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Tim Smith wrote:
How do the rest of you cope with stat block management?

I photocopy and stick together the bits I need.

I would have like to see a seprate book, like the map book, with all the NPCs their pictures and background information in the same place as their Stats. It would also be a useful resource to know what chapter there are used in a how they will react to the events, if they are not in the chapter where they are likely to be. It would save a lot of time durring the game and as the location of our NPCs would have been worked out you could say, describe NPCs at a specific location even before the PCs have meet them. Yep we can do this but it would have help for the designers to have throught it through before hand.

Regards
DaveF


ajs wrote:
As I mentioned elsewhere, I'm starting my players off in this AP at 6th level, and they won't be from Cauldron. In order to pull that off, I'm looking for some good RP hooks that will get them interested in the fate of the city.

I had this problem with some of my PCs. The first thing I did was connect one of the major NPCs with an enemy they had from a previous adventure. To get to him they needed to go through the new one. The simplest thing to do is find the buttons for the players or characters and make sure press them. Just because the characters are locals does not mean they will get involved in any plot in the Caldron. Do they care about cash, well make sure Celest suggest that they might be some. The NPCs will have been watch the PCs there is no reason that they can't have figured out how best to manipulated them. "Think of the renound you will gain in your temple for converting X ..."

Regards
DaveF


Tomovasky wrote:

Hey everyone, so I’m restarting SCAP and I was wondering what you all did to make the city of cauldron more alive.

I was looking at economical and nobility that fits with what is already there. I hope with these ideas I can get some great role-playing going on. Thanks for any and all help?
P.S. We just in chapter 2 if it helps for time line ideas.

Hi,

I think it helps a lot if you think about what each of the major NPCs might be doing with their time. How would that effect the minor NPCs. What would people on the street see. Roleplaying IMO is about Drama as well as Conflict. Looking down below the Cauldron a large amount of mineral resources has been bought and sold. That must have been for a lot of money. Someone got it, there would be big changes in some merchants standing, they would be hiring of staff. etc Hence you now have new NPC with a story, and he would be hiding something, something that could lead to the PCs working out whom the bad guys are etc etc.

Regards
DaveF


Dam web browser crashed before I posted my reply - sorry this is only what I remeber of what it was going to say.

Talon wrote:


Not every joke one tells starts with an open declaration that the speaker is intending to tell a joke. This joke for example would have failed If I had added one. And I believe there is a place for humor in these boards, otherwise no one would have answered to this "rubbish".

The problem of unmarked humour was first noted in the 80s and the solution is a Smiley.

a) I can't see your face, how do I know a joke is a joke. For the same reason it is dangious to say Fire in a crowd, not everyone can see your humous intent and some people over react.

b) not everyone is part of your culture or speaks your langauge, hence your joke might not be funny when they try to understand it from a second language speakerspoint of view.

c) looking at a thread at a later time, your post can be seen out of its original context and then not be seen as a joke and may be even libalious.

With a Smiley I would probly have laughed or even joined in, without it, it irritated me. The AP is 400 pages long, almost none of the NPC are described in full in one place, in fact most of them have descriptions in 2 or more places. The adventrure is confusing enought as is and they did not put the descriptions of an NPC with there stat blocks with there motivations through the path at the same location. It would not have suprised me that there is some side block somewhere that a major NPC has a twist that I did not see on the several reads throughs I have done. Please tell me as your sure you can remeber all the 400 pages of the adventure? Personally I have no such confedence and I am computer programmer that us used to this sort of useless specifications ;)

Also, remeber that only 1% to 5% of readers will reply /at all/ to any posts on a list or board. Hence as 2 or 3 people where confued at the smallest you confused 40 people, and it could have been at the outside 300.

Regards
DaveF


Talon wrote:
david finch wrote:


This thread should be removed.
Why?

Because I spent sometime looking for this reference. If you have a problem with your players that is your problem, some of us don't. I wonder why? If this was meant as joke there are standard ways to express that. May be you don't understand that. If when I had posted the Quote about "Page 221, Column 2, Last Sentance, after colon"? you had answered "Yes" I might have repected it as a pratical joke on your players, but as you did not I can only figure you meant it on us. I don't see why this board should contain such information. If I search this board for help on a question I have, does that mean I can't trust the information because people like you post rubish, that makes the stuff here not worth the time to read. That is why joke stuff says it is a joke.

Regards
DaveF


Olaf the Stout wrote:


At least I wasn't the only one!

My thoughts are unprintable.

This thread should be removed.


Frank Steven Gimenez wrote:

I suppose that my reference was too vague. Look again. Last sentence at the bottom of the first column of page six. Replace the word "Athux" with "We", and "Adimarchus" with "you". Do you see it now?

On a totally unrelated subject, how good are you at solving puzzles?

"Page 221, Column 2, Last Sentance, after colon"?

Regards
DaveF


Jeffrey Stop wrote:
They also assume that the party didn't realize that Kazmojen and Zenith Splintershield are one and the same during "Life's Bazaar."

I am begining to think I reading something different to everyone else Kazmojen is a Half-Troll Dwarf and Zenith Splintershield is a Dwarf, they have seprate stat blocks. Can you tell me where this reference is so I can check it.

Thanks in advance.
DaveF


Frank Steven Gimenez wrote:

Adimarcus,

In the book, go to page six. Find the last sentence at the bottom of the first column of the page. Do you see it now?

-- Athux

I don't see a reference to Jenya there?

Regards
DaveF


Talon wrote:


It is written in chapter 1 that Jenya (the priestess of St. Cuthbert) is in fact the mind flayer Ulzursta'ik. How does she maintain this ruse? There is nothing mentioned in the Scap volume. Also, does she teleport to Sasserine to inform their superiors regularly? When and for how long does she stay away?

Sorry can someone tell me where is says this. I have read the chapter a few times now and missed this completely. A Page number in the Book or the Magazine would be good enough.

Thanks in advance
DaveF