[GM Wolffauer] SFS 2-06: The Stumbling Society, Part 1: Sangoro's Lament (Inactive)

Game Master Wolffauer

Maps and Handouts


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Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien hefts the flame thrower and prepares to fry anything that comes within range...

"I wonder if Datch was that yoski spirit thing we dealt with earlier?"

Any indication of whether she also was a Starfinder?


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen moves over to a console as well and begins working.

Computers: 1d20 + 15 ⇒ (7) + 15 = 22


Starship Roles | S2-12 Slides | S2-18 Slides

Faraeon's shot nearly bounces off the skin of the plant creature, but leave behind a dark burn mark. Lily's shot hits dead center and creature cries out in pain.

Arratoi's grenade explodes in a fiery blast.
Reflex (DC 17): 1d20 + 7 ⇒ (14) + 7 = 21 Saved for half damage, and no burn.

But when the blast clears, the creature can not be seen.
Total concealment

Freen and Sunshine start working on the computers. They quickly determine that the spheres are building up to something nasty. Sunshine is able to shut one down, while Freen believes he can redirect another one for a short while.

Shutdown: 1d4 ⇒ 1
Redirected: 1d4 ⇒ 2

Now that you know what you are working with, for future attempts you can pick which sphere you want to work on. When redirected you can focus the energy from the sphere at a target of your choice.

From the south end of the chamber, one of the pods emerges and sprays a vile line of stuff across the elevator towards Kultanien and Sunshine.

Bile stream: 5d6 ⇒ (1, 1, 6, 1, 3) = 12 Acid

Reflex Save Kultanien: 1d20 + 6 ⇒ (12) + 6 = 18
Reflex Save Sunshine: 1d20 + 6 ⇒ (11) + 6 = 17
Half damage for both

Unable to target the plant creature, Freen turns the sphere on the pod, but its energy beam fails to reach. 30' reach, so no target available, but it's better than the alternative:

Spheres 3 and 4 each give off a blast of energy, atomizing some of the plants near them, but leaving the floor and computers untouched. 10' radius

A tentacle strikes out at Lily from the vines to the east.
Tentacle: 1d20 + 13 ⇒ (5) + 13 = 18
But is unable to connect with her. The tentacle seemed to have no trouble reaching you.

A second one lashes out from the west at Faraeon.
Tentacle: 1d20 + 13 ⇒ (12) + 13 = 25
Damage (B): 1d8 + 14 ⇒ (1) + 14 = 15
Bashing him against the computers.

Kultanien: During her video, you probably noticed that Datch is wearing an AbadarCorp pin.

Status wrote:

[u]Round 2[/u]

Faraeon -- 15 dmg
Lily
Arratoi
Freen
Kultanien -- 6 dmg
Sunshine -- 6 dmg
Plant creature -- total concealment
Pod (red)

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Sunshine winces as the acid coats his armor, but his fur suddenly takes on a greenish hue as the mk 2 serum of adaptation takes effect (gain acid resistance 10, reducing the damage to 0). He then directs his efforts toward shutting down the sphere closest to himself.

Computers: 1d20 + 16 ⇒ (7) + 16 = 23

If unsuccessful, he'll direct its beam at the pod.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Lily frowns (a look you don't see often), and decides to engage the creature that they *can* see.

Descending to the floor, she shouts, "I'll handle the pod over here! Anybody have any method for finding a weed in a haystack?"

Trick Attack, Bluff vs CR+20: 10 + 18 + 4 = 32
Adv. Semi-Auto Pistol vs Flat-footed KAC: 1d20 + 13 ⇒ (15) + 13 = 28
Piercing, Trick Attack: 2d6 + 4 + 4d8 ⇒ (2, 4) + 4 + (2, 8, 7, 7) = 34
Debilitating Trick: Hampering Shot

Wayfinders

1 person marked this as a favorite.
Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Unable to see the creature itself, Faraeon instead turns his attention on the pod that emerged to the south. He does a diving roll acorss the grav-elevator and pops back up behind the southeastern computer terminal before firing on the pod.

Trick (acrobatics): 1d20 + 18 ⇒ (1) + 18 = 19
Semi-auto: 1d20 + 9 ⇒ (13) + 9 = 22 Damage (F&P): 2d6 + 2 ⇒ (2, 2) + 2 = 6
Trick damage: 3d8 ⇒ (5, 1, 4) = 10

I am SO looking forward to being able to take 10 on my acrobatics checks! -_-


Starship Roles | S2-12 Slides | S2-18 Slides

Faraeon damages the pod, and Lily destroys it. Sunshine has control over sphere 3 this round.

