
Jerk Gentry |

Jerk Gentry wrote:Is too!The Eldritch Mr. Shiny wrote:Is not!Jerk Gentry wrote:Yes he is!The Eldritch Mr. Shiny wrote:No he's not!Dirk Gently wrote:For multiclassers--I've decided to use the fractional BAB and save bonuses from Unearthed Arcana (p. 73).-sigh- I never thought I'd say this, but Dirk- you're a nice, nice person.
YOU'RE NOT THE BOSS OF ME!

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The Eldritch Mr. Shiny wrote:YOU'RE NOT THE BOSS OF ME!Jerk Gentry wrote:Is too!The Eldritch Mr. Shiny wrote:Is not!Jerk Gentry wrote:Yes he is!The Eldritch Mr. Shiny wrote:No he's not!Dirk Gently wrote:For multiclassers--I've decided to use the fractional BAB and save bonuses from Unearthed Arcana (p. 73).-sigh- I never thought I'd say this, but Dirk- you're a nice, nice person.
Actually, I am. See, you're my alias...

Jerk Gentry |

Jerk Gentry wrote:Actually, I am. See, you're my alias...The Eldritch Mr. Shiny wrote:YOU'RE NOT THE BOSS OF ME!Jerk Gentry wrote:Is too!The Eldritch Mr. Shiny wrote:Is not!Jerk Gentry wrote:Yes he is!The Eldritch Mr. Shiny wrote:No he's not!Dirk Gently wrote:For multiclassers--I've decided to use the fractional BAB and save bonuses from Unearthed Arcana (p. 73).-sigh- I never thought I'd say this, but Dirk- you're a nice, nice person.
Oh...

AWED |

Jerk Gentry wrote:Is too!The Eldritch Mr. Shiny wrote:Is not!Jerk Gentry wrote:Yes he is!The Eldritch Mr. Shiny wrote:No he's not!Dirk Gently wrote:For multiclassers--I've decided to use the fractional BAB and save bonuses from Unearthed Arcana (p. 73).-sigh- I never thought I'd say this, but Dirk- you're a nice, nice person.
you are really sad hahahahaha

AWED |

Jerk Gentry wrote:
The Eldritch Mr. Shiny wrote:
Jerk Gentry wrote:
The Eldritch Mr. Shiny wrote:
Dirk Gently wrote:
For multiclassers--I've decided to use the fractional BAB and save bonuses from Unearthed Arcana (p. 73).-sigh- I never thought I'd say this, but Dirk- you're a nice, nice person.
No he's not!
Yes he is!
Is not!
Is too!
The Eldritch Mr. Shiny wrote:Jerk Gentry wrote:
The Eldritch Mr. Shiny wrote:
Jerk Gentry wrote:
The Eldritch Mr. Shiny wrote:
Dirk Gently wrote:
For multiclassers--I've decided to use the fractional BAB and save bonuses from Unearthed Arcana (p. 73).-sigh- I never thought I'd say this, but Dirk- you're a nice, nice person.
No he's not!
Yes he is!
Is not!
Is too!
What on earth is wrong with you?!?!
its a long story someone is else is playing as Jerk Gentry, Dirk is Dirk the DM and jerk is just a JERK! Just kidding Jerk Gentry

Tylinhae |

I'm sorry if I'm being obtuse but I'm still not sure if I'm in the campaign or not. Could someone (preferably the DM) please clarify?
Is a half-elven swashbuckler okay?
From earlier posts, the DM seems to have included you in his player roster, so regarding whether or not you're in the campaign, yes, I THINK you should be good to go.
Also in reference to earlier conversations, you will be starting at level 3, with 2700 gold to spend on gear, travelling supplies, and GM-approved minor magical items.
I cannot speak for the Swashbuckler class, but I would imagine a ranger would be okay, seeing as we thus far have barbarian and bard classes.
From an earlier post, Half-Elves appear to be an acceptible race, however as elves seem to be extinct, your character would not betruely "half" elf, but rather a distant descendant of elven parantage.

Dirk Gently |

Arctaris wrote:
I'm sorry if I'm being obtuse but I'm still not sure if I'm in the campaign or not. Could someone (preferably the DM) please clarify?
Arctaris wrote:Is a half-elven swashbuckler okay?From earlier posts, the DM seems to have included you in his player roster, so regarding whether or not you're in the campaign, yes, I THINK you should be good to go.
Also in reference to earlier conversations, you will be starting at level 3, with 2700 gold to spend on gear, travelling supplies, and GM-approved minor magical items.
I cannot speak for the Swashbuckler class, but I would imagine a ranger would be okay, seeing as we thus far have barbarian and bard classes.
From an earlier post, Half-Elves appear to be an acceptible race, however as elves seem to be extinct, your character would not betruely "half" elf, but rather a distant descendant of elven parantage.
THis is correct. Half-elves are acceptable, as are halflings (I think you asked about them before). Mr. Shiny is, in fact, playing a half-elf. Ranger would be good, but swashbuckler would be trickier, but it could work (as well as ranger--they are a warrior class). Whatever you feel fits whatever you're thinking of right now.
Mr. Shiny is playing a rather gesalt (not the variant rules) character, with three differing classes, two divine casters and one arcane caster. And we have the bard and one, maybe two warrior classes. So Ghalam, you have a choice between main party healer and party rogue. Heck, if you were feeling weird, you could do a little of both...
I actually havent heard from Ghalam since he first posted. Please respond if you still want to be in this game.

