differences between 3.0 to 3.5, so the best thing to do is to check the monsters and make the appropriate changes (DR is handled differently, Improved Critical and keen weapons no longer stack, monks and rangers have different class ability progression, review spell selection, etc.). You can (usually) swap out monsters for 3.5 versions without affecting the CR. You can (and should!) replace some of the encounters with NPCs/foes from other adventures in the campaign; just keep the overall EL the same.
If your players have some sort of connection with dwarven weaponsmiths, the Elemental Plane of Fire, archons or devils, and/or a red dragon (to replace Ashardalon), then integrating the adventure is easy. Otherwise, you may have some more work on getting the PCs involved (maybe they're chasing an NPC/foe that you've swapped in).