
DM Fatespinner |

Dumdeedum...
http://www.deviantart.com/deviation/58039812Aynsley. That's demonstrably NOT her Woods-gear. And no, I don't know what she stabbed.
Hooray, wife-art!
DeviantArt is blocked at work, though, so I can't see it. I'm pretty sure I saw the original yesterday, though.

Andante |

It's been awhile since we've had a post in the game thread. Shall I presume that everyone settles in for the night and goes to sleep? Are you leaving the cleric awake to watch throughout the night on her own?
The cleric and the paly can each take a 4 hour shift without penalties, right?

DM Fatespinner |

The cleric and the paly can each take a 4 hour shift without penalties, right?
If you take a 4 hour shift, you will need to make a DC 10 Constitution check to avoid suffering fatigue the next day since you only got half the sleep you needed. You can sleep for 6 hours and not need to make a roll the first night, but you'll need one the second night if you keep sleeping in 6 hour shifts.

DM Fatespinner |

Riann is currently in a Very Bad Situation(tm). Flanked by wolves with the Trip special ability, prone, and missing 9 of her 26 hit points. Standing up will provoke an attack of opportunity from BOTH wolves. Yeesh.
The DM recommends using a move action to go partial defensive and using your standard action to enact your Inspire Courage ability, then staying full defensive until someone can rescue you or the wolves stop threatening your square.
Pray for your party members to land lots of crits. Quickly.

Thelen Mallory |

Full round stand is also an option preventing aoos, right?
Though that does not allow for as much positive 'action' in the round.
*sigh* Just waiting for my turn to carve them puppies up. :)
Fatespinner: If I use my smite evil ability, it it early enough in the night to count against the day that is ending rather than the one that is beginning? Thanks.

DM Fatespinner |

Standing is a move-equivalent action that will provoke an AoO. There is no way to stand without provoking one (barring special feats or class abilities). You can still use a melee weapon while prone, but you suffer a -4 on attack rolls. Your AC also suffers a -4 penalty while you are prone against melee attacks, meaning that these wolves are almost guaranteed to hit you if you stay there. Thelen is currently only threatened by one wolf. Riann is sandwiched between both of them (and will thusly provoke TWO AoOs if she stands).
Your smite ability refreshes at dawn when you would pray for your spells so yes, you can use it now and still have it refresh for tomorrow. Whether or not these wolves are actually evil, though, remains to be seen...

shamgar |

Hmmm...*scratches head*...I've been playing for years taht you could stand up as a full round action without provoking. I just checked PHB and it confirms your quote, but I *know* I saw it somewhere. I guess I have a new mission for the day. :) Thanks for putting me in the correct place, no matter how inconvenient.
We'll just have to save everyone the old fashioned way!

Sovereign |

If you'll forgive the intrusion...was reading the game thread and thought I'd lend a hand. Or a post as the case may be.
Save failed. I don't have my book at work with me, but I believe that spell deals 4 points of Dexterity and Charisma damage. Correct me if I'm wrong (I'll double check it when I get home again). Thelen's turn.
Phantasmal Assailants(CArc p117) From the crystalkeep spell index
<Ill(phantasm)[fear][mind], VS, 1StdAct, Close-range, Instantaneous, SR applies>– One living creature is “attacked” by nightmare monsters only the target can see. The target is allowed a Will save to disbelieve the effect. If the save fails, the target takes 4 points of Wisdom damage (Fort½) –and– 4 points of Dexterity damage (Fort½).

Sovereign |

Indeed...i've heard of the vanishing post but i've never seen it myself...my post just there too...I saw it. Anyway, this is what I posted for your convinience...from crystalkeep's spell index.
Phantasmal Assailants
...takes 4 points of Wisdom damage and 4 points of Dexterity damage.
Methinks I posted an copyright infringing amount before...
>bows head in shame<

DM Fatespinner |

Phantasmal Assailants
...takes 4 points of Wisdom damage and 4 points of Dexterity damage.
Ah, it's Wisdom, not Charisma. Thank you. I knew there were two saves involved (Fort and Will - the poor wolf failed both). We are ready for the next action from Thelen to move things along.

DM Fatespinner |

No dirty tricks here. Due to the distance the wolf is from my posistion, the fact that I've no shot to catch it with any fancy spells, I'm afraid that's all I can do without just wasting a spell.
This is one of those times when you say "D'oh! Why don't I have a magic missile memorized?!?"

DM Fatespinner |

Damn it....That's what I get for posting before checking my character sheet. I forgot I had a wand of Magic Missle. Oh well, now I know.
It's a wand crafted at caster level 1, though, so it wouldn't have made a huge difference. Unless, of course, the wolf manages to get away with only 1 hit point left... :D

DM Fatespinner |

Anyone else notice that we tend to slow down whenever it comes time to make a decison? :P
It's because I actually wait on everyone to, you know, make a decision before advancing the story. I don't want anyone to feel like I'm stepping on their toes or ignoring their character's opinions.

