X1 Isle of Dread in 3.5?


Dungeon Magazine General Discussion


I know Dungeon 114 updated the Isle of Dread setting. Any chance that module X1 itself might see such an update -- perhaps as White Plume Mountain was done last year by WotC?

Just hopeful :)

Jack


In short, yes! Read here and you will probably find what you are looking for.

http://paizo.com/paizo/messageboards/dungeon/savageTide

--Ray.


I mean the original module -- are there any plans to update it?

I know about STAP, which is why I'm now craving an update to X1 itself :)

Jack


I would not hold my breath while waiting for something like this to happen...
I think this is rather unlikely. It is a classic adventure, but not that classic, IMHO.

Stefan

The Exchange

Tatterdemalion wrote:

I mean the original module -- are there any plans to update it?

I know about STAP, which is why I'm now craving an update to X1 itself :)

Jack

It would be cool to run some PCs through the Isle of Dread and then have their children or protege have to run through the STAP 20-30 years later. Hmmmmmm

FH


Stebehil wrote:

I would not hold my breath while waiting for something like this to happen...

I think this is rather unlikely. It is a classic adventure, but not that classic, IMHO.

Likely good advice. I just read that X1 was voted 16th best D&D adventure of all time -- not that great a distinction :/

Jack

The Exchange

I have the original, maybe I should update it and run it as a one shot for a back story to STAP and use the PC's from Isle of Dread as NPC's in STAP. *grind, sputter, clang* Damn, rusty gears!

FH


Tatterdemalion wrote:
I know Dungeon 114 updated the Isle of Dread setting. Any chance that module X1 itself might see such an update -- perhaps as White Plume Mountain was done last year by WotC?

X1 really wasnt much more than the Isle of Dread setting was it? Most of the adventure ideas were expanded upon in the Torrents of Dread article in #114.

Ofcourse, anything involving the Isle of Dread or any of the other BECMI modules is of interest! :)

Håvard


isle of dread is one of my fondest memories from basic DnD and i sought out the original one year at Gencon just for nostagia purposes. the new STAP is something im really looking to and the idea of running X1 first is a really interesting one but mite ruin the impact of all those cool dinosaurs when they are bound to show up. just as a note my best memory was when our group finished the adventure and was allowed to go dino-hunting. the fighter was swallowed whole by a t-rex but used a Horn of blasting in it guts to get free. ahhh memories...( drys eyes)

Paizo Employee Creative Director

Savage Tide will actually be an update of Isle of Dread, spread out over the four adventures that take place there during the campaign. The original was more of a setting than an adventure, in any case, and fans of the original X1 will certainly see a lot of familiar locations during the course of Savage Tide.

Frog God Games

I don't know that the isle in and of itself would make a great update to 3.5. It was designed in much more of a free form style when D&D was young and it was not cliche to walk into a jungle clearing and encounter a T-Rex. As fun as that is, I think the game has advanced and perhaps (I shudder to use the word) "matured" since then. It is really little more than a bunch of almost random encounters. I'd imagine that other than as a pure nostalgia trip, most of the encounters would be pretty blase'.

Don't get me wrong. I love that adventure and all it stood for. And it was one of the coolest for its time. But I think as a straight update it would be pretty boring. Even as a campaign setting it was pretty sparse. In my opinion (for what that is worth) the update in #114 and the use in the Savage Tide AP is really the way to go. It is updating it to 3.5 and at the same time developing it from its humble beginnings and adding whole dimensions of playability and plot structure. I think today's D&D audience is looking for something that would require a lot less work to have it ready to go and be something more than disconnected jungle encounters (I know there are many exceptions, especially some of the old-schoolers who could take a d20 and a random encounter table and create the Temple of Elemental Evil, I just don't think the more-codified current rules are as conducive to such things).

The Keep on the Borderlands might make a decent 3.5 update as a strictly door-kicking dungeon crawl, but I don't think the Isle of Dread would even do that well other than maybe small pieces of it like the plateau ruins or the penisular villages, etc. (which by the way I did an update of the plateau ruins which did not make it into the pages of Dungeon...stupid AP stealing my thunder).

Seriously, though. I'm really excited about the Savage Tide update of the island and think that is the right way to go about it, using all of its many strengths to make a whale of an adventure series and at the same time overcoming many of the inherent weaknesses of the original stand-alone adventure.

For what that's worth. ;-)


When I ran X1 back in 1982 I recall there were 'continuing the adventure' type suggestions in the back. I wrote a massive campaign involving each of these suggestions and we stayed on that island, and dove in the waters nearby, for a solid month of 4x a week gameplay. I still have the sketches and maps I drew up for the sunken shipwreck option.

Meeeeeeeeeeeem'reeeeeeeeeeeeeeees... like the corners of my diiiiiice.

Frog God Games

The Jade wrote:

When I ran X1 back in 1982 I recall there were 'continuing the adventure' type suggestions in the back.

Meeeeeeeeeeeem'reeeeeeeeeeeeeeees... like the corners of my diiiiiice.

So true...

If you haven't seen it yet, check out "Torrents of Dread" in issue #114. That adventure is taken pretty much directly from one of the adventure hooks in the back of the adventure.


Greg V wrote:


So true...

If you haven't seen it yet, check out "Torrents of Dread" in issue #114. That adventure is taken pretty much directly from one of the adventure hooks in the back of the adventure.

I'll check it out tonight. Thanks for filling me in.


"Vaaroilla on saari, se oma saari on..." sorry about Finnish, I just can't come across the mention of that module without one children's ditty playing in my head...

Wouldn't expect too much...as far as I am concerned, the most interesting part of the module was indeed the setting and that has now been updated.

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