Sasserine Human citizens


Savage Tide Adventure Path


Hi there,
I've ever liked Greyhawk background and I'm interested in knowing about the percentage of the subhuman races living in Sasserine.
I understand that there should be Olman, Suel and mixed human races.
Any suggestions?
Thanks in advance
Ivan


I believe most of the humans of Sasserine are of Suel descent, though in general I think most humans in the Flanaess at present are generally mixed. Sasserine began not as an organic city built by the existing peoples of the area, but rather as a new home for a group of pilgrims led from the north by a cleric of Wee Jas named Sasserine. She had a vision of the land to be settled and led her followers to that spot. I believe they were all Suel, though they may have been slightly mixed at that time. Over the next 700 years some mixing with the native Olmans possibly occurred, but in general Sasserine was pretty isolated from the rest of the world.

I don't think there are any solid percentages, so as the DM it's basically your call. Dungeon #139 (i think) has a whole section on the background of the city (though it happens to be my only issue I can't find right now -- sorry), and the Savage Tide Players Guide pdf download from this site also has some info that could help you. I would interpret that the people are basically all of still quite pure Suel origin, though undoubtedly some very slight mixing (at least with Olman) must have occurred.

Also, there were of course humans (and non-humans) who were not part of the original settlers who have adopted Sasserine as home over the years, but again, the city was pretty isolated for most of its history, so not much infiltration by outsiders.

Hope that helps :)
Paolo

Liberty's Edge

Nanmaniac wrote:

Hi there,

I've ever liked Greyhawk background and I'm interested in knowing about the percentage of the subhuman races living in Sasserine.
I understand that there should be Olman, Suel and mixed human races.

Using LGG's ethnic breakdown, I'd say "SZof."

  • Suloise, the primary race (as the founders were more than most likely Suloise*). Mostly mixed to some small degree with pure strains being quite common.
  • Olman. Well, they were in the area before the Suel got here. Should be a good toss of pure blood and mixed (typically with Suloise).
  • Oeridian and Flan. Fairly uncommon, being the result of trading from an earlier (pre-Sea Princes) time, or occupation by the Sea Princes, invasion from the Great Kingdom. Doubful that there are any pure strains, mostly having mixed with the native Suloise or Olman inhabitants.
  • Baklunish, Touv and Rhennee. Quite rare, but not entirely without precedence (Baklunish traders, Touv enslaved by the Scarlet Brotherhood, and wandering Rhennee).

* Sasserine was founded -124 CY by "pilgrims from the north" being led by a cleric of Wee Jas and a soldier faithful to Kord. Considering that this was 226 years after the Suloise had made it to Lake Matreyus (which is further south), and both Wee Jas and Kord are Suel gods, it's no real stretch to assume that the pilgrims were from an earlier, Suel colony founded during the Suloise migrations.

Liberty's Edge

Hi,

that's what I decided (close to 2nd reply) :

[u]Human population is :[/u]
- 74% Suel,
- 16% Oeridian (strong oeridian mix is found in Sea Princes, Keoland, Ulek...),
- 4% Flan,
- 4% Olman,
- 1% Baklunish,
- 0,5% Rhenee,
- 0,5% Touv.

good luck...


silenttimo wrote:


[u]Human population is :[/u]
- 74% Suel,
- 16% Oeridian (strong oeridian mix is found in Sea Princes, Keoland, Ulek...),
- 4% Flan,
- 4% Olman,
- 1% Baklunish,
- 0,5% Rhenee,
- 0,5% Touv.

I´d go for strong Suel and some Oeridian as well, but would rather have a higher Olman percentage and less Flan - the Olman are just living in the area, and the Flan had been pushed to the northern and eastern areas of the Flanaess in the course of the great migrations after the Twin Cataclysms IIRC, so it would be unlikely that the Flan ventured this far south. Perhaps no more than 1 or 2 % Flan, if that, and nearly no Baklunish at all - it is very far away from their homelands, and the Baklunish are not noted for migrations east and south.

Just my 2c.

Stefan

Liberty's Edge

Stebehil wrote:

I´d go for strong Suel and some Oeridian as well, but would rather have a higher Olman percentage and less Flan - the Olman are just living in the area, and the Flan had been pushed to the northern and eastern areas of the Flanaess in the course of the great migrations after the Twin Cataclysms IIRC, so it would be unlikely that the Flan ventured this far south. Perhaps no more than 1 or 2 % Flan, if that, and nearly no Baklunish at all - it is very far away from their homelands, and the Baklunish are not noted for migrations east and south.

Just my 2c.

Stefan

Danke schön Stefan,

Ja, ich weiss es...

I know what you mean. However, most of the olman people died by the hands of their own people, and some transformed in yuan-tis and other nice monsters..., so I guess there are not a lot of surviving olman, except on Olman islands, some Scarlet slaves, and a few tribes in Amedio and northern hepmonaland.

About Baklunish, the only thing is that they are good merchants, and I thought that a few (1%, around 120-130 of them) is not a big deal in a big city like Sasserine.

I must say that I see your point about Flan. However, even after the great migrations, there were still a good deal of Flan or mixed-flan in the Sheldomar valley... the closest part of the Flannaess from Sasserine.

Since, this is what I chose for Sasserine in my campaign, but 2 of my players are Oeridian, one halfling, one bugbear, and the 2 other humans are not so defined (I guess one could be suel, since he is quite haughty).

Glad to be sharing thoughts on STAP & Greyhawk... thanks to Dungeon mag !!


silenttimo wrote:
...most of the olman people died by the hands of their own people, and some transformed in yuan-tis and other nice monsters..., so I guess there are not a lot of surviving olman, except on Olman islands, some Scarlet slaves, and a few tribes in Amedio and northern hepmonaland.

I'm taking advantage of this IMC. I would like to keep the Olman a fairly exotic group -- so the fewer in Sasserine, the better. There are good arguments to include them in the population, but my whim as DM trumps all that :)

Jack

Liberty's Edge

Zero out the Baklunish,Rhennee, and Touv.
The Baklunish would have to wander all the way through Keoland just to have some merchants be able to load up on a foreign ship in a foreign port to set up trade with Sasserine. Two or three maybe, but no organized group.
The Rhennee are barge folk of the Central Flanaess. There is no way an organized group could cross the Azure Sea to get to Sasserine.
The Touv are several hundred miles away on the southern portion of a large island and have not been extensively enslaved. While a random wanderer might show up, no organized group or even large bunch of slaves would make it to Sasserine.

Bump the Olman significantly. Sasserine is in land that was originally Olman. Large numbers of Olman slaves would have been used under the Sea Princes to work the fields.
Most of the Olman did NOT die at the hands of their own people or were transformed into monsters. The Yuan-ti are only in Hepmonaland, and the Olman are the major population group of the Amedio and Hepmonaland, outnumbering even the Suel there. And if you check the map, Sasserine is in the Amedio.

The Flan are difficult. While some were likely in the area, their bloodlines would be long gone, subsumed within the Olman. You should probably zero them out.

The Suel and Oeridian populations are likely thoroughly mixed after 720 years. Indeed, a large portion of the Suel population will be mixed with the Olman as well. Keeping a pure bloodline that long means not only your family hasn't married out for 35 generations, but that several others haven't married out for 35 generations. (Or they've been marrying 1st cousins for multiple generations.)


One million Thanks!!!
I can figure out how to finish these percentages.
Thanks again
Nanmaniac

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