DandD 3.5


3.5/d20/OGL


is this forum message board for DandD 3.5--the latest version or edition of the game?


Yes. Well... mostly yes.

Paizo only publishes rules for the most recent edition of D&D, which is 3.5, but there are people that post here that still play older editions of D&D.

When people post a topic, it is assumed that they are using 3.5 edition rules unless they specify that they aren't.

So, if you're looking for 3.5 information, you've come to the right place. If you're looking for information on older versions, you'll get some responses as well.


The average age of the people on these message boards, from what I can determine, is around 33 years old. So you've got plenty of old-timers who have been playing since the game's creation who, like me, still have all the books of every edition of D&D. So basically it's 3.5, but any question will most probably be answered here. Welcome aboard!

Ultradan


Perhaps one day I will be able to look back into my old books and answer some young new comer and say "Well back in 3rd and 3.5 editions..." Right now I'm only twenty and have been gaming for around five years.


Ultradan wrote:

The average age of the people on these message boards, from what I can determine, is around 33 years old. So you've got plenty of old-timers who have been playing since the game's creation who, like me, still have all the books of every edition of D&D. So basically it's 3.5, but any question will most probably be answered here. Welcome aboard!

Ultradan

can somebody look at an old article in Dragon magazine about the TN alignment for ADandD 1st edit. by Gary Gygax and post it in this thread if it isn't a large amount of text to be considered copyright infringement? i have no way to buy old issues of Dragon magazine from the computer because i don't have a credit card.


ularkdevnull3 wrote:
can somebody look at an old article in Dragon magazine about the TN alignment for ADandD 1st edit. by Gary Gygax and post it in this thread if it isn't a large amount of text to be considered copyright infringement? i have no way to buy old issues of Dragon magazine from the computer because i don't have a credit card.

HOLY NEEDLE IN A HAYSTACK!!

Sorry, I didn't get Dragon magazine way back then. Ask about anything in the old books and I might be able to help. And try to be specific in your request so others can help with your questions.

Ultradan


UltraDan, if you have the 1987 Legends and Lore book for ADandD 1st edit., please post the general religion information for the Celtic group of deities and the information for Lugh and his stats. those two things together should not be copyright infringement because the text at the beginning of the Celtic group section is some small paragraphs and the info. for Lugh and his stats is a small amount of text.


ularkdevnull3 wrote:
UltraDan, if you have the 1987 Legends and Lore book for ADandD 1st edit., please post the general religion information for the Celtic group of deities and the information for Lugh and his stats. those two things together should not be copyright infringement because the text at the beginning of the Celtic group section is some small paragraphs and the info. for Lugh and his stats is a small amount of text.

(&?%$#"!... Me and my big mouth!)

The clerics of most of these deities are druids. All religeous services are performed by these druids in wooded areas made holy by planting of mistletoe and holly. In these areas are deep natural wells or dug pits where sacrifices are thrown. Human sacrifices are made four times a year... November 1st (called Samain) celebrating winter's start, Feburary 1st (called Imbalc) celebrating winter's leave, May 1st (called Beltane) celebrating spring's plantings and August 1st (called Lugnasad) celebrating the time of harvest. Condemed criminals are typical sacrifices.

Druid groves are the only places where druids can use their 'commune with nature' spell. These places are often guarded by a group of wild boars and their mates. The larger and more important the grove, the larger the pack of wild boars. These animals are under the complete control of the druids that use the grove.

Druids of the sixth level or less wear light blue robes, whils druids of higher levels always wear white. Every druid wears a torc (ornamental neck ring), and it represents the god or godess most favored by the druid. It is a work of respect to their deity, and the more powerful the druid, the better he or she makes the torc. The best ones are encrusted with precious gems and imparted with magical powers by their high level owners (along the lines of a +1 or +2 protection ring). Every druid has his or her own cauldron that they made as a first level druid. This is used to catch all the blood or sap of a sacrifice. The cauldrons of tenth level or higher druids act as crystal balls when filled with human blood. All druids of the eleventh to fourteenth level will have the symbol of the wheel with a crossed spiral on all their tools, weapons, clothes and anything else they use.

