Jungle trading port map in 130


Dungeon Magazine General Discussion


Does anybody know what program was used to create the map on the last page of Dungeon 130. I really like the appearance of the landscape.
Thanks


I believe Mr. West uses Photoshop.

GGG

Paizo Employee Creative Director

Jeff Hansen wrote:

Does anybody know what program was used to create the map on the last page of Dungeon 130. I really like the appearance of the landscape.

Thanks

Yup. Photoshop.

Sovereign Court

I find it odd that the map has no numbered locations like the previous maps of mystery.


Just picked this issue up yesterday and this map is awsome. I can't fathom how Chris West gets such detail and variation in the tree's and such. A lot of the buildings are of unusual architectual design I notice. Interesting to speculate why that is. Maybe this jungle outpost is not one done by the predominate western european like culture of most fantasy worlds. I start to think mosques and such when looking at some of these buildings. If one did the Forgotten Realms; players exploring Chult could stumble upon a small jungle outpost maintained by merchants from Al-Quadim set up to collect Dinosoaur eggs and exotic spices from the west as an alternitive to an outpost maintained by one of the nearby realms as a bit of a plot spin.

Any way great map.


I totally agree with Jeremy. I intend to use it for side treks in the SCAP, but it also may be useful fo AoW. Very good idea from the team to include such great work. It's as coherent and useful as it is well designed. I definitly support the use of this extra page in this way.

Bran


Cold Steel wrote:
I find it odd that the map has no numbered locations like the previous maps of mystery.

Were should tyhe numbered locations be? Beside every building? Thats a lot of numbered locations - just beside some of the interesting looking buildings - but what if some of the square ones are important? Some kind of random mix?

I think they the numbered locations here were skipped because its to hard to decide what might or might not be important from the users perspective.

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