GM Woran's The Confirmation. (Inactive)

Game Master Woran

GM cheat sheet:

[dice=perception May]1d20 + 2[/dice]
[dice=perception Gorrec]1d20 + 4[/dice]
[dice=perception Rico]1d20 + 4[/dice]
[dice=perception Raziq]1d20 + 5[/dice]
[dice=perception Araklifest]1d20[/dice]
[dice=perception Nitoriu]1d20 + 5[/dice]

[dice=init May]1d20 + 2[/dice]
[dice=init Gorrec]1d20 + 2[/dice]
[dice=init Rico]1d20 + 3[/dice]
[dice=init Raziq]1d20 + 1[/dice]
[dice=init Araklifest]1d20 + 5[/dice]

Map Link


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Dead Suns:

Hey iedereen, ik heb alvast een discussion thread geopend zodat ik jullie hier kan uitnodigen en een aantal zaken kan vertellen voordat we beginnen.

Aller eerste, enige PbP ervaring?

Ik weet dat Kwinten en Christiaan enige hebben, maar het is goed om te weten op welk niveau we zitten.
Als je nog nooit een PbP gespeeld hebt, geen probleem, dan beginnen we bij de basics :)

Liberty's Edge

Ik heb 2 scenario's en een stukje van een adventure path (Jade Regent) gespeeld, ik kan in ieder geval dicecommando's etc typen.

Ik moet nog wel een nieuw karakter in elkaar gaan zetten.

Dark Archive

Maurice hier. Ik speel op het moment mee in Reign of Winter PbP samen met Kwinten. Ik weet gelukkig hoe het werkt.

Ik heb een onorthodoxe Bard, die afhankelijk van wanneer we gaan beginnen, level 1 of 2 is (ervan uitgaande dat we een Evergreen gaan doen).

Ik heb geen van de Evergreens met een lvl 2 karakter gespeeld, en de seizoen 7 Evergreen al helemaal niet.


Redelijk wat PbP-ervaring.
Qua character, ik wil een nieuw karakter maken. Ik pas me wel aan wat de rest meebrengt, geen zorgen. Rebuilden kan altijd nog.

Gaat 't trouwens Nederlands worden, of gaan we op een gegeven moment over naar Engels?


Male Human Librarian 8/clerc 2

Alles bij elkaar een jaar of 8 ervaring, maar niet op de Paizo-site. Ken dus nog niet de mogelijkheden en onmogelijkheden van deze site. Zowel ervaring met Pathfinder (enkele modules en een stukje van Rise of the Runelords), als met DnD 3.5 en 13th Age. Ooit 1 scenario tabletop gespeeld (in 2010): #33 Assault on the Kingdom of the Impossible, dus alles is voor mij nog mogelijk.
Ik heb nog een elf magus (bladebound), die ik ooit voor een PbP gebouwd heb, maar die nooit gespeeld heeft. Ik zou hem nog moeten aanpassen, maar dat zal toch wel lukken.

Volgens de FAQ is overigens Engels de verplichte voertaal op dit board:
Is it okay to post in languages other than English?
No. Moderators need to be able to quickly read through and understand
the content of posts. Lengthy posts or threads in languages other than English are not something our team is able to moderate.

Verder kennen jullie mij (hoogstwaarschijnlijk) als de barman van de specials in Concordia, Gouda.


Dead Suns:

Ik wilde de gameplay thread zeker ook in het engels doen. Als je engels en nederlands door elkaar spreekt tijdens het spelen valt het niet op, maar engelse en nederlandse flavourtekst door elkaar staat raar ;)

De paizo boards hebben een ingebouwde diceroller, die ook onthoud wat je rolt, dus geen cheating. Verder is er simpele opmaak. bold italics en zo voort. Een spiekbriefje zit onder aan elke post window.

Voor plaatjes gebruik ik zelf graag google presentations, zodat iedereen zijn/haar eigen poppetje kan bewegen op de kaart. Scheelt een hoop gedoe.