Status wrote:

[u]Round 2[/u]

Faraeon - 15 dmg
Lily
Arratoi
Freen
Kultanien -- 6 dmg
Sunshine
Plant creature -- total concealment
Pod (red)

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien, sighing, gestures for Jopsie to stick back. Readying her fingers on the flame thrower, she moves to the alcove to the east and depresses the trigger...

FT vs EAC: 1d20 + 5 ⇒ (18) + 5 = 23
fire damage: 2d6 ⇒ (5, 2) = 7


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen continues on the computer to turn off the one closest to him.

Comuters: 1d20 + 15 ⇒ (3) + 15 = 18


Starship Roles | S2-12 Slides | S2-18 Slides

Arratoi may still be travelling, so I'll bot him for now.

Arratoi retrieves another incendiary grenade, and waits for a target to present itself.
Readied action - toss the grenade if the plant monster reappears

Kultanien bathes the containment area with fire, burning off some of the vegetation.

With all the fire and explosions, Freen is unable to concentrate enough to get control of his sphere (2). While Sunshine finds no targets for his sphere (3).

Spheres 2 and 4 each give off a blast of atomizing energy, one of which catches Lily.
Damage: 1d12 + 1 ⇒ (8) + 1 = 9
Fort Save, w/ring: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Half damage, 4 untyped

The plant creature reappears in the northern alcove, and Arratoi let his grenade fly.

Incendiary 3 grenade vs KAC 5: 1d20 + 5 ⇒ (16) + 5 = 21
Fire damage: 3d6 ⇒ (6, 3, 1) = 10

The creature emits a pulse of bright blinding light which catches all of you in its blast.

Fort Save Kultanien: 1d20 + 4 ⇒ (8) + 4 = 12
Fort Save Faraeon: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Fort Save Lily: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Fort Save Sunshine: 1d20 + 4 ⇒ (8) + 4 = 12
Fort Save Freen: 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save Arratoi: 1d20 + 3 ⇒ (15) + 3 = 18

Blind: 1d4 ⇒ 3

Everyone, except Lily and Arratoi are blind for three rounds

Status wrote:

[u]Round 3[/u]

Faraeon -- 15 dmg, blind
Lily -- 4 dmg
Arratoi
Freen -- blind
Kultanien -- 6 dmg, blind
Sunshine -- blind
Plant creature

Blind condition lasts for rounds 3, 4, 5

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

What type of damage do the spheres deal? Lily has Level 8 armor, if it's radiation.

Lily runs back to her previous hiding spot and pops off another shot from around the sphere.

"Getting my steps in for the day!"

Trick Attack, Bluff vs CR+20: 10 + 18 + 4 = 32
Adv. Semi-Auto Pistol vs Flat-footed KAC: 1d20 + 13 ⇒ (17) + 13 = 30
Piercing, Trick Attack: 2d6 + 4 + 4d8 ⇒ (4, 4) + 4 + (4, 4, 4, 6) = 30
Debilitating Trick: Hampering Shot

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Promotional Reroll (Fort save): 1d20 + 4 ⇒ (2) + 4 = 6 Damn.

Sunshine reflexively covers his eyes, his darkvision capacitors going haywire with the burst of light. He frantically grasps at the keyboard and tries to regain control.

If he can attempt to disarm the sphere while blind, he'll attempt a Computers check (below). If not, he'll cast invisibility on himself.

Computers: 1d20 + 16 ⇒ (12) + 16 = 28


Starship Roles | S2-12 Slides | S2-18 Slides

Untyped damage, no way to reduce or resist beyond the save.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Ah, "sanitation damage". Gotcha ^_^

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Thanks for botting Arratoi. That's EXACTLY what he would've done.

"Okay. I'm gunna stop giving plants away as housewarming gifts. They're just waaaay too hazardous. Get'Em!!

