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This probably should go in the Savage Tide discussions since the group has just finished "The Bullywug Gambit", but the question is more concerned with power levels of multiclassed characters.
This is our 2nd campaign with the 3.5 rules & our first time allowing multi-classed characters. All 4 players have taken a 2nd class:
Human-Barbarian/Rogue:3/2
Human-Ranger/Druid:3/2
Human-Cleric(Wee Jas)/Sorcerer:3/2
Elf-Wizard/Cleric(Wee Jas):3/2
When they get to higher levels, 7 or 8 in each class, will they be able to take on the challeges that a party of 4 single classed PCs with 14 or 15 levels could?

mevers |

Well, let me put it this way, if your PCs keep up with their current multiclassing, you want have to worry about them being weak for very long. Because they will die, and have to make new characters.
Seriously, I can't believe they all chose to multiclass like that. The first rule of multiclassing, is YOU NEVER MULTICLASS SPELLCASTERS.
But it is salvagable.
If your Barbarian/Rogue picks one (I would suggest Barbarian), then they should be right. A few levels of Rogue is generally a pretty good option in most Melee builds for the Sneak Attack and Skill POints. PLease tell me they took the Rogue level at level 1 for the sweet stack of skill points.
Get your divine/arcane casters into the Mystic Theurg PrC from the DMG ASAP. They won't be as powerful as if you had a straight classes Wizard and Cleric, but they won't be too far behind.
Finally, encourage the ranger / Druid player to take straight levels in Druid from here on, and they should be right. Basically Druids are that powerful that they can probabaly suceed even with two wasted levels. Seriously, if they were straight Druid, they would be able to Wildshape now. But even with the 3 Ranger levels, this Character will probabaly end up being the most Powerful in this group.

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we don't allow a PC to pick Barbarian (monk either) as a 2nd class. It doesnt seem believable that someone could become "barbaric" without having grown up in that type of culture. We view the monk class much the same way. A PC would have to disappear into a monestary for a least a few years to pick the monk class.
I guess these guys are in for a pretty tough time of it.

Rezdave |
When they get to higher levels, 7 or 8 in each class, will they be able to take on the challeges that a party of 4 single classed PCs with 14 or 15 levels could?
Absolutely not ... they would even die before then.
You should read the MM section on "Non-Associated Class Levels" since this basically applies to all multi-class PCs as well. Although the PHB considers every 10/10 PC a CR 20, realistically the classes may be considered "non-associated", meaning the character is at best a CR 15. More likely, they are a CR 11 because despite 20 HD they can only use 10th level abilities in either class at any given time, meaning a pair of 10th level characters fighting together (EL 12) can probably defeat the lone 20th level multi-class (whose only hope is to be equipped with magic items and total gear value for 20th level, which he could probably never earn given his handicaps).
Multi-class characters really should maintain 3:1 or 4:1 ratios to preserve their concept, rather than 1:1 as the rules mandate. This lets them be interesting and have flexibility which I've actually found valuable (our party had a dwarven Wiz8/Figher2 who was a beast with his spells or his axe.) Anything else really weakens them.
Reviewing your party's "associated classes" ...
The Barbarian/Rogue is semi-associated and might be alright for a character who sneaks into the middle of the enemy camp then Rages when he catches them by surprise (i.e. after his Sneak Attack in the Surprise Round, of course).
The Ranger-Druid is also semi-associated with decent fighting and some spells. A few levels of Ranger goes well with lots of other classes (as does Fighter, and sometimes Rogue). This Player needs to decide, however, if he is a Ranger who got his spells early, or a Druid with particularly strong woodcraft and leave off one class or the other soon (no more than about 5 total levels in the secondary class by 20th)
The Cleric-Sorcerer and Cleric-Wizard are both completely non-associated. Despite both being spellcasting classes their caster levels do not stack, and thus they need to pick one or the other and stick with it. I'd suggest the Sorcerer leave off Cleric because he has greater flexibility and can help with a little healing after the battle (or cure minor emergency stabilizing in combat). Conversely, the Wizard should leave off his arcane studies and just be a Cleric with a few rabbits up his sleeves (or magic missiles at his fingertips).
Either way, this party will be seriously over-matched and probably dead within 3 levels if they don't do something else soon. By the time you get to 8th level if they stay 1:1 in class ratios you're looking at (best case math):
Bar/Rog = semi-associated ECL 4/3 = CR7
Rgr/Drd = semi-associated ECL 4/3 = CR7
Clr/Sor = non-associated ECL 4/2 = CR6
Clr/Wiz = non-associated ECL 4/2 = CR6
This gives you an EL 10 party (CR7x2 = EL9, CR6x2 = EL8, EL8+EL9 = EL10).
However, an 8th level party should be EL 12 and fight EL12 BBEG adventure climax encounters. An EL 10 party is only half the required strenth to fight an EL12 encounter and will lose, most likely with a TPK.
Viewed another way, they have an additive total CR of 26 (7+7+6+6) when they should have a total of 32. By multiclassing they have cheated themselves out of 6 levels worth of utility (almost another entire PC) but paid for them with XP.
HTH,
Rez

