Tomovasky |
Hey everyone, so I’m restarting SCAP and I was wondering what you all did to make the city of cauldron more alive.
I was looking at economical and nobility that fits with what is already there. I hope with these ideas I can get some great role-playing going on. Thanks for any and all help?
P.S. We just in chapter 2 if it helps for time line ideas.
david finch |
Hey everyone, so I’m restarting SCAP and I was wondering what you all did to make the city of cauldron more alive.
I was looking at economical and nobility that fits with what is already there. I hope with these ideas I can get some great role-playing going on. Thanks for any and all help?
P.S. We just in chapter 2 if it helps for time line ideas.
Hi,
I think it helps a lot if you think about what each of the major NPCs might be doing with their time. How would that effect the minor NPCs. What would people on the street see. Roleplaying IMO is about Drama as well as Conflict. Looking down below the Cauldron a large amount of mineral resources has been bought and sold. That must have been for a lot of money. Someone got it, there would be big changes in some merchants standing, they would be hiring of staff. etc Hence you now have new NPC with a story, and he would be hiding something, something that could lead to the PCs working out whom the bad guys are etc etc.
Regards
DaveF
farewell2kings |
I used economics to put a bit more life into Cauldron. I explained how Cauldron was created as a trading post for prospectors who braved the southern jungles to pan for diamonds. After nearby land was cleared, sugar plantations and coca beans were built near the Lucky Monkey and on the volcano's slopes, so Cauldron's main business now consists of supporting the sugar plantations and being the southernmost gateway for the Amedio jungle folks to trade with the North.
I described the merchant caravans that leave for Sassarine every 3-4 days and how the city cycles around that.
I also fleshed out some locations and added a few of my own.