Ik wil graag beginnen met een evergreen. Voornamelijk omdat de opties dan overzichtelijker zijn en de learning curve dus makkelijker.
Ook, als het blijkt dat play by post niet voor iedereen is, dan heb je ook niet een 'echt' scenario verspeelt.


Dead Suns:

Benefits of the paizo forum:

You can start a campaign, with linked threads. A discussion thread, a a play thread, a info/summary tab.

It gets linked in your forum profile for easy access. Which works very well if you are active in several games at once. It all gets summarised in your campaign tab.

As for play by post, there are some widely used practices, and some things every GM chooses to do individually.
How to arrange your character profile for play is subject to a general practice, how, for example, a GM handles initiative is something everyone does differen.


Dead Suns:

For playing PFS trough Play by Post, you will need to register your PFS character on the website. In your profile, you will have the tab 'aliases'. Your character is listed here.
If you click on your character name in the alias tab, you can create a profile for your character.

To help with play, its important to have several things in the character profile.
First of all, an avatar of course. Its nice to know who we are talking to ;)
Second, a statblock. This helps me as much as yourself, as you can always look up some details for your character and you can track consumables.

And second, some of the items in your profile will appear next to your avatar when you post in certain sections of the forum (like a play thread). A little summary there, like current HP, your AC and saves help me, the GM, immensely. If an enemy casts a spell and you all need to make a willsave, I can make those for you and can look up the bonus you have, instead of waiting untill you all post individually.

How a profile looks like, you can look at my aliast tab. My iron gods character is a good example.

Liberty's Edge

Ik heb nog een Half-orc Bard in die ik nog niet heb gespeeld, zijn gimmick lijkt wel wat op die van Kwintens archer bard. ik moet hem nog een beetje aanpassen, maar dan is hij wel speelklaar.


Dead Suns:

I was thinking either the Confirmation, as its set up works very well with PbP I think, or maybe the S6 or S7 quests, as they had their pregen requirements lifted.

Also, for play by post, formatting is key to helping your party members understand what you are doing.

"Bold tekst is what your character is saying. It stands out and makes it easier to have a conversation."

I use italics for thoughts the character is having. Its not something another character can respond to, but it is great for roleplay. It can add more depth to your character. Or have the voices in your head finally have something to say for real.

Plain tekst helps with describing actions you take.

Out Of Character things are, of course out of character

Dark Archive

Same kind of formatting I'm used to.
As one is supposed to tell the GM if they ran/played something before, just as a heads up, I played the Confirmation and both the S6 and S7 quests (all of them). Since they are Evergreens, it is not much of a problem, but I will not jump on the problemsolving, so that the others can figure it out on their own first.

As for the my character, some more information. It is a lvl 1 Halfling Hoaxer/Savage Skald Bard (lvl 2 if we start after October 5th). It does NOT have Inspire Courage or Bardic Knowledge, I traded that out. It's playstyle involves going into the frontline with a bag of Fortune Cookies and activate "Buyer Beware", which works as Beguiling Gift.

I'm still gearing him up at the moment (carrying capacity is a thing...) and trying to settle on a name. Currently it is Nicolas "Nick" Basil, but it just doesn't have that con man sound...


Male Human Librarian 8/clerc 2

Also the formatting I'm used to. Busy rebuilding the magus, because he was lvl 3 at start, intended for Thornkeep.
Name for the moment: Araklifest.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

"Rejoice my fellow companions, for Gorrec the Magnificent has arrived.
I am here to help you people to become great like me."

You hear as a Half-Orc dressed in shiny decorated armor enters the room, talking loud enough to be heard a whole lot further than just the room.

You see a bow on his back, a dagger on his side, and a giant decorated hat atop his head.

Christiaan's character is ready, link to character sheet is in his profile.

Maurice, may I suggest for a name: Honest Ponzi Johnson?


Dead Suns:

Maurice played both the confirmation, and the quests. Anyone else have a preference?

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

I prefer the confirmation as the only one I haven't played yet.

