Zonk |
Hey all.
So, I never really did a blow-by-blow GM thing like I intended to do here on the boards, but I thought I'd note it down here somewhere 'official.' The SCAP game I ran for the last year and a half or so ended at the end of May. It's uhhh, kind of a popular game. I'm proud to say that the Wiki we've maintained for the game has sat at number three for the phrase "Shackled City" on Google for most of our run. We usualy beat out Wikipedia. :)
The (now complete) adventures of Tarik's Company can be viewed here:
http://www.fief.org/cgi-bin/moin.cgi
I have to say ... it was quite a ride. This is probably the most amazing campaign I've ever had the pleasure of running, and my players were genuinely sad when the game closed down. I think it's rare when a D&D game reflects your life as much as this one did for me; it took what I laughingly call my spare time for most of that year and a half. When things were going well in game, my life was generally pretty great. At their lowest (around the start of chapter 7) things were pretty crappy.
I'd just like to take this opportunity to thank Jesse Decker , James Jacobs , Tito Leati , David Noonan , Christopher Perkins , Chris Thomasson , Attila Adorjany , Tom Baxa , Peter Bergting , Matt Cavotta , Jeff Carlisle , Christine Choi , Stephen Daniele , Omar Dogon , Tom Fowler , Andrew Hou , Ben Huen , Eric Kim , Chuck Lukacs , and Val Mayerick for the opportunity to run the SCAP. I completely stepped on, squished, and mangled your baby, but I never would have had that play-dough to work with if not for your hard work. Thank you folks so very much.
Thanks, too, to you board-monkeys, without whom I never would have gotten past the "Wand of Control Water" spreadsheet in Chapter 3. :)
I've had a number of inquiries about the game in the last few months, and I wanted to point out to you folks, too: feel free to toss em' at me. The game's still fresh in my head and I'm loaded with opinions.
Otherwise, keep on keeping on, you crazy Shackled City board you.