New Maure Castle Forum


Maure Castle


Welcome to the new Maure Castle forum.

Maure Castle was featured in Dungeon #112 and Dungeon #124.

Did you know that the Maure Castle adventure won a Gold ENnie for Best Adventure?


Actually I did not know about the ENnie... honestly, while I think it was well done, it was a pure dungeon crawl and I am a little shocked something with so little story to go with it (don't get me wrong, it had tons of history, just not much story to the adventure itself) won. Guess it really shows you the power and success gained from doing remakes of classic modules. That being the case I would encourage Dungeon to do more of these (even if it isn't really my personal thing... but then I never played the original).

Sean Mahoney

Sovereign Court

I want to know two things:
1. what about the upper floors of said castle? it seemed to me that the dungeons below the castle were getting more play. the players have to get there somewhere, the key was a little too convienient.
2. any advice on converting Maure castle to Forgotten Realms or Ebberon? please no nethril(?) survivors.


Cold Steel wrote:


1. what about the upper floors of said castle? it seemed to me that the dungeons below the castle were getting more play. the players have to get there somewhere, the key was a little too convienient.

1st edition goodness.

http://paizo.com/store/downloads/wizardsOfTheCoast/aDAndD1/greyhawk/v5748bt py7mee


Robert Head wrote:
Cold Steel wrote:


1. what about the upper floors of said castle? it seemed to me that the dungeons below the castle were getting more play. the players have to get there somewhere, the key was a little too convienient.

1st edition goodness.

http://paizo.com/store/downloads/wizardsOfTheCoast/aDAndD1/greyhawk/v5748bt py7mee

Actually, I have the original (as well as the Dungeon version) and there is nothing about the upper levels in the original (IIRC). It starts the same place the Dungeon version does, at the Unopenable Doors.

So, having said that, I'd also like to know more about the upper levels :-)

Greg


Erik? James?

A little help?

- rob

Sovereign Court

Cold Steel wrote:

I want to know two things:

1. what about the upper floors of said castle? it seemed to me that the dungeons below the castle were getting more play. the players have to get there somewhere, the key was a little too convienient.
2. any advice on converting Maure castle to Forgotten Realms or Ebberon? please no nethril(?) survivors.

The reason i wanted no survivors from Nethril is because a recent trend of the forgotten realms to bring back into Faerun almost every civilzation that suppopsed to be exinct in the five thousand years. Even the elves from the Retreat are coming back and the city of shade has a good conuterpart that might show?!!

Enough already!

Paizo Employee Creative Director

The upper ruins of Maure Castle haven't really been detailed anywhere, as far as I know. For now, they can pretty much be whatever you want!

As for converting Maure Castle to the Forgotten Realms, the fact that its above-ground floors aren't detailed make it easy to put the dungeon levels anywhere. If you want to maintain as much of the backstory as you can, I'd recomend putting it within a few day's travel from Waterdeep.

Maybe someone on the boards would like to take up the challenge of posting a more detailed FR conversion of the backstory? An Eberron Maure Castle? Maztica? Red Steel? Gamma World? Boot Hill?

Liberty's Edge

Boot Hill?

::puts on his black turtle neck, stands before a black background, and in his best Dragon Strike voice says::

"You're on!"

Sczarni

The Maure Castle Environs are shown on the inside back cover of 9577 The Adventure Begins.

Basically, it looks like the upper level is in total ruin... a ring-shaped wall surrounding a "Central Keep".

Robert Head wrote:

Erik? James?

A little help?

- rob

Paizo Employee Chief Technical Officer

Rexx wrote:

::puts on his black turtle neck, stands before a black background, and in his best Dragon Strike voice says::

"You're on!"

Yuuurgh! During the convention season following Dragon Strike's release, I worked in a booth across an aisle from the TSR booth, where they had a monitor playing the Dragon Strike video in a continuous loop for four days. Oh, the horror!

