Brianfowler713 |
I got the joke, but just assumed someone else would respond.
I saw them in concert back in the early to mid-80's, opening up for another band. Funny, now I can't remember the main act.
Your reference might be too old for some of these posters :)
Damnation and Blast! I'm too young to feel so old!
Jonathan Drain |
Underdark's a little cliché and Faeruny for my liking. The idea that there's this system of underground caverns full of dark elves and mind flayers that nobody sees just strikes me as a little odd. It's a wonder that anyone can dig a well without elves crawling out.
It'd be interesting though to have a sort of Underworld, so deep underground that even travelling there is as challenging as climbing a mountain, which is just as well because it's full of fiends and monstrous, fiendlike creatures. It's here that the tieflings and dark elves come from, creatures corrupted by extraplanar heritage and the ancient corrupting influence of the underground depths.
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Stedd Grimwold |
I've always like the Hollow World concept, perhaps it can be resurrected. one can travel to the poles, then down through great chasms in the ice to emerge into the interior of the world. With a nod toward the Savage Tide/Age of Worms/Shackled City, this interior world could be lit from a proto-star that bathes the interior in shadowy illumination. Despite its anemic strength, there is never night and since all places are equidistant from this 'sun' at all times there are no seasons or climate changes: In short, it is a persistent jungle full of dinosaurs and other savage beasts (Savage tide). In addition, undead roam the land, many of whom are infested with some strange green worm...the only 'civilization' that can be found here are roving bands of savage elves (think wild elf/drow elf) and a race of men who live on "moons" that circle this dark sun and pay homage to demodands from Carceri whose ultimate goal is to turn this hollow world into a prison for elves (Think escape from New York-like prison). The idea is to present "EVIL" versions of the standard races as well "EVIL" societies in which they live.
As an added twist, the shadow plane can show this interior sun as VERY bright and the surface sun as dim...
As for the place between the hollow world and the surface world? who cares, its just a few random tunnels, dwarven settlements, and the like....no crazy pandemonium like system tunnels. It's just simply "underground" for both the hollow and surface peoples.
Hojas |
It's a deep, dark, foreboding pit of despair that once entered, few ever emerge from?
Why don't we just call it "my ex-girlfriend."
agreed! Her name didn't start with an "m" did it? :)
I also agree that the "underdark" used to be a place that was very hard to find and even harder to explore.Craig Shackleton Contributor |
I'm with Stedd Grimwold!
I've played hollow world type settings in an old C64 Ultima game, Mystara, and in TORG, and I find them far more interesting than the classic Underdark. Plus it would give me more reason to go back and read a bunch of Edgar Rice Burroughs and Jules Verne (plus more, I'm sure).
Stedd Grimwold |
I'd rather see a more normal underdark type setting than a hollow world type underground. But, of course, I'd prefer an underdark with Paizo's unique stamp on it.
A hollow world doesn't eliminate an "underdark" setting, it just ADDS another dimension to it. I can imagine an "underdark" thats 1000 miles thick and still have a viable hollow world, for example.
In this way, you can introduce a radically different campaign setting all within the same world. For example, the old Dark Sun setting was very popular...what if the Dark Sun setting were the interior of the world? Keep all the setting elements with deserts, lack of water, feral halflings, Psionics, dragon-god-kings etc.
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Wolfgang Baur Kobold Press |
Is Empire of the Ghouls going to be in the Pathfinder world?
You know, that would absolutely rock, but I haven't talked to the Paizo folks about it.
But underdark adventures are very portable from world to world. Actually, the main problem I see (other than, uh, my not asking Paizo about it...) is that the Gamemastery line is built around 32 page adventures. Empire of the Ghouls is more of a 128-page mega-adventure, so it may not fit their vision for Gamemastery.
Mike McArtor Contributor |
But underdark adventures are very portable from world to world. Actually, the main problem I see (other than, uh, my not asking Paizo about it...) is that the Gamemastery line is built around 32 page adventures. Empire of the Ghouls is more of a 128-page mega-adventure, so it may not fit their vision for Gamemastery.
Hmm... you should consider talking to Erik about it, Wolfgang.
I'm just saying'... ;)
Dolarre |
Wolfgang Baur wrote:But underdark adventures are very portable from world to world. Actually, the main problem I see (other than, uh, my not asking Paizo about it...) is that the Gamemastery line is built around 32 page adventures. Empire of the Ghouls is more of a 128-page mega-adventure, so it may not fit their vision for Gamemastery.Hmm... you should consider talking to Erik about it, Wolfgang.
