James Jacobs
Creative Director
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Orthodox and what?
Granted, I hate it when i have to admit I need a dictionary, but if I can assume heterodox means what I think it means, then this would be a situation where I can site that Eberron did something right in regard to religions. By removing alignment restrictions in regard to which deities one may follow. I mean we can take two people one of LG and one of CE alignments, and have them both worshiping the same god. Both of their views are different, but both of their views are still valid.
Hmmm... personally, this is one of my larger complaints about Eberron. Removing alignment restrictions from clerics of specific deities really damages the feel and use of religions. I'm not interested in a LG deity of chivalry and honor who has a supported sect of anarchist rebels worshiping him as well; that's an extreme example, sure, but the point is, if you're different enough to be LG or CG, you should worship a different deity. It's just too much of a disconnect; it undermines the authority of a LG paladin if his god allows the worship of CE antipaladins, basically, and leaves a bitter taste in my mouth I'm not interested in seeing in our campaign setting.
A MUCH better way to handle this type of situation is to have those two faiths related by having their deities related, similar to how Hextor and Hieroneous are related. Two different deities, two different faiths, yet there's ties between them that, while the deities and faiths might not approve of them, nonetheless do exist. And it doesn't undermine the paladin or LG cleric to have some CE cultist flaunting the rules.
| Peruhain of Brithondy |
Heterodox (literally "different doctrine"). It's what the Ebon Triad in Age of Worms is with respect to the orthodox faiths of Hextor, Vecna, and Erythnul. I don't think every faith needs heterodoxy, but it's a useful occasional plot device. It should develop naturally as the setting evolves, and it gets old if every faith has one. I'm not sure I'd call what Eberron has heterodoxy--it's more like alignment isn't as closely tied to religion, so that you can be evil and still think you're devoted to a good god, kind of like the zealot Templar in Ivanhoe who does evil things to Jews and heretics. Given the relationship between deities and divine spells in the core mechanic, I don't think this works very well, although in individual cases it can be explained by delusion (i.e. it's actually an evil god giving you those spells) or something like that. So, the point is, don't get obsessed with having heterodoxy in every faith, but create exceptions to the normal rules for flavoring on an occasional basis.
| Eric Boyd Contributor |
Personally, I like the idea we came up with in Power of Faerun to handle heresies. (See the "Heretic of the Faith" feat in the religion chapter.) Basically, for heresies that "make sense within the game world as defined by the DM", you can have an alternate take on the deity at the cost of a feat. This gives you (potentially) different spheres, different favored weapon, different weapon of the deity. It still allows the paladin of Heironeous to differentiate himself from the "heretics" (after all, he can call them heretics), it has in game and out of game consequences, there are real consequences for being a heretic, and the gods remain real. Moreover, it allows for a confusing melting pot of religions, schisms, and heresies that lead to interesting role-playing.
Obviously this solution is not for every game world (or gaming style), but I think it has its merits.
--Eric
| Peruhain of Brithondy |
OK, not a huge FR guy, so I haven't seen this feat, but it sounds like a good way to encourage heresy to me ;)
Seriously, though, that's a better way to handle it than coming up with published heresies for every deity. If a player wants to have his own take on deity X, or play a cleric who deviates two steps from deity X's alignment, he comes up with a roleplaying reason for it, then has to suffer whatever consequences stem from it. If the DM wants to come up with a heretical sect, he can--and of course the APs will probably grow a couple of these over the course of the years--like Ebon Triad in the GH version of Age of Worms. But no need to set it all up in a formal fashion from the get go.
| The-Last-Rogue |
I will add this little thought into the defense of the Eberron Pantheon --
The twist is decidingly refreshing when compared to the VERY REAL gods of many fantasy campaigns. The fact that people interpret Gods in a different manner and the fact that some people commit some very EVIL acts in the name of a GOOD god is a very relatable topic, and a wealth of RP.