-Vic.
.

Liberty's Edge

Vic Wertz wrote:

Yuuurgh! During the convention season following Dragon Strike's release, I worked in a booth across an aisle from the TSR booth, where they had a monitor playing the Dragon Strike video in a continuous loop for four days. Oh, the horror!

-Vic.

Oh come on!! Kid Fury can act! How could you ever get tired of that cool manscorpion!?

Speaking of which, recognize this alumni?

That tape makes wonderful MST3000 material though...

Can we expect Mr. Kuntz to be paying this part of the boards a visit with tales of old regarding Maure Castle?

Paizo Employee Chief Technical Officer

Rexx wrote:
That tape makes wonderful MST3000 material though...

You can be assured that by Saturday of the convention, we already had a routine.

"I want to be the elf!"

"You *always* get to be the elf! Mommmmmmm!"

-Vic.
.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Cold Steel wrote:
Cold Steel wrote:

I want to know two things:

1. what about the upper floors of said castle? it seemed to me that the dungeons below the castle were getting more play. the players have to get there somewhere, the key was a little too convienient.
2. any advice on converting Maure castle to Forgotten Realms or Ebberon? please no nethril(?) survivors.

The reason i wanted no survivors from Nethril is because a recent trend of the forgotten realms to bring back into Faerun almost every civilzation that suppopsed to be exinct in the five thousand years. Even the elves from the Retreat are coming back and the city of shade has a good conuterpart that might show?!!

Enough already!

Well Cold Steel, in my last campaign (set in the western heartlands) I made the Maure's be a surviving family of the Shoon Empire. Maure Castle (the upper levels) are nondescript so I completely cut them out. Instead I made the lower levels into the Crypt of the Wondermakers in Scornubel.

This works wonderfully as the Crypt is said to be guarded with magical traps and many Constructs (Terrible Iron Golem, Juggernaut) and several Liches. I changed the Seekers into the Red Shields of the City above and Eli is an Amnian heir of lost Shoon contracting them for muscle. As Scornubel has always been a haven for shapechangers and other monsters from below it was quite easy to fit in creatures like Arley the Weaver and Yug-Anarch came from the Reaching Wood population of Gnolls.

Sovereign Court

primemover003 wrote:
Cold Steel wrote:
Cold Steel wrote:

I want to know two things:

1. what about the upper floors of said castle? it seemed to me that the dungeons below the castle were getting more play. the players have to get there somewhere, the key was a little too convienient.
2. any advice on converting Maure castle to Forgotten Realms or Ebberon? please no nethril(?) survivors.

The reason i wanted no survivors from Nethril is because a recent trend of the forgotten realms to bring back into Faerun almost every civilzation that suppopsed to be exinct in the five thousand years. Even the elves from the Retreat are coming back and the city of shade has a good conuterpart that might show?!!

Enough already!

Well Cold Steel, in my last campaign (set in the western heartlands) I made the Maure's be a surviving family of the Shoon Empire. Maure Castle (the upper levels) are nondescript so I completely cut them out. Instead I made the lower levels into the Crypt of the Wondermakers in Scornubel.

This works wonderfully as the Crypt is said to be guarded with magical traps and many Constructs (Terrible Iron Golem, Juggernaut) and several Liches. I changed the Seekers into the Red Shields of the City above and Eli is an Amnian heir of lost Shoon contracting them for muscle. As Scornubel has always been a haven for shapechangers and other monsters from below it was quite easy to fit in creatures like Arley the Weaver and Yug-Anarch came from the Reaching Wood population of Gnolls.

This is much better!


