Spawn of Kyuss stats


Age of Worms Adventure Path


I probably care too much about a minor point (or three)

I know that the Spawn stats in the MMII are 3.0, but are all of the differences between those and the stats in EBK from the conversion process, or are the ones in EBK wrong?

Specifically...
1.) the addition of Weapon Focus (slam) and the corresponding +1 to hit
2.) different Hide, Jump and Move Silently numbers

Also, why do they have a Base Attack of +1 and a +6 grapple? Shouldn't the base attack be +2 (4HD)? If the BA is +1 then shouldn't the slam attack be +5 (as opposed to +6)?

Again, I just want to make sure I'm not missing anything. Sadly, I've got a number-crunching, metagaming, rules lawyer in my party and on more than once occasion he's dissected creature's ACs and whatnot to determine where all of the modifiers are coming from and verify them.

Thanks


The Spawn are updated to 3.5 way of doing things, as opposed to 3.0 way of doing things in the MM2.

As such, yes, their BAB should be +2, which will give them both +6 grapple check, and Slam +6 melee.

They will also have another feat. The 3.5 conversion document added stealthy, but any monster's feats can 9and should) be changed around to meet the needs of the campaign. Whether you want to go with weapon focus (slam), or something else, that's up to you.

As for the different skill modifiers, check the 3.5 conversion document. Though, again, you could redistribute skill points as suits your needs. Just remember that the skills listed in the creature description are "class" skills, while any others are "cross-class", and they have (4+Int Mod) x (HD+3) skill points as undead.


Just in case you weren't aware, somnamancer is talking about this document.


Thank you both

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