That being said, Eberron's ambiguity regarding dieties (both there alignment and their very existence) works well in that campaign; I get the feeling that Gods of Pathfinder will be Real -- Fine by me, and am I sure it fits well with the scope of Pathfinder's setting -- I look forward to it. I just wanted to throw my thoughts in regarding Gods I guess.
| The Wandering Smith |
Here's my take on the Gods with Paizo's new upcoming releases and world. First, no need to re-invent the wheels as far as having certain Gods, Devils, Cosmology etc. These things are already out there and there is nothing to preclude any DM from using whatever cosmo, god, demon etc he wishes to use with any new Paizo releases.
I want an entire new set of Deities unique to Paizo's new world; and most likely, I'll end up using a certain select amount of them and mix and match with other deities I tend to like that already exist in other realms if I so choose. If you want greek gods or norse gods...just add them yourself...the information is out there. No need for Paizo to re-write these gods.
I look forward, eventually to seeing what cosmology Paizo comes up with. My question to current DM's: "What precludes you from using the known D&D cosmology unitl Paizo develops one? And even then, what requirement necessitates that you can only use a certain cosmology in your game?"
So, what's this about really? It's about Paizo developing their own world, their own deities and their own cosmology to have for themselves as intellectual property going forward with all gaming content produced by them. So please folks, don't ask for things that already exist in other sources...just use them if you like them. Ensure that Paizo's new stuff is exciting and fresh! Give them ideas that are not out there.
Common wordly and mythological creatures, demons, dragons, devils, vampires, lycanthropes, etc., will still be produced by Paizo too...just will have a different stat block with certain ability modifications and such.
Of a personal opinion; I like having an alignment system in play and agree with Paizo's response to recent postings. Personally...I can't stand Eberron and I am getting tired of FR. So, I am really...really looking forward to Paizo's new stuff and I for one want it UNIQUE; not littered with ideas from other existing sources and worlds.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
A MUCH better way to handle this type of situation is to have those two faiths related by having their deities related, similar to how Hextor and Hieroneous are related. Two different deities, two different faiths, yet there's ties between them that, while the deities and faiths might not approve of them, nonetheless do exist. And it doesn't undermine the paladin or LG cleric to have some CE cultist flaunting the rules.
I was going to suggest something along these lines, too, James. I've always wanted to interpret the "heretic" within a particular faith as having been subverted by some other divine or extraplanar being.
So, if a follower of Saranrae (aka Varisia's goddess of the sun, redemption, honesty, and healing) were to turn from NG to NE...it would most likely come in small doses because an extraplanar entity (a demon, devil, or evil-aligned deity) subverted them one step at a time. This could happen when such a priest told a seemingly "white" lie that wound up inadvertantly supporting the evil entity's goals. Basically, all of those small things that cause a cleric to seek out an atonement from a fellow-priest.
Meanwhile, before coming to the realization that an atonement was needed, that follower could unknowingly suffer a "fall from grace" that would essentially make them an ex-cleric with regards to Saranrae. And so his or her spells would no longer be empowered by Saranrae...but they could be empowered by their newest and unrealized patron from the lower planes (as long as the evil entity also had access to those spells -- and if it didn't, and the cleric's entreaties to Saranrae kept failing, that ought to provide a clue of the goddess' disfavor that would drive the cleric to seek out an atonement).
But meanwhile, if the cleric tried to cast cure disease, thinking it was being powered by Saranrae, his or her words might never reach the "Dawnflower" (who would have rejected the heretic) and instead the request for aid might come to the ears of the evil patron who had worked to tempt and subvert the cleric in the first place. And, whether or not the evil patron decided to grant or deny the "request" for cure disease would be up to the DM. The evil patron could do so in one of three ways...
1) Anonymously - so the cleric would just assume Saranrae answered the prayer...and continue to believe his or her course was "just" and in keeping with Saranrae's faith...thereby rejecting any claims they had become a heretic, or...
2) Deceptively - by actively masquerading as Saranrae and giving misguided visions and answers to the cleric's divinations that would drive them to commit further heretical acts, or...