Dark Archive

I don't mind playing the Confirmation if everyone else prefers that one. I'll just stay a bit quieter during problem solving.

It was the first scenario I ever played. Let's see if I can make it to the conclusion without almost bleeding out.

As for the name, Christiaan. I do not feel the Ponzi Johnson part, but I love the "Honest" moniker. Hmmm, "Honest" Nick.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

As I'm quite busy this weekend and the following days, finishing Araklifest will take some more days. Sorry for the delay.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

With Ponzi I was referring to the Ponzi Scheme.

If you are a fan of puns, maybe something like Lywell (as in Lie Well)


Lywell sounds good. :P

I don't really have a preference, but I have run and played Wounded Wisp quite recently, and Confirmation the least recent.

Also, I'm missing a few other people from the forums. Did they let you know if they'll be posting, or is it just us four? I'm not adverse to other players, but timezonewise it might be better to keep it to us four.

Archer bard, Magus, Hoaxer bard. Guess I'll stat up a Cleric or something to handle the cures.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision
Quentin Coldwater wrote:
Archer bard, Magus, Hoaxer bard. Guess I'll stat up a Cleric or something to handle the cures.

My bard is going to be pure support/intimidate. If he deals damage, something is going wrong. Do not expect more than d6 damage a round max.

Dark Archive

Don't worry Quintin, my character already has some chronicles. Ergo, he has a Wand of CLW, so there is no need for you to handle cures.
You can if you want to, though, not stopping you there.

Hoaxer Bard almost done. As for his name, I have decided to call him Rico Fink, sometimes using the "Honest" moniker. Thanks for thinking along with it guys.

Then there is a question to our GM. It is a well known "Ask your GM" thing, so I won't sugurcoat it: According to you, what fits inside a Spring-Loaded Wrist Sheath? I will not use your answer as any kind of proof that it fits, I'll have to ask any GM I play under. I already assume Scrolls, Potions and Rods do not fit in there. The stuff I'm interested in are, but not limited to:

  • Fortune Cookies
  • Eggs
  • Candy
  • Pills (Bloodboiling pill / Vomit Capsule)
  • Rolled-Up "I owe you" notes
  • Chocolate Bar
  • Glasses
  • Chalk/Charcoal
  • Ear Plugs
  • Smokesticks

I'll carry such stuff with me anyway, so a "no it doesn't fit" is not a disaster.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Maurice, Am I correct in assuming your bard knows the glue seal spell?

Dark Archive

Although Glue Seal is funny, it requires a lot of preperation to combine with my other abilities. I rather use my Beguiling Gift ability and walk away with wathever they were holding before accepting my ju.. I mean, my merchandise.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Besides my background, my character is ready. Complete character sheet not yet on board.


Dead Suns:

I had expected Matthijs to show up and post, send him an e-mail about it. But for now I think its just us four.

Maurice, what on earth are you planning :P
A wrist sheath holds a small, rodlike object. Think the blade from Assasins creed. So a rod/wand will fit. I allow potions if you pour them in metal flasks (as they are the test tube kind).
The other items are quite far fetched in my opinion. Although a smokesticks will work.
For things like eggs and such, I think a pathfinder pouch would suit you best.

So, we'll play the confirmation. I've opened up the gameplay thread, so you can 'dot' it.
(dotting is a term used on the bords where you leave a small post, usually nothing more then . so a gameplay thread gets added to your profile.)

For a few more game related things:

How I handle initiative.
Initiative in play by post is something every GM handles a bit differently. If you have to wait untill everyone posts in turn, you will loose the momentum of your game, and things will get boring very quickly.

I handle Initiative by grouping, and then following order of posting. For example, init is like this:

Goblin
player 1
player 2
Goblin
player 3
player 4

First, I post the action of the goblin. Then player 1 and player 2 may post.
Whomever posts first, that is what happens first. So if player 2 posts first, that is what happens first, and player 1 can react to it.
This is to prevent everyone posting, 'I do A, but not if player 2 does B, then I do C'. That gets confusing very fast.

