Drakthars Wrong Way - Jil, Half-Orcs, Treasure, Challenge & Purpose


Shackled City Adventure Path


Just a few questions and concerns with the adventure.

1 Has anyone played through this adventure yet?

2 Is their any magical items of worth in this adventure? After a brief skim, as far as I can see their is only potions and an amulet of natural armour.

3 I am interested to hear what players reactions were to the Half-Orc Mercenaries.Does this stop Vhalantru from filtering in the half-orcs into the city and gaurd?

4 I am not sold on having Jil and the Last Laugh set up almost as 'allies/informants' to the party. By this stage Jil has already threatened the party and the players have actively battled Last laugh members in the first scene of the AP. I have always seen them as villians. Wouldn't the alleybashers, Striders or even a detective/city agent be better.

The rationale to having the Last Laugh help the investigation and party is that Captain Tersong threatened them that he would crack down on crime in the city unless they assisted but again this doesn't wash with me. The Last Laugh are a very powerful organisation and Vhalantru has corrupted the gaurd. Surely the LL would know this is a hollow threat.

In addition if Tersong is the unwavering lawman I believe him to be he would have been attempting to crack down on all crime regardless. Whether the LL assist him or not he would be determined to bring down all criminal elements in the city. And how does he contact them in the first place?

5 Does Drakthar rip the heart out of the group. I mean to say he appears both a fearsome and cunning villian with more than enough abilities, allies, tactics and powers to face of against mid level characters let alone low level ones. He is written up as being 'underpowered' but he appears pretty powerful to me.

6 Lastly does it gel with Life's bazaar and Flood Season? Does it act as a good stepping stone or does it just seem like a side trek? Does it reveal any new facets to the adventure or it is just a stand alone adventure. The Half -Orc entre point is the crux of the adventure but what impact, if any, can the party have on this operation whether they win the day or not? Is the adventure just a means to discover a slither of information that fits together later? What is your opinion.

Thanks

Delvesdeep

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