3) Publicly - by informing the cleric of his or her fallen status and then encouraging them to switch allegiances and gain the full power (i.e., domain abilities and spells) associated with worshipping the evil patron...i.e., a full embracing of the "dark side."
To me, I prefer a campaign setting that lets all those types of scenarios play out. There's no need to say that a particular good-aligned deity makes room for divine spellcasters that don't share in their alignment. Alignments are supposed to describe a general code of ethics and morals and that guide the behavior of one's followers...and especially one's prophets, clergy, and champions. So, encouraging one group to act one way according to a particular alignment...and then also encouraging another group to act a different way according to a different alignment...would seem counter-productive to most religions and their gods.
Just my two-cents,
--Neil
Mike McArtor
Contributor
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A MUCH better way to handle this type of situation is to have those two faiths related by having their deities related, similar to how Hextor and Hieroneous are related. Two different deities, two different faiths, yet there's ties between them that, while the deities and faiths might not approve of them, nonetheless do exist. And it doesn't undermine the paladin or LG cleric to have some CE cultist flaunting the rules.
And to tantalize our fans a little more, we do in fact have at least one such connection already made in our pantheon. :)
*tantalize, tantalize*
| Saern |
A concept I had a few days ago for "heretics" was to actually use the sorcerer class. Heretics often feel that everyone else has it wrong; so, they decide that the other faithful are recieving magic from the wrong source, and that they have discovered the true font of their deity's power. Perhaps they naturally came by their sorcererous magic, enforcing their ideas that they have been "chosen," or maybe a powerful planar creature infused their blood, either covertly or overtly, giving the heretic the sense that he had "discovered" the truth.
Oh, and I'm very glad to hear about gods having ties to each other. One of the most annoying things about standard D&D pantheons is the isolation that each deity seems to have in their personal history, considering that in the present they are supposed to be operating in tandem with or in opposition to other gods. Why don't their lores and histories show it?
| Aureus |
Talking about connections between the deities, could it be that Erastil is the old/first god of civilization and Abadar the new/second of the "same" portfolio?
Old Deadeye is the god of farming , hunting, trade, and family; the basis of civilization. The Master of the First Vault is the god of cities, wealth, merchants, and law; cities grew from tiny settlements, the work was divided and resulted in specialists, one such expert was the profession of the merchant who made trade her expertise. The grown society needed a law to govern its more complex details and workings.
Could Erastil be the father of Abadar?
Azzy
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Sorry, a heterodox faith is one that follows what the main body of the faith considers to be a heresy.
Just to clarify, not all heterodox faiths are heretical. Take, for instance, modern Christianity (just because we're all, to some extent, familiar with it). You have Eastern Orthodox, Roman Catholicism, Protestantism (in its many forms), etc.... each (barring scary radicals) considers the others as heterodox, but not heretical. Even within Protestantism alone, each denomination would be heterodox to each other (Baptists could consider Primitive Baptist a heterodox faith and vice versa). That said, the line between merely heterodox and true heresy is so thin that it depends on who's looking at it and at what time. ;)
Krome
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Just a side note on an idea I have been pursuing in my own game...
Sects can add a great deal of flavor to a deity. For example, Odin, god of Knowledge, Magic, Supreme (rulership-nobility?), war.
A sect of Odin's that emphasizes Magic, then Knowledge, is different from one that supports Magic and Supreme. A sect of Magic and Knowledge may clash with a sect of Magic and War. The same deity, but different agendas. It makes no sense that all worshippers of Odin have the same opinions and have the same ideas.
I mean, look at modern real life. Christianity has Catholics, Mormons, Baptists, Methodists, eastern Orthodox, etc, etc, etc. Same god, many ways of looking at worship and agendas.
