
JStrong |

I Have A decent size gaming group of about 8 or 9 players depending. I recently started running SCAP for the more serious players. I need some ideas for my Other players. Ive concidered running them in a seperate group but they dont want to start scap , they like their other characters ... any suggestions?

jumpet |
You need to "sell" the game to them. Tell them its challenging and fun. Tell them it runs from 1st to 20th level. A lot of game tend to peter out after 12/15th level. This game garauntees they reach 20th level.
Finally, IME most players alway say they like their characters and don't want to change. Ha! As soon as they roll their new characters they will be hooked and want to play them.

koramado |

I agree with jumpet that new characters are exciting to develop and play. But if your group is adamant about keeping existing characters, you could scale the AP into an appropriate challenge if they aren't too high a level already. What level are their existing characters?
Of course, you are the DM so why do you need permission from them? Just work the AP into your existing campaign a little at a time. The chapters are fairly spread out over time, sometimes months between events, so there's no reason why your group couldn't be involved in other adventuring activities in the meantime. This method might also require scaling the AP events to a higher level party at times, but could allow your group to become acquainted with the AP gradually.

![]() |

I Have A decent size gaming group of about 8 or 9 players depending. I recently started running SCAP for the more serious players. I need some ideas for my Other players. Ive concidered running them in a seperate group but they dont want to start scap , they like their other characters ... any suggestions?
Something I've been considering for the next time a group of table-top comes together (I'm doing online these days) would be to sell the notion of a group of mercenaries/adventurers who reside in a city. This way they can have time to use Profession skill checks in between adventures, as well as train, buy stuff, make magic items, make babies, etc. And when it comes time to adventure, I'll be able to do more module dropping as opposed to campaign arcs.
Campaign arcs are nice - mind you - but simply stringing together a series of adventures for a group of adventurers might be fun, too.

Marcos |

JStrong,
I currently have two groups that I GM for. One group is currently involved with the SCAP and is having a blast. We meet roughly every other week and are making decent, if somewhat slow progress.
My other group meets maybe once a month and we typically run one-shots using various systems and genres. We have had great success with this and occasionally we end up using previous characters when someone comes up with a scenario that would be appropriate for them.
My suggestion is to see if you couldn’t adopt this approach to suit your group.
From you post it seems that of the 8-9 players, only about half have decided to play the SCAP. My question is if this SCAP group has a more accommodating gaming schedule? If so, maybe you could alternate games where the SCAP group meets every other week and on the off weeks those who are not involved in the SCAP get together to play their established characters. If there are players in the SCAP group that still want to play their established characters as well, they would still be able to participate.
Of course, this would mean running two campaigns concurrently, so be certain you want that workload. Maybe one of your players wouldn’t mind trying their hand at GMing and give you a chance to play on the off weeks?
Anyway, I hope the above is of some use and good luck with your group and campaign.
Good gaming,
Mark