
Dantis Aern |

I follow Lucien's lead, saying "I know little of you're customs but I would be honored to stay with the leader of you're people." As I take the talisman in my hands I breifly examine it, trying to see if there are any interesting features or if I can determine its value.
Search 17 (11+6) Appraise 17 (12+5)

DM Dirk Gently |

Dantis

Lucien Naiilo the Marked |

I pocket it with a smile of respect and gratitude to the cheif. Mabye it'll fetch me some gold when I get back to civilized lands I think.
Out of the cornerr of his eye, Lucien sees Dantis pocket the talisman, and makes a mental note to get it back at a later date.

DM Dirk Gently |

OK, so when night falls, the five of you join the chief, who appears to be the young man you met in the tent.
The hut is larger and more decorated with iconography than the others, but is otherwise identical. Seven "beds" of animal skin lay on the floor, two for the chief, who is introduced to you as Kannukargaiwa, and his wife, Chawwaina, and one for each of you. The only other item of note is the expansive shrine to Calum at one side. You pass a restful night, not being required to take watch.
Sorry, I need a bit to collect my thoughts, it's been busy on this end of the screen.

DM Dirk Gently |

OK, here we go.
In the early morning, you are all awakened by Chawwaina. They allow you to break your fast with them, but most of the villagers seem eager for you to go. You leave soon after If you have anything to say at this point, post it retroactively, the response is bound to be short.
The sun is still low and climbing slowly as you leave the village. spellcaster types, especially Davos, should have the common sense to wait until you are outside the village to prepare spells. Post those on the other thread. They morning passes uneventfully, but when the sun is high in the sky, Davos your familiar recounts to you an interesting object up ahead. You approach, and it appears to be a low stone building, shaped rather like a ziggurat with a prominant rectangular entranceway. The sun is still high, and you could make much progress still today, but the edifice is on your way. What do you do?

Arik Tenthous |

OK, here we go.
In the early morning, you are all awakened by Chawwaina. They allow you to break your fast with them, but most of the villagers seem eager for you to go. You leave soon after If you have anything to say at this point, post it retroactively, the response is bound to be short.
The sun is still low and climbing slowly as you leave the village. spellcaster types, especially Davos, should have the common sense to wait until you are outside the village to prepare spells. Post those on the other thread. They morning passes uneventfully, but when the sun is high in the sky, Davos your familiar recounts to you an interesting object up ahead. You approach, and it appears to be a low stone building, shaped rather like a ziggurat with a prominant rectangular entranceway. The sun is still high, and you could make much progress still today, but the edifice is on your way. What do you do?
Arik pauses in amazement and thinks to himself if he has heard if it in his knowledge of historyknowledge- histroy- 17+4=21

DM Dirk Gently |

Arik, you contemplate your knowledge of the old stories, and come up with the following:

Wulfdayn Gart'th |

Wulf makes a note of the strange structure, and seems completely disinterested in it. His mind is on getting out of this place, and little else could provide a suitable alternative.
This is, of course assuming we can go around the thing. If it completely blocks off the road, then he'll be far more interested in finding how to tear it to pieces so that it will not obstruct him.

Arik Tenthous |

Arik then tells the group of what he knows " This is similar to tombs of the demon warriors from long ago that exist in Hathir territory. These warriors fought each other with great magic long ago when the Hathir people were young." Arik then looks at the others, "Well we might as well see whats in there."

DM Dirk Gently |

Davos seems extremely interested in the tomb after Arik's story as well. He turns to Wulf "It seems you are outvoted, we see what mysteries lie within."
Dantis, your spot check reveals little new about the structure, however as the group approaches, you all see that the heavy stone doors are covered in mysterious runes and pictograms.
Lucien:
The door is very heavy, and will take some stregth to open.

Arik Tenthous |

DM Dirk Gently wrote:"Wulfdayn, help me open this door. It's quite heavy. Arik, Davos, and Dantis, cover the doorway, if anything comes through, kill it."
The door is very heavy, and will take some stregth to open.
Arik hearing Lucien to cover the doorway, Arik pulls out his Rapier ready to attack whatever is in there.

Wulfdayn Gart'th |

"Very well, let us see what we can make of this!" Wulf replies, squaring his shoulders for the task at hand. He seizes the door and does his best to pull it open.
What death-trap are these fools leading me into now?! he thinks to himself, but says nothing aloud.
Seeing as we are at the moment relatively danger free, I'm gonna take 20 on my strength check, which'll put me at a total of 24.

DM Dirk Gently |

"Very well, let us see what we can make of this!" Wulf replies, squaring his shoulders for the task at hand. He seizes the door and does his best to pull it open.
What death-trap are these fools leading me into now?! he thinks to himself, but says nothing aloud.
Seeing as we are at the moment relatively danger free, I'm gonna take 20 on my strength check, which'll put me at a total of 24.
Lucien, please roll your assist.

Lucien Naiilo the Marked |

Wulfdayn Gart'th wrote:Lucien, please roll your assist.
Seeing as we are at the moment relatively danger free, I'm gonna take 20 on my strength check, which'll put me at a total of 24.
Will I be able to take a 20 as well, or do I have to roll normally?

Dantis Aern |

Can I climb up above the door?
If so:
I nimbly climb up to the top of the doorframe and perch there with my rapier at the ready and a wicked grin on my face, anticipating jumping down on top of some unsuspecting foe This is gonna be fun! I think.
Climb 23 (18+5). I'm using a ready action to jump down on top of anything that exits through the doorway.
If I can't lurk atop the doorframe:
I stand as close to the door as I can without being in the way and prepare to stab anything that comes out of the building.
Again using a readied action.

