Zaister |
I'm wondering how the OGL/OGC stuff works. Section 15 of the OGL in module D0 just lists a copyright but does not mention what in the module is Open Gaming Content and what is PI.
I'm guessing rules stuff like the new monster is OGC, but background stuff like the village of Falcon's Hollow is not. I'm just confused why this is not spelled out in the licence.
Or am I getting this all wrong?
James Jacobs Creative Director |
I'm wondering how the OGL/OGC stuff works. Section 15 of the OGL in module D0 just lists a copyright but does not mention what in the module is Open Gaming Content and what is PI.
I'm guessing rules stuff like the new monster is OGC, but background stuff like the village of Falcon's Hollow is not. I'm just confused why this is not spelled out in the licence.
Or am I getting this all wrong?
Basically, you want to look on the front page of the adventure, in the credits page. That tells you what's open. In the case of Pathfinder, it's all the rules content; new monsters, stat blocks, and the like. As a general rule, if something's a new set of rules (such as a new monster, new feat, new spell, stat block, etc.) it's open content. If something's all flavor (such as the deities of our world, proper nouns, and the actual descriptive text) it's not open.
But really... unless you're planning on using any of the content in a product you're going to sell, you don't really have to worry about what's OGL and what's not. You can pretty much use and adapt anything you want from the product for your own home game. It's only when you want to start selling/distributing content or writing stuff for hire that the OGL starts to matter.
Franz Lunzer |
Beside http://www.d20srd.org/indexes/feats.htm, there are the Midnight feats from FantasyFlightGames which can be found here.
Other Links would be appreciated.
Zaister |
Hmmm. This is strange. I got an answer from James Jacobs via the RSS feed, but that answer doesn't show on the foum web site.
But really... unless you're planning on using any of the content in a product you're going to sell, you don't really have to worry about what's OGL and what's not.
Thanks for the answer, James. I'm asking because I think it might make sense to adapt OGC from the new products for use in PCGen. I am a developer on the PCGen team, and probably someone from our publisher liasions will contact your company about your position on distributing that adapted content with our program. That is why I got curious.
Zaister |
Hmmm. This is strange. I got an answer from James Jacobs via the RSS feed, but that answer doesn't show on the foum web site.
The number of posts on the forum overview page also lists one more post than the thread page actually shows. Something strange is going on. :-)
Mike McArtor Contributor |
Beside http://www.d20srd.org/indexes/feats.htm, there are the Midnight feats from FantasyFlightGames which can be found here.
Other Links would be appreciated.
There is also the netbook of feats, but I don't know the URL off the top of my head and I have to get to a meeting right now! Ack!
Mike McArtor Contributor |
Racinante Opus |
Zaister wrote:I'm wondering how the OGL/OGC stuff works. Section 15 of the OGL in module D0 just lists a copyright but does not mention what in the module is Open Gaming Content and what is PI.
I'm guessing rules stuff like the new monster is OGC, but background stuff like the village of Falcon's Hollow is not. I'm just confused why this is not spelled out in the licence.
Or am I getting this all wrong?
Basically, you want to look on the front page of the adventure, in the credits page. That tells you what's open. In the case of Pathfinder, it's all the rules content; new monsters, stat blocks, and the like. As a general rule, if something's a new set of rules (such as a new monster, new feat, new spell, stat block, etc.) it's open content. If something's all flavor (such as the deities of our world, proper nouns, and the actual descriptive text) it's not open.
But really... unless you're planning on using any of the content in a product you're going to sell, you don't really have to worry about what's OGL and what's not. You can pretty much use and adapt anything you want from the product for your own home game. It's only when you want to start selling/distributing content or writing stuff for hire that the OGL starts to matter.
Unfortunately, on the credits page, nothing specifies what is open content and what is product identity. Making assumptions could lead to problems if something is posted on a web site that is not OGC.