And besides, imagine the PCs delimna when they find that the "cult" behind the mystery is actually their own religion, just another sect. Kind of hard to just go off and kill all the bad guys when they worship your own god. Now what do you do? Maybe, just maybe, you have to drop the dice and ROLLplay some and not ROLEplay. Imagine the sticky situations this can lead to...
primemover003
RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16
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Personally, I like the idea we came up with in Power of Faerun to handle heresies. (See the "Heretic of the Faith" feat in the religion chapter.) Basically, for heresies that "make sense within the game world as defined by the DM", you can have an alternate take on the deity at the cost of a feat. This gives you (potentially) different spheres, different favored weapon, different weapon of the deity. It still allows the paladin of Heironeous to differentiate himself from the "heretics" (after all, he can call them heretics), it has in game and out of game consequences, there are real consequences for being a heretic, and the gods remain real. Moreover, it allows for a confusing melting pot of religions, schisms, and heresies that lead to interesting role-playing.
Obviously this solution is not for every game world (or gaming style), but I think it has its merits.
--Eric
I truly found this mechanic inspiring Eric. I've toyed with the Church of Lathander in Silverymoon for a good while with the whole Amaunator heresy! I also really, really dug the Harlots Coin Heresy in the last Dragon. I knew Graz'zt had to have one of his Six fingered hands in Waukeen's soup even after the events of For Duty & Deity!!!
Ironically in my newest campaign set around the Exp. to the Demonweb Pits I'll have added a local favorite brew in Zelatar called Flaming Dwarfs Bearded Ale. Long story short the PC's seeking to rescue Waukeen get suckered into a nearby Brewery by the Alu-fiend secret police. The Dwarf Fighter who blew his info gathering and trusted a demon stepped into the place only to have a small red bead roll to a stop in front of him. He bent down & picked it up... BOOM! Necklace of Fireballs most powerful bead.
Stedd Grimwold
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Sean Achterman wrote:
Our Asmodeus is one of our core evil deities, for starters.I love it! In my homebrew world I've done the same thing. Although I have made his home plane the material, the deep deep underdark is essentially the nine hells with the ninth hell being the "hollow earth" where Asmodeus has made his home in a citadel of light in the very center...The material plane is his domain, and all other deities are interlopers. He is cruel and selfish and tyrannical (as expected) but the great irony is that he is actually justified. He is the "creator" of this material plane...
food for thought.
Stedd Grimwold
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William Pall wrote:A MUCH better way to handle this type of situation is to have those two faiths related by having their deities related, similar to how Hextor and Hieroneous are related. Two different deities, two different faiths, yet there's ties between them that, while the deities and faiths might not approve of them, nonetheless do exist. And it doesn't undermine the paladin or LG cleric to have some CE cultist flaunting the rules.
I feel the same way about Eberron. I think there *IS* a problem with the Core rules in regards to clerics, dieties, and alignments. This problem, in my mind, is that from an ecology standpoint, evil clerics are really a great rarity...they stand out. What Eberron does *right* is allow for evil clerics to be present among the masses without having to be secreted in a hidden lair or be a part of some ubiquitous evil empire.
The solution I came up with is a "Dark Cleric". Dark Clerics have a continual "obscure alignment" going for them, in addition, they are allowed to openly wear and display holy symbols of other faiths other than their own as long as they work to subvert that faith. Its reallly just some minor tweaks to clerics in general, but now suddenly that Church of Pelor that seems a little too preoccupied with Fire aspect of Pelor takes on a whole new menacing aura when its discovered that the high priest is a priest of Imix! The lay people are devout (if mislead) followers of Pelor frustrating attempts to rid the community of Imix's influence.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Might I make a suggestion on the god(dess) of death request?
Why not give us something a bit more "undetermined" instead? Borrow a page from Piers Anthony's Incarnations of Immortality series and present a god(dess) of death that is continuously cloaked a la the Grim Reaper. That way, over the span of centuries or even millennia, many different beings (both male and female) could have held that portfolio, but all of them cloaked themselves in the same Reaper-like image.
