[GM Wolffauer] SFS 2-06: The Stumbling Society, Part 1: Sangoro's Lament (Inactive)

Game Master Wolffauer

Maps and Handouts


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Starship Roles | S2-12 Slides | S2-18 Slides

Both Lily and Freen hit the remaining constituent and down it goes.

GM Dice:
Spike: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18
Spike dmg: 2d8 + 7 ⇒ (5, 7) + 7 = 19
Spike: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Spike dmg: 2d8 + 7 ⇒ (5, 5) + 7 = 17

The Apari fires two spikes at Lily, but both fail to connect!

Everyone is up, no new constituents this round

Status wrote:


[u]Round 3[/u]
Kultanien
Faraeon
[u]Round 4[/u]
Lily -- 9 dmg
Sunshine
Arratoi
Freen
Apari -- 32 dmg

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

With a clean shot still lined up, Sunshine boosts his plasma fork and fires again.

Move boost longarm, standard shoot at apari.

Attack vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage (E+F; boost): 1d8 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15

Charges remaining: 17/20.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"You gibbering puke for brains ain't gonna stand between us and our gun-running dreams!!! Get 'Em!!!!"

Arc pistol vs EAC, get'em: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Electric damage: 1d6 + 3 ⇒ (3) + 3 = 6

Get 'em gives everyone +2ATK on the apari.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon switches his arc pistol to lethal force and moves forward. He tucks and rolls behind the desk across from the apari then pops his head up over the edge of the desk and fires a shot at the creature.

Trick: 1d20 + 18 ⇒ (6) + 18 = 24
Arc pistol vs flat-footed, Get em: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Damage (E): 1d6 + 2 ⇒ (2) + 2 = 4
Trick damage: 3d8 ⇒ (2, 2, 8) = 12

Target is flat-footed for the round if Trick is successful and attack hits.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

It's a separate Move Action to toggle between Lethal and Nonlethal; that's why Lily didn't Trick Attack last round.

Lily lines up her scope between the creature's eyes and fires away!

Aiming scope to reduce cover by 4.

Static Arc Pistol vs EAC: 1d20 + 13 ⇒ (10) + 13 = 23 vs FF
Electricity, Trick Attack: 1d6 + 4 + 4d8 ⇒ (5) + 4 + (3, 6, 4, 8) = 30
Debilitating Trick: Hampering Shot

Battery at 14/20

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien lines up her laser, and then squeezes off a couple of shots at the Apari

attack vs EAC: 1d20 + 5 + 2 - 4 ⇒ (1) + 5 + 2 - 4 = 4
attack vs EAC: 1d20 + 5 + 2 - 4 ⇒ (17) + 5 + 2 - 4 = 20
F damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7

She rushes the first, but the second looks a little better.

Wayfinders

1 person marked this as a favorite.
Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Ooops! Nevermind that part then. Guess I'm going soft on the apari for now!


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen 'aims' and fires at the apari.

1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
1d8 + 7 ⇒ (7) + 7 = 14


Starship Roles | S2-12 Slides | S2-18 Slides

A hail of gunfire batters the apari, which is unable to stand against it, and slumps down dead.

You quickly assess the rest of the room and find no further threats. There is a computer terminal embedded in the desk, and in a cabinet under the desk you discover a small cache of weapons:

A sentinel staff
One pair of darksight goggles
A tactical cluster launcher loaded with four stickybomb grenades II, two flash grenades II, and two riot grenades III

Standard doors on the north and west walls lead further into the base.

When you are ready to move, please give me a marching order

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"Sunshine.. that terminal looks like it might be your type of thing. Want to have a go at it?" smiles Kultanien encouragingly.

She quickly scans the keyboard "Look these keys have been used more than others... I wonder if that is a clue about how to get in?"

computers(aid): 1d20 + 6 ⇒ (9) + 6 = 15

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Anybody mind if I grab those goggles so I don't have to look through my camera for darkvision? Otherwise, if somebody has no means of darkvision, that person can have them.

