Elevator in 3FoE...


Age of Worms Adventure Path


Hi guys,

I have a question about the wooden elevator in the mine??

I have to scale my adventure up because of my Party Level at moment being high. Therefore 2 Ebon Aspects will be emerging... howerver, one is bound to destroy the elevator, in this case, how can the PC's escape the mine??

DM Shane


Just a guess, because I've never read the thing al the way through but, rope, Climb checks, the fly spell or spider climb might work. Failing that you can give them another cave to crawl through that eventually leads to the surface (or perhaps to Hollow World).

Hope that helps,
GGG


"Levitate" is their friend. It's a cheap Sor/Wiz lvl2 spell. You could have it in the Faceless One's spellbook so that your wizard can copy it.

Or they can do some amazing climbing. Although the elevator is destroyed, they can still climb one by one along the ropes that used to activate it.

After all, in the case the Ebon Aspect appears after they left the temples, he is also supposed to flee the mine and wreak havoc in Diamond Lake. And I don't see it nicely using the elevator. So that's probably how he would do it: use the ropes of the broken elevator to reach the shaft and then climb up.

Bocklin


Sounds great to me guys.... They will need to climb i think.

Thanks

DM Shane


Don't they pick up a Rope of Climbing somewhere? That's what my guys used. The chain was still there, so they tied themselves to the rope, then commanded the end to go up the chain as far as possible and attach. Then they commanded the other end to repeat the process, pulling the whole bunch up. We probably broke 36 rules in doing it, but the visual was so comical I let it slide as an imaginative way of getting around an otherwise dull problem.

You should also have the ring of feather fall.


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I wanted to make this scene more cinematic - so I added a little stress to the situation.

The players were resting in the Faceless Ones lair when they heard a roar and felt the ground shake. Then after some time they could hear stuff being torn apart (like heavy stones being tossed into walls).

They made their way out to the dark Cathedral to find the Ebon Aspect standing there waiting for them. Most of the pillars had been destroyed and the elevator was destroyed. However I had the chain dangling about 20 feet above the floor.

After a good fight the Ebon aspect took his final blow - as he was falling the Priest who was standing in front of the Ebon aspect saw the its face stretch and twist into that of Theldrik then, Grallak Kur, then the Faceless one before collapsing onto the ground. It was no ordinary collapse... when he hit the ground shook, the walls shook, a massive crack formed at the Ebon aspects body, travelled across the floor, up the wall across the ceiling and then a massive chunk of the ceiling came crashing into the pool of water.

The clock was ticking. I gave my players 12 rounds to escape before the entire place collapsed in on itself. They made use of the rope of climbing to reach the chain and then climbed the chain the rest of the way. There were a few times when characters would fall but the priest who was on the bottom made some good uses out of a spell from the Spell Compendium that thrust the priest into the air. (Can't remember it's name)

In the end... the Elf and Half Orc were standing up top trying to pull the Wizard and Priest to the top. I added further stress by saying that the bolts that were holding the spool of chain were coming lose. As soon as the Priest stepped out of the elevator shaft the entire chain and spool came lose and fell into the shaft, then the floor started to collapse. Whithin seconds the entire places was collapsing and caving in around them. I had them make 2 Reflex saves (DC 15) to avoid being trapped as walls and ceiling fell around them. I also had them each make 1 Ballance check DC 10 near the exit of the mine. The priest was knocked to the ground, but the wizard came back helped him stand up.

Ultimately they made it out alive... but it really got their blood pumping trying to get out of their fast. I heard the wizard player, saying he wished he had taken levitate or fly.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

Yup. Grellak Kur has the Rope of Climbing. The Ring of Featherfall was booty that could have been picked up in Whispering Cairn.


LOL :D they have both, however, they have no wizard with Identify and the Sorceror has not taken the spell.... Mwahahaha


My players have taken to calling Allustan "Mr. Identify". ;)


wampuscat43 wrote:
My players have taken to calling Allustan "Mr. Identify". ;)

My group "identified" the ring of feather falling by tossing a teathered halfling down the shaft to the Lair of the Laborers while wearing the ring. They had figured out enough to think it was either a ring of flight or feather fall... they just had to convince the halfling.

Dark Archive

See, I don't think Garl Glittergold had anything to do with the creation of Gnomes.

Yondalla made Gnomes so that adventurers would have something other than Halflings to toss.

I guess there were no Gnomes in your party, eh?


Golbez57 wrote:

See, I don't think Garl Glittergold had anything to do with the creation of Gnomes.

Yondalla made Gnomes so that adventurers would have something other than Halflings to toss.

I guess there were no Gnomes in your party, eh?

A human, an elf, a half-orc and a halfling compose the party. It was pretty obvious when they decided to do it who was to be tossed... they all looked her way.

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