Also, most GMs have a 'minimum post limit'. Play by post is by nature slower then a normal game, so you need people to 'be there'. Most GMs ask you post one time a day minimum. But those wanting to run a faster game may require more.
I personally want one post a day. Stuff can happen of course, and if you wont be able to post for a while, that is fine, as long as you let me know. Likewise, if I wont be able to make it, I will all let you know.


Dead Suns:

Also, once you dot the play thread, you will see the game show up in your campaign tab.

Regarding characters: Araklifest has the stats in the profile, which is good. That little line next to your avatar serves as a nice quick cheat sheet.
A full statblock in the profile however would not only help me, the GM, but you as the player also. The paizo site is quite friendly to mobiles, so having a full stablock to peek at helps with looking things up for yourself whenever you need it.

Gorrec is certainly looking up to snuff.


Help, I'm addicted to INT-casters! I've statted up a new Occultist, since my first one just hit level 13. Basically the same stat array, but I thought we could use someone on the front line. He'll probably be rebuilt after this.
His abilities will be different, though, so it won't be an exact replica. I have a rough stat outline and dotted the thread, now to actually decide on his abilities...


Dead Suns:

Oh kwinten...

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

A halfling shows up in fancy clothes, and a massive backpack on his back. He looks around hastely, checking the amount of people in the room. He then smiles and states:
"Greetings, fellow travelers. Rico Fink, of Honest Fink's Enterprise, at your service. I see we have a great party, and you know what every party needs? CONSUMPTIONS!" He quickly brings forth some fortune cookies from his massive backpack. "Food and fun in one, what's more to want? Here, have some on the house. My business is still small, so I need to make sure that I promote it everywhere. And I mean EVERYWHERE! I'm not picky on who buys, a customer is a customer. And the customer is always king."

Maurice's character is finaly ready. I always forget how much time character creation and profile making takes. Especially when Encumbrance reares its ugly head. But it is finished now.

Also, I'm not planning anything ;) Just try to provide the world with nutrition and whatsnot, the quickest way possible. I already assumed most wouldn't be allowed in the Wrist Sheath, but I could always ask. I now have room for smokesticks and the Iron Vials (thanks for thinking along, I completely forgot about those vials), so that is a major victory.

And Kwinten, another Occultist? Does that class have your name written on it or something :p

Dark Archive

Human Wizard (Scrollmaster)

I like having knowledges, and Occultists have weirdly good weapon and armour proficiencies.

Quick run-through of my character: I am more or less permanently 5% blurred (as the spell Blur) due to my Illusion focus.
The implement allows its bearer to distort his form and location, protecting him from harm. As a standard action, the bearer can gain a concealment miss chance equal to 5% for every point of mental focus invested in the implement (to a maximum of 5% + 5% for every 2 occultist levels you possess) until the next time the bearer makes an attack.
It doesn't cost anything to activate and it lasts until I make an attack, so I have it up pretty much all the time. Assume I'll refresh it after combat. 5% isn't a lot, but it goes up over time. It just kinda sucks at low-level.

I've focused my character on summoning. Through my focus, I can summon a creature 4 times per day.
As a standard action, you can expend 1 point of mental focus to summon a servitor.

This ability functions as summon monster I, but you can use it only to summon a single creature, and the effect lasts for 1 minute. At 4th level and every 3 levels thereafter, the level of the summon monster spell increases by 1, to a maximum of summon monster VII at 19th level. You can't have more than one servitor in effect at a time. At any time, you can expend 1 point of mental focus as a free action to extend the duration of an active servitor by 1 minute.
I also have Spell Focus Conjuration and Augment Summoning (yay, Human), so my summons are extra tough. I've looked it up, apparently it's legal.
So, four times a day, I get a standard-action Summon Monster. Pretty good at level one, but it tapers off at higher levels.

Also, four times per day (those four I share with the summons, so it's not four of this and four of that, but any combination of them, max four times) I can throw up a fog cloud. I don't intend to use it, but it's a power I have and all the other powers were terrible. I intend to mainly fight with a reach weapon, but I have a backup close-combat weapon if need be.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Ah yes, talk of tactics.