Everyone gets +2 atk get 'em bonus on the plant

Arratoi swiftly pulls out a frag grenade from the bandolier and tosses it!

frag 3 grenade vs KAC 5: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Piercing damage: 4d6 ⇒ (2, 3, 2, 3) = 10

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Blind or not, Kultanien continues to spray the area in front of her with the spray of fire.

attack vs EAC: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
fire damage: 2d6 ⇒ (3, 3) = 6

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon hunkers down as the lights suddenly go out. "Sorry, Arratoi, can't even see the thing, let alone shoot it!

Just taking the full defense action if that's even possible while blind. Man, this scenario has been a series of bummer saves for old Star-Jumper!


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen will try to hide behind the console.


Starship Roles | S2-12 Slides | S2-18 Slides

Forgot my save vs the round 2 grenade.
Reflex (DC 17): 1d20 + 7 ⇒ (15) + 7 = 22 Half damage, and no burn

Lily blasts the plant creature, sending bits of it flying.

Arratoi's grenade sends shrapnel everywhere, but elicits no reaction from the creature.

The creature ducks back into the overgrowth. Total concealment

Sunshine - unless you are connected via data jack, you can't work the computer while blinded. So, Sunshine vanishes from sight.

Unable to see, Kultanien continues to scorch the alcove, but misses the pod which has now appeared there.

Faraeon and Freen dive for cover. Partial Cover, Total Defense

The pod sprays its vile liquid, catching Kultanien and Arratoi.

Bile stream: 5d6 ⇒ (6, 1, 3, 5, 1) = 16 Acid
Reflex Save Kultanien: 1d20 + 6 ⇒ (16) + 6 = 22
Reflex Save Arratoi: 1d20 + 8 ⇒ (4) + 8 = 12
Half damage for Kultanien, full for Arratoi

Two tentacles strike out from the overgrown eastern alcove attacking Kultanien and Lily.

Tentacle vs Kultanien: 1d20 + 13 ⇒ (5) + 13 = 18
Damage (B): 1d8 + 14 ⇒ (6) + 14 = 20

Tentacle vs Lily: 1d20 + 13 ⇒ (11) + 13 = 24
Damage (B): 1d8 + 14 ⇒ (6) + 14 = 20

Missing them both but slamming hard into the floor.

The three active spheres each emit bursts of energy. Again, Lily finds herself too close to escape.
Damage: 1d12 + 1 ⇒ (5) + 1 = 6
Fort Save, w/ring: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Half damage, 3 untyped

Status wrote:

[u]Round 4[/u]

Faraeon -- 15 dmg, blinded
Lily -- 7 dmg
Arratoi -- 16 dmg
Freen -- blinded
Kultanien -- 14 dmg, blinded
Sunshine -- blinded
Pod (blue)
Plant creature -- +2 Get'em, total concealment

Blinded condition lasts for rounds 3, 4, 5

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon continues sticking to cover, unable to see anything to help with the fight. "Lily," he calls out tentatively, "How's it going out there? You doin' okay?"

Continuing with total defense action

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Seeing the frag grenade shrapnel have zero effect, Arratoi exclaims, "Rats!! This must mean bullets are also less effective..." Arratoi glances down at the semi-auto pistol in his hand.

"Double rats!!!"

Arratoi then yells out, "Faraeon, blink a few times and I'm sure your sight will soon be back!

"Everyone else, get'em!" Arratoi points at the pod.

Everyone gets +2 atk get 'em bonus on the plant. Faraeon is healed for up to 18SP.

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

"Get what?!" Sunshine mutters, waiting for the spots to fade from his vision.

Full defense until he can see again. Still invisible.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Blindness has got to be the most frustrating of the conditions. Only cured by a 7th level Mystic >.>

Lily runs next to Faraeon so she doesn't have to shout over the roaring of the flamethrower.

"Uuumm, I can't tell whether my bullets are hurting it or it's just toying with us. If you can't see, stay here in the elevator."

And then she pops off a shot at the pod.

Trick Attack, Bluff vs CR+20: 10 + 18 + 4 = 32
Adv. Semi-Auto Pistol vs Flat-footed KAC: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Piercing, Trick Attack: 2d6 + 4 + 4d8 ⇒ (1, 2) + 4 + (1, 6, 3, 3) = 20
Debilitating Trick: Hampering Shot

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien, blind, continues to fry the plant life in the alcove with her flame thrower.

Given it is a blast weapon that does AOE, I'm not sure how much difference being blind makes, but she'll keep at it

attack vs EAC: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
fire damage: 2d6 ⇒ (5, 4) = 9


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen stays in cover, trying to get his sight back.