Celtic gods are very tolerant of the actions of their priests as long as such actions further the sect. Regard for nature is their prime concern and trifling with nature in any way harmful is reason for punishment.

Druids consider themselves an elite group, seperate from all humans. They do not mingle with others, and are only allowed to mate with worshipers within their sect.

whew!
Next Post : Lugh.

Ultradan


Lugh "long handed" (god of generalities)
Greater God

AC.: 0
Mv.: 12"
HP.: 375
# Att.: 2
Dam.: see below
Sp. Att.: see below
Sp. Def.: see below
MR.: 90%
Size : M (7')
Al.: Neutral
Wo.Al.: Neutral
Symbol : A pair of long hands
Plane : Concordant Opposition
Cl./Dr.: Nil/see below
Ftr.: 19th level ranger
MU./Il.: Nil
Tf./As.: Nil
Mk./Bd.: 19th level bard
Psionic: VI
S:23(+5,+11), I:25, W:24, D:25, C:24, C:24

This god is unique among the gods in that he can use any one attribute of any being he ever met (If he's met Ultradan, be assured that Lugh can type!!). He appears as a tall man with very large hands (Due to all that typing!).

He never uses armor, and in battle depends on his one power to defeat his foe. He is immune to any type of control, pertification, or paralyzation.

Lugh is a druidical ideal, and fully understands duidism than any other entity. He casts druidical spells at the 30th level of magic use (an unattainable level for any other being), and has an unlimited number of these spells.

Well, I hope that all this will be helpful. I doubt anybody else would of went through the trouble... Next time, stick to specific questions (please).

Ultradan


Ultradan,

You're a nice guy for doing that. May you roll consecutive 20's on your next critical to hit rolls.


farewell2kings wrote:

Ultradan,

You're a nice guy for doing that. May you roll consecutive 20's on your next critical to hit rolls.

Ditto.

WaterdhavianFlapjack


Thanks guys! What can I do... I'm that 'TYPE' of person. Actually, these texts weren't from the 1987 Legends and Lore, but from the 1980 Deities & Demigods. Same book, different crappy cover. I told you I had relics.

Ultradan


Ultradan wrote:

Thanks guys! What can I do... I'm that 'TYPE' of person. Actually, these texts weren't from the 1987 Legends and Lore, but from the 1980 Deities & Demigods. Same book, different crappy cover. I told you I had relics.

Ultradan

I just saw your reply-post with the information I requested. Thanks for putting it on the computer-net screen. I didn't get notified by email, so I didn't know you had answered me. What exactly do you think Lugh's portfolio of generality means? I am thinking that it means he has control over anything that any deity of any mythos has as a sphere of control--am I corrct?


ularkdevnull3 wrote:
I just saw your reply-post with the information I requested. Thanks for putting it on the computer-net screen. I didn't get notified by email, so I didn't know you had answered me. What exactly do you think Lugh's portfolio of generality means? I am thinking that it means he has control over anything that any deity of any mythos has as a sphere of control--am I corrct?

Glad to be of help.

Unless I'm missing something, I don't think anybody will notify you by E-mail if you get an answer on a message board. I think you'll have to visit the site from time to time to see the new posts.

As for Lugh's powers, I just think he 'steals' any power of any foe he encounters. I can't say anything about spheres of control.

Ultradan


Ultradan, what about one more from the book you have? You seem to have the 1980 Deities & Demigods AD&D 1st edition rulebook. Here in this thread, can you put the Japanese mythos general information at the start of the Japanese mythos section and the specifics for Tsukiyomi? If I remember correctly from that book, Tsukiyomi's religion-color is light blue and dark blue, and he opposes Ameratasu and her sun? There is a chart at the back of the book that has the specifics of Tsukiyomi and there are more details under Tsukiyomi's heading in the Japanese mythos section. The reason I'm interested is because I like the moon as compared to the sun, I like Tsukiyomi's alignment of NG, and I like a blue color of light.


Ultradan, where do babies come from?

Liberty's Edge

farewell2kings wrote:

Ultradan,

You're a nice guy for doing that. May you roll consecutive 20's on your next critical to hit rolls.

It depends on which side of the screen you're sitting ?!

