Doomguide11 |
ok I want to increase my wizard's intel by as much as I can what all can i use to do this besides what all I already have done. Keep in mind these must be able to stack.
1)I am increasing by intel each 4 lvls when i get a stat increase.
2) i have a +6 headband of intellect
3) reading a tome of clear thought, +5 to intelligent
Are there anything else out there I can do that I am missing???
Doomguide11 |
Let's see here... Buy more Tome's of Clear Thought, scarlet and blue sphere ioun stone, and maybe a few wishes or miracles. A vibrant purple prism would also be helpful, but in a different way. It stores six levels of spells.
I thought that you could only read one tome and get the increase??? where does it say that you can get an increase from reading more than one???
Aramil Naïlo |
Aramil Naïlo wrote:Let's see here... Buy more Tome's of Clear Thought, scarlet and blue sphere ioun stone, and maybe a few wishes or miracles. A vibrant purple prism would also be helpful, but in a different way. It stores six levels of spells.I thought that you could only read one tome and get the increase??? where does it say that you can get an increase from reading more than one???
Nowhere does it say that you cannot read more than one, you just cannot read the same one. once a book has been read it looses it's magic. Other than that, read as many as you want. Also, I'm reading the 3.0 DMG. it may be different in 3.5 or earlier editions.
Cintra Bristol |
No, you had it right the first time. You can't get more than a +5 inherent increase to Intelligence, which is what the Tome (or the wish spells) would give you.
There's at least one spell in Spell Compendium that gives a morale bonus to physical stats, but I don't remember one for Intelligence. I'd check the spells in the Spell Compendium and maybe the Book of Exalted Deeds, though, as those are the likely places to find morale or insight bonuses to Int, if such spells exist at all. (These bonuses might be temporary, and therefore would boost spell DCs but wouldn't help with extra spells and so forth.)
Once you reach Epic levels (21st+), there's a feat that grants you a +1 bonus to Int, and you can take that feat as many times as you want.
Moff Rimmer |
Cintra Bristol wrote:No, you had it right the first time. You can't get more than a +5 inherent increase to Intelligence, which is what the Tome (or the wish spells) would give you.Can you give me a source and page number for that? I don't remember reading such a rule.
Because it is a specific bonus type -- inherent -- all bonuses of the same type overlap rather than stack.
Edit: Pages 171-172 in the Player's Handbook talk about it.
Moff Rimmer |
No, you had it right the first time. You can't get more than a +5 inherent increase to Intelligence, which is what the Tome (or the wish spells) would give you.
There's at least one spell in Spell Compendium that gives a morale bonus to physical stats, but I don't remember one for Intelligence. I'd check the spells in the Spell Compendium and maybe the Book of Exalted Deeds, though, as those are the likely places to find morale or insight bonuses to Int, if such spells exist at all. (These bonuses might be temporary, and therefore would boost spell DCs but wouldn't help with extra spells and so forth.)
Once you reach Epic levels (21st+), there's a feat that grants you a +1 bonus to Int, and you can take that feat as many times as you want.
That is pretty much it. If you really want to look into it, there are some minor artifacts from Dragon 317 called Soul Elixirs. These items increase a stat and it isn't a specific bonus type. The article strongly warns against allowing these items as it could quickly unbalance a game.
Aramil Naïlo |
Aramil Naïlo wrote:Cintra Bristol wrote:No, you had it right the first time. You can't get more than a +5 inherent increase to Intelligence, which is what the Tome (or the wish spells) would give you.Can you give me a source and page number for that? I don't remember reading such a rule.Because it is a specific bonus type -- inherent -- all bonuses of the same type overlap rather than stack.
Edit: Pages 171-172 in the Player's Handbook talk about it.
players handbook to what, 2nd edition? 3rd edition says nothing on those pages, niether does 3.5 or the PHBII. 3rd is spells on that page, 3.5 is magic, and the PHBII is affiliations.
Sebastian Bella Sara Charter Superscriber |
Cernunos |
Age. As your character ages mental stats go up and physical stats go down. Other than that I think you got it: +5 Inherent, +6 Enhancement (from headband) and ability boosts with character level. Oh, and race. I think some races give you bonuses but I can't remember which ones are the best off hand.
You could always try to summon a demon and use the new rules from the "Hordes of the Abyss" on possession to try for an infernal bonus to your ability score from the possessing entity. If I was your DM I'd really love for you to try something like that, Mwa ha ha ha!!!
Cheers,
C.
The Jade |
What kind of bonus is the +2 to INT that comes with the racial paragon (elf) class from Unearthed Arcana? I was getting the read that it was as if it was a natural bonus that came with being a perfect example of an uber intelligent race. So if you rolled three sixes on a grey elf you could assign the 18 to INT, add the +2 racial bonus, give the elf a few levels in racial paragon and voila, you're still low level with a 22 INT. Not too shabby.
"We are part of the lollipop guild..." :)
The Jade |
Aging helps, too. Speaking generally, a venerable character has a +3 (non-typed) bonus to all 3 mental stats, but also a penalty to physical stats. Unless you can think of a way to age your PC, though, this won't help- and you might not want lowered Con anyway.