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien see's Faraeon eyeing up the goggles and tosses them to him.
"Have to be able to see it to hit it.."


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

The green-suited Freen collapses to the ground panting, "Oh gods! You all are awesome! How do you deal with such danger so casually?"

If Sunshine isn't interested in the computer terminal:

Freen hustles over to the console while pulling some tools out of his bag. "Now this is what I'm around for." He then pulls out a small datapad and begins removing the terminal from the desk. After removing the terminal he plugs a series of wires into the wires of the terminal.
Computers: 1d20 + 15 ⇒ (13) + 15 = 28

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Let me give you a hand with that computer..."

Arratoi auto aids a computer check.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)
Freen wrote:
"You all are awesome! How do you deal with such danger so casually?"

"Trade secret: just imagine your enemies are B-list celebrities."


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen's voice spouts out in surprise, "You kill B-list celebrities?! Are you a sociopath?!"

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

"No, but they annoy her." smiles Kultanien.

"Flesh-bots live their lives filled with hormones that drive them crazy, All The Time." she tries to explain.

"I don't think I could live like thta."

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

"I... wait... No! I meant you just can't fear them."

Bluff: 1d20 + 18 ⇒ (16) + 18 = 34


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

"Oh," Freen says, obviously relieved. He collects his dropped rifle and checks the magazine inefficiently. He then looks over his rifle. At one point he even holds it so that he can look down the barrel.

"I guess I'm ready to keep going.." he finally says nervously.

The DC to lie to someone is 10 + their Sense Motive, modified by their initial attitude. Because your over level 7 and have skill focus in Bluff, you can just take 10 for a 28.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

And correct me if I'm wrong but I think the marching order is Lily, Freen, Faraeon, Arratoi, Sunshine, Kultanien.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Sounds like a good marching order to me!

Faraeon snatches the goggles out of the air and pulls them down over his head. ”Excellent point, Kultanien! Thanks!”

GM - Moving forward, please assume anytime we enter a room that is in a state of total darkness, Faraeon will activate the dark vision goggles.

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Sorry, crazy day yesterday with power outages and down internet.

Sunshine stows his rifle, cracks his knuckles, and sets to work alongside Freen on the terminal.

Automatic aid on Computers, if applicable.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Computers, Aid: 1d20 + 2 + 3 ⇒ (4) + 2 + 3 = 9

"Drat! I totally broke a nail during that fight."

I think Freen's Computers check is up to, what, 34 right now?

----------

Regarding Bluff, obviously that was more OOC humor, but the default is "Bluff to Lie" vs "Sense Motive to Detect Deception", which is an opposed check. While she could Take 10, you're always better off rolling. 55% chance of getting the same result or better.


Starship Roles | S2-12 Slides | S2-18 Slides

Freen and Sunshine check out the computer, but as soon as they touch it the emergency lights flicker, and there is a sound of static and claws scampering across metal. As the sounds fade, there is a distant whisper, like an unpleasant thought that is trying not to be ignored.

Will Saves (curse):
Will Kultanien: 1d20 + 4 ⇒ (2) + 4 = 6
Will Faraeon: 1d20 + 3 ⇒ (12) + 3 = 15
Will Lily: 1d20 + 8 ⇒ (4) + 8 = 12
Will Sunshine: 1d20 + 7 ⇒ (13) + 7 = 20
Will Freen: 1d20 + 6 ⇒ (5) + 6 = 11
Will Arratoi: 1d20 + 5 ⇒ (12) + 5 = 17

Everyone but Sunshine and Faraeon are now feeling "distracted" and take a -2 on all trained skill checks

Freen quickly finishes the work on the computer, a simple unsecured terminal in poor shape. The only file Freen is able to recover seems to be a security memo:

Security Memo wrote:
PRIORITY NOTICE. Barachius squadron escalating access requests. Those pixel wings must think they run the place. Monitor and report all activity to security.