I guess F2K would not like your party to suffer a few "lucky" deaths as a DM...

Liberty's Edge

Luke Fleeman wrote:
Ultradan, where do babies come from?

I think you may find all your answers in one of the Monster Manuals.

Depending on the age and time of day, they either draw power from negative or positive energy plane.

At very early age, they have a special attack, "pooh", which makes people nauseated on a 5-foot radius (fortitude DC 14, constitution [digestion sub-class] based).

They also have a "pi" attack (5-foot reach, acid, line attack).

They can't make AoO, being too small, but if you're closing, they can pinch your nose, grab your ears, slap you softly.

I guess I have to find equipment and courage to confront my (first) baby-to-come at the beginning of march !!

And I have to read all various entries about babues in the MM !


Ulark wrote:
Ultradan, what about one more from the book you have? You seem to have the 1980 Deities & Demigods AD&D 1st edition rulebook. Here in this thread, can you put the Japanese mythos general information at the start of the Japanese mythos section and the specifics for Tsukiyomi? If I remember correctly from that book, Tsukiyomi's religion-color is light blue and dark blue, and he opposes Ameratasu and her sun? There is a chart at the back of the book that has the specifics of Tsukiyomi and there are more details under Tsukiyomi's heading in the Japanese mythos section. The reason I'm interested is because I like the moon as compared to the sun, I like Tsukiyomi's alignment of NG, and I like a blue color of light.

I'm at work right now... I'll see what I can do when I get home.

Ultradan


Luke Fleeman wrote:
Ultradan, where do babies come from?

Lol. I think it's time you visited your family doctor...

Ultradan


Ultradan wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?

Lol. I think it's time you visited your family doctor...

Ultradan

Ultradan

Can you also post the description of the nine hells from the Manual of the Planes first edition?

JK


Tim Crowe wrote:
Ultradan wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?

Lol. I think it's time you visited your family doctor...

Ultradan

Ultradan

Can you also post the description of the nine hells from the Manual of the Planes first edition?

JK

Yep.. (in about ten hours, when I get home)

Ultradan
(I feel like a DJ taking special requests... lol)


Luke Fleeman wrote:
Ultradan, where do babies come from?
silenttimo wrote:

I think you may find all your answers in one of the Monster Manuals.

Depending on the age and time of day, they either draw power from negative or positive energy plane...

I have two kids. Are you sure about the positive energy thing? :/


I saw at the start of this thread, you were asking for the info Gary (as his friends call him... LOL) wrote about true neutral, still want this? If you do, do you have any idea what issue it is in, off top my head, I would have no idea where to begin, but I do have (in either electronic or paper) every issue of Dragon ever printed. I won't be able to post it until I get home from work, but it would be a pleasure to help you out.

Liberty's Edge

Tatterdemalion wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?
silenttimo wrote:

I think you may find all your answers in one of the Monster Manuals.

Depending on the age and time of day, they either draw power from negative or positive energy plane...

I have two kids. Are you sure about the positive energy thing? :/

Not sure yet !

I'll tell you in about 3 months 1/2...

I guess their "yelling & crying" disrupting and exhausting attack is drawn from the negative energy plane...

Their smiles and laughs, a charm / coercition attack, are drawn from the positive energy plane...

But I was told the energy they have is mostly positive !!

;-))


UD - Can you post the panthion of gods and their stat blocks from the Hollow World suppliment? It would be much appreciated.

As ever,
ACE


theacemu wrote:

UD - Can you post the panthion of gods and their stat blocks from the Hollow World suppliment? It would be much appreciated.

As ever,
ACE

Sorry Ace; I don't think I have the Hollow World supplement.

Ultradan


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I have the Hollow World supplement - but I'm not going to post the info, because I prefer that it remain stagnant.

(Hee hee - Hollow World humor...)


Cintra Bristol wrote:

I have the Hollow World supplement - but I'm not going to post the info, because I prefer that it remain stagnant.

(Hee hee - Hollow World humor...)

Heh, i'm not sure WHY i have it, but i've got it laying about collecting dust somewhere at home too. But...if it needs to be stated more clearly, presumptiousness is my cup of tea here and I'd never directly ask what Ulark did for UD. I'm going to start a new thread: Message Board Etiquette 101 when i get home tonight.