Arctaris |

If the slot of the party Rogue needs to be filled then I could play it. Rogues are my specialty. Could I play a halfling from a large city? I would prefer not to play a savage character. Could I play a halfling from a large metropolis who has run away from the large city (insert name here) after an unsuccessful heist to let things cool down for a bit and get a little excitment. Would a Swashbuckler 1/Rogue 2 be okay? are flaws (unearhed arcana) allowed? What about traits?

Dirk Gently |

If the slot of the party Rogue needs to be filled then I could play it. Rogues are my specialty. Could I play a halfling from a large city? I would prefer not to play a savage character. Could I play a halfling from a large metropolis who has run away from the large city (insert name here) after an unsuccessful heist to let things cool down for a bit and get a little excitment. Would a Swashbuckler 1/Rogue 2 be okay? are flaws (unearhed arcana) allowed? What about traits?
Class combination is good, and supplemental rules not so much.
Halfings tend to come from tribal backgrounds, but the area they live in has cities belonging to another, monstrous race the Karr (think green barsoomians) where those halflings living there would be on the fringes of society and lower classes. You could run away to an Akkadian city via smuggling or cargo ship, and that's where the swashbuchler level could have come from. That would make sense within the campaign.
Tylinhae |

Hey Dirk, could you please give me a bit of how you envision the background on the Hathir?
They're nomadic, correct? Is it a tightly-knit single tribe, or a looser group of many different families that make up a larger collective? What is the rough population size (just a ballpark, don't need exact figures)?
I'm eager to get started, so I'm trying to hone my character's background a bit while we wait. I picture him as someone who bears duty and obligations to his immediate family (or personal tribe, if the Hathir are a multi-tribal collective), with those duties extending to non-blooded comrades who are considered "extended family."
However, if the tribe is a single, tightly-knit entity, then that sense of extended family would more or less apply to the entire tribe--the character's personal thoughts on the matter notwithstanding.

Arctaris |

Here is some of my history, more to follow when I get it finished.
Born in a small halfling community he was a petty theif until a he discovered that he possessed a talent with blades. He spent several months accompanying an adventurer as an apprentice. When his master was killed he continued to try to earn money by adventuring but soon turned back to a life of crime.

Dirk Gently |

Hey guys. If there is still room, I'll join up. I've never played PbP before, but I've got a pretty good idea of how it works. What do you guys need in the party.
Good. Let's see...divine casters are never unwelcome. Mr. Shiny has some levels of those, so if you want to do some multiclassing that's OK. We have pretty much all the warrior and arcane classes we need, and Arctaris is being our rogue.

Dirk Gently |

Hey Dirk, could you please give me a bit of how you envision the background on the Hathir?
I should probably do this with all the groups, but I'll start with the Hathir.
The Hathir live on the southern continent, where the frozen terrain does not permit crops to grow. They are nomadic to follow the movements of game, whether that game is land or sea based.
The two main subunits within the greater Hathir people are clans and tribes. Clans are usually the bulk of a family, occasionally two or three smaller families working together. Clans are ruled by a matriarch, who is usually gifted with shamanic power. Clans usually have some trademanrk--they are ferocious in battle, they are powerful seers, etc. Tribes are usually collections of several clans, ranging from just one large clan to many clans. Tribes have populations of about 100-500 people, and many clans are considerably larger. Clans can be split between different tribes, in that case a representative of the matriarch, who usually was her apprentice or is otherwise gifted, is sent with the smaller faction. A tribe is ruled by a council of the matriarchs (and matriarch representatives) of the clans who make up the tribe.
The Hathir follow a shamanic magical and religious tradition. They greatly distrust any magic outside this tradition. Hathir tend to focus on divination and illusion, but a few battlemage clans are greatly respected and feared.
The Hathir tribes and clans constantly war among each other, but lately they are united by their combined hatred for the Akkadians, who have been trying to colonize Hathir land.

Dirk Gently |

The Jotnir follow a tradition similar to the Hathir, but they tend to stay put in villages. I've modeled them generally after the Native Americans, with numerous nations and tribes within the larger Jotnir people.
Like the Hathir, the Jotnir tend to be martiarchal, but this is not the case for all the tribes. The Jotnir are not as wary of foreign magic as the Hathir as well; they live very near the forest and other ancient sites that the elves lived in, and often discover arcane artifacts and are exposed to ancient magic.
The Jotnir have even more clashes with the Akkadians than the Hathir because they have taken hold right on the main continent where the Jotnir live.

Dirk Gently |

The halflings and half-orcs (calling themselves orcs because actual orcs do not exist and half-orcs are their own race) live in the eastern lowlands right next to the mountains. Before the elves had begun warring, this area was taken over by the ferocious Karr, led by their (in)famous Tarkaan T'elkemar. The orcs have managed to avoid the Karr with their innate psionics, but the halflings live either under the protection of the orcs, or as slaves and the dregs of society in Karr cities.
The orcs and halflings also maintain a tribal culture, though it has been skewed by centuries of Karr occupation. The orcs are not shamanistic, but many worship Calum (see first post). The halflings have essentially lost their cultural identity, but many practice a religion devoted to protector spirits or Calum.
Magic in the Karr empire is highly illegal. The penalty for using magic or any effect that looks like magic to the Karr are killed.

Dirk Gently |

The Akkadians are imperialistic and relatively advanced magically and technologically compared to the others on the continent. No-one is quite sure where the Akkadians came from, but they came not too long after the elven wars. Theirs is a society based on magic, most of the wizards come from Akkadia. Psionics is also known to the Akkadians, and many combine both magic and psionics.
The Akkadians are also very imperialistic, and have tried vainly to take the entire continent of Amahra and the nearby areas. This has earned the entire group an enemy in the rest of the people who live there, and they must hide their identities if travelling outside the empire.
The Akkadians are fascinated by the ancient elves, and often try to find ancient ruins of their temples and tombs to collect lore of them, whether magical or historical. Half-elves are never Akkadian themselves, but lately a few have taken advantage of their preoccupation and joined them for the attention and prestige.
Recently, the Akkadians have made some small contact with the humans and other races who live norht of the barrier mountains.

Dirk Gently |

What exactly is the cosmology of the Amahra setting? Standard?
Why would your character know this? All you would need to know is that all the summoned monsters are available from somewhere. No plane-traveling backstories. No one on the material plane has any idea what the other planes are, if they do in fact exist, though the tribal people talk of numerous "spirit realms".

Dirk Gently |

Do the Akkadians have fire-arms? If so, what kind; matchlock, flintlock, or cartridge based? What other kinds of tech do they have?
No, but one of the characters from the "real life" game is a firebrand paladin from the north. Akkadian "tech" is only greater relative to the primatives that inhabit Amahra. They have some simplistic stuff like hot air baloons as well.
I'm thinking of playing an Akkadian Cleric/Wizard/Mystic Teurge devoted to the "Knowledge is Power" philosophy.
That sounds like the tipical Akkadian philosophy. Cool, but the level is only 3, so you'll have to wait for your mystic theurge levels (but go for it; LOTS of spells.)

Tylinhae |

So, given that the Akkadians are somewhat aggressively expansionist, the hatred of their kind, and the measures of secrecy in which Akkadian travelers are required to use when away from home, would my clan or tribe (and thus my character) consider them Kill on Sight enemies, or would I give them some time to beg for mercy first?

Arctaris |

I apologize for not getting my character in yet, I am trying to iron out some details. I should have it sent in by tomarrow afternoon. Sorry if I'm holding things up.
Here is the rest of my history:
After returning to a life of crime for a few years I attempted a daring theft of a rich merchant. Things didn't go as I had planned and I am now on the run, looking for fame and fortune in the process.
What is everyone playing? What are their characters like?

Lucien Naiilo the Marked |

Laucian Naiilo the Marked wrote:What exactly is the cosmology of the Amahra setting? Standard?Why would your character know this? All you would need to know is that all the summoned monsters are available from somewhere. No plane-traveling backstories. No one on the material plane has any idea what the other planes are, if they do in fact exist, though the tribal people talk of numerous "spirit realms".
I was merely wondering from a metagame standpoint. I like to have a feel for the setting as a whole before I create a backstory. I know this isn't planescape.
Also, does Tenma have agents on the Prime? Dark cults?

Dirk Gently |

Once we start playing. I'll be able to post once (mabye twice) a day, around 2:30am (that's when I get off work) on weekdays. On weekends I'll be able to post more often if needed. Any idea when we are going to start (I'm not trying to rush anybody, just courious)?
No problem. I'll be doing the exact same thing.

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Great map. If you need it, I've got a .bmp grid that prints out into 1/4 inch squares with darker lines at 1 inch. I use it to draw and print maps for my games. Let me know if you want it and I'll email it to you.
Sure thing. My e-mail is yogsothoth@wildmoo.net. Don't laugh, that's my real e-mail address.

Tylinhae |

Sure thing. My e-mail is yogsothoth@wildmoo.net. Don't laugh, that's my real e-mail address.
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Dirk Gently |

I just noticed that I didn't yse the fractional BAB and Save bonuses, and I seem to have misplaced my copy of UA. Could any one give me a rundown of the chart that's in the book? I already know how to do fractional BABs and Saves. Sorry.
1/2 BAB per level for low, 3/4 per level for average.
2 1/2+1/2 per additional levels for high saves, 1/3 per level for low ones.High BAB is just +1/level, so that's easy.