DM Fatespinner |

Anyone else starting to feel bad that we're busily bringing more pain and suffering to the injured, fleeing evil wolfie?
You're a bunch of sadistic bastards but, eh, he attacked you first. The truly compassionate might try to take it hostage (Anain said the thing can speak Common, remember?) and see if they can get it to see the error of it's ways. If you decide to kill it, though, you're certainly justified and it's not going to hurt your alignments.

DM Fatespinner |

DM Fatespinner wrote:There is no redemption of the evil beast. Maybe we can help it find peace in it's darkend afterlife. :)Andante wrote:Anyone else starting to feel bad that we're busily bringing more pain and suffering to the injured, fleeing evil wolfie?You're a bunch of sadistic bastards but, eh, he attacked you first. The truly compassionate might try to take it hostage (Anain said the thing can speak Common, remember?) and see if they can get it to see the error of it's ways. If you decide to kill it, though, you're certainly justified and it's not going to hurt your alignments.
Oh, except for the paladin. Killing a defenseless animal in cold blood will definitely cost him his class abilities until he atones.
I'm kidding.

Thelen Mallory |

Fatespinner wrote:
Oh, except for the paladin. Killing a defenseless animal in cold blood will definitely cost him his class abilities until he atones.
[ooc]I'm kidding.[/ooc}
Hey--At least I wanted it to find peace in the afterlife. I wasn't wishing an eternity of suffering on it...save that for the crazy orcs. :)
*ahem* EVIL MUST BE VANQUISHED! [/palidanspeak] ;)

DM Fatespinner |

OH g*@ d#~NIT, I JUST WANT THE THING TO DIE.
Please die already!
Riann and Thelen both have crossbows they can peck at it with if they want, though there will be some serious distance involved by the time we get around to Thelen's turn as this critter has no reason to not run with every shred of life left in it. Riann could always faerie fire it and make everyone's job easier in the following round...

DM Fatespinner |

The light Aynsley grabs is so she can see the pit, not see Anain.
Ah, I see. The only other light source being carried around is Thelen's mace, however, and I feel he might want to hang on to that in case of attack.
Anain's torch is bright enough (and he is close enough) that you can see the pit without much effort.

DM Fatespinner |

Thelen = PWN. :[
Quite possibly. If that's the case, I have a question for the other players:
Would you prefer that I NPC Thelen and continue with the rest of you or should I start looking for a new player to fill the slot (perhaps a captive at the orc camp or somesuch)?

Anain Cuthnor |

Pickwick wrote:Thelen = PWN. :[Quite possibly. If that's the case, I have a question for the other players:
Would you prefer that I NPC Thelen and continue with the rest of you or should I start looking for a new player to fill the slot (perhaps a captive at the orc camp or somesuch)?
I prefer you NPC Thelen until you can find a new player to fill the slot.

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DM Fatespinner wrote:I prefer you NPC Thelen until you can find a new player to fill the slot.Pickwick wrote:Thelen = PWN. :[Quite possibly. If that's the case, I have a question for the other players:
Would you prefer that I NPC Thelen and continue with the rest of you or should I start looking for a new player to fill the slot (perhaps a captive at the orc camp or somesuch)?
POUNCE
... That is, if you don't mind. Or if you don't have a waiting list.

DM Fatespinner |

... That is, if you don't mind. Or if you don't have a waiting list.
I don't believe I do have a waiting list for this game, so ah... if we don't hear from Thelen's player (shamgar) before Monday, you're in! I will likely have your character start out as a captive of the orc camp in order to bring you into the story as soon as possible. As Thelen will be the one leaving, the party will be in need of an armored melee-type person. The skill-monkey, cleric, and spellcaster roles remain filled. Someone with social skills would also be handy, as I believe Riann is the only other character with a positive Charisma modifier. Knight or paladin would be the strongest choice, but you're welcome to do what you like (Swashbuckler, maybe)?

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Sect wrote:... That is, if you don't mind. Or if you don't have a waiting list.I don't believe I do have a waiting list for this game, so ah... if we don't hear from Thelen's player (shamgar) before Monday, you're in! I will likely have your character start out as a captive of the orc camp in order to bring you into the story as soon as possible. As Thelen will be the one leaving, the party will be in need of an armored melee-type person. The skill-monkey, cleric, and spellcaster roles remain filled. Someone with social skills would also be handy, as I believe Riann is the only other character with a positive Charisma modifier. Knight or paladin would be the strongest choice, but you're welcome to do what you like (Swashbuckler, maybe)?
Snap! There goes my idea of the country-bumpkin Ranger/Fighter, aiming towards Horselord ^_^
Hm. I'll take a look at some other ideas. I'm already playing a Knight in Hammith's game, so probably not that. Any of the players have suggestions?