Further digging into the computer turns up nothing else, nor does it trigger any additional effects. Where to next?

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Yikes! That's terrible.

3 Nova GM Reroll, Will Save: 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19

Is the curse fear- or spell-based?

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Sunshine looks up in response to the sound. "Seems like we might have a rat problem. Seems on-brand. Any thoughts as to what a 'pixel-wing' might be?"

He arms himself with his rifle again. "My rule for exploring unknown facilities: left is right. Take the left-most door until we hit every room. Sound fair?"


Starship Roles | S2-12 Slides | S2-18 Slides

Re-roll makes the save. The curse is not fear or spell based.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Sounds good. To the left, to the left..." Arratoi hums a catchy little tune to himself as he gets in position.

As we may be going through multiple doors, in order to speed things up, may I propose the following standard PBP door-opening procedure that GM Wolffauer can apply until we hit an encounter of interest?

  • Lily takes 20 for 37 to examine the left-hand door
  • If any trap or lock is found, Arratoi takes 10 engineering with Freen, Sunshine and Faraeon auto-aiding for 31/35 (using trapsmith tools for traps). Or if take 10 is not allowed, GM rolls for Arratoi. Everyone else stands far back to avoid getting hit should a trap get triggered
  • With door untrapped and unlocked, team gets into formation and opens the door
  • If no immediate threat in the next room, take 20 perception to search
  • Repeat above for the next left-hand door

  • Wayfinders

    Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

    Faraeon could still aid on disabling traps. Since he has Evasion and a pretty decent Reflex save, he would probably be able to avoid the effects of most traps entirely.
    Otherwise, I think Arratoi's suggested SOP sounds good!

    "Whoa! Spooky place! No surprises there, I guess. You all feelin' alright? You seem kinda...not all here."


    SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

    Something feels off, Freen thinks to himself. I need to be more careful.

    I feel weird..., Freen says quietly.

    It is only an opposed check if the one(s) being lied to are "suspicious or are attending carefully to the lie"

    CRB:
    You can use Bluff to deceive someone or tell a convincing lie. A quick, simple lie in combat is part of combat banter; otherwise, telling a lie is at least a full action, but it can take longer if the lie is elaborate, as determined by the GM. If the creature is suspicious or attending carefully to your lie (as per the detect deception task for Sense Motive), the check is opposed by the Sense Motive check of the creature you are lying to; otherwise, the DC of this check is equal to 10 + the creature’s total Sense Motive skill bonus. If you succeed, the creature you are lying to believes you are telling the truth, at least until confronted with evidence to the contrary. The GM may determine that some lies are so improbable that it is impossible to convince someone they are true.


    Starship Roles | S2-12 Slides | S2-18 Slides

    Works for me. Once we hear from a few more of the others I'll start the exploration.

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Sounds good to me.

    Kultanien looks distracted. "Anyone else hear that???" she asks anxiously.

    "Maybe the pixie wings mean there are still more other creatures here? Or were... a clue as to what happened to the arsenal?"

    The white coated Jopsie pipes in with a suggestion..
    mysticism?: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15 Included the -2, though not sure if it would apply to my ally making the roll

    Second Seekers (Luwazi Elsebo)

    Halfling Operative (11)
    Arratoi wrote:
    Lily takes 20 for 37 to examine the left-hand door

    With her new scanning kit in-hand it'd be 41 ^_^

    Re: re: Bluff:
    I don't interpret that passage in the same way, so I guess agree to disagree. Either way, it's still better on average for her to roll.


    Starship Roles | S2-12 Slides | S2-18 Slides

    Getting up from the desk, you head to the first door on the left... Just giving you this one, then following the real left hand rule.

    The door looks untampered with, and opens easily when Lily touches the control panel. The room beyond looks to be a security check point of some sort. Inactive cameras and scanners cover the walls and ceiling in this long room. A single control console sits near a vidscreen next to the room's doors The circuitry in the electronics has been corrupted by something, making them worthless.

