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Mangaholic13's page
Organized Play Member. 481 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.
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You just need to search for it.
Oh, Deer Lord wrote: The PDF for Galactic Ancestries is there as of a few seconds ago, hopefully Hellfire Dispatches will soon follow!
To clarify, it's not on the main product page, but if I search for it shows up.
Can confirm that Hellfire Dispatch PDF is also there. Just need to type it into the search bar.
Not helping this frustration is that the Paizo blog says the books are available in PDF format alongside the printed versions.
Well, until this is resolved...
Happy Kooky Prank Day, everyone.
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WWHsmackdown wrote: The maneuvers scaling as you level would be nice. Maybe have it scale with your proficiency in the related skill?

exequiel759 wrote: Karys wrote: exequiel759 wrote: Mangaholic13 wrote: ...Someone mentioned Blue Mage?
I'm now imagining a Tripkee Wandering Chef Slayer who hunts monsters mostly in order to use them as ingredients for experimental dishes. The trophies are more so they can remember the flavor of certain monsters in order to figure out what seasonings and other ingredients work best. I didn't expect a Quina reference today, though being totally fair, the only other Blue Mage is Kimahri and most people forget he exists lol. Are we really erasing Quistis and Strago? smh lol Funnily enough, a few days ago I started a new FF8 save just to play triple triad lmao.
Still, I probably forgot about them since I don't think I ever use either Strago or Quistis unless when mandatory (#SorryNotSorry).
We could include Gau here as well even if he technically isn't a blue mage too. Which makes me realize, Gau is kinda similar to how the slayer seemingly works, right? Gau is like a combination of Berserker and Blue Mage.
He's also covered more by the Wild Mimic.
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...Someone mentioned Blue Mage?
I'm now imagining a Tripkee Wandering Chef Slayer who hunts monsters mostly in order to use them as ingredients for experimental dishes. The trophies are more so they can remember the flavor of certain monsters in order to figure out what seasonings and other ingredients work best.
As for Daredevil, I'm imagining a Shoony Martial Artist Daredevil, who has a bad habit of misplacing or losing their weapons, so they're always having to improvise what they need from whatever is on hand. Ranging from ladders, furniture, fish, bottles, bowls, utensils, etc. Foes underestimate them because they are pretty husky, but quickly find fighting them leads to, what onlookers have called, "A slapstick nightmare". And the best part? They're making it up as they go along. As they're party members like to note, "If you didn't know them better, you'd think they had planned the entire thing out."
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*Screams in pain and agony that the Psychic is still a two-slot caster*
So...
Back on topic:
I'm also guessing that the book will feature the Remastered versions of Summoner and Magus.
...Also, I want Synergist to stay in 1st edition. We do not need it back.
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Perses13 wrote: Rattlesnakes of the Runelords sounds like a board game to me. "Come on Runelords... Rattlesnakes!?"
"My turn... Runelords!"
"Runelords. Runelords. Runelords... Rattlesnakes!?!"
"One more Rattlesnake, and you lose."
Yeah, the OP said it first.
Perpdepog wrote: Mangaholic13 wrote: Perpdepog wrote: Zoken44 wrote: I can't wait for more dragons.
Like a Cyberdragon (Arcane) a dragon that chose to have it's conciousness and soul digitized and put into a machine body. with an electric breath.
A mutant Dragon, (primal) who's breath weapon is EITHER Poison, Acid, Fire, or Piercing, which is determined every time the breath weapon is recharged. On the subject of the cyberdragon, I hope we see the return of the robotic dragons; those were fun. Well, Galactic Ancestries will have rules for making any ancestry a robot, so you'll be able to be a robot dragonet and dragonkin. The true test will be whether you can mount a giant freaking laser on your head or not; that was the robotic dragon's shtick. Dunno why, but I loved having there be dragons with guns for faces. Yugioh fan, I take it?
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Personally, I'm liking the idea of a Castlevania inspired Megadungeon with a ghost town that's inhabitants you rescue from the castle.
Makes me think of Order of Ecclesia.

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*Thinks deeply on this hypothetical...*
I'd probably create a few wildly different books:
1) A book about how to create a more modern version setting for Pathfinder (like a version of d20 Modern), allowing you to run Urban Fantasy style campaigns (like Earthbound, Dresden Files, Like A Dragon, Persona, JoJo's Bizarre Adventure, Dimension20's Fantasy High). Something to act as an in-between for Pathfinder and Starfinder.
