![]()
![]()
![]() Hi Will I'm with Ryan Dancey on this one. You're my first very good surprise for this round. I'll be honest : I didn't vote for your Stormsworn organization in the previous round. But this is magnificently written, and I'm looking forward putting this little guy in the face of my players. You just gave me a new adventure idea ! Never mind the three negative judges but listen to their critiques. Your Sidhe Lord is far from perfect, but he has Superstar mojo. I really hope to see you in the next rounds. Bran ![]()
![]() Ævux wrote: Say that you somehow have a way to increase the size of a double hackbut, which does 2d12 points of damage.. What is the next category? From the PF SRD : the last line of the table says 2d10 => 4d8 (average 19 max 32)and 1d12 => 3d6 Therefore 2d12 => 6d6 (average 21 max 36) Hope this helps. Bran ![]()
![]() Well, the text from Fox's Cunning is where you should look first : "Wizards (and other spellcasters who rely on Intelligence) affected by this spell do not gain any additional bonus spells for the increased Intelligence, but the save DCs for spells they cast while under this spell's effect do increase. This spell doesn't grant extra skill ranks." Emphasis is mine. Sorry. Bran. Edit : Ninja'ed by RickSummon ;o) ![]()
![]() Hi Reebo, It's fair if you apply Perception skill check and the rules of death attack. Remember the -10 penalty due to sleep. If you fear your players will resent the death of their companion, make the death attack a paralyzing one (see death attack rules in the PFSRD under the Assassin PrC). In all cases, if the assassin succeeds, steal the book. If the hit fails, be ready to up the stakes (more hitmen, poison,...). Make them fear and hate your NPC. Now, as a DM, you have the sequel of your campaign ready. Your players have two major villains to deal with : the assassin and the NPC who ordered the hit. They also have gained a healthy dose of paranoia which will help them in the future, no doubt. That's experience. And revenge will be sweeter afterwards, believe me. It also sends a clear message to them : don't mess with powerful NPC unless you're powerful enough yourself not to fear retaliation. I did something quite similar during my Shackled City campaign a few years ago, and my players absolutely loved it. They tracked the assassin until they cornered and finished him, and I felt they were delighted. Then they tried to guess who ordered the hit until they crossed the path of :
a certain beholder ;o) Bran ![]()
![]() Aardvark Barbarian wrote:
A Huge +1. Whatever the name it takes Roleplaying is friends, dice rolling, tons of fun, pizze, beer & soda, and friends, friends, friends... The fact I don't play 4E and support Paizo doesn't mean I have to spit on WotC and on all guys who made a different choice. Thanks Aardvark Barbarian for stating what should be obvious to everyone. Grow up guys ! Bran. ![]()
![]() @lonewolf-rob : Just to say that I'm a new (since september) and very happy customer of PF Herolab (PF+Bestiary+APG). I'm still learning the fine points but it's really easy to use and powerful. As a player, I was able to convert my 3.5 lvl 11 duskblade in our PF upgraded Savage Tide campaign into a Magus 11 for a playtest only a few days after said playtest was released on the Paizo site. My DM has also bought Herolab so we were able to exchange the files and validate the conversion online. As a DM and a Bestiary license owner, I'm no longer spending hours to build custom stat blocks. It took me 15 minutes to get a printed statblock for my low level boss, a half-orc Druid 2 skeletal champion. I wish I had it at the end of my Shackled City campaign, when monsters and high level NPC took hours to convert into the new (at the time) statblock format. I know the other players in our both campaign found Herolab really interesting (they're all players and DM) so watch for new customers from France very soon ;) Bran. ![]()
![]() Hi Triga, The good thing with PF is that you can give it a try for FREE. Take a look at the SRD, grab a pdf copy of one of the free adventures and start playing ! Talking of my own reasons, I was an avid Dungeon (paper-version) reader and loved what Paizo did with it. I'm an old-timer with 27 years of D&D behind me and I confess that these Paizo-years were the golden years of D&D to me. I ran Shackled City during four years, I'm still in the middle of PF-upgraded Forgotten Realms version of Savage Tide, and we're having a blast. That leads me to another PF huge advantage over 4E: backwards compatibility. I'm still using my 3.x FR books with almost no conversion work. Then all the great authors : James Jacobs, Nicolas Logue, Richard Pett, Jason Buhlman, I won't name them all. I'm not playing Golarion (yet) but I'm an Adventure Path subscriber since #1 and it is a great resource for any DM. Even if you don't like the campaign there's always something to cannibalize from: NPCs, places, encounters ideas, maps. As a customer, I feel respected. I love the open playtests, the fact that your constructive critics will be read and heard. I'm part of PF even if I don't always have time to participate but that's the feeling I have. I have nothing to say about 4E as I only read the rules but actually never played them. But knowing that a PHB III exists doesn't really encourage me to give it a try. Bran. ![]()