    The second room you explore is much like the first. The scanners seem focused on searching items rather than people here, perhaps to keep unauthorized equipment from entering, or leaving, the facility.

    Passing through the check point you come to a dusty room with computer terminals lining most of the walls. Their vidscreens rapidly switch between blank, static, and error codes. The cabinets beneath the computer consoles are littered with ripped and frayed wires, where some equipment was hastily removed.

    Wayfinders

    Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

    Computers or Engineering to tell what might have been removed?: 1d20 ⇒ 10
    Total of 17 for Computers or 20 for Engineering

    Wayfinders

    Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

    Sunshine peruses the useless machinery to try and determine what happened to them. Take 10 for 26 Computers and 25 Engineering.

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    Kultanien joins in looking around the room.

    "I wonder if we could repair this and see what it did? It would be helpful if we could reactivate the security scanners..."

    computers(aid): 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24


    Starship Roles | S2-12 Slides | S2-18 Slides

    Faraeon and Sunshine are able to easily determine that this used to be a massive data archive, but someone, or something, has taken all of the storage drives. Sunshine thinks with a little effort you might be able to extract anything that still remains in the system. Computers

    Wayfinders

    Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

    Faraeon helps Sunshine out with trying to salvage whatever data he can.

    Computers (aid): 1d20 + 7 ⇒ (11) + 7 = 18

    Wayfinders

    Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

    Computers: 1d20 + 16 ⇒ (13) + 16 = 29 +2 Faraeon’s aid

    Sunshine steps up to the terminal and begins swiftly cycling through the remaining systems for residual storage. ”Let’s see if the rats left behind any crumbs...”


    Starship Roles | S2-12 Slides | S2-18 Slides

    As Sunshine speaks the sound of scurrying feet echo once again. The lights dim for a moment and an uneasy feeling of being watched washes over everyone.

    Will Saves (curse):
    Will Kultanien: 1d20 + 4 ⇒ (13) + 4 = 17
    Will Faraeon: 1d20 + 3 ⇒ (6) + 3 = 9
    Will Lily: 1d20 + 8 ⇒ (8) + 8 = 16
    Will Sunshine: 1d20 + 7 ⇒ (10) + 7 = 17
    Will Freen: 1d20 + 6 ⇒ (15) + 6 = 21
    Will Arratoi: 1d20 + 5 ⇒ (6) + 5 = 11

    The moment passes, and Sunshine is able to investigate what remains of the archives. The most interesting piece is a partial file containing various mission briefings. Handout 1 - See new slide

    Correction - Sunshine and Arratoi succeeded last time (and Lily)

    Let me know when you are ready to move to the next room

    Curses! wrote:

    [u]Status[/u]

    Kultanien - Distracted
    Faraeon - Uneasy
    Lily - Distracted
    Sunshine - Healthy
    Freen - Distracted
    Arratoi - Distracted

    Distracted: –2 penalty to trained skill checks.
    Uneasy: -2 penalty to trained skill checks, initiative and Perception checks.

    Second Seekers (Luwazi Elsebo)

    Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

    "Did you hear that?" says Kultanien looking around.

    As the mission log scrolls up the screen she can almost feel a chill run down her artificial spine. "Well, that's not creepy at all. I wonder what else that ship brought back? We should see if we can locate that planet - it sounds as if it might need to be quarantined."

    Wayfinders

    Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

    Faraeon's blood practically freezes in his veins as he reads the mission reports. "Oh you've got to be kidding me. A ghost ship? Not again! Last time I went on a ghost ship I almost GOT IMPREGNATED AND DIED!"

    Faraeon pulls out his semi-auto pistol and holds both weapons primed and ready for lethal force, totally abandoning his typical non-lethal first approach.

    Switching arc pistol to lethal damage and drawing my semi-auto pistol.