2) A book detailing classes, class archetypes, and archetypes that adapt the many job classes from Final Fantasy and Dragon Quest (with just enough difference that Square Enix can't sue).
3) A book focused on cooking. It would detail such things as the food culture found throughout Golarion, a Gastronomy subclass for Alchemist, some kind of Chef of Iron style archetype or class, and of course all manner of new food items and equipment (magic kitchen knives that double as weapons, enchanted cooking pots, rolling pin bludgeons, weapons made of food, etc.)
4) A book that would include a number of subclasses, archetypes, class archetypes, such as:
Battle Familiar: For casters, could shift their familiar into an animal companion and share spells with a range of "self" with said familiar.
Dirty Fighting Monk: Self-explanatory
New Conscious and Subconscious Minds for Psychics
A number of class feats related to using a staff as a weapon
5) A book fleshing out the Plane of Dreams, as well as detailing how to use it in campaigns, especially how the material and dream planes can affect each other.
6) A book with new ancestries that would include at least the following:
Dogfolk
Hippo-folk (whether Giff or not Giff).
Gemstone folk
Grasshopper folk (with KAMEN RIDER themed archetype)
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Does the Guides put out by the Pathfinder Society itself count?
Dr. Aspects wrote: Honestly a lot of the issues here feel like the result of a general lack of support for the summoner. Which is just kind of a larger issue in this edition for non-core classes. You forgot two things though:
1) Elemental Eidolon got updated in Rage of Elements.
2) Battlecry! introduced the new Swarm Eidolon.
I will, however, agree that it feels weird that the Dragon Eidolon wasn't updated in the Dragonic Codex.
Also, to point out, there are currently only 12 Class Archetypes in the Remaster:
So, I don't think the Summoner in particular is being excluded.

Powers128 wrote: I assume they'll eventually get around to a secrets of magic remaster. Summoner is fairly strong as is. Some of the initial eidolon abilities are pretty boring though. I'd also like to see more stat spreads for the eidolons or even the ability to just choose the stats ourselves. Not sure why it has to be just one of 2 builds. It is highly unlikely there is going to be a Secrets of Magic Remaster. A chuck of it would have to be replaced. They'll probably be a whole new book covering that content.
I do agree that some more Occult Eidolons, as well as one that are not Phantoms.
Actually, now that Dragons are tied to all four traditions, many the Dragon Eidolon could cover more than just Arcane?
Actually, Summoner could also do with a few more options for Arcane alongside Occult, since Arcane is currently only represented by Dragon and Construct.
And like others have stated before, the issues Summoner has with Mythic are more an issue with Mythic, rather than Summoner.
...I just had a wacky thought, but what if Synergist was a Summoner Class archetype that combined Summoner with Magus?

wolfFRdu64_Lounna wrote: Hi, i wish to take claw dancer dedication for my official game character, and finded the graft was the most effective thing to do (do not need to take a racial gift to give my kitsune claw and so can use the gift at 5th level for killing stone, so i have a pet), but i was wondering how, it isn’t really an item we can buy, if i understand, we need to craft it then graft it into our character, how is it possible in official game ? For well the graft cannot last long out side of host and by experience in my two previous official game, only one down time check is made, so how can I do that ?
Ho and also, since she did only two lil adventure before remaster, im doing a bit of a rebuilding (belive that was allowed to transition character before remaster to remaster), so, i wish to train medecine unstead of a previous skill (lost the character cheat any way, so kinda need to redo the sheat at near 0 any way, for all that remain was the character stat that are on this web site and item gived at the end of scenario on pdf that i forgot to close so after so many years, but it come usefull), so the test will be easyer (tough, she was still level 1 any way)
So for the Boon, my character finished the two scenario 5-01 intro year of unfettered exploration (no Boon for this one) and scenario 4-99 blessing of the forest (queen gratitude point boon)
Not sure. I think though this thread might be better suited for the Advice forum.
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Perpdepog wrote: Zoken44 wrote: I can't wait for more dragons.
Like a Cyberdragon (Arcane) a dragon that chose to have it's conciousness and soul digitized and put into a machine body. with an electric breath.
A mutant Dragon, (primal) who's breath weapon is EITHER Poison, Acid, Fire, or Piercing, which is determined every time the breath weapon is recharged. On the subject of the cyberdragon, I hope we see the return of the robotic dragons; those were fun. Well, Galactic Ancestries will have rules for making any ancestry a robot, so you'll be able to be a robot dragonet and dragonkin.