![]() jyster wrote: Cant find anything official, can you use trip during cleave? As per RAW, you can attempt to trip your opponent in place of a melee attack (first line of Trip combat maneuver). Melee attack is a standard action. Cleave benefit states as following : "As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat" As you can substitute "Melee attack" for "Trip combat Maneuver" (both are standard actions) you may read the Cleave feat benefit as following : "As a standard action you can use the Trip combat maneuver against a foe within reach. If you hit, the target is prone (the "damage" of Trip) normally and you can make an additional Trip attack against a foe that is adjacent to the first and also within reach..." Now if you want to trip a foe then use Cleave to hit an adjacent foe with a weapon I'd say no for the reason Louis IX gave. It's another standard action. Hope this helps Bran. ![]()
![]() sempai33 wrote:
Salut, Qu'est ce que tu recherches plus précisément ? Des scénarii pour PF ? D&D ? d'autres jeux ? Des aides de jeu ? Des nouvelles ? C'est une contribution payée ou bien est-ce pour la gloire et les femmes ? ;o) Cordialement, Bran. ![]()
![]() Sorry for the delay, but my weekend has been quite busy as well as the beginning of the week. In 3.5 there was a special paragraph on tripping mounted opponent. Tripping a Mounted Opponent You may make a trip attack against a mounted opponent. The defender may make a Ride check in place of his Dexterity or Strength check. If you succeed, you pull the rider from his mount. So, Jasper, to answer your original question, as a guisarme is a Trip weapon,per RAW it's just a normal Trip attack to unseat an opponent. I would allow the rider to use his Ride skill instead of his CMD (10+Ride skill instead of 10+strengh bonus+dex bonus+size mod). To be honest I prefer my first take on the rule. Bran. ![]()
![]() Rake wrote:
Well Jasper said the guisarme wielder would want to "unhorse" his opponent, that is flat on the ground, eating dirt, while his mount flees like Hell :o) ![]()
![]() Jasper Phillips wrote:
Oops ninja'd :o) Yeah you're right "any weapon" seems too much. However I wrote this as part of "guisarme against rider" case and not as a general rule. I remember there was a rule to make someone fall off a saddle in 3.X, I'll try to find to which Combat maneuver it was related. I'm at work right now and don't have access to my books or 3.5 SRD. And you're also right on the Bull Rush. It's more jousting with tournament lances than hooking down a knight to finish him off. A grapple check then ? Or you stick with Trip and make it a special case. Bran. ![]()
![]() My proposition above is just a first draft so you must be able to improve it. For instance, I let down the charge as prerequisite for performing the Bull Rush/Unseat thing. I assumed you're a foot soldier charged by some knight you want to put down in the reach of your "mercy dagger" (don't know the English for the French "Miséricorde", a long dagger used to finish off the knights between the joints of their full plates). And as per Bull Rush rules if you exceed the CMD of the rider by five or more, maybe you could add damage (1d6 per 5 feet of Bull Rush feels right). It also gives idea for a new combat feat doesn't it ? :o) Bran. ![]()
![]() Jasper Phillips wrote:
Hi, From what you say you're trying to unseat your opponent. As per the Unseat feat, it's a Bull Rush and not a Trip you're actually trying to perform. To my mind if you Trip, it's the mount you're tripping and not the rider. From PF SRD :
Prerequisites: Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base attack bonus +1. Benefits: When charging an opponent while mounted and wielding a lance, resolve the attack as normal. If it hits, you may immediately make a free bull rush attempt in addition to the normal damage. If successful, the target is knocked off his horse and lands prone in a space adjacent to his mount that is directly away from you. As a DM I would enforce the following : If you want to unhorse (ie unseat) your opponent with a guisarme when on foot (it's a foot soldier polearm after all), if your opponent doesn't have a reach weapon himself, you may attack him with your CMB. If your attack hits his CMD he falls off his saddle except if he makes a Ride skill check whose DC is equal to 5+ your CMB (see Ride skill in PF SRD Stay in Saddle)and takes 1d6 damage. If your opponent has a reach weapon your attack provokes an attack of opportunity resolved as usual. If the AoO hits you apply the damage taken as a penalty to your CMB roll as usual (see PF SRD Combat/Combat Maneuvers/Performing a Combat Maneuver). If you're mounted, whether you have the Unseat feat which provides you the rules to resolve the situation or you don't in which case you provoke an AoO and do not cause damage except 1d6 for the fall. Otherwise you might try to Trip the mount but if it's a quadruped it has a bonus on CMD to avoid being tripped. Apply normal Trip rules then. Hope this helps. Bran. ![]()