Starship Roles | S2-12 Slides | S2-18 Slides

Kultainen - I'm going to say that blast ignores total concealment as well as regular concealment. So long as you can't miss the square your target is in, you'll be able to hit. Side Note: Blast weapons attack at a -2 (in this case, 18 still hits)

Lily's shot leaves a hole in the pod, but it is still active. At least up until Kultainen ignites it and reduces it to a charred mess.

The plant creature reappears from the undergrowth and tries to take a bite out of Freen.

Bite: 1d20 + 13 ⇒ (8) + 13 = 21
Bite damage: 2d6 + 14 ⇒ (5, 3) + 14 = 22 (Slashing + Fort save)
Might be a hit. What is Freen's dex bonus? Your KAC is currently without it (along with +4 for total defense and -2 for Blinded) I can't find a link to your character sheet anywhere.

Tentacles strike out from the north and east at Arratoi and Kultainen.

Tentacle vs Arratoi: 1d20 + 13 ⇒ (2) + 13 = 15
Damage (B): 1d8 + 14 ⇒ (2) + 14 = 16

Tentacle vs Kultainen: 1d20 + 13 ⇒ (1) + 13 = 14
Damage (B): 1d8 + 14 ⇒ (5) + 14 = 19

Missing badly.

Last round for blinded

Status wrote:

[u]Round 5[/u]

Faraeon -- blinded
Lily -- 7 dmg
Arratoi -- 16 dmg
Freen -- blinded
Kultainen -- 14 dmg, blinded
Sunshine -- blinded
Pod (blue)
Plant creature

Blinded condition lasts for rounds 3, 4, 5

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon hears the blast of flame from behind him as Kultanien continues dousing the plants in fire. "Yeah, keep up those flames! Roast that veggie-monster!"

Meanwhile, Faraeon continues hunkering down, still waiting for sight to return to his eyes.

More Total Defense

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

Sunshine blinks rapidly, the spots starting to fade from his vision. "At least we don't have to watch us get eaten."

Total defense, last round being blind.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

When the plant creature reappears, Lily leaps into action.

"This thing just won't quit!"

She runs to the opposite side of the elevator to get a clear shot.

Trick Attack, Bluff vs CR+20: 10 + 18 + 4 = 32
Adv. Semi-Auto Pistol vs Flat-footed KAC: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Crit, Piercing, Trick Attack: 4d6 + 8 + 8d8 ⇒ (6, 1, 2, 5) + 8 + (4, 4, 3, 6, 7, 3, 3, 1) = 53
Changing Debilitating Trick to Off-target, since it doesn't seem to be moving anyways


Starship Roles | S2-12 Slides | S2-18 Slides

Forgot to mention that the three spheres went off again, but no one was in range to be affected.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Darn, guess that means the Crit didn't finish it off >.>


1 person marked this as a favorite.
Starship Roles | S2-12 Slides | S2-18 Slides

So damn close


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Sorry, forgot to copy and paste stats onto the alias. Dex is +5.

fort: 1d20 + 2 ⇒ (11) + 2 = 13

Freen continues to try to take cover.

Acquisitives

1 person marked this as a favorite.
Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

After Lily lands an amazingly tremendous shot, Arratoi pulls out his small, seemingly impotent static arc pistol and fires!!

static arc pistol: 1d20 + 8 ⇒ (2) + 8 = 10

Apply a shirt re-roll
static arc pistol, re-roll: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Electric Damage: 1d6 + 3 ⇒ (3) + 3 = 6

"Take that, you.... you... you.... VEGETABLE!!!

Second Seekers (Luwazi Elsebo)

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Kultanien, blinking as her vision shows signs of returning, keeps her fingers pressed down on the flames button, waving it back and forth trying to purge the area in front of her.

attack vs EAC, blast, ge-em: 1d20 + 5 - 2 + 2 ⇒ (13) + 5 - 2 + 2 = 18
fire damage: 2d6 ⇒ (4, 6) = 10


Starship Roles | S2-12 Slides | S2-18 Slides

Freen did get bit last round. He also took a burst of supernatural radiation which his armor protected him from.

Lily and Arratoi continue to attack the creature, driving it back into the undergrowth once more.

Kultainen blasts the eastern alcove again, but finds no targets. The plant life there has mostly been burned away.

A pod extends out of the vines near Lily and sprays bile across her and Arratoi.