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Spamotron wrote: Another oddity is that we were promised a playtest for the Starship Rules in Tech Core which most people predict to also be released at GenCon. Given times to print even if we see it in January they’re cutting that awfully close. I'm assuming Tech Core won't be out until AFTER Galactic Ancestries.
Claxon wrote: Zoken44 wrote: I can't wait for more dragons.
Like a Cyberdragon (Arcane) a dragon that chose to have it's conciousness and soul digitized and put into a machine body. with an electric breath.
A mutant Dragon, (primal) who's breath weapon is EITHER Poison, Acid, Fire, or Piercing, which is determined every time the breath weapon is recharged. Do electric dragons dreams of digital hordes? No. They dream of...
Getting their game on!
Pronate11 wrote: You used to. The problem is people put shifting runes on them and turned them into gauntlets while keeping your hand free, so they errataed it. Omega Metroid wrote: In this case, wouldn't the correct solution be to just rule that using a staff requires you to hold it in one hand? If players want to make it a gauntlet, then all power to them! They just can't actually use it as a staff unless it's actually a staff. Or just errata it that you can't put shifting rune on a staff.

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Driftbourne wrote: Mangaholic13 wrote:
Driftbourne wrote: I just noticed that Akashic dragons are immune to stupefied, that's a nice touch.
Akashic Interference. What happens when an Akashic dragon joins the Order of the Eclips... I feel like that would fall apart quickly. Mostly because Akashic Dragons hoard knowledge, while Eclipse censors (and probably alters) information. Wouldn't be surprised if Akashic Dragons are compelled to record "the truth, the whole truth, and nothing but the truth, so help you Yluma".
I don't think of Akashic dragons as hoarding information; the Akashic Record is the hoard, the Akashic dragons are just really good at accessing and using that information, or in the case of Akashic Interference, interfering with others accessing it. They might hoard some physical sources of knowledge, but that would pale compared to the Akashic Record.
I don't see anything that says Akashic dragons think truth is power; they seem to be about knowledge is power. How each Akashic dragon uses that knowledge could be very different. One nice thing about getting rid of alignments is that you can just look at a dragon and know its motives.
I could see an Akashic dragon using hellknights to help them control or restrict others from using knowledge.
I could also see hellknights tricking an Akashic dragon to work for them through a deceptive contract.
Eh, I disagree.
The books describe Akashic Dragons as "curators" of knowledge, which would make them protectors or guardians of knowledge.
Then again, it might be that I view censorship of information as a form of destruction/corruption of knowledge.
Of course, that doesn't mean I think the Akashic Dragons are going to share any of that knowledge either.
I don't know, I imagine the Akashic Dragons, like Wan Shi Tong (that Owl Librarian Spirit from Avatar the Last Airbender)... but even less friendly.
I also imagine that Hellknights trying that contract trick would end about this well:
Akashic Dragon: *reads the fine print and all the clauses* "I see..." *Proceeds to burn the contract with laser knowledge vision* "Nice try."
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ElementalofCuteness wrote: So Psychic's Spellcasting does nothing right now or something? I am a bit lost. Yeah, that is exactly why I mentioned it. This feature really runs headfirst into confusion.

I'm also going to go ahead and add in the dragons that were unveiled in Alien Core:
Abysium Dragon:
Arcane Dragons that use the power of radiation. Radioactive material grows in and on their bodies, leading them to experiment with cybernetics and robotics (the former because the radiation can be painful, the later because being radioactive means it's hard to find company among organics). They often spend a lot of time making devices and seeking out radiation resist materials.
Akashic Dragon:
Occult Dragons that love to live in places surrounded by knowledge and general brag often about the fact that they know everything... mostly because they can freely access the Akashic Records, so they can back up the boast. They fire laser beams from their single Cyclopean eye instead of breath attacks.
Cosmic Dragon:
Divine Dragons who are basically Solarian Dragons dedicated to the balance of the universe and helping others. They also, when shape changed, will start every conversation with, "Hello there. I'm a dragon that has taken on a different shape to put you at ease."
Host Dragon:
Primal Dragons that are in a bizarre symbiotic relationship with a massive swarm of insects, which serve as weapon and emergency food source (for both sides). While intelligent, they think more like insects then anything else, and they HATE it when people ask them questions or try to research them.