![]() The Black Horde wrote: The problem with "we're busy releasing new stuff now, don't ask us questions" is when won't they be? I love pathfinder, but if there is no mechanism to clarify rules officially, this will cost them players. Ignoring a thread because they don't like the tone, or their busy or whatever makes it seem like $$$ trumps service. Our group has a list of things that a single word or two was dropped from the 3.5 rules, and it is very unclear now. If new players need 3.5 and the Pathfinder core rules to play, will they stick with it? One or two hours a week officially clarifying issues would be easy, and a huge "we care about you" from the staff. Knock out one or two issues a week, make it errata, and we are golden. Sage advice was random, and some hated it, but it was at least official and helpful at times. Don't want to sound fan-boyish, but please give me the name of another game company which listen to their customers as much as Paizo that they let their customers or prospects actually playtest their games OPENLY and for FREE before the product is released ? Let me know if you find such reactivity on the boards of another game company that you can actually write to the author of a module to actually get some clarification and even expanded material. Granted, you don't get your answer right now, but please browse the rest of the boards and you'll find a dedicated bunch who knows what customer service means. I guess we're all spoiled children here ;o)) Bran. ![]()
![]() concerro wrote: I have an assassin guild for most of my games. I have tried to use foreign words to name it, but nothing seems to fit. Anyone have any ideas for a good name? In one of my AD&D 2Ed homebrew campaign, the largest assassin guild from the Kaser Duchy was called the Whisperers. Their sign was a coin whose head side showed the local lord with his mouth slashed. One of my player told me once that he had gooseflesh the day I told him he found one in the house of his father (he played a fighter in a noble family). Feel free to use it if you like. Hope this helps, Bran. ![]()
![]() Louis IX wrote:
I totally agree with you and don't see what's confusing here. Perhaps the rule was clearer in 3.5 because you had to make an unarmed touch attack to Trip before making an opposed Strength/Dexterity check. However PF combat maneuvers system seemed clear to me, before I read the entire thread that is ;o) No offense meant guys... On a more serious tone, regarding your follow-up question, you can incur one AoO per opportunity. If you Trip (unarmed) you're not making an Unarmed attack. Hence only one AoO. It's the same if you have a BAB of +6 or higher : you attack more than once but you incur only one AoO. On top of that, except when you have Combat Reflexes and a Dex above 12, your foe can't get more than one AoO per round. Bran. ![]()
![]() Jandrem wrote:
+1 ![]()
![]() I don't have the specifics of "Divine Vengeance" in mind since I'm at work and don't have access to my books. However does "Channel Smite" from PFRPG an equivalent? "Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect." (source : PF SRD) I can't remember if Divine Vengeance only applies to undead as well. If it does, it seems to be close enough to match your player's choice with no conversion needed. Hope this helps. Bran. ![]()
![]() SmiloDan that's an excellent work on both classes. One of my former players would have loved your take on the Hexblade who was very underpowered in 3.5 IMHO. Two suggestions : 1)Make Aura of Unluck a free action. If it's a swift action it prevents the hexblade to use his other neat hex powers during the round. The adding costs to the hex pool is a sufficient limitation to my mind. 2)Remove the familiar and use the Dark Companion variant of DMG II. More hexblade flavour than a mere familiar. Again, brilliant work Bran. ![]()
![]() Straybow wrote:
The one-opponent-only make things complicated, just like the 3.x Dodge feat. I like your idea of an off-hand penalty, though. Bran. ![]()
![]() Hi Tim, I think what Jason had in mind when he designed this rule (+1 hp ou +1 skill point for ) was to increase the interest for single-classed character (see PF Beta introduction chapter). Your rules seem a bit complicated and ruin the original purpose. Prestige classes are now a choice to make with caution power-wise and I like it this way. I never been fond of PrC even if I like very much the way these have been rewritten (Assassin & Eldritch Knight!) Same thing whith your favorite class bonus suggestion. Some classes will almost always take the skill point or the hp? I don't see why it bothers you. It depends on what the player has on his mind when he creates his character. It's not because he creates a dwarf fighter with high CON that he will automatically choose the skill point. What if he prefers to max hp? I used to know PCs around my table who loved this. Remember? ;o)) I'll let the rule as it is but feel free to houserule as you wish. Bran. ![]()
![]() Jim Callaghan wrote: I've said it once and I'll say it again: the Celestial Bloodline 1st-level power should NOT do fire damage. Devils are immune and demons have resistance that sorcerers are unlikely to significantly overcome. So please, please, PLEASE change the damage type to "holy" or something that can smack some osyluth butt. I agree. Why not an equivalent to the cleric 3rd level spell "Searing light" ? Light of Heavens (Su) : Starting at 1st level, you can unleash a ray of light from your open palm as a standard action, targeting any foe within 30 ft as a ranged touch attack. Against evil creatures, this ray deals 1d6 points of damage + 1 for every two caster level you possess[...] What do you think ? it's no longer "fire" damage and it's not holy either so it can't become too powerful against a creature with a "holy" vulnerability. Bran ![]()
![]() JRR wrote:
I do agree with this. Why change? Survivability is an inherent challenge at first level. Let's keep it this way. Max HP/dice + CON bonus + any other bonus. I like the rationalization HD/BAB though. Does that mean that rangers get their D10 back ? They really need it because fighters are MEAN with the new rules. Bran ![]()
![]() VXgas wrote:
Je pense que s'inspirer des vieux nom français comme tu fais est la bonne méthode surtout si tu veux que tes noms "sonnent" en français. L'anglais est une langue fabuleuse pour composer des mots et traduire et rendre l'énergie de ceux ci en français est un vrai casse-tête. Ainsi "Farshore" est un très beau nom en anglais et évoque une plage sous les cocotiers loin de toute civilisation (pour moi en tous cas ;o) ) En français il faut décomposer pour que ça fonctionne et donner un cachet ancien. Il peut être aussi gagnant d'aller trouver un mot de vieux français pour rendre l'ambiance médiévale. Ainsi "shore" est un "rivage" mais évoque aussi une plage, en ancien français une "grêve". Je propose donc : Farshore = Grevauloin (ou Grêve-au-loin) Bran ![]()
![]() Lilith wrote:
LOL ![]()
![]() John Robey wrote:
Amen to that buddy. One of my DM had a six second count, but he managed a table of twelve PCs plus cohorts. No one found it unfair because one round of combat otherwise would last 30 minutes at least. And guess what, it was always the same guys who lost their turns... Bran ![]()
![]() "The deed of Paksenarrion" by Elizabeth Moon. It's been a loooong time I haven't discovered such a great author. Since Robin Hobb and Georges RR Martin in fact :) Too much FR books clouded my judgement I guess ;o) BTW "Shadowbred" and "Shadowstorm" by Paul S. Kemp are good readings if you like gritty FR novels. I'm also reading "Trend Following" by Michael S. Covel. A must-read if you're looking for a robust trading method and a few rules to start trading. Bran. ![]()
![]() I like what you came up with as written. I think the derro thing is part of "another BBEG we never heard of" problem of the SCAP. IMC, I tried to emphasize on some NPC and don't bother to use the others. Less work for me, more fun for the players. A win-win situation. :) The City council scene is brilliant and it should motivate them enough to pay a second visit to the Lord of O. Meanwhile, it gives their word enough weight to influence the council once they got rid of the opposition. After all, you don't save the whole nobility and priesthood of Cauldron everyday, do you? Bran. ![]()
![]() Molech wrote:
There's no end to this license. It's open-ended. Hence the adjective perpetual. ;o) They can't revoke it under any circumstances. Keep cool :) Bran. ![]()
![]() Cosmo wrote:
Does that mean you could translate the Hebrew part ? I confess I was a little lost there :))Despite that I loved "Il nomme della Rosa" (In the name of the Rose ? don't know the English title) but I'm better at Latin. ;o)) Most of Eco's books are arrogant erudite works. I do advise reading Arturo Perez Reverte whose erudition comes in a more understandable format. My own two cents : David Edding's "Mallorea" bored me to tears. I wasn't a great fan of "Belgariad" either. And the French translation is terrible. In classic litterature, the French have several prize-winners. Proust comes to mind immediatly (l'Education Sentimentale) quickly followed by some Balzac (la petite Fadette) and Zola (I've never finished "Dr Pascal" out of sleeping each time I opened it). In English, I have bad memories of Dicken's "David Copperfield" but I was a bit too young to read it I suppose because I liked Polanski's movie a lot some 20 years later. Bran ![]()
![]() daysoftheking wrote:
Yeah I'm sure of this... Can't wait for Pett's next chef d'oeuvre...More Styes-like 0-SAN goodness. Nicolas "Oh just can't show you it's too horrible I swear" Logue ? A sissy... ;o) C'mon man !!! I know you can do it. *make the sign of the Old Ones* |