As ever,
ACE

Liberty's Edge

silenttimo wrote:
Tatterdemalion wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?
silenttimo wrote:

I think you may find all your answers in one of the Monster Manuals.

Depending on the age and time of day, they either draw power from negative or positive energy plane...

I have two kids. Are you sure about the positive energy thing? :/

Not sure yet !

I'll tell you in about 3 months 1/2...

I guess their "yelling & crying" disrupting and exhausting attack is drawn from the negative energy plane...

Their smiles and laughs, a charm / coercition attack, are drawn from the positive energy plane...

But I was told the energy they have is mostly positive !!

;-))

I tell you what. They can disrupt the most potent of sleep spells. And create zombie? They've got that one down, but the zombies have to be their parents.

In all seriousness, though, the acute sleep deprivation lasts 6-8 weeks give or take after birth, and then a closer to normal pattern is reached. One just has to repeat the mantra, "this too shall pass" as many times as it takes.
I've made it through twice. You can too.


No kidding, ACE - Ultradan took one for the team right there!

Where I work, Ultradan would have received the "Above and Beyond" award!

Liberty's Edge

Luke Fleeman wrote:
Ultradan, where do babies come from?

Well son, a man and a woman fall in love...

Paizo Employee Director of Sales

Heathansson wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?
Well son, a man and a woman fall in love...

...which has nothing to do with the process but, with luck, occasionally coincides...

Liberty's Edge

That's not what Julio Iglesias said!

Liberty's Edge

Heathansson wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?
Well son, a man and a woman fall in love...

Then, you need a Barry White album.

Dark Archive RPG Superstar 2013 Top 32

Heathansson wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?
Well son, a man and a woman fall in love...

...and, once you compare their respective Charisma scores to Table 6-1 in the DMG 4.0, you roll d% to see if they become amorous. Once amorousness is confirmed (if you didn't land a 'messy break-up' on the roll), you make a mating check (DC 20 - opposing Charisma mod - amorous mod). If the mating check succeeds, you roll d% again to see if you get a 'pregnant' result. Finally, flip a coin (1d2) to determine the gender of the offspring. Gestation occurs over the course of 1d4+6 months (unless terminated prematurely by a poor roll on the 'random complications' table on pg. 113).

Liberty's Edge

Right. And that's just if no Spawn of Tiamat-type action going on. If so, it's a different story altogether. You'll have to ask Sharoth about that...

Paizo Employee Director of Sales

Fatespinner wrote:
Heathansson wrote:
Luke Fleeman wrote:
Ultradan, where do babies come from?
Well son, a man and a woman fall in love...
...and, once you compare their respective Charisma scores to Table 6-1 in the DMG 4.0, you roll d% to see if they become amorous. Once amorousness is confirmed (if you didn't land a 'messy break-up' on the roll), you make a mating check (DC 20 - opposing Charisma mod - amorous mod). If the mating check succeeds, you roll d% again to see if you get a 'pregnant' result. Finally, flip a coin (1d2) to determine the gender of the offspring. Gestation occurs over the course of 1d4+6 months (unless terminated prematurely by a poor roll on the 'random complications' table on pg. 113).

Hehe.... Fatespinner wins the thread!

Dark Archive RPG Superstar 2013 Top 32

Cosmo wrote:
Hehe.... Fatespinner wins the thread!

Yay! I've never really won anything before... does this mean I get a free subscription to Dragon?

*makes cute eyes*

Liberty's Edge

Fatespinner wrote:

Yay! I've never really won anything before... does this mean I get a free subscription to Dragon?

*makes cute eyes*

No, for that you'd have to win a subscription to Dragon; you won a thread. Threadses is different from dragonses, it being remarkably difficult to mend a seam with a needle and dragon.

Paizo Employee Director of Narrative

Hooray Fatespinner!!!!

Congrats. We might need Cosmo to step in more often.

Paizo Employee Director of Sales

Daigle wrote:
We might need Cosmo to step in more often.

Be careful what you wish for.