If you go that direction, then sometimes the being under the robes would have been male and sometimes it would have been female. And individually, each of them may have passed on (succumbing to their own death...or passing on to some other plane of existence) and handed down the mantle to someone else (by choosing a suitable replacement from among their own clergy, maybe?). And therefore, to the deity's worshippers, however, they might never have known of the multiplicity of the god(dess) of death. Only priests of the highest order upon reaching their elder years (and therefore coming closer to their own death) would have divined the true nature of the god(dess)'s gender. And these individuals are the one's s/he would probably choose to become the god(dess)'s servants in the after-life and/or eventual replacement.
Personally, I think that would make for the coolest god(dess) of death ever (from a roleplaying perspective, at least)...
My two-cents,
--Neil
| trellian |
Might I make a suggestion on the god(dess) of death request?
Personally, I think that would make for the coolest god(dess) of death ever (from a roleplaying perspective, at least)...
My two-cents,
--Neil
I like that idea. Maybe the dogma and alignment of the clergy change over time as well, depending on who's in charge? Either way, my vote is for a death god that is LN in alignment, not some crazy god who sends his clerics out to slaughter everyone, but someone who views death as natural.
| Rhothaerill |
I like that idea. Maybe the dogma and alignment of the clergy change over time as well, depending on who's in charge? Either way, my vote is for a death god that is LN in alignment, not some crazy god who sends his clerics out to slaughter everyone, but someone who views death as natural.
In my homebrew world I have something similar to that. The god of death is also the TN god of nature. Death is a part of nature so the progression for that worked well for me. I also have a LN god of the dead who is considered the shepherd to allow the dead to find their way (kind of like Charon in Greek mythology).
It's the god of undeath that is the evil one. :)
Azzy
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Either way, my vote is for a death god that is LN in alignment, not some crazy god who sends his clerics out to slaughter everyone, but someone who views death as natural.
Heh. In my homebrew setting, the god o' Death is LN, and judge of the dead and lord of the underworld. He's also the father of the goddess of the Moon/Dreams/Prophecy.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
It's the god of undeath that is the evil one. :)
I'd like to see a separation of the gods of death vs. undeath for once. A tug of war between them would be nice. That way, clerics of the god of death would generally destroy undead where they found them...in order to send a natural soul on its way to the afterlife. And clerics of the god of undeath would be seeking ways to cheat death by living forever or avoiding their "just" rewards. It's kind of like having Myrkul and Kelemvor from the Forgotten Realms around at the same time to play against one another.
Personally, I just think that would be a more interesting dichotomy to portray for once in an RPG world. It's too easy to slip into the god of death being portrayed as evil...or the god of death automatically having control or dominion over all undead. Blur the lines a little more for Pathfinder's gods on this subject. I think it would really set Paizo's world apart from what's come before. Even moreso if you can work in the interchangeability of those who ascend to godhood and periodically shepherd the portfolio of death.
--Neil
| Rhothaerill |
I'd like to see a separation of the gods of death vs. undeath for once. A tug of war between them would be nice. That way, clerics of the god of death would generally destroy undead where they found them...in order to send a natural soul on its way to the afterlife. And clerics of the god of undeath would be seeking ways to cheat death by living forever or avoiding their "just" rewards. It's kind of like having Myrkul and Kelemvor from the Forgotten Realms around at the same time to play against one another.
That's almost exactly the way my campaign plays out between those gods. The followers of the god of death and the god of protection of the dead are among the most fanatical undead hunters around, even moreso than paladins (though a paladin follower of the god of the dead is quite the rabid undead hunter).
| Jonathan Drain |
I had a mildly interesting set of deities in my campaign, although by mildly interesting I mean utterly cliche; "Umberlee except a dude and also undead" and "Heironeous except he's got the Fire domain".
An interesting aspect was that in some cases the same deity was worshipped in a distant land under a different aspect. Catharsus (LG god of fire, chivalry and retribution) had striking similarities to the foreign Ketaarsen (CG god of bravery, battle and fire), while Nalost (LN god of archery and hunting and judgement) bore a passing resemblance to Annaleth, (LN god of balance).
James Jacobs
Creative Director
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F. Wesley Schneider wrote:Yes. Please show us some more information on them! Please more Information on the gods. My players beg for it!NSpicer wrote:Done. Any other requests?
