Question about the Greyhawk version of Savage Tide


Savage Tide Adventure Path

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Thank you very much Craig! That really helped me. At first I didn't find any information on Murlynd. But wikipedia has everything I wished to know. Great way to include firearms in Greyhawk.


Denada.

I don't know how 'realistic' it is for a priest of Murlynd to be creating magical firearms for other people, but the idea of a paladin of Murlynd commanding a corsair and giving a full broadside to a Scarlet Brotherhood slaver ship appeals to me greatly.


James Jacobs wrote:
Savage Tide needs to err on the side of Core D&D. Introducing a "new" race to the campaign is something that shouldn't be done unless that "new" race plays a major role in the campaign. Simply having one hadozee (or raptorian, or warforged, or whatever) pop up as a single isolated NPC with no context probably won't be happening.

Pardon but why not, given that Core D&D is inclusive in a way strictly "canon" Greyhawk is not? For example, why not toss in a Warforged? Those fans of Eberron would instantly see something that speaks to their choice of setting, where they are likely to set the AP. If the intent is to be inclusive, the isolated NPC method seems to be an easy way to be inclusive.

Put another way, GH has "canon" spaceships, cowboys, Alice in Wonderland, "gods from outer space," guns (and gunpowder does work on Oerth for more than deities - see Dragon 306) etc. what is a Warforged or Raptorian or Illumian?

"The quality of mercy is not strained," so to speak. And besides, it would be fun. ;-D


James Jacobs wrote:

Remember; Savage Tide is a "generic" adventure meant to be usable for all campaigns, not just Greyhawk, even though we are still using Greyhawk as the setting of choice for the campaign. In fact, chances are that you won't see words like "Suel" or "Baklunish" or any of the race names used much at all in the adventures (even if we DO set up NPCs so that they fit into those races like a glove).

Sasserine certainly has strong ties to the Suel, but it's not Suel-Only.

Why the Suel? The Olman are closer. They once had an empire in the Amedio. Why must it be the over-familiar and over-used Suel? Why not riff off the Hidden Shrine of Tamnoachan (C1)? Sure. The Suel or their standins should have a presence but if Sasserine has been around for any length of time, the Olman or their standins would have a better claim to having played the larger role, I'd think.

Paizo Employee Creative Director

GVDammerung wrote:

Pardon but why not, given that Core D&D is inclusive in a way strictly "canon" Greyhawk is not? For example, why not toss in a Warforged? Those fans of Eberron would instantly see something that speaks to their choice of setting, where they are likely to set the AP. If the intent is to be inclusive, the isolated NPC method seems to be an easy way to be inclusive.

Put another way, GH has "canon" spaceships, cowboys, Alice in Wonderland, "gods from outer space," guns (and gunpowder does work on Oerth for more than deities - see Dragon 306) etc. what is a Warforged or Raptorian or Illumian?

From a practical standpoint, including complex races like warforged (which introduces a new subtype) into an adventure as a cameo would eat up way too much space. Adventure Path modules are long enough as it is, and since we'd have to reprint the entire Living Construct subtype to include one warforged... it would be a lot of space consumed by one NPC. Plus, name dropping a warforged would do more damage than help—many fans of Eberron would see it as a token effort to appease them, while many non-fans of Eberron would recoil against the percieved cross-campaign pollution.

For a hadozee, the situation is the same, although on a much smaller scale. More to the point, by including a huge variety of different races, the Adventure Path becomes too cosmopolitan and is in danger of becoming a circus. There's already a HUGE number of non-core races featured in the campaign. It's better to focus on the races we're highlighting than to make every other NPC some off-the-wall random race.

The intent of Savage Tide is not to be inclusive. Its intent is to present a logical, exciting, and self-contained campaign. Throwing in spaceships, cowboys, guns, warforged, illumians, and other non-sequitor elements does the campaign no good.

Now, all that said, one of the adventures we've recieved in already DOES have a hadozee in it. I'm not sure what his fate will be yet...

Paizo Employee Creative Director

GVDammerung wrote:
Why the Suel? The Olman are closer. They once had an empire in the Amedio. Why must it be the over-familiar and over-used Suel? Why not riff off the Hidden Shrine of Tamnoachan (C1)? Sure. The Suel or their standins should have a presence but if Sasserine has been around for any length of time, the Olman or their standins would have a better claim to having played the larger role, I'd think.

As it turns out, Sasserine's much more of a "melting-pot" style city. All of the Greyhawk human races have a presence in its walls.

As for Tamoachan, we will indeed be doing something with it along the way.


Pathfinder Adventure Path, Rulebook Subscriber
James Jacobs wrote:


As for Tamoachan, we will indeed be doing something with it along the way.

This would be great. When we played C1 decades ago, the vampire Tloques Popaloques (sp?) was a semi-recurring villian.


James Jacobs wrote:


As for Tamoachan, we will indeed be doing something with it along the way.

Yeah, saw the "Return to Tomoachan" bit in the STAP outline.

Very cool.


GVDammerung wrote:


Why the Suel? The Olman are closer. They once had an empire in the Amedio. Why must it be the over-familiar and over-used Suel? Why not riff off the Hidden Shrine of Tamnoachan (C1)? Sure. The Suel or their standins should have a presence but if Sasserine has been around for any length of time, the Olman or their standins would have a better claim to having played the larger role, I'd think.

Actually the last settlement north of Lake Matrayeus was Suel. The farthest north Olman city-state was Tamoachan. Although you are correct in assuming there would be an Olman presence its doubtful slaves and the descendents of slaves would necessarily replace the entire population of the city. Also considering the Vahoun pirates are established Flan descendents it wouldn't be out of the question to minimize the Olman ever having a big presence this far north... IMO of course.

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