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Teridax wrote: It says so in the key terms for amps:
Dark Archive Page 13 wrote: Amps are special thoughtforms that modify the properties of your psi cantrips. You can apply an amp only to a psi cantrip, which is called the amped cantrip. Applying an amp to a psi cantrip costs 1 Focus Point and is part of the actions needed to Cast the Spell. The singular focus required to amp a psi cantrip means that unless otherwise noted, you can apply only one amp to a given psi cantrip, and you can't apply both an amp and a metamagic ability to a cantrip at the same time. If both an amp and the amped cantrip deal damage of the same type, combine their damage for the purpose of resistances and weaknesses. Feats with the amp trait provide different amps you can apply to psi cantrips in place of their normal amps. If an amp has its own effect, its level is the same as the amped cantrip's. In fairness, I've seen a lot of players miss this bit entirely, so you're by no means the only one. Definitely cause for clarifying how amps work, in my opinion.
Probably doesn't help that it looks like Archive of Nethys doesn't mention any of this.
==EDIT==
Wow. My Perception score is atrocious.
Maya Coleman wrote: For the record, please remember that flagging is for breaking our forum guidelines. Disagreeing is not against our forum guidelines, so the posts that were flagged for "Breaking Other Guidelines" when they were just plainly stating rules have been cleared. However, the posts with direct shouting at each other have been removed. Shouting at each other is personal harassment, and I determine this both by the use of larger text, bold, all caps, and the use of the literal word "shouting." Anything that can be considered yelling if you were IRL basically. Please keep things civil, you all! And remember disagreeing is not inherently bad! You're right. I should know better than this.
I'm sorry.
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Actually... with the changes to Focus Point regeneration... does the Psychic need to be under the restrictions it was in the pre-Master?
(i.e. Can only recover multiple points if they used Focus points only on Amped Cantrips)
Heck, maybe the Psychic should start play with the full 3 points instead of just 2?
HammerJack wrote: What are you asking to have clarified in number 1? Psychic spellcasting never did anything special about the Manipulate trait. Any spells with somatic or material components still had somatic components for a psychic, and still had Manipulate. Because verbal, somatic, and material components do not exist anymore, instead, individual spells are given the manipulate trait.
Also, I've never understood how Psychic Spellcasting then interacts with Attacks of Opportunity, so I feel like some clarity of how it effects spellcasting mechanically would be helpful.

The Host Dragon makes me think slightly of Zinogre from Monster Hunter, actually.
Well, that and Shino from Naruto, obviously.
I also imagine that the number one victims of Host Dragons are researchers who tried to understand them.
Cosmic Dragons feel like the opposite of Hans Brackhaus...
Abysium Dragons make me think of Kuro from (if you've watched/read) Restaurant to Another World.
I imagine the best way to anger an Akashic Dragon is to ask them to, "What happened during the Gap"? Because I imagine that not even the Akashic Record has details about the Gap.
Driftbourne wrote: I just noticed that Akashic dragons are immune to stupefied, that's a nice touch.
Akashic Interference. What happens when an Akashic dragon joins the Order of the Eclips...
I feel like that would fall apart quickly. Mostly because Akashic Dragons hoard knowledge, while Eclipse censors (and probably alters) information. Wouldn't be surprised if Akashic Dragons are compelled to record "the truth, the whole truth, and nothing but the truth, so help you Yluma".
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Kilraq Starlight wrote: Now I'm imagining a Draconic heritage character, with the Draconic bloodline by class or feat, with the barbarian Draconic rage feature, who also is a Draconic disciple and a Draconic acolyte. With access to summon dragon spells by class or trick magic item. With a dragonnet familiar. And they are ALL related to the character.
And as a result, anytime they manifest their patron, they get nagged, "You only ever call when you need something. Why don't you ever call just to say hello? And would it kill you to visit in the flesh every so often?"
exequiel759 wrote: I think it was obvious that I meant to say "You shouldn't need a feat to use magic items", but just in case I say it now. "In text, no one can tell when you're being sarcastic"
So, this thread isn't meant to be "here's what I want the Remastered Psychic to be able to do". Rather, it is things about the pre-Master Psychic that the remaster needs to clarify for the sake of reduced headaches:
1) How the Psychic Spellcasting feature interacts with the manipulate trait.
2) Psychic has a number of class feats that force others to make saving throws (Psi Burst, Violent Unleash, Psi Catastrophy, Cranial Detonation) but don't specify whether it uses Class or Spell for the DC.