I'm just saying'... ;)
Oh good heavens yes. The original in Dungeon has always been one of my favorites, and I'd love to see a sequel paired with Paizo's incredible production values.
Hierophantasm |
Call that bad mo Xibalba.
Right on. Put some secret portals to the depths of Hell, Hades, etc, and you've got access to two sub-settings (namely the "underdark" and "extraplanar" travel) rolled into one.
EDIT: Oh! Zeugma beat me to the punch...by 37 minutes?! That's it! Time to defrag.
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Selk |
Deepdown
The Black Lake (aquatic and subterranean).
Blindwood (underground forest full of sightless, sound sensitive beings).
Rootworld
The Flow
The Womb of Lahmashtu
Deadfall
It would be a little cliche to connect the underground realm to hell, the abyss, etc. More interesting, I think, is to shape the area as an extension of things above; things that shouldn't live that deep. Like trees with roots thousands of feet deep, or the 'twins' of people who live above, or stairwells that grow into the earth of their own accord. Maybe there are old wives tales about cellars that begin to sink and shift almost magically, or relatives who go to get a jar of pickles and return different, as though they've been replaced. It's a realm that opens little doors to the world above. A trap-world. A doppleganger world.
Stedd Grimwold |
I was developing a homebrew world way back in 1t edition, it never went anywhere, but...
What about the ol' flat earth concept? There is an underdark, but there is also another side. Its day there when its night on the Varisian side, for example.
The 'underdark' can be called 'Lamashtu's Trap' or 'Curchanus' folly' or some such, connecting it with todays blog post. What is on the other side? More Gamemastery and Pathfinder products, thats what, lol.
snowyak |
It would be a little cliche to connect the underground realm to hell, the abyss, etc.
He what's in the centre of Earth.
One big ball of magma.though the black lake concept should be cool too.
You can do a lott with it designwise (if that is proper english) :)
caves as big as oceans not completely filled with water.
and then inhabited bij pirate like seafaring creatures.
Remember every story needs pirates (to speak in the words of the dead gentleman)
Mactaka |
Wolfgang Baur wrote:But underdark adventures are very portable from world to world. Actually, the main problem I see (other than, uh, my not asking Paizo about it...) is that the Gamemastery line is built around 32 page adventures. Empire of the Ghouls is more of a 128-page mega-adventure, so it may not fit their vision for Gamemastery.Hmm... you should consider talking to Erik about it, Wolfgang.
I'm just saying'... ;)
And so it begins!
Yes!
Also *drools over Empire of Ghouls at Open Design*
Zohar |
Aerelogos' Maw.
From the earliest legends a powerful dragon, Aerelogos and its kin had made a mountainous region their domain. From here they would sweep the land, leaving only a swath of destruction and terror in their wake. But their greed was their undoing, they fought against eachother in a terrible battle that shook the mountains themselves finally caving in their strongholds leaving only the jagged mountain tops like some gargantuan beast devouring all light and anything that dares enter it.
The-Last-Rogue |
Aerelogos' Maw.
From the earliest legends a powerful dragon, Aerelogos and its kin had made a mountainous region their domain. From here they would sweep the land, leaving only a swath of destruction and terror in their wake. But their greed was their undoing, they fought against eachother in a terrible battle that shook the mountains themselves finally caving in their strongholds leaving only the jagged mountain tops like some gargantuan beast devouring all light and anything that dares enter it.
Cool idea . . but in some ways reminds me of Eberron's Khyber.
Kelvar Silvermace |
More interesting, I think, is to shape the area as an extension of things above; things that shouldn't live that deep. Like trees with roots thousands of feet deep, or the 'twins' of people who live above, or stairwells that grow into the earth of their own accord. Maybe there are old wives tales about cellars that begin to sink and shift almost magically, or relatives who go to get a jar of pickles and return different, as though they've been replaced. It's a realm that opens little doors to the world above. A trap-world. A doppleganger world.
Now this I like! This sounds like old-school goodness. A reason to make the underground world intriguing and creepy.
I like this better than a hollow world type setting because the hollow world thing seems a bit too cheesy to me. Just a matter of personal tastes, I suppose.
Saurstalk |
Has anyone thought of calling it (Drumroll, please)...
The Land Down Under?
Ah man, I knew I shouldn't have read through every thread! That's what I was going to say! You and I are on the same wavelength at least.
Personally, on a more serious note, I favor the simple yet ominous title of "The Depths." It sounds like a place you'd rather not go. It's not fancy, but certainly carries a lot of meaning.