Acid: 5d6 ⇒ (6, 6, 6, 5, 1) = 24
Reflex Save Lily: 1d20 + 15 ⇒ (2) + 15 = 17
Reflex Save Arratoi: 1d20 + 8 ⇒ (11) + 8 = 19
Lily dodges and avoids all the bile. Arratoi tries the same and manages to avoid some, but not all of it. 12 acid damage

Tentacle vs Lily: 1d20 + 13 ⇒ (18) + 13 = 31
Damage (B): 1d8 + 14 ⇒ (5) + 14 = 19

Tentacle vs Freen: 1d20 + 13 ⇒ (6) + 13 = 19
Damage (B): 1d8 + 14 ⇒ (8) + 14 = 22

A tentacle swings out from the north and just misses Freen, while another comes from the west and slams into Lily.

The three active spheres grow brighter as they once more pluse with deadly energy. All living matter near them as been reduced to ash.

Status wrote:

[u]Round 6[/u]

Faraeon
Lily -- 26 dmg
Arratoi -- 28 dmg
Freen -- 17 dmg
Kultainen -- 14 dmg
Sunshine
Pod (green)
Plant creature -- total concealment

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon blinks rapidly as his sight finally comes back to him. "Alright! Back in business! Hang on, Lily, I'm comin' to help out!"

The lashunta darts across the elevator platform, moving in a serprentine maneuver to throw off his target and fires off his pistol.

Attacking the vine/pod/whatever it is to the west

Trick - Acrobatics: 1d20 + 18 ⇒ (12) + 18 = 30
Semi auto: 1d20 + 9 ⇒ (3) + 9 = 12 Damage (F&P): 2d6 + 2 ⇒ (3, 2) + 2 = 7
Trick Damage: 3d8 ⇒ (1, 2, 1) = 4
Debilitating Trick - Flat-footed

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Just as Lily dodges the acid stream she gets whipped by the vine, eliciting a loud and high-pitched "OUCH!"

But when Faraeon comes to her rescue she regains her resolve and pops off a shot at the pod.

Trick Attack, Bluff vs CR+20: 10 + 18 + 4 = 32
Adv. Semi-Auto Pistol vs Flat-footed KAC: 1d20 + 13 ⇒ (3) + 13 = 16
Piercing, Trick Attack: 2d6 + 4 + 4d8 ⇒ (2, 6) + 4 + (3, 8, 5, 5) = 33
Debilitating Trick: Flat-footed


Starship Roles | S2-12 Slides | S2-18 Slides

Pod is now down (didn't mean to have it crossed out up there before). Creature is still hidden to the north, and three spheres are active.

Status wrote:

[u]Round 6[/u]

Faraeon
Lily -- 26 dmg
Arratoi -- 28 dmg
Freen -- 17 dmg
Kultainen -- 14 dmg
Sunshine
Pod (green)
Plant creature -- total concealment

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

With his sight returning, Sunshine squints at the lines of code on the monitor before him and sets to work shutting down the third sphere.

Computers: 1d20 + 16 ⇒ (9) + 16 = 25

Second Seekers (Luwazi Elsebo)

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Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1; KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

With her sight returning, Kultanien moves to the northern alcove.

"Don't worry Aroti, we'll have these smoked in no time"

Inspiring boost, restores 15sp to Aroti.


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SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen blinks several times beneath his helmet, realizing that he can see once more. He quickly pops up and tries to hack the console once more, to turn off the nearest orb.

Computers: 1d20 + 15 ⇒ (20) + 15 = 35


Starship Roles | S2-12 Slides | S2-18 Slides

Sunshine and Freen each are able to shutdown one of the spheres (saving Kultainen from some nasty burns).

Bot Arratoi readies himself to fire at the plant creature when it next appears. And appear it does, springing out from the vines right in front of Kultainen.

Arratoi takes his shot.
Static arc pistol: 1d20 + 8 ⇒ (7) + 8 = 15
Electric Damage: 1d6 + 3 ⇒ (2) + 3 = 5
But it goes wide.

The creature emits a bright pulse of light!

Fort Save Kultanien: 1d20 + 4 ⇒ (11) + 4 = 15
Fort Save Faraeon: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fort Save Lily: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Fort Save Sunshine: 1d20 + 4 ⇒ (16) + 4 = 20
Fort Save Freen: 1d20 + 2 ⇒ (9) + 2 = 11
Fort Save Arratoi: 1d20 + 3 ⇒ (13) + 3 = 16

Blinded: 1d4 ⇒ 2 rounds

Blinding everyone but Sunshine and Arratoi.