Now if a 90 year old human PC remained physically young through magical or supernatural means I'd imagine that they would keep these intellectual increases for venerable age due to their greater life experience, while never losing any constitution score due to a withering body. Unless the argument for the raise in intellect roots in the idea that old brains are mechanically keener than young brains, which isn't true at all.
What's the rule in such a case?
ericthecleric |
The Jade, reincarnation is the easiest way to become young again. Although magic jar or true mind switch (a psionic power) allows the caster to choose the body; why come back as a goblin or halfling when you can mind switch with a troll or giant and retain your improved mental stats? (Of course, only evil spellcasters would destroy their old bodies…)
> Unless the argument for the raise in intellect roots in the idea that old brains are mechanically keener than young brains, which isn't true at all.
The aging rules don’t go into much depth, really. The aging rules are as they are so that older characters can still act heroic (or villainous, if that’s the case), without having to potentially worry about arthritis, Alzheimer’s syndrome, or bladder control problems, and so that the rules are simpler. Older characters should also have slower movement, I think. In any case, a creature shouldn’t be able to gain the aging bonus more than once (regardless of how many times they change bodies), and the rate of gain should probably stay the same as that of the original race.
Edit: Just thought of something else. The rules for remodelling characters in the Players Handbook II allow changing of race, so if your DM allows, you could change to something with a decent racial Int bonus.
Moff Rimmer |
players handbook to what, 2nd edition? 3rd edition says nothing on those pages, niether does 3.5 or the PHBII. 3rd is spells on that page, 3.5 is magic, and the PHBII is affiliations.
A little testy?
Thanis' reference is probably a better source, but from page 172 of the Player's Handbook v. 3.5 --
"More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects other than spells). For example, ...In the same way a belt of giant Strength gives you an enhancement bonus to Strength, which does not stack with the bonus you get from a bull's strength spell."
Since the Tome/Manual is a magical "effect other than spells" and wish is a spell effect that both have the same type of bonus -- inherent -- they do not stack.
However, this probably wasn't as eloquent as the DMG --
"Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name, except for dodge bonuses and some circumstance bonuses." p 21
Last thing (that hasn't been mentioned yet) is that there are epic items that can give an enhancement bonus well beyond +6. They are rather costly (bonus squared times 10,000 gp) but it is an option as well.
Fatespinner RPG Superstar 2013 Top 32 |
I'm assuming you put an already high stat in Intel to start with, so my question is, after the total increase of 13 points to your intelligence score above what you already have by level 20.... what could you POSSIBLY need this much intelligence for?!? If you're looking to increase save DCs, look for feats like Spell Focus and Greater Spell Focus in various schools. More specialized feats are available as well in other books but, if you started with an 18 Intel, after all the increases you listed, your intel should be 31 at level 20. More than enough to cast all the spells you'll ever have AND high enough to even give you a bonus NINTH LEVEL SPELL SLOT! I'm just curious what you could possibly need more intel for.
Celestial Healer |
I'm assuming you put an already high stat in Intel to start with, so my question is, after the total increase of 13 points to your intelligence score above what you already have by level 20.... what could you POSSIBLY need this much intelligence for?!? If you're looking to increase save DCs, look for feats like Spell Focus and Greater Spell Focus in various schools. More specialized feats are available as well in other books but, if you started with an 18 Intel, after all the increases you listed, your intel should be 31 at level 20. More than enough to cast all the spells you'll ever have AND high enough to even give you a bonus NINTH LEVEL SPELL SLOT! I'm just curious what you could possibly need more intel for.
My thoughts exactly. I think the game designers knew what they were doing when they presented a relatively finite set of ways to increase ability scores. Getting more than what everybody else has already mentioned is almost certainly game-breaking.
Rhavin |
Yes, a person with an IQ f 310 seems overpowered, nevermind the fanasy but 200 IQ is considered uber-genius in modern society in fact, it may be the max
with that in mind and what Einstein did with the laws of relativit. Are you by chance trying to have your character understand the basic functions of the universe so he can shape them at will?
oh wait he can do that already with 11 int and a level of Sor/Wiz
eesh
how would you play someone that smart... and why would you want to thats just power-gaming
Luke Fleeman |
*pwnage*
Thank you sir. I was getting ready to pop open my books to do the same thing.
This is a fairly well known rule; bonuses of the same type don't stack. To do otherwise woudl be counterintuitive and asking for trouble.
Epic items are the way to go. You could also choose a race with an Int bonus, although I can't think of one off hand.
Also, I think it may be a bit hasty to assume this is for powergaming purposes. There is no need to begin accusing until you ascertaion the purpose of this question.
Stebehil |
Some races with a bonus to intelligence:
Aranea +4
Beholder +6
Drider +4
Djinn and Jann +4
Gray Elf as noted +2
Drow +2
Mind Flayer +6
Half Celestial, Half Dragon +2, Half-fiend +4
Lich +2
Ogre Mage +4
Storm Giant +6
Tiefling +2
Titan +10 (good Luck convincing your DM :-))
Vampire +2
So, if you can change your character permanently to one of the above (easiest could be undead), you might gain a bonus to intelligence.
Stefan