If anyone can think of any others, feel free to say something.
Gortle wrote: Agreed that is the biggest problem. The new Oracle suffers from the same problem as the Pyschic - you can poach the best part. I for one prefer a sorcerer - oracle over a straight oracle. Eh. I disagree, ever so slightly though, Gortle. In that the Psychic Dedication does not grant access to the deeper psi cantrips.
I will agree, however, that for the most part, it encourages people to play a different class, then take the dedication, rather than just play that class.
So, I know most dragon-enthusiasts are focused right now on Pathfinder's Dragonic Codex, but I think it bares mentioning that Alien Core gave Starfinder some of it's first space-based dragons!
So yeah, thoughts on the Abysium, Akashic, Cosmic, and Host Dragons?
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Personally, I think one of the BIGGEST issues with the remastered Oracle is it's multiclass archetype.
It literally lets any class do what makes the Oracle unique.
Oh, how does the Dragon Acolyte compare to the Dragon Discipline?
Squark wrote: Ectar wrote: Karys wrote: Favorite thing is I'm really happy to see draconic kobold options to have a bit of the old kobold flavor if anyone wants it It me. I want it.
Would you mind expanding upon the additional Dragon-Kobold options? Several old favorites like Kobold Breath and the Dracomancer feats return, but one new feat that stood out gives you Draconic Momentum, and even lets you re-roll the 1s on your breath weapon damage dice if you use it the same round you crit! That sounds like something with a very narrow window of activation... that when it does occur, ends up being awesome!
...Why does it feel like this thread has become more about the Magus than the Psychic?
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Squark wrote: Despair Dragon spreading fear*
*Although the preview articles did mention that some Despair Dragons choose to focus their powers of fear specifically on those who prey on the innocent.
In other words, the good versions become DragonBatman.
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*Face slamming intensifies*
Okay. So, my question has been answered.
Spell and Class DC are not the same.
Thank you everyone.
Mods, can you lock this thread? We don't need this argument here.
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*Slams face into keyboard over causing this debate.*
Clearly, this is something that needs to be addressed. Because until we have something explicitly stating how it works, then both sides can argue their opinion until the cows come home.
Thanks to PsiPrimeProductions new overview of the Codex (if you have no idea who that is, check him out! I'll link his overview)
Draconic Codex Overview for Pathfinder 2e
I have now discovered the Delight Dragon, and how I would no surprised if dragons of that type would enjoy pranking various cruel or controlling figures.
I'd like to hear more about these... Deadshot Lands.
Could have some great material for Gunslingers and Beast Gunner...
Plus, more Beastguns!
Okay, so some clarification:
I was looking at Remastered casting classes... but I skimmed to the later levels when classes gain levels in their other proficiencies (Spells, Weapons, Armor, Saves).
I figured that Spell and Class DCs were different things, but I wanted to be sure, and I didn't know how to find the right answer on AoN.
Admittedly, part of this came about because I was looking at Psi Burst and noticed how it doesn't mention if the DC for the reflex save is based on Class or Spell. Hopefully, that gets cleared up in Remaster. Or who knows? Psychic might be one of the only caster classes to get more than trained in Class DC?
...Actually, now that I think about it, perhaps the Remastered Magus will get higher proficiencies in Class DC and Spellstriking will let them use that in place of Spell DC, like with Attack rolls?
This is probably a really, really, really stupid question:
But are Class DC and Spell DC proficiency the same thing (since I can't find anything about Caster classes having a Class DC)?
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Zoken44 wrote: If we're wishing for things, I'd like to wish for the introduction of a benevolent god of undeath, governing over those who "naturally" rise, or are turned against their will, or come to reject the callousness of the more "traditional" undead.
...You mean Arazni? The goddess who used to run Geb (unwillingly)? Who stopped being a lich, and proves your point about the undead potentially being redeemable? Who has the following:
AoN wrote: Anathema: Create unwilling Undead
Areas of Concern: unwilling undead
Zoken44 wrote: Or a diety of undeath presiding over those with unfinished business, or denied lives.
I believe that's part of why the Duskwalkers exist.
Also, the Psychopomp Usher Saloc probably covers that alongside second chances.
Also, I think we're all overlooking one additional aspect of this discussion:
Necromancy doesn't just cover creating undead.
Look at Talking Corpse or Hallowed Ground.
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Please mention changes to Dark Archive Remastered...
Also, please make the Psychic's Subconscious Mind feats better...