The remaining sphere glows brighter still as another burst of energy escapes it.

Status wrote:

[u]Round 7[/u]

Faraeon -- blinded
Lily -- 26 dmg, blinded
Freen -- 17 dmg, blinded
Kultainen -- 14 dmg, blinded
Sunshine
Arratoi -- 13 dmg
Plant creature

Blinded condition lasts for rounds 7 and 8

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Thanks for the bot. I hadn't realized I didn't post.

Seeing everyone again go blind, Arratoi yells out, "Well rats! Get 'em if you can see 'em... I guess??"
+2ATK on the plant for those who attempt it...

And on that note, Arratoi fires his electrical equivalent of a pea-shooter...
static arc pistol: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Electric Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

COOL! LOVE A FIGHT WHERE I CAN'T DO ANYTHING!
Not mad at you, GM, just frustrated by the fact that I've been gimped this entire scenario cause my saves are such garbage.

Faraeon curses loudly as the flash of light once again robs him of sight and of being able to make any contribution in the fight. He carefully feels his way back around the nearest computer console and returns to his tactic of taking cover.

Move less than half speed to get behind the console and take Total Defense.

Second Seekers (Luwazi Elsebo)

Halfling Operative (11)

Lily attempts to shield her eyes, but this flash is too bright.

"Don't lose hope! We can do this!"

And then she fires blindly at the last location she saw the planet creature.

Adv. Semi-Auto Pistol 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
50% Concealment: 1d100 ⇒ 66%
Piercing: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Adv. Semi-Auto Pistol 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
50% Concealment: 1d100 ⇒ 94%
Crit, Piercing: 4d6 + 8 ⇒ (3, 2, 5, 2) + 8 = 20

Wayfinders

Male Rhyphorian Technomancer 7; SP 56/56, HP 39/39, RP 7/7; EAC 23, KAC 24, Mobility; F +7, R +6, W +7; Resist cold 5; Spd 30 ft.; Init +4; Perception +14, darkvision 60 ft., low-light vision; Slots used:

"Dammit." Sunshine curses as he squints through the blinding attack again. He rushes over to the last computer and tries to target the sphere against the aggressive plant.

Move to space, computers to control sphere attack toward plant (or shut it down).

Computers: 1d20 + 16 ⇒ (8) + 16 = 24


Starship Roles | S2-12 Slides | S2-18 Slides

Sunshine take control of the remaining sphere, but it is too far away to target the creature.

Thankfully Lily's blind fire and Arratoi's shot succeed in destroying it.

They may have been small, but thanks to its DR, Arratoi's last two hits were needed to take it down.

With the creature destroyed, the remaining neutriad sphere powers down. An electron voice declares, "Xenobiological threats eliminated. Elevator enabled. Decontamination recommended at your earliest convenience.”

After everyone's vision has returned and you catch your breath, you are able to finally access the Depot.

The lift descends several hundred yards to a massive storage facility illuminated by flickering emergency lights. The weapon racks, storage containers, forklifts, and heavy vault doors make this level’s purpose abundantly clear—but the vaults are empty.

You search through the vaults, looking for anything but finding nothing. Finally sitting in the middle of one of the vaults is a single data pad, with a blinking red light.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

"That was rough," Faraeon growls, rubbing at his eyes as spots still dance in his vision. "Everybody doing okay? By the way, who was that ysoki? Seemed like she had our number pretty good."

When the elevator brings the party to the looted storage facility, Faraeon can hardly contain his frustration. All of the fear, all of the danger, all for nothing. As he peers down at the lone data pad and its blinking light, he looks around at the group, "Anyone wanna guess what we're gonna find on here? I gotta think it's that ysoki rubbing all this in our faces."


SP 42/42 HP 46/46 | RP 6/7 | EAC 22; KAC 23 | DR 5/- Resist 5 Cold, Fire | Fort +2; Ref +9; Will +6 | Init: +6 | Perc: +14, SM: +13, Comp +15, Eng +15 | Speed 30ft | Active conditions:

Freen stands on the lift wordlessly. The red orb at the center of his helmet gives an ominous faint glow.

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