Teacher and Scribe PC's and the Bluewater / Crater Academy


Shackled City Adventure Path


I have a new problem :)

Please could you help me out, i am at my wits end!

I have three players who have already written their backstories and all three have an interest in the Bluewater/crater academy because of the excellent libary there.

One player is a cleric with the scribe profession, another is a minor noble whoose family has a vinyard, while the last player is an elf with the teacher profession.

(One player has taken proffession: teacher, while the other has taken proffesion: scribe etc.)

The scribe is also the 1st level cleric of Pelor I mentioned in another thread, he makes money part-time scribing documents and notices for locals to help the shrine of pelor stay afloat and produces tracts for pelors faith, handing them out to people on busy market days.

Oh yeah, could anyone tell me if clerics (and the temples) have to pay taxes? What sort of priviliges do holy people get in Cauldron?

Anyway, back to my problem:

The blue crater academy is a place of great learning for the wealthy of the region and has extensive libraries that only a select few (DC:30 diplomacy check plus 500gp membership fee or a bribe of 2000gp) can visit. So it looks like its meant to be a "goal location" the players can only get into later in the campaign.

I kind of see it as the rich people who own the academy wont want the peasants learning too much, as knowlegde is power etc.
Also it seems a bit like the academy would be the equivalent of been run by a secret society like the free masons or something?

But anyway, since seeing it on the map all three of my players want to be allowed in there, the elf teacher says he would be allowed because hes a teacher and it makes sense as he also works at the academy as a lecturer.

The cleric of pelor wants access because hes a respected man of the cloth and the church would have access to it anyway, and his profession (scribe) would require him to be able to use the library whenever he wanted.

the last player (being a minor noble) says she would have been educated there and her family can afford the membership fees no problem.

AAAaargh!

So will it affect the campaign a whole lot if the players can walk in and out of the library whenever they want? The books in there allow a +6 bonus to knowledge checks!? I think thats a little too big of a bonus at first level?

How can I come up with reasons for them NOT to be able to use the library yet so it can still be a goal for them to aim at later?


why not work it up a bit. Only the quartered off section of the library gives the PC's the full +6 bonus. To be able to access that area, the need to be heard by a selection committee, or need special privelidge from the chair of a certain department. That way, they need to prove themselves first. All 'grunt' members only have access to the regular library, that gives a +2 bonus.

a +6 bonus on knowledge checks can be a bit unbalancing, as the PC's have access to certain secrets (such as the cagewrights) before it becomes time to reveal such things plot-wise.


Chef's Slaad wrote:

why not work it up a bit. Only the quartered off section of the library gives the PC's the full +6 bonus. To be able to access that area, the need to be heard by a selection committee, or need special privelidge from the chair of a certain department. That way, they need to prove themselves first. All 'grunt' members only have access to the regular library, that gives a +2 bonus.

a +6 bonus on knowledge checks can be a bit unbalancing, as the PC's have access to certain secrets (such as the cagewrights) before it becomes time to reveal such things plot-wise.

Thats a very good idea, it will shut them up and keep me happy!

I thought about doing something like this but to be honest im not very confident in changing things too much in case it unbalances the game. :)

How about the other thing i asked:

Do clerics (and the temples) have to pay taxes? What sort of priviliges do holy people get in Cauldron? Would wearing clerical robes and been recognized as a cleric around town allow you to do/get away with things others cant?

Are pelors clergy even disreguarded or looked down upon slightly in Cauldron because they are only a small sized and the least popular faith? And have only two clerics at the moment and a hole in their temples roof?

Oh, and does Cauldron have a museum? If not where would you place one?


Bobby wrote:


I thought about doing something like this but to be honest im not very confident in changing things too much in case it unbalances the game. :)

Don't worry about it. as long as the same rules apply to the NPC's, and you play them like you would your own characters, there's no real balance issue. Not as far as I can see, anyway.

Bobby wrote:


How about the other thing i asked:

Do clerics (and the temples) have to pay taxes? What sort of priviliges do holy people get in Cauldron? Would wearing clerical robes and been recognized as a cleric around town allow you to do/get away with things others cant?

Are pelors clergy even disreguarded or looked down upon slightly in Cauldron because they are only a small sized and the least popular faith? And have only two clerics at the moment and a hole in their temples roof?

Oh, and does Cauldron have a museum? If not where would you place one?

regarding clerics and taxes: I would say clerics pay taxes just as much as everyone else does. Being a cleric does not afford you any more status than any other profession in cauldron. The lord mayor's right hand man will see to that.

As a matter of fact, it you're going to have a lot of clerics, why not introduce a faith-tax. The city taxes all churches once a year (probably right after the flood festival). The in-game reason is it gives Vhalantru leverage on the churches. "You won't do as I say... perhaps I should increase your taxes. You can't pay your taxes? Well, then I'll just take posession of your church/shine/cathedral" As a GM, you can can ham up the tax problems, and really build up to the tax riots. You could even have Jenya up on that soapbox in stead of Maavu.

You can play Pelor any way you like. Just remember there is a strong rivalry between the shrine of Pelor and the Cathedral of Wee-Jas. In my game, the shrine of Pelor is the oldest temple in town. It's small because it chose not to relocate as Cauldron got bigger. It is an ancient and powerfull site, and one the cagewrights would love to tap into. As a matter of fact, they located the tree of shackled souls right under the shrine of pelor's central altar.


Your players are giving you a nice, meaty hook. You should be encouraging, not discouraging that. The +6 is too generous though. The easy solution is that they don't yet have access to the "private" libraries yet. Once they gain some experience, do a good deed for the academy, etc. then they get that access.

With 3 players having an interest, I'd change things so that the academy plays a bigger part:
* Change Jenya's god to be a god of knowledge attached to the academy

* Have the orphanage be run by the noble family that also runs the academy. Maybe the elf teaches at the orphanage.

* Change Triel in Flood Season to be a renegade from the academy. Maybe she's even at the academy at the start of the campaign, becomes a nemesis for the party, and then disappears.

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