Zenith Trajectory - 8 characters!


Shackled City Adventure Path


Guys,
My group will be just entering Bhal Hamatugn. Normally my group only has 4 to 6 people turning up our of a pool of 8. Tomorrow everyone will be turning up. A first in the 9 months we have been playing the AP.

Their level range is 1x7, 4x6 and the rest are level 5. Should I beef up the encounters? I have been building up to the fight with Aushanna (the eriynes). The group had a tough time fighting the dragon with 5 people but won without deaths. They had a somewhat easier time vs the hydra with 6 people.

So should I beef up the encounters? Or play it by ear? What I tend to do if an encounter is too easy is increase the monsters hps on the fly upto maximum. I have actually never had to do that this campaign as all the fights have been balanced.

The only thing I will most likely do is had a buddy to Mitcho. Otherwise not sure.


Solomani wrote:

Guys,

My group will be just entering Bhal Hamatugn. Normally my group only has 4 to 6 people turning up our of a pool of 8. Tomorrow everyone will be turning up. A first in the 9 months we have been playing the AP.

Their level range is 1x7, 4x6 and the rest are level 5. Should I beef up the encounters? I have been building up to the fight with Aushanna (the eriynes). The group had a tough time fighting the dragon with 5 people but won without deaths. They had a somewhat easier time vs the hydra with 6 people.

So should I beef up the encounters? Or play it by ear? What I tend to do if an encounter is too easy is increase the monsters hps on the fly upto maximum. I have actually never had to do that this campaign as all the fights have been balanced.

The only thing I will most likely do is had a buddy to Mitcho. Otherwise not sure.

My guys are just about to start Zenith Trajectory, so I haven't got practical experience for you. However, I reckon you might perhaps want to increase the numbers of Kuo Toa soldiers by half again and otherwise just do your hit point thing. A lot of the other encounters look tough anyway, and the worst that can happen is probably that they don't need to retreat before finishing the temple off.


I recommend adding more "whips" (Kuo-Toan clerics) instead of guards. They can get their AC high and they can create a big lightning bolt based on their number. And they will be doing fun things to party members like doom and healing each other.

Liberty's Edge

A few things to consider:

  • Add HD/class levels to most encounters. Figure that you probably want to beef up any 4-creature encounter to match the increase in party members (so about 1/3 more powerful)
  • Don't make the temple encounter harder, but do shorten the summoning time from 2 minutes to more like 10 rounds.

    If the Hydra was no challenge, then they're a good group, and you should not have to take it easy on them at all. If a creature gets the advantage, press it, but be aware of the fact that the problem with large parties tends to be that the lethality goes up, so be careful spread damage around and draw down healing resources rather than focusing like a laser on one PC until dead.

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