For some information about the upper levels of Maure Castle, you should check out Rob Kuntz's bibliography over on Canonfire! at http://www.canonfire.com/cfhtml/modules.php?name=News&file=article& sid=125
as well as his interview in Oerth Journal #14, also on CF! at
http://www.canonfire.com/cfhtml/modules.php?name=Downloads&d_op=viewdow nloaddetails&lid=126&ttitle=Oerth_Journal:_Issue_14

Neither provides tons of info, but they do provide some general info, as well as hints that can be developed by enterprising DMs. I also recommend Rob's forums, which have forums dedicated to both El Raja Key and Maure Castle: http://pub175.ezboard.com/bpiedpiperpublishing

Maure Castle isn't mentioned a lot in Greyhawk modules, novels, etc., outside of WG5 and the Dungeon levels. Per Jason Zavoda's Greyhawk index, the following references exist:

Jason Zavoda's wonderful GH index wrote:


Maure (House of)[CLN]
LGG - 125,126

Maure Castle {Mauve}[CTL]
COG:GOTF - 18
DRG#191 - 66
FTAA - 73
FTAC - 30
FTAR#3
LGG - 125,126
LGJ#0 - 5,9
SOOC - 7,289,290,292
TAB - 3,8,101,IBC
TAB:AM - 1
TSC - IC
WG5 - 3,4,13,16,26
WG11 - IC
WGA4 - 49
WGM1 - IBC
WOGG - IBC

Maure Lands [PLC]
LGG - 125,126
LGJ#5 - 31

For a key to the abbreviations, download the index from www.harvestersheroes.com

Lastly, Rob also submitted a currently-unpublished article originally written for the Living Greyhawk Journal that details some of the environs, current events, and NPCs in/around Maure Castle. Perhaps that'll be incorporated into the future MC installments, or it could be a Side Trek for MC, or something like that.

Allan.


Rexx wrote:
Can we expect Mr. Kuntz to be paying this part of the boards a visit with tales of old regarding Maure Castle?

I would think so, since he has posted in the MC threads previously.

Dark Archive

Lastly, Rob also submitted a currently-unpublished article originally written for the Living Greyhawk Journal that details some of the environs, current events, and NPCs in/around Maure Castle. Perhaps that'll be incorporated into the future MC installments, or it could be a Side Trek for MC, or something like that.

Allan.
----
For the LGJ? So even back then he was trying to get back into the mainstream? I'd be much interested in this work, even as a MC extra pdf from paizo perhaps.


Perhaps if we ask Eric nicely, we can get this piece as a web freebie or an addition into Dungeon at the 6th month mark to tide us over until next summer's new level.


Is Dungeon 136 going to contain a new MC installment? It would be handy to know in advance, because here in the UK Dungeon is really hard to come by. It's not the sort of thing you find on the shelves of Borders or any other newsagents. You have to order in advance.

Does Paizo have distribution in the UK? Which shops do you supply?

Contributor

Sorry, Ian. It has been announced on another thread that it will be appearing later in issue #139.

Dark Archive

Ian Montgomery wrote:

Is Dungeon 136 going to contain a new MC installment? It would be handy to know in advance, because here in the UK Dungeon is really hard to come by. It's not the sort of thing you find on the shelves of Borders or any other newsagents. You have to order in advance.

Does Paizo have distribution in the UK? Which shops do you supply?

Why not just subscribe, Ian?

Contributor

grodog wrote:
Rexx wrote:
Can we expect Mr. Kuntz to be paying this part of the boards a visit with tales of old regarding Maure Castle?
I would think so, since he has posted in the MC threads previously.

Well, here I am! :)

Great to see the interest in this still, and I had great fun writing the Greater Halls. I deem it a tougher addie than the first, but adventuring in it will tell all.

I still have that old "Mysterious Maure" article which touches upon the Upper Works and details a bit about the environs about the Castle. Perhaps Dragon could publish it? Or perhaps it can be incorporated later.

In any case, as I am now writing full time expect me here more often, though I do wish that there was a "Topic Reply" check box to keep me informed of posts to this forum.

RJK

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Maure Castle / New Maure Castle Forum All Messageboards

Want to post a reply? Sign in.
Recent threads in Maure Castle