| Asuri |
Well my players just made short work of there first dragon (yah!) so now they have lots of magical teeth claws and most importantly a heart. I know there is a chart for the effects of eating a peace of a dragon heart but I can find it. Could someone post a link or if it’s in an official book tell me where to look? Thanks. Also if anyone knows any guidelines for good uses for dragon parts that would be helpful. Thanks again.
Snorter
|
Well my players just made short work of there first dragon (yah!) so now they have lots of magical teeth claws and most importantly a heart.
That's not you, is it, Lee?
Sorry to have kept that last charge of Acid Arrow, but if it WILL float about at 500' away, taunting us, then I'm not responsible for my actions...;-)
| Lilith |
Profession Butcher or Profession Hunter would work too. With the exception of aberrations, most creatures are constructed similarly enough that anyone who's experienced at dressing an animal (and that's in the culinary/hunting term, not putting pink bows on their fluffy ears) should be able to handle a dragon. Provided you give them the right tools for the job.
Snorter
|
Anyone who's experienced at dressing an animal (and that's in the culinary/hunting term, not putting pink bows on their fluffy ears) should be able to handle a dragon.
What about taxidermy?
A flame-resistant hanglider!
I hear there's lots of folks like to MOUNT animals (and no, not in the hillbilly way....).
| Crimson Avenger |
i would think that you could make a great variety of themed items from dragon bits and pieces. first, figure out what that particular dragons strengths are, and then make an item with a similar bent. i.e. if red dragons are known for their quick minds, and penchant for twisting words, then a bit of tongue or blood would be a useful component in a potion of glibness. of course, obviously fire retardannt cloaks or armor is always helpful, but remember that the fire immunity (or elec, or acid, ad naseum) is a trait of the dragon, and not it's skin. the only thing that limits you is your imagination.
| Saern |
That can be a very important and interesting thing to remember: materials used to craft magic items are not listed, but that doesn't mean they don't exist. The fact that they don't even mention any examples in the DMG, but just say "raw materials" a few times, can lead to people forgetting that the money spent is to buy magical crystals, essences of fire elementals, or whatever the DM thinks is appropriate to make a certain item. I would say that dragon parts, and parts from magical beasts, fey, outsiders, etc., can be taken to a mageware shop and sold for a modest to decent profit. Recognizing the parts should be governed by a Knowledge check of the appropriate type (Arcana in this case), probably with a flat DC of 15 or 20. Perhaps it could very by creature type, with dragons and magical beasts being the easiest.
Feel free to create whatever descriptions you want to for the magical properties of all these things. Dragon scales are the best component for making magic armor, red dragon tongues making good potions of glibness, as mentioned above, etc. You don't have to actually come up with any game mechanics for it at all, just add a nice bit of lore. Or, if you have a character in the group with item creation feats, and you feel like it, allow certain body parts to reduce the gold price, since they don't have to buy that component now. If you really feel generous, dragon hearts would make an excellent power component that could be used for a variety of effects.
I would say that a red dragon heart could, depending on age category of the beast, grant a +1 (or even +2) bonus to caster level for an evocation and/or fire descriptor spell, which would also help to penetrate spell resistance, or could stand in for "X" amount of xp for a spell with such a component, or really any other thing. A dragon's heart is about the most iconic power component I can think of.
Just a reminder, a power component is a rare material component that can be added to a spell to increase its effectiveness in some way. Like any other material component, it is consumed and destroyed when the spell is cast, making it a one-shot item. They often have only a percent chance of working, but you would be certainly within your rights to waive such a chance in this case if you desired, considering they wrenched the thing from the dragon themselves, rather than buying it from some merchant.
Carving up this beasty could provide some very memorable experiences for your group, especially since you say this is their first dragon.