| Asuri |
I was going over a bunch of D&D stuff out in cyberspace and I came across a class creation system. The whole thing was point based and assigned point values to hit dice, attack progression, saves, and assorted abilities. At the end of, it gave a breakdown of all the base classes in the PH and how many points it would take to build each of them under his system; and an average of the values to give a good base starting point. I was mostly wondering two things has anyone seen something like this before; and would anyone like me to post this up? I can’t post a link so if you want to see it I would have to post the whole thing (8 pages) unless there is a way to attach PDF files here (I don’t think there is but if I can tell me). Alternatively I could just post a few choice bits of it so everyone could get a look without launching a huge post. (Probably the best idea)
Let me know what you all think.
| Xellan |
Lilith's info is dead on for how you can post a link. However, I'd advise against posting a direct link to the PDF. I'm not sure how recently it began, but I've noticed content providers are gaining a dislike of people posting direct links to goodies hosted on their site.
The reasoning behind it is that the content provider went through all the trouble to create a spiffy site to market all their content, and other sites providing a direct link to any particular product bypasses that marketing.
So if you're going to provide a link, give us a link to the page that has the direct link to the PDF, that way you should avoid any issues the provider might have; we get the goodies, and they get us to look at their marketing. :)
Heathansson
|
That sounds sweet. They did the same thing in Dragon Magazine back in 1e. days. I vaguely remember it balanced class powers with number of experience points to attain the next level; of course in the 3.5 e. every class is equal in experience point progression. So...you could be a fighter-type with access to all the wizard spells and d10 hit points and a few thieving abilities, but it would cost something eggregious like 4x the experience points to go up a level.
| Luke Fleeman |
This may veer dangerously close to a rant, but here:
Don't design a new class. The plethora of available classes should be able to, when paired with the correct feats, creat anything you want. Creating a new class creates a new archetype. It is saying that this specific class is so necessary that it needs its own set of rules because it encompasses such an important archetype.
And if you must mess with classes, just tinker with an existing one. New classes are asking for trouble.
| Jonathan Drain |
I've heard of this; the problem is that it's probably not entirely accurate. It's hard to weight class abilities; a lot are more or less powerful depending on how they are combined and how they are used. You also open yourself up to the possibility of creating a class that lacks a class role
I also remember the 2nd edition. You could create a class with fighter-level combat ability, cleric spellcasting and rogue trapfinding, with certain drawbacks, who only needed 300XP to reach level 2 (thus levelling up three times faster). Those drawbacks of course were trifling things like "can only use one weapon (greatsword)", "cannot own more than he can carry", "Must tithe 10% of his gold to the church".
| swirler |
And if you must mess with classes, just tinker with an existing one. New classes are asking for trouble.
Are you saying no new prestige classes or just no new base classes?
as far as prestige classes of course they should be made.as far as base
ehhh depend son the setting and if you have an idea that you just cant make otherwise.
| Tequila Sunrise |
Someone on the WotC boards made a class creation system that was claimed to be well-balanced. I got a headache about halfway thru reading so I can't tell you if that's so or not. Anyway, I think quite a few folks have made class-creation systems but I myself don't plan on every using them. Like monster creation and advancement, class creation and variation is dependant on experience and your ability to 'eyeball it' rather than any statistical formula.