Rico's main tactic is walking forth with something edible that he tries to pawn of to some smuck (Buyer Beware Bardic Performance, Mind-affecting/Compulsion). If the enemy fails its save, not only does it need to drop whatever it was holding, he will also consume the cookie on its next turn as a standard action. Also, consuming stuff provokes. Basically, the enemie gets "disarmed", loses it next standard action, and provokes while doing so. If i have enough prep time (and enough Bardic Performance left), I might also be able to make a Slumber cookie.

He has Touch of Gracelessness to debuff enemies, and Vanish to make himself scarce. He also has 2 Acid Flasks in case of swarms. If all else fails, he has to resort to his light crossbow. Actual damage dealing is not his style, but he is capable to do something in case it is needed.

Out of combat, he is a good "Face", but he has no knowledge skills (fell prey to my build). I do have a Wand of Cure Light Wounds, as this character already has two Chronicle Sheets.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest combines the use of his longsword with the casting of spells. Not only can he attack and cast in the same turn (with a penalty), he also has an arcana pool that enables him (at the moment) to grant his weapon a +1 enhancement bonus for 1 minute.

He has some knowledges and offensive and defensive spells ready. He is not a good face of the company as he tends to be a bit shy and reluctant to 'shine'.

Dark Archive

Human Wizard (Scrollmaster)

Araklifest: I don't mean to critique your character, but why did you choose for Eschew Materials? Managing spell components isn't really an issue, so I don't really understand why you chose it.

Most Magus characters prefer to start out with Weapon Finesse, but that doesn't really work with the longsword. You could pick up an Elven Curve Blade, but it's kinda pricey.

Again, this isn't meant as a" your character sucks." I'm just curious and trying to help build a character.

Sovereign Court

Male CN Half-Orc Spiritualist 1 |Despair Phantom HP: 10/10 AC: 14 | T:11, | FF: 13 | CMD: 11 | ACP 0 F: +5, R: +2, W: +3 | Init: +1 | Perc: +0, SM: +0 |Darkvision

Gorrec does the standard bard buffing by telling everyone how great he is, and is very good at intimidating people. He has Bardic knowledge and is slowly spending points on knowledges. He has a bow, but no feats for it, and some daggers, which he will use at third level for dazzling display.
At level 2 he will use his Perform Oratory for diplomacy and sense motive, making him the second face of the party.


Dead Suns:
Raziq the Shrouded wrote:


The implement allows its bearer to distort his form and location, protecting him from harm. As a standard action, the bearer can gain a concealment miss chance equal to 5% for every point of mental focus invested in the implement (to a maximum of 5% + 5% for every 2 occultist levels you possess) until the next time the bearer makes an attack.

I have no idea how occultists work. But it says right there its a standard to activate, and the way I read it, you cant use those mental focus points for something else as long as you use the blur effect?

Dark Archive

Human Wizard (Scrollmaster)

It works more or less like Invisibility. It pops when I attack/make an offensive action. I don't read anything about not using the point for anything else, but I might be missing something.

Silver Crusade

Male Human Ict-er lvl 34

O mi gosh
so many replies already.
Sorry about the delay, my googel group account is linked to a mailadress I almost never open (I just forward the digest).

Soooo, I'm completely new to this. No experiance.
I do however haven't played conformation in ages so i'm looking forward to it. Are we going to play it with lvl 1 chars?

Do I need to make a new char for this or can I use Pathfinder society chars? I presume if yes than they are locked for the duration?

Silver Crusade

Male Human Ict-er lvl 34

BTW, Glader = Matthijs


Dead Suns:

Hey Matthijs, welcome!

You can use an already existing character for PFS. Or make a new one, you can choose. The character is locked in for the duration of the game.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4
Raziq the Shrouded wrote:

Araklifest: I don't mean to critique your character, but why did you choose for Eschew Materials? Managing spell components isn't really an issue, so I don't really understand why you chose it.