DM Dirk Gently |

DM Dirk Gently wrote:Will I be able to take a 20 as well, or do I have to roll normally?
Lucien, please roll your assist.
Take a 20 if you so desire.
Dantis, you are able to climb on top of the archway (it protrudes a bit from the rest of the structure).

Arik Tenthous |

The door slowly opens with a grinding noise as you push it aside. The stale smell of old air eminates from inside the ziggarat. It is very dark inside, but nothing advances from within. (Anyone have a torch?)
Arik looks into the tomb, "this would be a good time for light," as he sees Lucein casting light. Arik goes into his pack and gets a torch, "Here it is!" then lights it.

DM Dirk Gently |

Now having light, I take it you investigate the interior of the building. Order? I know Dantis is in the back.
The colors of the murals and pictograms on the walls inside seem eirie in your torchlight (the ones in the light of the spell are equally creepy). They depict grusome scenes of battle and slaughter.
As you advance along the passageway, you finally come to a chamber. Torches line the walls here, and they light themselves as you walk in. Around you are thirteen sarcophagi, adorned with horns and horrific symbology. There are no door other than the one you came through.

Wulfdayn Gart'th |

Now having light, I take it you investigate the interior of the building. Order? I know Dantis is in the back.
The colors of the murals and pictograms on the walls inside seem eirie in your torchlight (the ones in the light of the spell are equally creepy). They depict grusome scenes of battle and slaughter.
As you advance along the passageway, you finally come to a chamber. Torches line the walls here, and they light themselves as you walk in. Around you are thirteen sarcophagi, adorned with horns and horrific symbology. There are no door other than the one you came through.
Wulf will take the lead, but before doing so he will draw his spear and utter the command word to activate the magic effect.

Lucien Naiilo the Marked |

DM Dirk Gently wrote:Wulf will take the lead, but before doing so he will draw his spear and utter the command word to activate the magic effect.Now having light, I take it you investigate the interior of the building. Order? I know Dantis is in the back.
The colors of the murals and pictograms on the walls inside seem eirie in your torchlight (the ones in the light of the spell are equally creepy). They depict grusome scenes of battle and slaughter.
As you advance along the passageway, you finally come to a chamber. Torches line the walls here, and they light themselves as you walk in. Around you are thirteen sarcophagi, adorned with horns and horrific symbology. There are no door other than the one you came through.
Lucien follows Wulf closely (about six feet away).

Arik Tenthous |

Wulfdayn Gart'th wrote:Lucien follows Wulf closely (about six feet away).DM Dirk Gently wrote:Wulf will take the lead, but before doing so he will draw his spear and utter the command word to activate the magic effect.Now having light, I take it you investigate the interior of the building. Order? I know Dantis is in the back.
The colors of the murals and pictograms on the walls inside seem eirie in your torchlight (the ones in the light of the spell are equally creepy). They depict grusome scenes of battle and slaughter.
As you advance along the passageway, you finally come to a chamber. Torches line the walls here, and they light themselves as you walk in. Around you are thirteen sarcophagi, adorned with horns and horrific symbology. There are no door other than the one you came through.
then Arik follows Lucien

Wulfdayn Gart'th |

Wulf watches the halfling go about his work, and shuffles uneasily, holding his spear in a combat stance, as though expecting something to leap from a sarcophagus at any moment.
"Well, seems there's nothing but moldy old tombs. What do we do?"
He glances at the others, not entirely certain he's comfortable with breaking old tribal taboos about disturbing of the dead. Far too many tales told in tribal lore about vengeful spirits rising to strike down their tormentors.

DM Dirk Gently |

I cautiously look around the room for threats and then scurry forward to the neares sarcophogous. I begin to carefully examine it, looking for traps and anything of value.
Spot 15 (10+5) Search 23 (17+6, 24 for traps)
You sense no traps, but a rather interesting design on the side is inset with a ruby on each of the sarcophogi.
Lucien, make a memory (Int) check. All with requisite skill make Knowledge (religion) check.
Edit: Sorry, I forgot Lucien is going to be out except on Saturdays. Everyone else, make your checks.

Arik Tenthous |

Dantis Aern wrote:I cautiously look around the room for threats and then scurry forward to the neares sarcophogous. I begin to carefully examine it, looking for traps and anything of value.
Spot 15 (10+5) Search 23 (17+6, 24 for traps)You sense no traps, but a rather interesting design on the side is inset with a ruby on each of the sarcophogi.
Lucien, make a memory (Int) check. All with requisite skill make Knowledge (religion) check.
Edit: Sorry, I forgot Lucien is going to be out except on Saturdays. Everyone else, make your checks.
int check-2+3=5 DOH!

DM Dirk Gently |

Know(religion) Check (1d20+9=19)
Davos, you recognize these symbols, though you cannot read them, vaguely. They are always associated with the Fiend Lord Tenma, and if you make a DC 15 Know (arcana) check as well:

Davos Quaith |

Know(arcana) Check (1d20+9=13)
SON OF A B@@~#!
Davos speaks up, "These runes are associated with Tenma, though I can't quite make out the meaning."
Davos casts Detect Magic.

Wulfdayn Gart'th |

"Dantis, stop! Do not touch anything! There is a necromantic aura surrounding those sarcophagi. We should be very careful in here." Davos draws his wand and pulls his holy symbol from around his neck.
Wulf isn't quite sure what "Necro mancy" is, but he's pretty sure that "Necro" equals "dead." Unsurprisingly, he tightens his grip on his spear, and prepares a more defensive pose.
"This place houses evil spirits? I'm not sure if its wise to linger here."

DM Dirk Gently |

"Well we might as well check it out," Arik looks at the halfling pointing at him, "You should be in front, a place like this must have alot of traps i guess." Arik pauses think
This is the only room.
Dantis and Davos, both of you roll initiative to see whether Dantis touched a ruby before Davos' warning.