Also, please let the Psychic have three slots a spell rank...
Also, please let the Psychic get some cool focus point feature...
Also, please let Imaginary Weapon NOT have manipulate...
A little sad that there is still no "Chef's Calling". Oh well, I doubt cooking is very relevant to fighting a MASSIVE WALKING EGO!!!
Also, I've said this elsewhere, but I still think:
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That's good to hear.
...Provided that WotC and Hasbro understand that Abomination Vaults belongs to Paizo and not THEM!!!
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Claxon wrote: Castilliano wrote: How do they migrate to most every sewer everywhere?? My personal theory is when you get enough magical shit (both literal and metaphorical) thrown into a sewer, that just kind of magically spontaneously form. I'm sure someone would come along and say Otyugh's aren't magically created....and maybe that's true. But figuring out how it happens otherwise is....just something I'd rather not imagine. Isn't that how a lot of Ooze-type monsters get created?
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I'm guessing that sanitation levels are reasonable, mostly because no art depicts waste following in the streets.
Perhaps they have low-level casters who go around using Prestidigitate to clean the streets?
Either that, or there are low-threat monsters that eat waste?
Would not be surprised if it turns out Rahadoum has some concept of germ theory... mostly because they can't rely on Clerics to cure diseases.
Now I'm thinking of, if anyone has read/watched it, "How A Realist Hero Rebuilt the Kingdom".
A few chapters/episodes are dedicated to talking about the protagonist implementing new measures regarding hygiene. Including Aqueducts and cleaning.

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VampByDay wrote: Looking through GM core and I'm trying to get ahold of how Archaic items are supposed to work in Starfinder.
Firstly: Archaic items accept runes and can't be normally upgraded. Fair enough. Also, they don't have upgrade slots but can accept property runes. Also, fair.
Secondly: You can spend some money to retrofit an archaic item to no longer be archaic. Great.
But let's say you find an ancient set of full plate, and an ancient longsword, and you don't have the time/workbench to retrofit them. Here are the rules.
1) Archaic Items are easier to break. Destroyed at 3/4 HP, broken at 1/4 . . . fine.
2) Armor has weakness to non-archaic weapons . . . is that . . . is that the ARMOR that has weakness? Like if I try to sunder a set of full plate sitting on a bench without anyone in it . . . it takes extra damage? Or is the person WEARING the armor is vulnerable to modern weapons. If so . . . why? Are you telling me, if someone shoots me with a laser pistol, I'm WORSE OFF with a bunch of leather in the way blocking the laser beam, than if I am bare-chested?
3)Weapons reduce a die of damage when attacking armor. Same question, is this if attacking a person IN armor, or is this to suppose if I took a longsword to some defiance armor, without anybody wearing it, that the longsword would do 1d6 damage instead of 1d8?
As Moosher pointed out, VampByDay (how do you not get vaporized? Lots of sunblock?), those rules are optional, just like how you don't need to include all the rules regarding combat in a vacuum/zero-gravity (and the book even recommends NOT using them unless you plan on having frequent fights in such conditions).
As to your questions, well, I had a question like that myself, and took to the forums about it:
Does anyone target armor/weapons in a fight?
And considering all the responses were pretty much, "No. One, because it is mean. Two, because Paizo barely has rules on targeting attended items . "
So I'm pretty sure the answer to your questions regarding that in 2 and 3 is "Yes to both".
As for your issue regarding armor/no-armor... I'm guessing that is because otherwise they'd have to make Archaic a character trait.
...I will agree that there is an oversight in that part... it does not take clothing into account.
moosher12 wrote: Though this raises the question, wouldn't no armor mean you get no weakness while wearing any armor gives you weakness? So somehow the monk or the plain clothes rogue would get no weakness while a fighter in heavy armor got weakness? I'm guessing Paizo thought, since AC is still in play, that they assumed the tradeoff would be the Monk or Plain Clothes Rogue would be easier to hit than a Fighter in heavy armor... which I don't really agree with.
Part of me says that wearing Archaic clothes should give 8 weakness... but then I think about how squishy that would make unarmored castors...
moosher12 wrote: What I especially love is the new option to reduce the base price of Starfinder armor by half to lose the environmental protections. I remember bringing that up during the playtest that I wanted to see the option for adventurers that never expected to enter space, or for stationed terrestrial guardsman who would never have to worry about a lack of air. Or if you want to use Starfinder items of a campaign setting that doesn't include space or vacuums at all.
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