Ulark wrote:
Ultradan, what about one more from the book you have? You seem to have the 1980 Deities & Demigods AD&D 1st edition rulebook. Here in this thread, can you put the Japanese mythos general information at the start of the Japanese mythos section and the specifics for Tsukiyomi? If I remember correctly from that book, Tsukiyomi's religion-color is light blue and dark blue, and he opposes Ameratasu and her sun? There is a chart at the back of the book that has the specifics of Tsukiyomi and there are more details under Tsukiyomi's heading in the Japanese mythos section. The reason I'm interested is because I like the moon as compared to the sun, I like Tsukiyomi's alignment of NG, and I like a blue color of light.

Japanese Mythos

The beings of this mythos present “ideal types” who give their worshipers models to live and grow by. As with one or two mythoi, this allows the true believer to become as one of the gods with enough faith and natural ability (see DIVINE ASCENTION).

The first religion of Japan was Shintoism, and this faith centers around a deep love and affection for nature. Temples are arranged around trees and gardens. All temples have male and female clerics. There are also 8 million “kami”, or divine spirits, but none of these have images in the temples. Shrines usually face the south and sometimes the east, but never north or west as they are regarded as unlucky directions. There is always a gateway (Torii) to every shrine and sometimes there are whole clusters of these before the shrine.

Holy symbols do not abound in this religion, but there are three universal ones: The mirror (associated with Amaterasu Omikami, goddess of the sun), the sword, and a cluster of perfect gemstones.

Punishment for transgressions of any type is often through the stripping away of personal ability. A cleric who transgresses against the gods may lose points from abilities (like strength or dexterity) for slight sins and spell ability for greater sins, always with the provision that such things can be earned back with greater service.

The concept of “Kami” is one that prevails in all of Japanese thought throughout the several faiths of the island. It is sometimes translated to mean “divinity” or “spirit”, but is a much more universal idea that is usually left untranslated by those that understand it. All things deserve to be revered and/or dreaded for their own sakes. The concept is applied everything: All animals, all plants, seas, mountains, or any natural phenomena. Each of these has it’s own divine spirit – the larger (or more important) the place, the greater the Kami. If their “place” is threatened, the Kami may actually materialize as a person with druid or illusionist abilities.

TSUKIYOMI

Armor Class: -7
Move: 12”/21”
Hit Points: 400
No. of Attacks: 3/2
Damage/Attack: 40 points
Special Attacks: Nil
Special Defence: See below
Magic Resistance: 30%
Size: M (7’)
Alignment: Neutral Good
Worshipper’s Alignment: Good alignments
Symbol: White Disk
Plane: Elysium
Cleric/Druid: 20th level cleric
Fighter: 12th level ranger
Magic-User/Illusionist: 15th level in each
Thief/Assassin: 15th level assassin
Monk/Bard: 10th level bard
Psionic Ability: VI
S: 25 (+7/+14), I: 23, W: 23, D: 25, C: 25, CH: 25

This god has light blue skin, but otherwise appears to be a massively built human male. At will the god can shape change, and summon one of any type of flying creature (up to 5 times per day). He also has the ability to summon any object he sees to his hand (magic saving throw applicable) so that enemies’ weapons and the like can be taken away from them.

He uses a +4 pike in battle that strikes for 40 points of damage with every hit and cannot be broken by any force on the Prime Material Plane. The weapon also makes the god immune to poison, petrification, and magic jar attacks.

Ultradan


Tim Crowe wrote:

Ultradan

Can you also post the description of the nine hells from the Manual of the Planes first edition?

JK

The Nine Hells

The outer plane that best captures the imagination of travelers, the greed of treasure-seekers, and the battle-fury of paladins is the Nine Hells, a plane of evil organized to further its own malefic ends. It is dominated by creatures (the devils) set into a rigid caste system, but it is home to large numbers of other evil creatures.

Each of the nine layers of the Hells are infinite, extending forever in all directions. The barriers between layers are always found at the lowest point of the upper level and at the very high point above the surface of the next layer down. If there is a mountain or other high structure at the barrier region in the lower plane, then the traveler can climb down (but beware, for such convenient areas are very rare and always guarded). Otherwise, the exit for the barrier is about half-mile above the surface of the next layer down. Unless the traveler can fly, he will probably suffer 20d6 of damage from the fall as well as attracting the attention of the creatures below in a most spectacular fashion.