mevers |

we don't allow a PC to pick Barbarian (monk either) as a 2nd class. It doesnt seem believable that someone could become "barbaric" without having grown up in that type of culture. We view the monk class much the same way. A PC would have to disappear into a monestary for a least a few years to pick the monk class.
I guess these guys are in for a pretty tough time of it.
Umm... Why?
This is an attitude I just don't get. Why tie yourself to the flavour (fluff) af the Players Handbook? Just take the mechanics, and add your own flavour over the top of it.
Why does a Barbarian's rage have to be a Rage? Why can't it just be a focussed combat state, where he is toughter and stronger than normal? This focussed state obviously also improves his mental defenses, and precludes him from using a few other things becasue he is so focussed on the Battle at hand.
Why the Monk's abilities have to come from years of study in a monastary? Why can't the PC have traces of outsider blood coursing through their veins which gives them exceptional abilities?
These are two examples that I just thought of off the top of my head. For specific PCs, I could probabaly come up with specific flavor to match whatever class they wanted. And I am SURE that those who are more creative than me, could do even better.
My point is why limit yourself to the fluff of the PHB, when you can take the mechanics, and by applying your own fluff, come up with uniqu and vastly different characters who use the same mechanics, but role play completely differently.
Sorry to derail the thread, consider my rant over now.

trellian |

we don't allow a PC to pick Barbarian (monk either) as a 2nd class. It doesnt seem believable that someone could become "barbaric" without having grown up in that type of culture.
The barbarian is just a name. I don't think it's very far-fetched for a character to suddenly develop a faster movement and an ability to rage. A lot easier than suddenly becoming a wizard, which normally takes years of schooling to accomplish.

Dragonchess Player |

They may have some difficulties, but they can be overcome with intelligent character development. They really need to make up their minds over what party role and development path they each want to focus on right now, though.
Barbarian/Rogue: As the only locks/traps specialist in the party, this should be the character's main focus, with combat being a close second. Good prestige class choices may be Chameleon (Races of Destiny), Dungeon Delver (Complete Adventurer), Exemplar (Complete Adventurer), Nightsong Enforcer (Complete Adventurer), Shadowdancer, Streetfighter (Complete Adventurer), and Thief-Acrobat (Complete Adventurer). A Barbarian/Rogue/Thief-Acrobat with the Leap Attack feat (Complete Adventurer)... Ouch!
Ranger/Druid: This character will probably work best as a second combatant, with minor spellcasting. Good prestige class choices may be Animal Lord (Complete Adventurer), Beastmaster (Complete Adventurer), Horizon Walker, Master of Many Forms (Complete Adventurer), Nature's Warrior (Complete Warrior), Tempest (Complete Adventurer), and Warshaper (Complete Adventurer). Depending on how the player has already developed the character, some choices will be more viable than others.
Cleric/Sorcerer and Wizard/Cleric: Both characters should go for Mystic Theurge ASAP, with the Cleric/Sorcerer taking levels in Contemplative (Complete Divine), Divine Oracle (Complete Divine), Loremaster (divine), or Thaumaturgist and the Wizard/Cleric taking levels in Archmage, Argent Savant (Complete Arcane), Fatespinner (Complete Arcane), Geometer (Complete Arcane), or Loremaster (arcane) later on. The Cleric/Sorcerer should be able to cast spells as a Cleric 16 and the Wizard/Cleric should be able to cast spells as a Wizard 17 at 20th character level. Practiced Spellcaster (Complete Arcane and Complete Divine) is a must have feat (for each class) for both characters. Another good feat choice is Divine Metamagic (Complete Divine). I rewrote Darl Quethos (LoLR in AOW) as a Cleric 3/Wizard 3/Mystic Theurge 8/Thaumaturgist 4... Scary!

