Class Acts - Shallow, superificial and broken


Dragon Magazine General Discussion

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Liberty's Edge Contributor

WaterdhavianFlapjack wrote:
Tim Hitchcock wrote:
Quote:

I have a player who wanted to play a renegade githzeri with extensive brain-damage and totally bent on merging with Limbo rather than fighting against it.

Cool. Might have to "borrow" that idea!

WaterdhavianFlapjack

Careful, Gith are fun, you might never want to play anything else.

Also, since their favored class is monk, you can combine it with the formerly unavailable Psychic Warrior... Its.. well, if you try it, you'll know.


Tim Hitchcock wrote:
WaterdhavianFlapjack wrote:
Tim Hitchcock wrote:
Quote:

I have a player who wanted to play a renegade githzeri with extensive brain-damage and totally bent on merging with Limbo rather than fighting against it.

Cool. Might have to "borrow" that idea!

WaterdhavianFlapjack

Careful, Gith are fun, you might never want to play anything else.

Also, since their favored class is monk, you can combine it with the formerly unavailable Psychic Warrior... Its.. well, if you try it, you'll know.

*cackles maniacally*

WaterdhavianFlapjack


A player asked me for tips on running a Cleric & spell choice so I reached for Class Acts in Dragon magazine :)

Because these sliver articles are scattered across so many issues they're not easy to find without resorting to the internet which is a bit of a pain. Before I could reach for the Cleric issue and find stuff like this.

What's more - Cleric spells are spread across 2 issues. What for? So it's fits in with the article format? To me it just doesn't make sense.

The format isn't good - it certainly doesn't enhance the articles contents.

Contributor

Have you seen the announcement that the format is changing as of January?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

By far my favorite Class Acts articles are those that provide varients of the core classes. For example the Totem Durid, Wild Monk, Storm Druid, and Chaos Monk. However, I would like to see these same type of varients for non-core classes. For example, the Celestial, Axomatic, or Anarchic Warlock, instead of the Fiendish Warlock (Complete Aracane), Wounder, as opposed to Healer (Miniatures Handbook), Elemental Shamans, as opposed to Spirit Shamans (Complete Divine), and Soulwhip instead of Soulknife (Expanded Psionics Handbook).


Brinebeast wrote:
By far my favorite Class Acts articles are those that provide varients of the core classes. For example the Totem Durid, Wild Monk, Storm Druid, and Chaos Monk. However, I would like to see these same type of varients for non-core classes. For example, the Celestial, Axomatic, or Anarchic Warlock, instead of the Fiendish Warlock (Complete Aracane), Wounder, as opposed to Healer (Miniatures Handbook), Elemental Shamans, as opposed to Spirit Shamans (Complete Divine), and Soulwhip instead of Soulknife (Expanded Psionics Handbook).

honestly I think that most of those would work better as an article in its own right, rather then as a class acts, there for you could have an article on verient warlocks, and have all three of the new types detailed at once.


Polite Elliot wrote:
The Chaos monk article has some nice rules but that's it, it's just rules. And a disclaimer: Beware, these rules may seriously alter your game. What I'd like to see is the background to Chaos monks, maybe their history, a typical character or the leader of their order.

In Terry Pratchett's [u]Lords & Ladies[/u], there's a minor footnote at one point about an obscure monastery that houses the monks of cool. I believe the quote goes something like this:

Terry Pratchet (paraphrased) wrote:

For the final test of a monk of cool, an elder brings the acolyte to a room filled with all sorts of extravagant clothing. He then turns to the student and says, "Yo*, my son. Which of these things is the most stylish to wear?" To which the proper response is, "Hey, whatever I want."

* Cool, though not technically current.

This was the first thing I thought of when I saw the Chaos Monk.


I was really surprised to see some folks panning "What doesn't kill you". Those articles are by far my favorites in Class Acts and possibly in the whole magazine in the last year. I run my campaigns very much like a epic novel and I like there to be logical explanations for feats/abilities - the more detailed or imaginative the history or explanation, the better! For instance, rather than just saying, my character is clumsy (ie has a lousy Dex score) because of lousy circumstances during character creation - I'd rather hear "I was small and sick as a child. I never had a chance to play and worked hard baling hay (or something) until I finally pursued my dream of being an adventurer". I like when players have their characters develop a phobia of spiders after having an ill-fated encounter with ettercaps or drow or something (possibly even being seriously injured or killed). If a low-level character was killed by wolves, it makes sense to me (and I would consider it good roleplaying) if he was a little squeemish around dogs after that. The "What doesn't kill you" articles provided what I considered great opportunities to take roleplaying experiences to the next level. It gave players (and DMs alike) an opportunity to take DnD lemons (death of a character - something that happens fairly often in my campaigns) and turn them into lemonade (that sucked but now my character has some cool abilities!).
Anyway, I guess my point (other than shamelessly plugging "What Doesn't Kill You" articles) is that I personally am interested in seeing more articles (Class Act or otherwise) that give useful tips on interesting ways to roleplay what would otherwise be a generic character.

Contributor, RPG Superstar 2008 Top 16

SirMarcus wrote:
I guess my point (other than shamelessly plugging "What Doesn't Kill You" articles) is that I personally am interested in seeing more articles (Class Act or otherwise) that give useful tips on interesting ways to roleplay what would otherwise be a generic character.

Thanks :) As I understand it I've got some other articles coming up next year that might also interest you if you liked those ones. I've always been intriqued by the idea of working in some crunch to go along with back story or vice versa. Come to think of it, something in your comments gave me an interesting idea, one that I'll try out on Mike (the class acts editor) right now so thanks for that too :)

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