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I was thinking of addding in a npc soothsayer to my upcoming SCAP campaign. This would probably be a senile old woman who ever-so-often comes to the pcs with a cryptic riddle. This riddle would fortell the events in the campaign, and would help prevent TPKs if the PCs figure out the riddle. I am only doing one riddle per adventure, and it doesn't necessarily pertain to the main fight or badguy.
I think this will add a bit of fun for the players, as they do enjoy figuring out puzzles and riddles. So far this is what I have come up with:
-Concerning Drakthar's Way
Fangs dripping red with blood,
Coming soon before the flood,
Kill him once and he'll just laugh,
Kill him twice and it will last.
-Concerning Tarkilar and the Quasit in Flood Season
Beware the arm that turns to chain,
For it carries a lasting pain,
Hidden eyes watch from afar,
Waiting for a time to cause a scar.
-Concerning the hydra in Zenith's
Frozen death in seven maws,
Rending teeth in seven jaws,
Down into the closing black,
Lucky you to ever come back.
Tell me what you all think. Good idea, bad idea?
-DedmeetDM

walter mcwilliams |

I added a soothsayer to my game from the get go and it was great fun. I used dreams to protent Occipitus, and the PC who was receiving the dreams went to her for advice and dream readings. All the PC's had a lot of fun with that. My Cauldron is an Inda / Hindu based culture, and I have a snake charmer, soothsayer coming up when the parties leaves for Korran Koral.

Bram Blackfeather |

I personalized a "death prophecy" of somesort for each character for Zenith to babble.
The one I remember off hand - I'll look the others up - was "Chosen for death in a pillar of fire, you alone will gain great power!" I've placed dreams in the head of that PC ever since, stepping willingly into a blazing column of fire, while the other PCs just watch and nod...
...hopefully that'll make for an interesting "Self-sacrifice" for "Test of the Smoking Eye."

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Great idea. I did something similar for my campaign hand-out, and the PC's have been eagerly awaiting all the 'scenes' I described. Mine are more descriptive, but here's what I used ...
The heroes battle a flying demoness with bat wings and a spear with glowing amber runes, who is aided by a burning figure with a snakelike tail instead of legs, wielding a glowing trident. The battle rages in a tilted, ruined hall, white marble walls cracked and elegant furniture shattered, while red lightning dances outside the windows, illuminating a blasted plain with sulfurous clouds and withered black trees. Without warning or cause, the chamber around them begins to glow with a soft white light, and suddenly all is whole, and outside of this celestial hall, green fields and flights of soaring angels can be seen. Dancing balls of light flit about the chamber, and the battle resumes¡K
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An otherworldly fiend with burning eyes appears in a gout of fire. He sweeps his sword, gesturing in your direction. In the blue actinic light of electrical charge that leaps and arcs along his sword blade, he demands that you hand over the soul which is rightfully his¡K
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The sky is burning. Gouts of flame shoot down from the heavens, alighting the city, with fire white hot that even causes stone to burn. Townsfolk run screaming in the street, and overhead, a dragon covered in heavy scales soars down from the sky. It heavily lands on the rooftop of a temple, partially crushing it. It spreads its wings and roars a challenge to the small townsfolk scurrying about in the burning streets below. The heroes look up from the crowd, and the dragon stares directly at them, knowing they harbor something he wants.
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Mulan nobles, priests of the various temples in Taskaunt, and some half-elven men with blades on their belts have gathered in the Hierarch¡¦s Hall ¡V there is much shouting and gesturing, and a young woman with gray streaks in her hair and fear in her eyes turns imploringly to you. Not all the nobles are pleased with the presence of the heroes, and some scowl menacingly.
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A huge half-dragon stands in the street, bellowing your name. He demands an answer to his challenge, and the townsfolk look to you for an answer.