    Wayfinders

    Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

    "Then I'm almost worried. Inside voices, please." Sunshine mulls over the log, barely registering the unnerving sounds. "Looks like a series of missions gone wrong. Heavy casualties, unidentified hostile 'subject' wiping out a habitable moon surface. Only a handful of relics recovered to justify it all. Reminds me of home." He shakes his head slightly. "Or the Scoured Stars incident, rather. Brain slip. Yikes." He transfers the file onto his own datapad, then nods to the next left-most door.

    Acquisitives

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    Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

    With the in-game events presenting perfect timing and in honor of Star Wars now being out...

    Arratoi gets chills up and down his spine as he says, I've got a bad feeling about this...

    Ready to move on!


    SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

    Freen remains quiet, looking like a kind of strange humanoid green statue at times. The red gem glow in the center of his helmet giving off a robotic vibe.

    Planet, XTR. The sixth moon, XTR6. SB? 45? he thinks to himself. There is a single creature, 'Subject', that is dangerous, can foil sensors. 45....day 45? 45th mission log? Both?

    When the group begins moving once more Freen absently follows in line.

    Second Seekers (Luwazi Elsebo)

    Halfling Operative (11)

    Lily squints through her scope at all of the surveillance equipment. "I don't like this. I don't like this one bit."

    She taps her forearm and a secret compartment opens up. From her Starfinder Backpack she pulls out a sleek, almost ghostlike pistol and slides it into her arm. A moment later, her skin closes up, concealing the device.

    Sleight of Hand, Quickdraw Hideaway Limb: 1d20 + 21 + 2 - 2 ⇒ (4) + 21 + 2 - 2 = 25


    Starship Roles | S2-12 Slides | S2-18 Slides

    Preparations finished, the team cautiously enters the next room. A massive metal hatch dominates the northwest corner of this room. Multiple computer terminals—all of them dormant or malfunctioning—crowd the rest of the room.

    Before you is an imposing figure, standing in what appears to be sleek, glowing armor and wielding a glowing laser rifle. Its wings appear to be made of pure electricity, though a closer look reveals patterns within the feathery arcs that mimic digital arrays and computer wiring. They raise their rifle, "Who are you, why are you here?" it demands.

    Mysticism to identify DC 25

    Wayfinders

    Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

    Mysticism: 1d20 + 13 ⇒ (4) + 13 = 17

    Sunshine responds in a monotone. "I'm guessing you're one of the 'pixel-wings' we read about? Nothing to worry about, we're not here to harm anyone. We're here on behalf of the exo-Guardians, the Starfinder faction that rightfully owns this property. Who are you, and why are you here?"

    Sunshine's shobhad merc's brow furrows as he tries to get a read on the mysterious creature.

    Sense Motive (ally): 1d20 + 12 ⇒ (8) + 12 = 20

    Acquisitives

    Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

    Mysticism: 1d20 + 1 ⇒ (8) + 1 = 9

    Arratoi makes a show of pointing his pistol upwards to be non-threatening and chimes in, "Hi there! Don't you worry! We're not hostile. My name is Arratoi. My gruff Rhyphorian friend here is Sunshine Rainbows - yah weird, but true! We've also got here Lily, Freen, Kultanien and Star-Jumper.

    "As Mr Rainbow smiles here mentioned, we're Starfinders representing the Exo-Guardians. Have you heard the name Sangoro? He was also a Starfinder who founded the Exo-Guardians. See? We're all friends here!

    "We've lost touch with this facility ages ago and only recently rediscovered the location and have come back to scout things out.

    "But enough about us! How about you? Who are you and what can you tell us about this place?

    "By the way, are you hungry? Need supplies? I'm sure I've got some cheese and crackers (and whiskey!) in my pack if you'd care to partake!"

    Diplomacy: 1d20 + 15 + 1d6 + 1 ⇒ (20) + 15 + (1) + 1 = 37
    Sense Motive: 1d20 + 8 + 1d6 + 1 ⇒ (15) + 8 + (5) + 1 = 29

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