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"When they get to higher levels, 7 or 8 in each class, will they be able to take on the challeges that a party of 4 single classed PCs with 14 or 15 levels could?"
As folks have said here, probably not. And the party will probably grow *internally* unbalanced as well. (I've played a barbarian / rogue, and he was pretty useful as a front-line warrior, certainly no less so than a straight barbarian would have been.) At the very least, I'd allow/urge the spellcasters to start taking levels as Mystic Theurges as soon as they can.
But I repeat here the question I asked Sebastian on a different thread: is that necessarily a bad thing? If the players are having fun, then you're doing it right.
So, the way I see it, you have two options:
1) The written adventure calls the shots: tell your players that the adventure-as-written is designed for more optimized characters, and ask them to design new characters or modify their builds to allow them to survive.
2) Modify the Adventure Path. Use the "scaling the adventure" sidebars to accomodate an inefficient party.
Or throw in a few side adventures (maybe a couple of vacations to Cauldron...). That way, the party will be "above level" for the Savage Tide episodes, and closer to the intended power levels.
In other words, when someone asks "Why on God's earth would you split levels as a spell-caster?" I think a perfectly reasonable answer is, "Because I like the character concept."

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On the secondary topic:
"We don't allow a PC to pick Barbarian (monk either) as a 2nd class. It doesnt seem believable that someone could become "barbaric" without having grown up in that type of culture."
That's up to you.
But not every member of a semi-civilized nomadic tribe is going to take levels in "barbarian". It seems plausible to me that a tribesmember could take a level in rogue, being a nimble sneaky warrior-type, and then, after surviving some battles, embrace his barbarian rage.
Or, an street-smart tough from a sprawling urban jungle could start out as a member of a thieves' guild and find an inner fury that serves her well when she needs to rely on muscle as well as guile.
Some years ago, I played a character who had been brought up in a monestery, but kept a vow to his parents to study the ways of a priest for a year. Once the campaign started and he had taken those levels of cleric, he returned to the monestery and earned his first level as a monk.
It's up to you.
But I can certainly envision interesting, plausible character backgrounds that would allow for all sorts of multi-classing. I wouldn't let someone just pull something like this out of his butt as he's levelling up his character ("Didn't I tell you guys that I've been studying the beauty of the druids' path for years, as well as taking correspondence courses in their secret tongue?") but if he'd actually set up that scenario several sessions ahead of time, I wouldn't have any problem with it.
But, again, it's up to you.

Jeremy Mac Donald |

Well there is definitely some cause for concern however Dragonchess Player does show the way out. I guess the correct response might be - multi-classing just for the sake of multi-classing is a bad idea. Multi-classing to get to that really cool prestige class is, however, usually a good (or at least not a bad) idea.

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I printed this thread for our group and the different options were discussed at length over cognac. Finally we decided to go back to our 2nd Edition campaign. It turns out that not one of us was really enjoying playing the new system. We felt there were too many internal logic problems with the system, that the game is geared more towards minature combats (& that the combats were taking too darn long) instead of role playing. Basically we just never got used to the system I guess. Everyone in the group has played since 1979-81 and have all been DMs. We ran most of the Age of Worms AP and the first 3 adventures in the Savage Tide, the sessions were just not that much fun.
We are going to run the Pathfinder adventures with the pregenerated characters once a month using the 3.5 rules. The DM will be one of our players' oldest son (he's been playing 3rd edition since it's beginning). I think having an experienced 3.5 DM will give us a better view on this incarnation of D & D.

ClCATRlX |

i know this thread is more or less done but i just wanted to add that my freinds and i have been playing since 3.0 came out and simply cant create chars using the players handbook anymore (really we tried under the rules of "this campaign is core 3 books only" and all loop holed to monstrous races) but working out how to make a character concept work with the rules and the one on one time required with the dm is the best part. i played a rogue that went nutso after one of the other players (his best freind) died in combat and took barbarian starting next level (a decision reached once i learned i could sneak attack while raging)any way thats my two cents 0)