The Nine Hells are the most typically infernal of the lower planes – the unknowing often ascribes the Hells’ environments to the other lower planes as well. The physical laws and properties of matter are constant within each layer, but these change as the traveler passes from layer to layer.

AVERNUS

Avernus is the topmost layer of the Nine Hells, often referred to in devilish circles as “The Front Parlor”. Its sky is a dark red and starless. It is a rocky wasteland; The few plants are stunted and twisted. The atmosphere of Avernus is filled with flammable vapour gathered into innumerable glowing spheres that radiate a dim light. There is a 1 in 6 chance per turn that a glowing region bursts into a fireball (as the spell) for 2 to 7 d6s of damage. This is reduced to 1 in 12 chance per turn if the traveler refrains from using open flame – torches, candles, etc. Many of the devils within this layer are out of favor with deeper in the Hells, but not in so much trouble that they must flee to Gehenna or Hades. Some of the great rocky crags of this layer are actually secret shelters for great Devils who are astrally projecting. The watchdog of the Hells’ Front Parlor is Tiamat.

DIS

Dis, the second layer of the Hells, is dominated by the city of the same name. This massive edifice rises from the low hills and stagnant rivers (black and poisonous) to several miles in height and hundreds of miles across. Several barriers from AVERNUS lead to the upper citadels of this fell city, though none lead into the stone and lead inner sanctum of Dis himself, who rules this realm. Beyond the walls of the iron city, the land is flat and barren, rising some thousand miles away into low, rolling hills. All the lands are capped by a heavy overcast sky of dull greens lit by flickering lightning.

MINAUROS

Minauros is the layer of the avaricious, and ruled by Mammon, who has despoiled massive regions of this realm to build the sinking city of Minauros, his capital. The ground of the third layer is marshy and wet, and continual rain, hail and sleet pass over the land. The only solid ground is the hard volcanic ridges that undulate across the landscape like great serpents frozen into the ground. The city of Minauros is built of stone not found in the plane and is continually settling into the swamps. Mammon and his servants are constantly occupied with gathering more material to support the city. A barrier to Dis exits only 30 feet above the roofs of Mammon’s palace. It is guarded very carefully. The land surrounding this decaying city is wet and filled with rot and decaying bodies; Movement rates over this ground are halved. The plane is the most disease ridden of the lower planes – there is a 13% chance per visit that an extraplanar traveler contracts a disease while in this realm.

PHLEGETHOS

Phlegethos is the most infernal (in the classic sense) of the Nine Hells. It is a nightmare region of volcanoes and rivers of fire. These rivers are not magma or lava, but liquefied fire. Those who enter a fire river suffer the effects of entering the plane of elemental fire. It is a violent land that is often disrupted by tremors and eruptions. Its ruler is Belial, who rules from the city of Abriymoch in a hollowed-out extinct volcano.

STYGIA

Stygia is the fifth of the nine hells and the only one of the lower hells are connected to the Styx, which runs through Avernus and from there connects to the other lower planes. Stygia is a great frozen sea through which the Styx cuts a clear channel. The river loses it’s memory-robbing powers in this layer because of dilution. Atop the thick ice, small plants and mosses have taken root. Eons of decay of these plants have produced a cold swamp that exists on the top of an ice pack (up to three miles in thickness) that floats on an ocean of limitless depth. Floating islands provide the solid ground in this layer. Among the peaks of these isles, lightning dances from the jet-black sky and balls of cold fire (inflicting 2d6 points of damage) dance about the barrier regions to the upper Hells. One such island holds the great city of Tantlin, which is ruled by Geryon.

MALBOLGE

Malbolge, the sixth Hell, is set upon a huge rockfall, as if the great building blocks of the outer planes were suddenly knocked into a great pile. Most of the plane is made of city-sized angular black stones that cover the realm. These force travelers into continual climbs and descents while moving across it’s surface and create huge passages and twisting angular realms beneath the surface where dark powers can confer. The sky is alight with clouds of blood-red steam, and the odor of burning permeates the air as stinking vapors rise from the regions below (Malbolge may rest upon an infinite sea of lava. The layer of black stones, hundreds of miles in thickness, prevents those on the surface from being totally immolated). Malbolge is dotted with copper-shod fortresses, the homes of Moloch, who rules this plane as the viceroy of Baalzebul.

