Not for the Living


Dragon Magazine General Discussion


This article was awesome. The ideas were flavorful, the article was very clear about implementing them, and all of the different hauntings had unique feels to them. This had much that I love aboud demonicon articles in them: Strong flavor, ready to implement into campaign status, and an overwhelming feel of evil.

You guys at dragon are doing evil well. I'm looking forwards greatly to next issue: lords of dust AND demonicon

Dark Archive

Yes, kudos to James Jacobs for one very well written article.
The idea and the concept of presenting hauntings is great.
I always liked themes like haunted places etc. in my games and now i have some rules backing it up.
I'll definitly use the format to invent hauntings of my own to terrorize my vict...err...players. :)
Thanks for a real highlight!


Oh, yes. Definitely the best article in that issue--and considering that statement's coming from a guy who wrote one of the issue's other articles, I'd like to think it means something. :-)

Ari Marmell
aka
Mouseferatu
--Rodent of the Dark


Consider checking out some of the fiction quoted in the section intros. It's all very, very good and the Stephen King short story "1408" in particular will give you chills and ample ideas for running your poor PCs through a similar scenario.

I can't stand the man's novels, but some of his short stories will just knock your socks off.


Yamo wrote:

Consider checking out some of the fiction quoted in the section intros. It's all very, very good and the Stephen King short story "1408" in particular will give you chills and ample ideas for running your poor PCs through a similar scenario.

I can't stand the man's novels, but some of his short stories will just knock your socks off.

I liked his stuff that he wrote when he wrote it under his pseudonym, Richard Bachman. "Rage" is probably my favorite.


Here some thread necromancy.....

James or the other editors, are they're any specific rules used to calculate the CR of the various hauntings since they are described as complex traps and/or hazards? For example, is the CR equal to the magnitude? Or should we somehow utilize the trap CR rules from the DMG? I love this article and want to use a lot of its content, but I don't want to screw my players.


bump...


Shroomy wrote:

Here some thread necromancy.....

James or the other editors, are they're any specific rules used to calculate the CR of the various hauntings since they are described as complex traps and/or hazards? For example, is the CR equal to the magnitude? Or should we somehow utilize the trap CR rules from the DMG? I love this article and want to use a lot of its content, but I don't want to screw my players.

I believe that CR=magnitude, the haunting treated like a creature in this respect. But I haven't looked at the article in a long, long while.

Paizo Employee Creative Director

Yeah; the magnitude of the haunting = its CR. If the PCs defeat a haunting, they should get XP as if they defeated a creature of that CR; actual monsters defeated in the course of that haunting grant their own XP as normal.


Thanks for the clarification!

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