Most Magus characters prefer to start out with Weapon Finesse, but that doesn't really work with the longsword. You could pick up an Elven Curve Blade, but it's kinda pricey.

Again, this isn't meant as a" your character sucks." I'm just curious and trying to help build a character.

I'm happy with all comments that make it a better character. The feat was a leftover from a campaign where it had to be used; I'll replace it, probably with weapon finesse.

As I intend to become a bladebound magus in the (very) long run, I like to use a slashing weapon already. The elven curved blade is too expensive for now, but could replace my weapon later on. Perhaps I should take a rapier; that weapon could combine well with weapon finesse.

As I do not intend to build 'the best character', but try to build something I feel comfortable with, generally my characters are not optimized and don't need to.

Dark Archive

Human Wizard (Scrollmaster)

That's completely fine, thanks for explaining. I'm pretty sure my character isn't optimal either. I just thought I'd help out getting a better to-hit. It was just a suggestion. :)

Silver Crusade

Male Human Ict-er lvl 34

Ok, I already learned a few things.

lesson 1: Read the hole thread before making your character 'scratches out his newly made bladebound magus character sheet'.

lessen 2: If your confronted with having to make a new character, re read the thread if someone else has not switched there chars ' scratches out his second newly made occultist character sheet'.

Soooo, let me this time propose some ideas, let me know who you like best for this party:
May Flower lvl 1 Mountain dwarf druid (wolf shaman) with wolf animal companion. played all the silver hexes with it, liked it, can take the roll of tank. May Flower is an airhead, loves to make hikes in the mountain en is protective of them. She joined to society to be able to travel around the world, see lots of different mountains and explore her inner wolf.

Fu-shi lvl 1 Wayang rogue (unchained counterfeit mage) played once. He would love all the trickes the bard playes but might miss his flanking buddy. He is chaotic in his actions and joined the society on an wimp. The society is proving the be a nice playground for him to hones is skills.

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4

Both characters sound as fun roleplay characters.

For May Flower, we are going to a mountain (and then into caves)
For Fu-Shi, realize that the my Bard has a spiked gauntlet and does indeed threaten ;)

Dark Archive

Human Wizard (Scrollmaster)

More Occultist love!

Both sound fine, do whatever you want. :)

Silver Crusade

Male Human Ict-er lvl 34

Alright I'll take the druid due to mountains :)
I'll set her up in my profile.

Question where can I find that game play tread? and Do we do the quest there or here?

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

where do you set up your character info?

The Exchange

Male Halfling Bard (Hoaxer/Savage Skald) 2 | HP 11/19 | AC 20, T 15, FF 16 | Saves: F +3; R +7; W +2 (+4 vs Curses/Hexes/Language-Dependant)| Init +3 | Perception +5 | Normal Vision | Bardic Performance 7/11 | Lvl 1 spells 4/4
May Flower wrote:
where do you set up your character info?

When you click on the name of your character in this thread, you will go towards the profile of your character. Then you can edit this profile. Everything you place in the Classes/Level tag appears under your name when you post something. It is handy if you place so information here for our GM (Like your current health, AC, Saves and any visions). In the larger "About May Flower" tag, you can place all the other information that you deem important for you, but also for the GM. Everything stated in this place will appear next to your stats in your profile.


Dead Suns:

The gameplay thread has a tab at the top of this thread.

Silver Crusade

female Dwarf Druid (wolf shaman) 1 | HP 15/15 | AC 20, T 12, FF 18 | Saves: F +6; R +2; W +4 | Init +2 | Speed 20 | Perception +2 | Dark Vision | Spirit Animal Stone 1/1 +2 ac/cdm/percept vs flying

Updated

Dark Archive

Human Wizard (Scrollmaster)

May Flower, I took a look at your build because I'm curious, and I saw you have two traits that both boost Handle Animal. Those bonuses don't stack, so your modifier is still a +2, but you still get the other bonuses provided by them. Really cool traits, by the way!

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