MALADOMINI

Maladomini, the seventh layer, is the home of Baalzebul, Lord of the Flies and Lies. This layer is similar to Malbolge in its sky and stinking vapors. Maladomini, however, has a solid surface, though it is twisted and deformed by the continual building and rebuilding of the domains in the layer. Great quarries scar the countryside, stone-walled aqueducts and canals carry lava across the lifeless plains, and malebranche fortresses and the ruins of cities dot the landscape. The only inhabited city of the real is Malagard, a palace that stretches for a thousand miles and contains a million rooms. Beneath this edifice lies a dungeon complex so vast that the devils themselves are unaware of its full dimensions.

CAINA

Caina outdoes Stygia in its heartless cold nature, for it is a layer of ice. Travelers entering this area suffer the effects of -60 degrees weather (See WSG) for as long as they remain in the realm (A bit like here, in Quebec! Lol!). Caina is a region of huge glaciers moving past mountains of slower moving ice. Snow and sleet are continual companions in this layer. The devilish ruler of this layer is Mephistopheles.

NESSUS

Nessus is the final level of the Nine Hells. It contains a seris of vast rifts, each leading lower until the grand palace of Hell’s Overlord, Asmodeus, is reached. This huge citadel dwarfs even the Khin-Oin of Hades, home of the Oinodaemon. It rests on the banks of a great lake of ice that shifts continuously to catch those unwary enough to attempt a crossing. The river Lethe feeds this icy lake. Nessus is the land of extremes: the coldest regions, the hottest volcanoes, the steepest and smoothest cliffs. Waves of fire sweep the region as triple-strength Walls of Fire, moving 26” per round and turning everything in their path to ash. Nessus is a recommended stop only in the most dire of needs.

Ultradan


Thank You, Ultra Dan, for your post about Tsukiyomi and the Japanese mythos. In the back of the book you have, there should also be something about Tsukiyomi in a chart that has what animal is associated with the god and if Tsukiyomi accepts nonhuman worshippers and|or human worshippers. One other thing: in the 1980 Deities and Demigods book that I remember seeing and reading, there was a small paragraph of at least two sentences that mentioned something about Tsukiyomi being opposed to Ameratasu and her sun? Or is it in the general information section at the start of the Japanese mythos?


Valenare wrote:
I saw at the start of this thread, you were asking for the info Gary (as his friends call him... LOL) wrote about true neutral, still want this? If you do, do you have any idea what issue it is in, off top my head, I would have no idea where to begin, but I do have (in either electronic or paper) every issue of Dragon ever printed. I won't be able to post it until I get home from work, but it would be a pleasure to help you out.

Thanks, and I certainly do, but I have a better idea. Find which TSR Hobbies, Dragon magazine article starting from 1976-- that you have in electronic form or on paper--that has information about what color of light magic spell effects and magic item effects can show in a visible physical way. Also, see if you can find an article about what social-economic class status is required for a 1st level cleric during the time of 1977 to 1984.


Ulark wrote:


Thanks, and I certainly do, but I have a better idea. Find which TSR Hobbies, Dragon magazine article starting from 1976-- that you have in electronic form or on paper--that has information about what color of light magic spell effects and magic item effects can show in a visible physical way. Also, see if you can find an article about what social-economic class status is required for a 1st level cleric during the time of 1977 to 1984.

Are you serous?

I mean this reminds me of a prank TV show I saw where guys, supposedly from the recycling company, tricked middle-class suburban house wives into using dozens of different coloured recycling bins each with a sorting requirement more estoric then the last.

Ultradan is a grown man and can make his own decisions but if it where me; well answering one question was already above and beyond.

Sovereign Court

Ultradan wrote:

The average age of the people on these message boards, from what I can determine, is around 33 years old. (...)

Ultradan

Terrible, I didn't know that I was so close to the average... :p

Günther

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / DandD 3.5 All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL