Allustan

Eytan Bernstein's page

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Could you comment on the process for submissions? Will it be significantly different from the process for submissions to Dungeon and Dragon? I'm most definitely interested in trying my hand at some new monsters, villains, and similar articles.


I can't say much, but I can say that my d20 company - Silven Publishing - will have something in store in the next 6 months or so that will help you with this problem.


Xellan wrote:

Oh, and on the matter of the Yuirwood PrC...

The Warlock does mention that other strange entities such as fey and elementals can be responsible for the Warlock's power. One granted power by some ancient fey lord might fit the nature concept.

This was my general feeling. The Yuirwood elves come from an adjacent dimension that sort of bleeds into the forest. I looked at it as a fey/elemental power. They are defenders of the dimension/area, thus they derive their power from it.

As for warlocks being overpowered, I think that isn't true if you run a standard D&D game. The designers can only design material based on the average. This assumes that people have around the amount of gold, items, and encounters used. Some DMs love to exhaust characters with lots of encounters, creating a gritty feeling to the game. The warlock definitely doesn't work as well there because you can't really exhaust them. They never run out of invocations and their use of UMD means that they tend to have charged items and scrolls galore. For a campaign with a small number of encounters per day, however, the other spellcasters will always do more damage.


The easiest way to beat down a warlock in combat is to send a giant flying monster that's immune to acid and has high spell resistance (black or green dragons for example). The warlock has a lot of trouble against those.

Overall, I think the warlock needs to be designed to fit the party. The sensory based powers allow a warlock to fit that roll quite well. A warlock 9/Mindbender 1/Master of the Yuirwood 10 with darkvision, see through darkness, blindsense, dark foresignt, mindsight, and high spot, listen, survival, tracking is awesome. He takes the place of a ranger, yet has the damage output as well. Not to mention, he has Improved Uncanny Dodge, Charisma bonus to saves, can speak with animals at will, has good hp, and can open up portals all over the place. In my mind, the Master of the Yuirwood PrC is the best Warlock PrC available.


Warlocks are not particularly good at fighting each other. If your party warlock cannot see invisibile, I'd go with another warlock with the "walk unseen" power. Blast, then disappear. All the other abilities mentioned (entropic shield, summon swarm, insect plague) are available to warlocks. And if your warlock can turn invisibile, give the other warlock "see the unseen".