HoHR: Behavior of switched player


Age of Worms Adventure Path


I'm a bit unsure how the player, who plays the doppelganger that replaced his character, should behave when meeting other doppelgangers (as in event 3: betrayal at the bar or in D6: cells). And am I right that this player is not likely to step in any of the traps in the sodden hold as he knows this place, and that he won't be attacked by the stalkers in D7 as he knows the password?

Eruvaer, a bit confused


I might say this has confused me to.. I am just going to have the doppelganger show himself earlier, maybe as soon as they escape the cell...


Eruvaer wrote:

I'm a bit unsure how the player, who plays the doppelganger that replaced his character, should behave when meeting other doppelgangers (as in event 3: betrayal at the bar or in D6: cells). And am I right that this player is not likely to step in any of the traps in the sodden hold as he knows this place, and that he won't be attacked by the stalkers in D7 as he knows the password?

Eruvaer, a bit confused

As far as the invisible stalkers, I told the PC beforehand to use the word "deception" in a sentence once they entered the room. One of the PCs asked if anyone thought the planks might not be sturdy, and he said, "I think these guys might be all about deception," which gave the others the idea that maybe the planks are illusions. They didn't notice anything out of the ordinary with his statement, and then spent the next couple rounds prodding each plank with a pole to test for illusions... at which point they got the second in a row of beatings of their lives (with the exception of the dopplePC, of course).

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
UltimaGabe wrote:
As far as the invisible stalkers, I told the PC beforehand to use the word "deception" in a sentence once they entered the room. One of the PCs asked if anyone thought the planks might not be sturdy, and he said, "I think these guys might be all about deception," which gave the others the idea that maybe the planks are illusions.

That's friggin' brilliant. Consider it yoinked.

I haven't begun playing yet, but I've got a few PCs who I know would be willing to go along with the deception- and being trusted by our tight-knit group, I'm almost worried the deception will go on almost too well.


A yes, "identification friend or foe" passwords. How clever, and how necessary. Should have been in the original write-up, editors! (I do hope our illustrious editors have been taking good notes on all this minor, but important points for the hardcover edition.)

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