Tactics against Wind Warriors


Age of Worms Adventure Path


Having just DMed this encounter, killed two characters and have the other two run off, I saw this encounter as really tough.

I was wandering what tactics others used to overcome them.

My group had:
Human Fighter 3/Rogue 1
Gnome cleric 2
Shifter Ranger 2
Human Monk 2

They tried to talk to the WWs but the WWs attacked. Their tactics was to try to smack them with a great sword and it soon became a hold off and flee exercise - they got one to about 8hps left and didn't hit the other.

I'm sure this encounter will go down in our gaming history as an tough encounter - right up with 3 trolls against four level 3 characters in a random encounter.


This was a very difficult encounter. I'm sure that my party would have been in real trouble if one of them hadn't remembered to use the wand of shatter against the ceramic armor of the wind warriors.

Ok, the player of the PC in question was absent that night, so instead I remembered to use the wand of shatter for her.

:-)

You might subtly remind the players about this wand which they conveniently found earlier in the adventure.

Liberty's Edge

Peebo Pickle Pardfart wrote:
Having just DMed this encounter, killed two characters and have the other two run off, I saw this encounter as really tough...They tried to talk to the WWs but the WWs attacked...

Cheat.

No, seriously.
Cheat and don't let them attack. Roleplay them instead.


Peebo Pickle Pardfart wrote:

Having just DMed this encounter, killed two characters and have the other two run off, I saw this encounter as really tough.

The cleric in my party cast a silence spell on his sword after the WWs clanged their swords on the first round. The cleric envisions himself as a battle cleric (appropriate feats, etc); and he, the dragon shaman, the knight, and the rogue made short work of them after the sonic attacks were negated.


What levels were your characters?


I'll probably downgrade the wind warriors a bit, I've had 2 kills so far. (the mad slasher killed a pc .. the underwater ghoul killed another).

The group is:
- ninja 2
- swordsage 2
- spirit shaman 2
- warblade 2
- binder 2 (absent next adventure).

Liberty's Edge

This encounter was deadly for my group as well. After the third character death, they went to Allustan for advice. This allowed me as the DM to assist them without nerfing the actual encounter.

After describing the Wind Warriors' mode of attack, Allustan offered to prepare scrolls of resist energy for each of the party members (for which he would request compensation at a later date). Note: if you look at Alustan's stat sheet from the OVERLOAD, he does know the spell.

Using the scrolls, as well as having the cleric prepared to summon some celestial critters - suddenly the encounter became a lot more manageable.


I have an elven ranger in my group specialized in archery (rapidshot, pointblank shot, etc.) and he has become a real powerhouse. There are many fights in this AP where having good ranged weapon attacks comes in very useful. We have some tough front line fighters, but if the enemy is out of range (flying, etc) they never get a change to hit.

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