I'd like to see a separation of the gods of death vs. undeath for once.
We've finally got a big table of all 20 core deities now; there were two or three stragglers we were having trouble finding names for. That, and posting table-style information to blogs is, at this point, a bit too time-consuming to do for us right now. BUT! Now that the table's all nice and snazzy and can be PDFed with ease... that might make a great Blog post for Monday. I'll see what I can do to make it happen.
| Aureus |
We've finally got a big table of all 20 core deities now; there were two or three stragglers we were having trouble finding names for. That, and posting table-style information to blogs is, at this point, a bit too time-consuming to do for us right now. BUT! Now that the table's all nice and snazzy and can be PDFed with ease... that might make a great Blog post for Monday. I'll see what I can do to make it happen.
It has been said a thousand times, but I have to do it again:
You guys ROCK!!!
This just made my day! Thank you very much. (And thanks in the name of the player who wants to run the cleric :)
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
NSpicer wrote:Done. Any other requests?
I'd like to see a separation of the gods of death vs. undeath for once.
Yes.
-- Keep the nature god separate from the god(s) that control the four elements. I was never a fan of giving Obad-Hai all of the domains for Air, Animal, Earth, Fire, Plant, and Water. Animal and Plant? Sure. Earth and Water? Okay. But Air and Fire as well? Too much. I know the god of nature needs to be powerful, but I think that can be achieved without such a large portfolio.
-- Separate the god of magic from the god of knowledge. Not all knowledge is magical in nature. And not all wizards and sorcerers are sages. So split that out a little bit more than most traditional campaign settings have done.
-- Give us some grey area for the God of Justice and the God of War. Justice sometimes goes too far. Something along the lines of Pholtus' interpretation in the Theocracy of the Pale vs. everywhere else. And wars are sometimes just and sometimes evil in their execution. Would the God of War care? Probably not. So make room for worshippers and supplicants of both sides to gain access to his divine powers. I'd prefer to see one god of war rather than a Hextor vs. Heironeous interpretation to handle evil vs. good warriors.
-- Make sure there's a god of travel who also fosters mercantilism. I think those blend well together as most long-range travel was trade-related in medieval times. Put some "exploration" themes into the portfolio as well, but primarily as a search for new resources and new trade routes.
-- I'd very much like to see a god of fate entwined with the god of luck. Someone who knows the path that everyone's life is destined to take, including where it begins and where it ends. But, someone who also has the means to influence that path with various amounts of good luck or bad luck along the way.
-- Do something more interesting with the god(dess) of love. Make her/him more relevant and meaningful from an adventuring perspective. Many a quest has started out as a result of love for a person or an entire nation of people. So widen out that portfolio to include some aspects of leadership and governance...or stewardship, rather...of people in general.
Just my two-cents,
--Neil
James Jacobs
Creative Director
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Keep the nature god separate from the god(s) that control the four elements.
Done. None of our core gods will grant access to all four elemental domains, actually.
Separate the god of magic from the god of knowledge.
Done. Although the god of magic DOES grant the Knowledge domain, I believe. The god of knowledge in our world is also (effectively) the god of monks, I believe.
Give us some grey area for the God of Justice and the God of War.
Done. Although it's not quite that clear-cut. We have several "war gods" ranging from those appropriate for paladins, those appropriate for barbarians, and those appropriate for fighters. War itself is kind of split up; the god of tactics isn't the same as the god of battle, for example. And the god of justice DOES have paladins, but he's not the god of war. (Assuming I remember correctly...)
Make sure there's a god of travel who also fosters mercantilism.
Our primary goddess of travel is Desna; she's actually one of the more important deities in the Rise of the Runelords, and she'll be getting a Core Beliefs style writeup in Pathfinder #2. She's not a goddess of merchants though. There's two gods who have some ties to merchants, but I can't remember off the top of my head if either grants the travel domain; I doubt it though.
I'd very much like to see a god of fate entwined with the god of luck.
The goddess of fate and the god of luck are separate entities, I believe, so this one's a no-go.
Do something more interesting with the god(dess) of love.
The goddess of love has a wider portfolio than simply love. And she has a pretty cool backstory (her favored weapon is a glaive, for example... not a weapon you might associate with the goddess of love!). I believe she's also the goddess of art, and the primary bard goddess.
Mike McArtor
Contributor
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The goddess of love has a wider portfolio than simply love. And she has a pretty cool backstory (her favored weapon is a glaive, for example... not a weapon you might associate with the goddess of love!). I believe she's also the goddess of art, and the primary bard goddess.
Yuppers. I believe her portfolio is still beauty, art, love, music.
| Gurubabaramalamaswami |
James Jacobs wrote:The goddess of love has a wider portfolio than simply love. And she has a pretty cool backstory (her favored weapon is a glaive, for example... not a weapon you might associate with the goddess of love!). I believe she's also the goddess of art, and the primary bard goddess.Yuppers. I believe her portfolio is still beauty, art, love, music.
Which begs the question "What does she use that glaive for?
| Rhothaerill |
Mike McArtor wrote:Which begs the question "What does she use that glaive for?James Jacobs wrote:The goddess of love has a wider portfolio than simply love. And she has a pretty cool backstory (her favored weapon is a glaive, for example... not a weapon you might associate with the goddess of love!). I believe she's also the goddess of art, and the primary bard goddess.Yuppers. I believe her portfolio is still beauty, art, love, music.
You don't want to know. ;)
| Bocklin |
NSpicer wrote:Keep the nature god separate from the god(s) that control the four elements.Done. None of our core gods will grant access to all four elemental domains, actually.
Hi James,
Looking at the pdf with the gods' table I am a bit confused. There are two of what I understand to be the core gods giving access to the "Air", "Earth" and "Fire" Domains (and at least one to "Water").
What did you mean with the above? Maybe the gods in the table are not all "core gods"?
Thanks in advance for "dispelling confusion". ;-)
Bocklin
Craig Shackleton
Contributor
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James Jacobs wrote:NSpicer wrote:Keep the nature god separate from the god(s) that control the four elements.Done. None of our core gods will grant access to all four elemental domains, actually.
Hi James,
Looking at the pdf with the gods' table I am a bit confused. There are two of what I understand to be the core gods giving access to the "Air", "Earth" and "Fire" Domains (and at least one to "Water").
What did you mean with the above? Maybe the gods in the table are not all "core gods"?
Thanks in advance for "dispelling confusion". ;-)
Bocklin
I believe he meant no single god gives access to all four. As far as I can see only one god gives access to more than one elemental domain.
Craig Shackleton
Contributor
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NSpicer wrote:Make sure there's a god of travel who also fosters mercantilism.Our primary goddess of travel is Desna; she's actually one of the more important deities in the Rise of the Runelords, and she'll be getting a Core Beliefs style writeup in Pathfinder #2. She's not a goddess of merchants though. There's two gods who have some ties to merchants, but I can't remember off the top of my head if either grants the travel domain; I doubt it though.
Abadar, god of cities, wealth, merchants and law gives access to the travel domain!
| F. Wesley Schneider Contributor |
Abadar, god of cities, wealth, merchants and law gives access to the travel domain!
I believe he meant no single god gives access to all four. As far as I can see only one god gives access to more than one elemental domain.
Both are true! What do you all think?
James Jacobs
Creative Director
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Looking at the pdf with the gods' table I am a bit confused. There are two of what I understand to be the core gods giving access to the "Air", "Earth" and "Fire" Domains (and at least one to "Water").
What did you mean with the above? Maybe the gods in the table are not all "core gods"?
The gods in the PDF are our core gods. Several of them grant Air, Earth, Fire, and Water. None of them grant all four.
| F. Wesley Schneider Contributor |
BTW are the domains not from the PHB you list your own creation, from an OGL-source (if so from which?) or a deal with wizards?
All the domains are from the SRD. Check out Additional Domains for more details.